Compile bug fixes.

This commit is contained in:
whipowill
2022-05-20 14:04:16 -05:00
parent 4c0db8eda8
commit f9eb041827
5 changed files with 9 additions and 9 deletions

View File

@@ -1048,7 +1048,7 @@ bool MovementAction::Flee(Unit *target)
} }
} }
HostileReference* ref = target->getThreatMgr().getCurrentVictim(); HostileReference* ref = target->GetThreatMgr().getCurrentVictim();
if (ref && ref->getTarget() == bot) // bot is target - try to flee to tank or master if (ref && ref->getTarget() == bot) // bot is target - try to flee to tank or master
{ {
if (Group* group = bot->GetGroup()) if (Group* group = bot->GetGroup())

View File

@@ -31,7 +31,7 @@ bool HasAggroValue::Calculate()
ref = ref->next(); ref = ref->next();
} }
ref = target->getThreatMgr().getCurrentVictim(); ref = target->GetThreatMgr().getCurrentVictim();
if (ref) if (ref)
{ {
if (Unit* victim = ref->getTarget()) if (Unit* victim = ref->getTarget())

View File

@@ -72,7 +72,7 @@ void AttackersValue::AddAttackersOf(Player* player, std::set<Unit*>& targets)
{ {
if (!player->GetGroup()) if (!player->GetGroup())
{ {
if (!unit->getThreatMgr().getThreat(player) && (!unit->getThreatMgr().getCurrentVictim() || unit->getThreatMgr().getCurrentVictim()->getTarget() != player)) if (!unit->GetThreatMgr().getThreat(player) && (!unit->GetThreatMgr().getCurrentVictim() || unit->GetThreatMgr().getCurrentVictim()->getTarget() != player))
continue; continue;
} }
@@ -107,7 +107,7 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
bool leaderHasThreat = false; bool leaderHasThreat = false;
if (attacker && bot->GetGroup() && botAI->GetMaster()) if (attacker && bot->GetGroup() && botAI->GetMaster())
leaderHasThreat = attacker->getThreatMgr().getThreat(botAI->GetMaster()); leaderHasThreat = attacker->GetThreatMgr().getThreat(botAI->GetMaster());
bool isMemberBotGroup = false; bool isMemberBotGroup = false;
if (bot->GetGroup() && botAI->GetMaster()) if (bot->GetGroup() && botAI->GetMaster())
@@ -131,7 +131,7 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
bool AttackersValue::IsValidTarget(Unit *attacker, Player *bot) bool AttackersValue::IsValidTarget(Unit *attacker, Player *bot)
{ {
return IsPossibleTarget(attacker, bot) && (attacker->getThreatMgr().getCurrentVictim() || attacker->GetGuidValue(UNIT_FIELD_TARGET) || return IsPossibleTarget(attacker, bot) && (attacker->GetThreatMgr().getCurrentVictim() || attacker->GetGuidValue(UNIT_FIELD_TARGET) ||
attacker->GetGUID().IsPlayer() || attacker->GetGUID() == GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<ObjectGuid>("pull target")->Get()); attacker->GetGUID().IsPlayer() || attacker->GetGUID() == GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<ObjectGuid>("pull target")->Get());
} }
bool PossibleAddsValue::Calculate() bool PossibleAddsValue::Calculate()
@@ -146,7 +146,7 @@ bool PossibleAddsValue::Calculate()
if (Unit* add = botAI->GetUnit(guid)) if (Unit* add = botAI->GetUnit(guid))
{ {
if (!add->GetTarget() && !add->getThreatMgr().getCurrentVictim() && add->IsHostileTo(bot)) if (!add->GetTarget() && !add->GetThreatMgr().getCurrentVictim() && add->IsHostileTo(bot))
{ {
for (ObjectGuid const attackerGUID : attackers) for (ObjectGuid const attackerGUID : attackers)
{ {

View File

@@ -21,7 +21,7 @@ Unit* TargetValue::FindTarget(FindTargetStrategy* strategy)
if (!unit) if (!unit)
continue; continue;
ThreatMgr &ThreatMgr = unit->getThreatMgr(); ThreatMgr &ThreatMgr = unit->GetThreatMgr();
strategy->CheckAttacker(unit, &ThreatMgr); strategy->CheckAttacker(unit, &ThreatMgr);
} }

View File

@@ -42,7 +42,7 @@ uint8 ThreatValue::Calculate(Unit* target)
if (!group) if (!group)
return 0; return 0;
float botThreat = target->getThreatMgr().getThreat(bot); float botThreat = target->GetThreatMgr().getThreat(bot);
float maxThreat = -1.0f; float maxThreat = -1.0f;
bool hasTank = false; bool hasTank = false;
@@ -55,7 +55,7 @@ uint8 ThreatValue::Calculate(Unit* target)
if (botAI->IsTank(player)) if (botAI->IsTank(player))
{ {
hasTank = true; hasTank = true;
float threat = target->getThreatMgr().getThreat(player); float threat = target->GetThreatMgr().getThreat(player);
if (maxThreat < threat) if (maxThreat < threat)
maxThreat = threat; maxThreat = threat;
} }