modify bot revive when summon behaviour

This commit is contained in:
Yunfan Li
2023-10-17 21:02:59 +08:00
parent c8d223e898
commit e5e05988b2
4 changed files with 6 additions and 5 deletions

View File

@@ -128,8 +128,8 @@ AiPlayerbot.EquipmentPersistenceLevel = 80
# default: 1 (accept based on level)
AiPlayerbot.GroupInvitationPermission = 1
# Enable/Disable bot revive and repair gear when summon
# default: 1 (enable)
# Enable/Disable bot revive and repair gear when summon (0 = never, 1 = enable when non-combat and alive, 2 = enable always)
# default: 1 (enable for non-combat)
AiPlayerbot.BotReviveWhenSummon = 1
# Non-GM player can only use init=auto to initialize bots based on their own level and gear score

View File

@@ -313,7 +313,7 @@ bool PlayerbotAIConfig::Initialize()
equipmentPersistence = sConfigMgr->GetOption<bool>("AiPlayerbot.EquipmentPersistence", false);
equipmentPersistenceLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.EquipmentPersistenceLevel", 80);
groupInvitationPermission = sConfigMgr->GetOption<int32>("AiPlayerbot.GroupInvitationPermission", 1);
botReviveWhenSummon = sConfigMgr->GetOption<bool>("AiPlayerbot.BotReviveWhenSummon", true);
botReviveWhenSummon = sConfigMgr->GetOption<int>("AiPlayerbot.BotReviveWhenSummon", 1);
autoInitOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoInitOnly", false);
autoInitEquipLevelLimitRatio = sConfigMgr->GetOption<float>("AiPlayerbot.AutoInitEquipLevelLimitRatio", 1.0);
addClassCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassCommand", 1);

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@@ -171,7 +171,7 @@ class PlayerbotAIConfig
bool equipmentPersistence;
int32 equipmentPersistenceLevel;
int32 groupInvitationPermission;
bool botReviveWhenSummon;
int32 botReviveWhenSummon;
bool autoInitOnly;
float autoInitEquipLevelLimitRatio;
int32 addClassCommand;

View File

@@ -173,7 +173,8 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
if (summoner->IsWithinLOS(x, y, z))
{
if (sPlayerbotAIConfig->botReviveWhenSummon && bot->isDead())
bool allowed = sPlayerbotAIConfig->botReviveWhenSummon == 2 || (sPlayerbotAIConfig->botReviveWhenSummon == 1 && !master->IsInCombat() && master->IsAlive());
if (allowed && bot->isDead())
{
bot->ResurrectPlayer(1.0f, false);
bot->DurabilityRepairAll(false, 1.0f, false);