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Adjusted priority for fuse armor
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@@ -44,7 +44,7 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode(
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"razorscale fuse armor trigger",
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NextAction::array(0, new NextAction("razorscale fuse armor action", ACTION_MOVE), nullptr)));
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NextAction::array(0, new NextAction("razorscale fuse armor action", ACTION_RAID + 2), nullptr)));
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}
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