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Create PaladinBuffGreaterBlessingStrategy
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@@ -86,3 +86,18 @@ void PaladinBuffStatsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of kings",
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// ACTION_HIGH + 8), nullptr)));
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}
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void PaladinBuffGreaterBlessingStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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// The "cast greater blessing" trigger is the one you wrote that checks:
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// - Are we in a large group/raid?
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// - Do we have any assigned Greater Blessings that are missing on a raid member?
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// If so, it returns true (active).
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// Then the action is "cast greater blessing," which attempts to find a target and cast.
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triggers.push_back(new TriggerNode(
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"cast greater blessing", // The name you gave to your custom trigger
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NextAction::array(0,
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new NextAction("cast greater blessing", 10.0f), // 10.0f = priority, tweak as you like
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nullptr)));
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}
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