mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Handle escort quest accept
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@@ -13,6 +13,9 @@ bool QuestConfirmAcceptAction::Execute(Event event)
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if (!quest || !bot->CanAddQuest(quest, true)) {
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if (!quest || !bot->CanAddQuest(quest, true)) {
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return false;
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return false;
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}
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}
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std::ostringstream out;
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out << "Quest: " << chat->FormatQuest(quest) << " confirm accept";
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botAI->TellMaster(out);
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bot->GetSession()->HandleQuestConfirmAccept(sendPacket);
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bot->GetSession()->HandleQuestConfirmAccept(sendPacket);
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return true;
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return true;
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}
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}
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@@ -16,10 +16,10 @@ class Player;
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class PlayerbotAI;
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class PlayerbotAI;
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class WorldObject;
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class WorldObject;
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class QuestConfirmAcceptAction : public QuestAction
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class QuestConfirmAcceptAction : public Action
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{
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{
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public:
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public:
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QuestConfirmAcceptAction(PlayerbotAI* botAI) : QuestAction(botAI, "quest confirm accept") {}
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QuestConfirmAcceptAction(PlayerbotAI* botAI) : Action(botAI, "quest confirm accept") {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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};
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};
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@@ -8,6 +8,7 @@
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#include "ItemUsageValue.h"
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#include "ItemUsageValue.h"
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#include "Object.h"
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#include "Object.h"
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#include "Playerbots.h"
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#include "Playerbots.h"
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#include "QuestDef.h"
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#include "WorldPacket.h"
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#include "WorldPacket.h"
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void TalkToQuestGiverAction::ProcessQuest(Quest const* quest, Object* questGiver)
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void TalkToQuestGiverAction::ProcessQuest(Quest const* quest, Object* questGiver)
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@@ -238,6 +239,7 @@ bool TurnInQueryQuestAction::Execute(Event event)
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}
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}
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}
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}
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std::ostringstream out;
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std::ostringstream out;
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out << "Quest ";
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switch (status)
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switch (status)
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{
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{
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case QUEST_STATUS_COMPLETE:
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case QUEST_STATUS_COMPLETE:
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@@ -252,6 +254,9 @@ bool TurnInQueryQuestAction::Execute(Event event)
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case QUEST_STATUS_FAILED:
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case QUEST_STATUS_FAILED:
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out << "|cffff0000Failed|r";
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out << "|cffff0000Failed|r";
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break;
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break;
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case QUEST_STATUS_REWARDED:
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out << "|cffff0000Rewarded|r";
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break;
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}
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}
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out << ": " << chat->FormatQuest(quest);
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out << ": " << chat->FormatQuest(quest);
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@@ -24,6 +24,7 @@
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#include "QuestAction.h"
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#include "QuestAction.h"
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#include "PassLeadershipToMasterAction.h"
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#include "PassLeadershipToMasterAction.h"
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#include "PetitionSignAction.h"
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#include "PetitionSignAction.h"
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#include "QuestConfirmAcceptAction.h"
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#include "ReadyCheckAction.h"
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#include "ReadyCheckAction.h"
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#include "RememberTaxiAction.h"
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#include "RememberTaxiAction.h"
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#include "ReviveFromCorpseAction.h"
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#include "ReviveFromCorpseAction.h"
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@@ -36,6 +37,7 @@
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#include "TradeStatusAction.h"
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#include "TradeStatusAction.h"
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#include "UseMeetingStoneAction.h"
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#include "UseMeetingStoneAction.h"
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#include "NamedObjectContext.h"
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#include "NamedObjectContext.h"
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#include "QuestConfirmAcceptAction.h"
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class PlayerbotAI;
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class PlayerbotAI;
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@@ -92,6 +94,7 @@ class WorldPacketActionContext : public NamedObjectContext<Action>
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creators["see spell"] = &WorldPacketActionContext::see_spell;
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creators["see spell"] = &WorldPacketActionContext::see_spell;
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creators["arena team accept"] = &WorldPacketActionContext::arena_team_accept;
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creators["arena team accept"] = &WorldPacketActionContext::arena_team_accept;
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creators["turn in query quest"] = &WorldPacketActionContext::turn_in_query_quest;
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creators["turn in query quest"] = &WorldPacketActionContext::turn_in_query_quest;
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creators["quest confirm accept"] = &WorldPacketActionContext::quest_confirm_accept;
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}
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}
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private:
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private:
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@@ -143,6 +146,7 @@ class WorldPacketActionContext : public NamedObjectContext<Action>
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static Action* see_spell(PlayerbotAI* botAI) { return new SeeSpellAction(botAI); }
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static Action* see_spell(PlayerbotAI* botAI) { return new SeeSpellAction(botAI); }
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static Action* arena_team_accept(PlayerbotAI* botAI) { return new ArenaTeamAcceptAction(botAI); }
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static Action* arena_team_accept(PlayerbotAI* botAI) { return new ArenaTeamAcceptAction(botAI); }
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static Action* turn_in_query_quest(PlayerbotAI* botAI) { return new TurnInQueryQuestAction(botAI); }
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static Action* turn_in_query_quest(PlayerbotAI* botAI) { return new TurnInQueryQuestAction(botAI); }
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static Action* quest_confirm_accept(PlayerbotAI* botAI) { return new QuestConfirmAcceptAction(botAI); }
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};
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};
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#endif
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#endif
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