Do not give leader back in open world

This commit is contained in:
郑佩茹
2022-09-22 17:43:11 -06:00
parent 0f5f588879
commit f4da95ef8a

View File

@@ -8,7 +8,6 @@
void NonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("timer", NextAction::array(0, new NextAction("check mount state", 1.0f), new NextAction("check values", 1.0f), nullptr)));
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("leader", 2.0f), nullptr)));
triggers.push_back(new TriggerNode("near dark portal", NextAction::array(0, new NextAction("move to dark portal", 1.0f), nullptr)));
triggers.push_back(new TriggerNode("at dark portal azeroth", NextAction::array(0, new NextAction("use dark portal azeroth", 1.0f), nullptr)));
triggers.push_back(new TriggerNode("at dark portal outland", NextAction::array(0, new NextAction("move from dark portal", 1.0f), nullptr)));