mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Random bots gear related enhancements
This commit is contained in:
@@ -656,6 +656,11 @@ AiPlayerbot.RandomGearQualityLimit = 3
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# Default: 0 (no limit)
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AiPlayerbot.RandomGearScoreLimit = 0
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# Equipment quality limitation for randombots (0 = disabled, 1 = enabled)
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# If disabled, random bots can only upgrade equipment through looting and quests
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# Default: 1 (enabled)
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AiPlayerbot.IncrementalGearInit = 1
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# Set minimum level of bots that will enchant their equipment (Maxlevel + 1 to disable)
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# Default: 60
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AiPlayerbot.MinEnchantingBotLevel = 60
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@@ -80,13 +80,13 @@ uint8 AiFactory::GetPlayerSpecTab(Player* bot)
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switch (bot->getClass())
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{
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case CLASS_MAGE:
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tab = 1;
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tab = MAGE_TAB_FROST;
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break;
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case CLASS_PALADIN:
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tab = 2;
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tab = PALADIN_TAB_RETRIBUTION;
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break;
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case CLASS_PRIEST:
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tab = 1;
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tab = PRIEST_TAB_HOLY;
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break;
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}
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@@ -117,6 +117,8 @@ bool PlayerbotAIConfig::Initialize()
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tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", false);
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randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.0f);
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incrementalGearInit = sConfigMgr->GetOption<bool>("AiPlayerbot.IncrementalGearInit", true);
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randomGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearQualityLimit", 3);
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randomGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearScoreLimit", 0);
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@@ -87,6 +87,7 @@ public:
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std::vector<uint32> randomBotQuestIds;
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uint32 randomBotTeleportDistance;
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float randomGearLoweringChance;
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bool incrementalGearInit;
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int32 randomGearQualityLimit;
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int32 randomGearScoreLimit;
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float randomBotMinLevelChance, randomBotMaxLevelChance;
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@@ -1699,7 +1699,8 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
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"position_y, "
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"position_z, "
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"orientation, "
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"t.faction "
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"t.faction, "
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"t.entry "
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"FROM "
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"creature c "
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"INNER JOIN creature_template t on c.id1 = t.entry "
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@@ -1721,6 +1722,11 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
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float z = fields[3].Get<float>();
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float orient = fields[4].Get<float>();
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uint32 faction = fields[5].Get<uint32>();
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uint32 tEntry = fields[6].Get<uint32>();
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if (tEntry == 3838 || tEntry == 29480)
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continue;
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const FactionTemplateEntry* entry = sFactionTemplateStore.LookupEntry(faction);
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WorldLocation loc(mapId, x + cos(orient) * 5.0f, y + sin(orient) * 5.0f, z + 0.5f, orient + M_PI);
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@@ -1788,13 +1794,8 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
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"AND t.npcflag != 135298 "
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"AND t.minlevel != 55 "
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"AND t.minlevel != 65 "
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"AND t.faction != 35 "
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"AND t.faction != 474 "
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"AND t.faction != 69 "
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"AND t.entry != 30606 "
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"AND t.entry != 30608 "
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"AND t.entry != 29282 "
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"AND t.faction != 69 "
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"AND t.faction not in (35, 474, 69, 57) "
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"AND t.entry not in (30606, 30608, 29282) "
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"AND map IN ({}) "
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"ORDER BY "
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"t.minlevel;",
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@@ -2757,14 +2758,19 @@ void RandomPlayerbotMgr::PrintStats()
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std::map<uint8, uint32> perRace;
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std::map<uint8, uint32> perClass;
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std::map<uint8, uint32> lvlPerRace;
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std::map<uint8, uint32> lvlPerClass;
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for (uint8 race = RACE_HUMAN; race < MAX_RACES; ++race)
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{
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perRace[race] = 0;
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lvlPerRace[race] = 0;
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}
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for (uint8 cls = CLASS_WARRIOR; cls < MAX_CLASSES; ++cls)
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{
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perClass[cls] = 0;
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lvlPerClass[cls] = 0;
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}
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uint32 dps = 0;
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@@ -2802,6 +2808,9 @@ void RandomPlayerbotMgr::PrintStats()
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++perRace[bot->getRace()];
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++perClass[bot->getClass()];
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lvlPerClass[bot->getClass()] += bot->GetLevel();
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lvlPerRace[bot->getRace()] += bot->GetLevel();
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (botAI->AllowActivity())
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++active;
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@@ -2894,15 +2903,21 @@ void RandomPlayerbotMgr::PrintStats()
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LOG_INFO("playerbots", "Bots race:");
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for (uint8 race = RACE_HUMAN; race < MAX_RACES; ++race)
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{
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if (perRace[race])
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LOG_INFO("playerbots", " {}: {}", ChatHelper::FormatRace(race).c_str(), perRace[race]);
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if (perRace[race]) {
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uint32 lvl = lvlPerRace[race] * 10 / perRace[race];
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float flvl = lvl / 10.0f;
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LOG_INFO("playerbots", " {}: {}, avg lvl: {}", ChatHelper::FormatRace(race).c_str(), perRace[race], flvl);
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}
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}
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LOG_INFO("playerbots", "Bots class:");
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for (uint8 cls = CLASS_WARRIOR; cls < MAX_CLASSES; ++cls)
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{
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if (perClass[cls])
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LOG_INFO("playerbots", " {}: {}", ChatHelper::FormatClass(cls).c_str(), perClass[cls]);
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if (perClass[cls]) {
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uint32 lvl = lvlPerClass[cls] * 10 / perClass[cls];
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float flvl = lvl / 10.0f;
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LOG_INFO("playerbots", " {}: {}, avg lvl: {}", ChatHelper::FormatClass(cls).c_str(), perClass[cls], flvl);
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}
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}
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LOG_INFO("playerbots", "Bots role:");
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@@ -224,24 +224,22 @@ void PlayerbotFactory::Randomize(bool incremental)
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{
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bot->resetTalents(true);
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}
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// bot->SaveToDB(false, false);
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ClearSkills();
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// bot->SaveToDB(false, false);
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ClearSpells();
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// bot->SaveToDB(false, false);
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if (!incremental)
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{
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ClearSkills();
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ClearSpells();
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ResetQuests();
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if (!sPlayerbotAIConfig->equipmentPersistence || level < sPlayerbotAIConfig->equipmentPersistenceLevel)
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{
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ClearAllItems();
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}
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}
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if (!sPlayerbotAIConfig->equipmentPersistence || level < sPlayerbotAIConfig->equipmentPersistenceLevel)
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{
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ClearAllItems();
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}
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ClearInventory();
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bot->RemoveAllSpellCooldown();
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UnbindInstance();
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bot->GiveLevel(level);
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bot->InitStatsForLevel();
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bot->InitStatsForLevel(true);
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CancelAuras();
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// bot->SaveToDB(false, false);
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if (pmo)
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@@ -280,7 +278,6 @@ void PlayerbotFactory::Randomize(bool incremental)
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LOG_DEBUG("playerbots", "Initializing skills (step 1)...");
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Skills1");
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InitSkills();
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// InitTradeSkills();
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if (pmo)
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pmo->finish();
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@@ -337,7 +334,8 @@ void PlayerbotFactory::Randomize(bool incremental)
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if (!incremental || !sPlayerbotAIConfig->equipmentPersistence ||
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bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
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{
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InitEquipment(incremental, incremental ? false : sPlayerbotAIConfig->twoRoundsGearInit);
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if (sPlayerbotAIConfig->incrementalGearInit || !incremental)
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InitEquipment(incremental, incremental ? false : sPlayerbotAIConfig->twoRoundsGearInit);
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}
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// bot->SaveToDB(false, false);
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if (pmo)
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@@ -1024,9 +1022,21 @@ void PlayerbotFactory::InitTalentsTree(bool increment /*false*/, bool use_templa
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/// @todo: match current talent with template
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specTab = AiFactory::GetPlayerSpecTab(bot);
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/// @todo: fix cat druid hardcode
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if (bot->getClass() == CLASS_DRUID && specTab == DRUID_TAB_FERAL && bot->GetLevel() >= 20 &&
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!bot->HasAura(16931))
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specTab = 3;
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if (bot->getClass() == CLASS_DRUID && specTab == DRUID_TAB_FERAL && bot->GetLevel() >= 20)
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{
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bool isCat = !bot->HasAura(16931);
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if (!isCat && bot->GetLevel() == 20)
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{
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uint32 bearP = sPlayerbotAIConfig->randomClassSpecProb[cls][1];
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uint32 catP = sPlayerbotAIConfig->randomClassSpecProb[cls][3];
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if (urand(1, bearP + catP) <= catP)
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isCat = true;
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}
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if (isCat)
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{
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specTab = 3;
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}
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}
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}
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else
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{
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@@ -1599,9 +1609,51 @@ void Shuffle(std::vector<uint32>& items)
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void PlayerbotFactory::InitEquipment(bool incremental, bool second_chance)
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{
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if (incremental && !sPlayerbotAIConfig->incrementalGearInit)
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return;
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if (level < 5) {
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// original items
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if (CharStartOutfitEntry const* oEntry = GetCharStartOutfitEntry(bot->getRace(), bot->getClass(), bot->getGender()))
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{
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for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
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{
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if (oEntry->ItemId[j] <= 0)
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continue;
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uint32 itemId = oEntry->ItemId[j];
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// skip hearthstone
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if (itemId == 6948)
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continue;
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// just skip, reported in ObjectMgr::LoadItemTemplates
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ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(itemId);
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if (!iProto)
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continue;
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// BuyCount by default
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uint32 count = iProto->BuyCount;
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// special amount for food/drink
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if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
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{
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continue;
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}
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if (bot->HasItemCount(itemId, count)) {
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continue;
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}
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bot->StoreNewItemInBestSlots(itemId, count);
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}
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}
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return;
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}
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std::unordered_map<uint8, std::vector<uint32>> items;
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// int tab = AiFactory::GetPlayerSpecTab(bot);
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uint32 blevel = bot->GetLevel();
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int32 delta = std::min(blevel, 10u);
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@@ -29,12 +29,12 @@ void StatsCollector::CollectItemStats(ItemTemplate const* proto)
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{
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if (proto->IsRangedWeapon())
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{
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uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
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float val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
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stats[STATS_TYPE_RANGED_DPS] += val;
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}
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else if (proto->IsWeapon())
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{
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uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
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float val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
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stats[STATS_TYPE_MELEE_DPS] += val;
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}
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stats[STATS_TYPE_ARMOR] += proto->Armor;
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@@ -436,10 +436,10 @@ void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
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switch (itemStatType)
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{
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case ITEM_MOD_MANA:
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stats[STATS_TYPE_MANA_REGENERATION] += val / 10;
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stats[STATS_TYPE_MANA_REGENERATION] += (float)val / 10;
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break;
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case ITEM_MOD_HEALTH:
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stats[STATS_TYPE_STAMINA] += val / 15;
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stats[STATS_TYPE_STAMINA] += (float)val / 15;
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break;
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case ITEM_MOD_AGILITY:
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stats[STATS_TYPE_AGILITY] += val;
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@@ -747,11 +747,11 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
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}
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}
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int32 StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
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float StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
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{
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// float basePointsPerLevel = effectInfo.RealPointsPerLevel; //not used, line marked for removal.
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int32 basePoints = effectInfo.BasePoints;
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int32 randomPoints = int32(effectInfo.DieSides);
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float basePoints = effectInfo.BasePoints;
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int32 randomPoints = effectInfo.DieSides;
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switch (randomPoints)
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{
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@@ -761,7 +761,7 @@ int32 StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
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basePoints += 1;
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break;
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default:
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int32 randvalue = (1 + randomPoints) / 2;
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float randvalue = (1 + randomPoints) / 2.0f;
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basePoints += randvalue;
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break;
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}
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@@ -71,7 +71,7 @@ public:
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bool CheckSpellValidation(uint32 spellFamilyName, flag96 spelFalimyFlags, bool strict = true);
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public:
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int32 stats[STATS_TYPE_MAX];
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float stats[STATS_TYPE_MAX];
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private:
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void CollectByItemStatType(uint32 itemStatType, int32 val);
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@@ -80,7 +80,7 @@ private:
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void HandleApplyAura(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger,
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uint32 triggerCooldown);
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int32 AverageValue(const SpellEffectInfo& effectInfo);
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float AverageValue(const SpellEffectInfo& effectInfo);
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private:
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CollectorType type_;
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@@ -33,6 +33,7 @@ StatsWeightCalculator::StatsWeightCalculator(Player* player) : player_(player)
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else
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type_ = CollectorType::RANGED;
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cls = player->getClass();
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lvl = player->GetLevel();
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tab = AiFactory::GetPlayerSpecTab(player);
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collector_ = std::make_unique<StatsCollector>(type_, cls);
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@@ -70,7 +71,7 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId, int32 randomPropertyId
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Reset();
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collector_->CollectItemStats(proto);
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if (randomPropertyIds != 0)
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CalculateRandomProperty(randomPropertyIds, itemId);
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@@ -181,6 +182,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_ARMOR] += 0.001f;
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stats_weights_[STATS_TYPE_BONUS] += 1.0f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 0.01f;
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stats_weights_[STATS_TYPE_RANGED_DPS] += 0.01f;
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if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEASTMASTER || tab == HUNTER_TAB_SURVIVAL))
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{
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@@ -529,13 +531,13 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
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// enhancement, rogue, ice dk, unholy dk, shield tank, fury warrior without titan's grip but with duel wield
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if (((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && player_->CanDualWield()) ||
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(cls == CLASS_ROGUE) || (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) ||
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(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanTitanGrip() && player_->CanDualWield()) ||
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(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanTitanGrip() &&
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player_->CanDualWield()) ||
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(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
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(cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION)))
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{
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weight_ *= 0.1;
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}
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}
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// spec with double hand
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// fury without duel wield, arms, bear, retribution, blood dk
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@@ -551,15 +553,11 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
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weight_ *= 0.1;
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}
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// caster's main hand (cannot duel weapon but can equip two-hands stuff)
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if (cls == CLASS_MAGE ||
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cls == CLASS_PRIEST ||
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cls == CLASS_WARLOCK ||
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cls == CLASS_DRUID ||
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if (cls == CLASS_MAGE || cls == CLASS_PRIEST || cls == CLASS_WARLOCK || cls == CLASS_DRUID ||
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(cls == CLASS_SHAMAN && !player_->CanDualWield()))
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{
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weight_ *= 0.65;
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}
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}
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// fury with titan's grip
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if ((!isDoubleHand || proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM ||
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@@ -568,16 +566,16 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
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{
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weight_ *= 0.1;
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}
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if (cls == CLASS_HUNTER && proto->SubClass == ITEM_SUBCLASS_WEAPON_THROWN)
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{
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weight_ *= 0.1;
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}
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if (cls == CLASS_ROGUE && (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY) &&
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proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER)
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if (lvl >= 10 && cls == CLASS_ROGUE && (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY) &&
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proto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
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{
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weight_ *= 0.5;
|
||||
weight_ *= 1.5;
|
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}
|
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if (cls == CLASS_ROGUE && player_->HasAura(13964) &&
|
||||
@@ -660,7 +658,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
|
||||
else
|
||||
validPoints = 0;
|
||||
}
|
||||
collector_->stats[STATS_TYPE_HIT] = std::min(collector_->stats[STATS_TYPE_HIT], (int)validPoints);
|
||||
collector_->stats[STATS_TYPE_HIT] = std::min(collector_->stats[STATS_TYPE_HIT], validPoints);
|
||||
}
|
||||
|
||||
{
|
||||
@@ -677,8 +675,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
|
||||
else
|
||||
validPoints = 0;
|
||||
|
||||
collector_->stats[STATS_TYPE_EXPERTISE] =
|
||||
std::min(collector_->stats[STATS_TYPE_EXPERTISE], (int)validPoints);
|
||||
collector_->stats[STATS_TYPE_EXPERTISE] = std::min(collector_->stats[STATS_TYPE_EXPERTISE], validPoints);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -695,7 +692,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
|
||||
else
|
||||
validPoints = 0;
|
||||
|
||||
collector_->stats[STATS_TYPE_DEFENSE] = std::min(collector_->stats[STATS_TYPE_DEFENSE], (int)validPoints);
|
||||
collector_->stats[STATS_TYPE_DEFENSE] = std::min(collector_->stats[STATS_TYPE_DEFENSE], validPoints);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -714,7 +711,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
|
||||
validPoints = 0;
|
||||
|
||||
collector_->stats[STATS_TYPE_ARMOR_PENETRATION] =
|
||||
std::min(collector_->stats[STATS_TYPE_ARMOR_PENETRATION], (int)validPoints);
|
||||
std::min(collector_->stats[STATS_TYPE_ARMOR_PENETRATION], validPoints);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,6 +57,7 @@ private:
|
||||
CollectorType hitOverflowType_;
|
||||
std::unique_ptr<StatsCollector> collector_;
|
||||
uint8 cls;
|
||||
uint8 lvl;
|
||||
int tab;
|
||||
bool enable_overflow_penalty_;
|
||||
bool enable_item_set_bonus_;
|
||||
|
||||
@@ -163,7 +163,8 @@ void AutoMaintenanceOnLevelupAction::AutoUpgradeEquip()
|
||||
PlayerbotFactory factory(bot, bot->GetLevel());
|
||||
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
|
||||
{
|
||||
factory.InitEquipment(true);
|
||||
if (sPlayerbotAIConfig->incrementalGearInit)
|
||||
factory.InitEquipment(true);
|
||||
}
|
||||
factory.InitAmmo();
|
||||
return;
|
||||
|
||||
@@ -187,7 +187,8 @@ void EquipAction::EquipItem(Item* item)
|
||||
// Priority 1: Replace main hand if the new weapon is strictly better
|
||||
// and if conditions allow (e.g. no conflicting 2H logic)
|
||||
bool betterThanMH = (newItemScore > mainHandScore);
|
||||
bool mhConditionOK = ((invType != INVTYPE_2HWEAPON && !have2HWeaponEquipped) ||
|
||||
// If a one-handed weapon is better, we can still use it instead of a two-handed weapon
|
||||
bool mhConditionOK = (invType != INVTYPE_2HWEAPON ||
|
||||
(isTwoHander && !canTitanGrip) ||
|
||||
(canTitanGrip && isValidTGWeapon));
|
||||
|
||||
|
||||
@@ -1801,7 +1801,6 @@ const Movement::PointsArray MovementAction::SearchForBestPath(float x, float y,
|
||||
|
||||
bool FleeAction::Execute(Event event)
|
||||
{
|
||||
// return Flee(AI_VALUE(Unit*, "current target"));
|
||||
return MoveAway(AI_VALUE(Unit*, "current target"), sPlayerbotAIConfig->fleeDistance, true);
|
||||
}
|
||||
|
||||
@@ -1811,6 +1810,10 @@ bool FleeAction::isUseful()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (target && target->IsInWorld() && !bot->IsWithinMeleeRange(target))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@ ArcaneMageStrategy::ArcaneMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy
|
||||
NextAction** ArcaneMageStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(0, new NextAction("arcane blast", ACTION_DEFAULT + 0.3f),
|
||||
// new NextAction("arcane barrage", ACTION_DEFAULT + 0.2f), // cast during movement
|
||||
new NextAction("frostbolt", ACTION_DEFAULT + 0.2f), // arcane immune target
|
||||
new NextAction("fire blast", ACTION_DEFAULT + 0.1f), // cast during movement
|
||||
new NextAction("shoot", ACTION_DEFAULT), nullptr);
|
||||
}
|
||||
|
||||
@@ -10,7 +10,8 @@
|
||||
|
||||
NextAction** FireMageStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(0, new NextAction("fireball", ACTION_DEFAULT + 0.2f),
|
||||
return NextAction::array(0, new NextAction("fireball", ACTION_DEFAULT + 0.3f),
|
||||
new NextAction("frostbolt", ACTION_DEFAULT + 0.2f), // fire immune target
|
||||
new NextAction("fire blast", ACTION_DEFAULT + 0.1f), // cast during movement
|
||||
new NextAction("shoot", ACTION_DEFAULT), NULL);
|
||||
}
|
||||
|
||||
@@ -37,13 +37,6 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest)
|
||||
botAI->rpgInfo.SetMoveFarTo(dest);
|
||||
}
|
||||
|
||||
float dis = bot->GetExactDist(dest);
|
||||
if (dis < pathFinderDis)
|
||||
{
|
||||
return MoveTo(dest.getMapId(), dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, false,
|
||||
false, true);
|
||||
}
|
||||
|
||||
// performance optimization
|
||||
if (IsWaitingForLastMove(MovementPriority::MOVEMENT_NORMAL))
|
||||
{
|
||||
@@ -70,6 +63,13 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest)
|
||||
dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), dest.getMapId(), bot->GetZoneId(), zone_name);
|
||||
return bot->TeleportTo(dest);
|
||||
}
|
||||
|
||||
float dis = bot->GetExactDist(dest);
|
||||
if (dis < pathFinderDis)
|
||||
{
|
||||
return MoveTo(dest.getMapId(), dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, false,
|
||||
false, true);
|
||||
}
|
||||
|
||||
float minDelta = M_PI;
|
||||
const float x = bot->GetPositionX();
|
||||
@@ -852,10 +852,18 @@ WorldPosition NewRpgBaseAction::SelectRandomGrindPos(Player* bot)
|
||||
float loRange = 2500.0f;
|
||||
if (bot->GetLevel() < 5)
|
||||
{
|
||||
hiRange /= 10;
|
||||
loRange /= 10;
|
||||
hiRange /= 3;
|
||||
loRange /= 3;
|
||||
}
|
||||
std::vector<WorldLocation> lo_prepared_locs, hi_prepared_locs;
|
||||
|
||||
bool inCity = false;
|
||||
if (AreaTableEntry const* zone = sAreaTableStore.LookupEntry(bot->GetZoneId()))
|
||||
{
|
||||
if (zone->flags & AREA_FLAG_CAPITAL)
|
||||
inCity = true;
|
||||
}
|
||||
|
||||
for (auto& loc : locs)
|
||||
{
|
||||
if (bot->GetMapId() != loc.GetMapId())
|
||||
@@ -863,17 +871,17 @@ WorldPosition NewRpgBaseAction::SelectRandomGrindPos(Player* bot)
|
||||
|
||||
if (bot->GetExactDist(loc) > 2500.0f)
|
||||
continue;
|
||||
|
||||
if (bot->GetMap()->GetZoneId(bot->GetPhaseMask(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ()) !=
|
||||
|
||||
if (!inCity && bot->GetMap()->GetZoneId(bot->GetPhaseMask(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ()) !=
|
||||
bot->GetZoneId())
|
||||
continue;
|
||||
|
||||
if (bot->GetExactDist(loc) < 500.0f)
|
||||
if (bot->GetExactDist(loc) < hiRange)
|
||||
{
|
||||
hi_prepared_locs.push_back(loc);
|
||||
}
|
||||
|
||||
if (bot->GetExactDist(loc) < 2500.0f)
|
||||
if (bot->GetExactDist(loc) < loRange)
|
||||
{
|
||||
lo_prepared_locs.push_back(loc);
|
||||
}
|
||||
@@ -900,6 +908,15 @@ WorldPosition NewRpgBaseAction::SelectRandomInnKeeperPos(Player* bot)
|
||||
const std::vector<WorldLocation>& locs = IsAlliance(bot->getRace())
|
||||
? sRandomPlayerbotMgr->allianceStarterPerLevelCache[bot->GetLevel()]
|
||||
: sRandomPlayerbotMgr->hordeStarterPerLevelCache[bot->GetLevel()];
|
||||
|
||||
bool inCity = false;
|
||||
|
||||
if (AreaTableEntry const* zone = sAreaTableStore.LookupEntry(bot->GetZoneId()))
|
||||
{
|
||||
if (zone->flags & AREA_FLAG_CAPITAL)
|
||||
inCity = true;
|
||||
}
|
||||
|
||||
std::vector<WorldLocation> prepared_locs;
|
||||
for (auto& loc : locs)
|
||||
{
|
||||
@@ -910,7 +927,7 @@ WorldPosition NewRpgBaseAction::SelectRandomInnKeeperPos(Player* bot)
|
||||
if (bot->GetExactDist(loc) > range)
|
||||
continue;
|
||||
|
||||
if (bot->GetMap()->GetZoneId(bot->GetPhaseMask(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ()) !=
|
||||
if (!inCity && bot->GetMap()->GetZoneId(bot->GetPhaseMask(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ()) !=
|
||||
bot->GetZoneId())
|
||||
continue;
|
||||
|
||||
|
||||
@@ -116,12 +116,11 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
|
||||
botAI->rpgInfo.status == RPG_GO_INNKEEPER ||
|
||||
botAI->rpgInfo.status == RPG_DO_QUEST;
|
||||
|
||||
bool notHostile = !bot->IsHostileTo(unit); /*|| (unit->ToCreature() && unit->ToCreature()->IsCivilian());*/
|
||||
float aggroRange = 30.0f;
|
||||
if (unit->ToCreature())
|
||||
aggroRange = std::min(30.0f, unit->ToCreature()->GetAggroRange(bot) + 10.0f);
|
||||
bool outOfAggro = unit->ToCreature() && bot->GetDistance(unit) > aggroRange;
|
||||
if (inactiveGrindStatus && (outOfAggro || notHostile))
|
||||
if (inactiveGrindStatus && outOfAggro)
|
||||
{
|
||||
if (needForQuestMap.find(unit->GetEntry()) == needForQuestMap.end())
|
||||
needForQuestMap[unit->GetEntry()] = needForQuest(unit);
|
||||
|
||||
Reference in New Issue
Block a user