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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
added additional botActiveAlone confguration options (#780)
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@@ -1511,6 +1511,12 @@ AiPlayerbot.RandombotsWalkingRPG.InDoors = 0
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# enforced to 100%
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AiPlayerbot.BotActiveAlone = 100
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# Force botActiveAlone when bot is ... of real player
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AiPlayerbot.BotActiveAloneForceWhenInRadius = 150;
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AiPlayerbot.BotActiveAloneForceWhenInZone = 1;
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AiPlayerbot.BotActiveAloneForceWhenIsFriend = 1;
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AiPlayerbot.BotActiveAloneForceWhenInGuild = 1;
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# Specify smart scaling is enabled or not.
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# The default is 1. When enabled (smart) scales the 'BotActiveAlone' value.
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# Only when botLevel is between WhenMinLevel and WhenMaxLevel.
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@@ -4173,19 +4173,31 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
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}
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// bot zone has active players.
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if (ZoneHasRealPlayers(bot))
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if (sPlayerbotAIConfig->BotActiveAloneForceWhenInZone)
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{
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return true;
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if (ZoneHasRealPlayers(bot))
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{
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return true;
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}
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}
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// when in real guild
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if (IsInRealGuild())
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if (sPlayerbotAIConfig->BotActiveAloneForceWhenInGuild)
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{
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if (IsInRealGuild())
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{
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return true;
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}
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}
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// Player is near. Always active.
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if (HasPlayerNearby(sPlayerbotAIConfig->BotActiveAloneWhenInRadius))
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{
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return true;
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}
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// Has player master. Always active.
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if (GetMaster())
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if (GetMaster())
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{
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PlayerbotAI* masterBotAI = GET_PLAYERBOT_AI(GetMaster());
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if (!masterBotAI || masterBotAI->IsRealPlayer())
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@@ -4253,30 +4265,27 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
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return true;
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}
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// Player is near. Always active.
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if (HasPlayerNearby(300.f))
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{
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return true;
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}
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// HasFriend
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for (auto& player : sRandomPlayerbotMgr->GetPlayers())
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if (sPlayerbotAIConfig->BotActiveAloneForceWhenIsFriend)
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{
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if (!player || !player->IsInWorld() || !player->GetSocial() || !bot->GetGUID())
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for (auto& player : sRandomPlayerbotMgr->GetPlayers())
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{
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continue;
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}
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if (!player || !player->IsInWorld() || !player->GetSocial() || !bot->GetGUID())
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{
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continue;
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}
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if (player->GetSocial()->HasFriend(bot->GetGUID()))
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{
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return true;
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if (player->GetSocial()->HasFriend(bot->GetGUID()))
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{
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return true;
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}
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}
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}
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// Force the bots to spread
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if (activityType == OUT_OF_PARTY_ACTIVITY || activityType == GRIND_ACTIVITY)
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{
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if (HasManyPlayersNearby(10, sPlayerbotAIConfig->sightDistance))
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if (HasManyPlayersNearby(10, 40))
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{
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return true;
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}
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@@ -468,6 +468,10 @@ bool PlayerbotAIConfig::Initialize()
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playerbotsXPrate = sConfigMgr->GetOption<int32>("AiPlayerbot.KillXPRate", 1);
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disableDeathKnightLogin = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableDeathKnightLogin", 0);
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botActiveAlone = sConfigMgr->GetOption<int32>("AiPlayerbot.BotActiveAlone", 100);
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BotActiveAloneWhenInRadius = sConfigMgr->GetOption<int32>("AiPlayerbot.BotActiveAloneWhenInRadius", 150);
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BotActiveAloneForceWhenInZone = sConfigMgr->GetOption<bool>("AiPlayerbot.BotActiveAloneForceWhenInZone", 1);
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BotActiveAloneForceWhenIsFriend = sConfigMgr->GetOption<bool>("AiPlayerbot.BotActiveAloneForceWhenIsFriend", 1);
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BotActiveAloneForceWhenInGuild = sConfigMgr->GetOption<bool>("AiPlayerbot.BotActiveAloneForceWhenInGuild", 1);
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botActiveAloneSmartScale = sConfigMgr->GetOption<bool>("AiPlayerbot.botActiveAloneSmartScale", 1);
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botActiveAloneSmartScaleWhenMinLevel =
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sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleWhenMinLevel", 1);
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@@ -264,6 +264,10 @@ public:
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uint32 playerbotsXPrate;
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bool disableDeathKnightLogin;
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uint32 botActiveAlone;
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uint32 BotActiveAloneWhenInRadius;
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bool BotActiveAloneForceWhenInZone;
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bool BotActiveAloneForceWhenIsFriend;
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bool BotActiveAloneForceWhenInGuild;
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bool botActiveAloneSmartScale;
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uint32 botActiveAloneSmartScaleWhenMinLevel;
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uint32 botActiveAloneSmartScaleWhenMaxLevel;
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