Added worldbuff strategy

This commit is contained in:
kadeshar
2024-12-20 23:04:22 +01:00
parent beabe5c701
commit eef41ab3b7
3 changed files with 17 additions and 1 deletions

View File

@@ -16,7 +16,6 @@ void NonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// triggers.push_back(new TriggerNode("near dark portal", NextAction::array(0, new NextAction("move to dark portal", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("at dark portal azeroth", NextAction::array(0, new NextAction("use dark portal azeroth", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("at dark portal outland", NextAction::array(0, new NextAction("move from dark portal", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("need world buff", NextAction::array(0, new NextAction("world buff", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("vehicle near", NextAction::array(0, new NextAction("enter vehicle", 10.0f), nullptr)));
}
@@ -33,3 +32,8 @@ void MountStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
nullptr)));*/
/*triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("mount", 4.0f), nullptr)));*/
}
void WorldBuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("need world buff", NextAction::array(0, new NextAction("world buff", 1.0f), NULL)));
}