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https://github.com/mod-playerbots/mod-playerbots
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fix strategies conflict for rndbot
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@@ -131,6 +131,7 @@ void GenericMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("evocation", ACTION_EMERGENCY + 5), nullptr)));
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triggers.push_back(new TriggerNode("fire ward", NextAction::array(0, new NextAction("fire ward", ACTION_EMERGENCY), nullptr)));
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triggers.push_back(new TriggerNode("frost ward", NextAction::array(0, new NextAction("frost ward", ACTION_EMERGENCY), nullptr)));
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triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_HIGH), nullptr)));
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}
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void MageCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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