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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
random bots maintanence
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@@ -533,7 +533,7 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
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return "bot not found";
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if (!isRandomAccount || isRandomBot) {
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return "ERROR: You can not use this command on summoned random bot.";
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return "ERROR: You can not use this command on non-summoned random bot.";
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}
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if (Player* master = GET_PLAYERBOT_AI(bot)->GetMaster())
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@@ -2182,7 +2182,7 @@ void RandomItemMgr::BuildAmmoCache()
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for (uint32 subClass = ITEM_SUBCLASS_ARROW; subClass <= ITEM_SUBCLASS_THROWN; subClass++)
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{
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QueryResult results = WorldDatabase.Query("SELECT entry FROM item_template WHERE class = {} AND subclass = {} AND RequiredLevel <= {} "
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"ORDER BY RequiredLevel DESC", ITEM_CLASS_PROJECTILE, subClass, level);
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"ORDER BY RequiredLevel DESC, Quality DESC, ItemLevel DESC", ITEM_CLASS_PROJECTILE, subClass, level);
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if (!results)
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return;
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@@ -261,13 +261,7 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
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if (time(nullptr) > (PlayersCheckTimer + 60))
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activateCheckPlayersThread();
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}
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if (sPlayerbotAIConfig->syncLevelWithPlayers && !players.empty())
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{
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if (time(nullptr) > (PlayersCheckTimer + 60))
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activateCheckPlayersThread();
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}
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if (sPlayerbotAIConfig->randomBotJoinBG/* && !players.empty()*/)
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{
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if (time(nullptr) > (BgCheckTimer + 30))
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@@ -1483,8 +1477,9 @@ bool RandomPlayerbotMgr::IsRandomBot(ObjectGuid::LowType bot)
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ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(bot);
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if (!sPlayerbotAIConfig->IsInRandomAccountList(sCharacterCache->GetCharacterAccountIdByGuid(guid)))
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return false;
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return GetEventValue(bot, "add");
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if (std::find(currentBots.begin(), currentBots.end(), bot) != currentBots.end())
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return true;
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return false;
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}
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std::list<uint32> RandomPlayerbotMgr::GetBots()
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@@ -1501,7 +1496,8 @@ std::list<uint32> RandomPlayerbotMgr::GetBots()
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{
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Field* fields = result->Fetch();
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uint32 bot = fields[0].Get<uint32>();
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currentBots.push_back(bot);
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if (GetEventValue(bot, "add"))
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currentBots.push_back(bot);
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}
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while (result->NextRow());
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}
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