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https://github.com/mod-playerbots/mod-playerbots
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fix strategies conflict for rndbot
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@@ -13,7 +13,7 @@ GenericWarriorStrategy::GenericWarriorStrategy(PlayerbotAI* botAI) : CombatStrat
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void GenericWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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CombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("reach melee", ACTION_NORMAL + 8), nullptr)));
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/*triggers.push_back(new TriggerNode("bloodrage", NextAction::array(0, new NextAction("bloodrage", ACTION_HIGH + 1), nullptr)));
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triggers.push_back(new TriggerNode("shield bash", NextAction::array(0, new NextAction("shield bash", ACTION_INTERRUPT + 4), nullptr)));
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triggers.push_back(new TriggerNode("shield bash on enemy healer", NextAction::array(0, new NextAction("shield bash on enemy healer", ACTION_INTERRUPT + 3), nullptr)));
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