mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Merge pull request #502 from liyunfan1223/druid-cat
Improve druid cat spec
This commit is contained in:
@@ -71,7 +71,6 @@ uint8 AiFactory::GetPlayerSpecTab(Player* bot)
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max = tabs[i];
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}
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}
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return tab;
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}
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else
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@@ -481,11 +480,11 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
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if ((player->getClass() == CLASS_DRUID && tab == 2) || (player->getClass() == CLASS_SHAMAN && tab == 2))
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engine->addStrategiesNoInit("caster", "caster aoe", nullptr);
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if (player->getClass() == CLASS_DRUID && tab == 1)
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engine->addStrategiesNoInit(/*"behind",*/ "dps", nullptr);
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// if (player->getClass() == CLASS_DRUID && tab == 1)
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// engine->addStrategiesNoInit(/*"behind",*/ "dps", nullptr);
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if (player->getClass() == CLASS_ROGUE)
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engine->addStrategiesNoInit(/*"behind",*/ "stealth", nullptr);
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// if (player->getClass() == CLASS_ROGUE)
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// engine->addStrategiesNoInit(/*"behind",*/ "stealth", nullptr);
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}
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}
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@@ -2001,6 +2001,10 @@ bool PlayerbotAI::IsDps(Player* player)
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{
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return true;
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}
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if (tab == DRUID_TAB_FERAL && !IsTank(player))
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{
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return true;
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}
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break;
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case CLASS_SHAMAN:
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if (tab != SHAMAN_TAB_RESTORATION)
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@@ -2795,8 +2799,8 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
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}
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uint32 CastingTime = !spellInfo->IsChanneled() ? spellInfo->CalcCastTime(bot) : spellInfo->GetDuration();
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bool interruptOnMove = spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT;
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if ((CastingTime || interruptOnMove) && bot->isMoving())
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// bool interruptOnMove = spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT;
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if ((CastingTime || spellInfo->IsAutoRepeatRangedSpell()) && bot->isMoving())
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{
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if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster()))
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{
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@@ -5177,6 +5181,32 @@ uint32 PlayerbotAI::GetBuffedCount(Player* player, std::string const spellname)
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return bcount;
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}
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int32 PlayerbotAI::GetNearGroupMemberCount(float dis)
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{
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int count = 1; // yourself
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if (Group* group = bot->GetGroup())
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{
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* member = gref->GetSource();
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if (member == bot) // calculated
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continue;
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if (!member || !member->IsInWorld())
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continue;
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if (member->GetMapId() != bot->GetMapId())
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continue;
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if (member->GetExactDist(bot) > dis)
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continue;
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count++;
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}
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}
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return count;
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}
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bool PlayerbotAI::CanMove()
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{
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// do not allow if not vehicle driver
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@@ -469,6 +469,7 @@ public:
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void ImbueItem(Item* item);
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void EnchantItemT(uint32 spellid, uint8 slot);
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uint32 GetBuffedCount(Player* player, std::string const spellname);
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int32 GetNearGroupMemberCount(float dis = sPlayerbotAIConfig->sightDistance);
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virtual bool CanCastSpell(std::string const name, Unit* target, Item* itemTarget = nullptr);
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virtual bool CastSpell(std::string const name, Unit* target, Item* itemTarget = nullptr);
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@@ -13,6 +13,7 @@
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#include "Playerbots.h"
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#include "RandomItemMgr.h"
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#include "RandomPlayerbotFactory.h"
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#include "RandomPlayerbotMgr.h"
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#include "Talentspec.h"
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template <class T>
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@@ -329,15 +330,22 @@ bool PlayerbotAIConfig::Initialize()
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parsedSpecLinkOrder[cls][spec][level] = ParseTempTalentsOrder(cls, premadeSpecLink[cls][spec][level]);
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}
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}
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for (uint32 spec = 0; spec < 3; ++spec)
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for (uint32 spec = 0; spec < MAX_SPECNO; ++spec)
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{
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std::ostringstream os;
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os << "AiPlayerbot.RandomClassSpecProb." << cls << "." << spec;
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randomClassSpecProb[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), 33);
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uint32 def;
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if (spec <= 1)
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def = 33;
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else if (spec == 2)
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def = 34;
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else
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def = 0;
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randomClassSpecProb[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), def, false);
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os.str("");
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os.clear();
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os << "AiPlayerbot.RandomClassSpecIndex." << cls << "." << spec;
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randomClassSpecIndex[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), spec + 1);
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randomClassSpecIndex[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), spec, false);
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}
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}
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@@ -475,6 +483,9 @@ bool PlayerbotAIConfig::Initialize()
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selfBotLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.SelfBotLevel", 1);
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RandomPlayerbotFactory::CreateRandomBots();
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if (sPlayerbotAIConfig->addClassCommand)
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sRandomPlayerbotMgr->PrepareAddclassCache();
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if (World::IsStopped())
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{
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return true;
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@@ -162,8 +162,6 @@ RandomPlayerbotMgr::RandomPlayerbotMgr() : PlayerbotHolder(), processTicks(0)
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{
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sPlayerbotCommandServer->Start();
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PrepareTeleportCache();
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if (sPlayerbotAIConfig->addClassCommand)
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PrepareAddclassCache();
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}
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BattlegroundData.clear();
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@@ -169,6 +169,7 @@ public:
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void setActivityPercentage(float percentage) { activityMod = percentage / 100.0f; }
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static uint8 GetTeamClassIdx(bool isAlliance, uint8 claz) { return isAlliance * 20 + claz; }
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void PrepareAddclassCache();
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std::map<uint8, std::vector<ObjectGuid>> addclassCache;
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protected:
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void OnBotLoginInternal(Player* const bot) override;
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@@ -193,7 +194,6 @@ private:
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void RandomTeleport(Player* bot, std::vector<WorldLocation>& locs, bool hearth = false);
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uint32 GetZoneLevel(uint16 mapId, float teleX, float teleY, float teleZ);
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void PrepareTeleportCache();
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void PrepareAddclassCache();
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typedef void (RandomPlayerbotMgr::*ConsoleCommandHandler)(Player*);
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std::vector<Player*> players;
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@@ -878,14 +878,31 @@ void PlayerbotFactory::InitTalentsTree(bool increment /*false*/, bool use_templa
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uint32 total_tabs = tabs[0] + tabs[1] + tabs[2];
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if (increment && total_tabs != 0)
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{
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/// @todo: match current talent with template
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specTab = AiFactory::GetPlayerSpecTab(bot);
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}
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/// @todo: fix cat druid hardcode
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if (bot->getClass() == CLASS_DRUID && specTab == DRUID_TAB_FERAL && bot->GetLevel() >= 20 && !bot->HasAura(16931))
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specTab = 3;
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}
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else
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{
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uint32 point = urand(0, 100);
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uint32 p1 = sPlayerbotAIConfig->randomClassSpecProb[cls][0];
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uint32 p2 = p1 + sPlayerbotAIConfig->randomClassSpecProb[cls][1];
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specTab = point < p1 ? 0 : (point < p2 ? 1 : 2);
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uint32 point = urand(1, 100);
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uint32 currentP = 0;
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int i;
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for (i = 0; i < MAX_SPECNO; i++)
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{
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currentP += sPlayerbotAIConfig->randomClassSpecProb[cls][i];
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if (point <= currentP)
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{
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specTab = i;
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break;
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}
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}
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if (i == MAX_SPECNO)
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{
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specTab = 0;
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LOG_ERROR("playerbots", "Fail to select spec num for bot {}! Set to 0.", bot->GetName());
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}
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}
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if (reset)
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{
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@@ -896,12 +913,13 @@ void PlayerbotFactory::InitTalentsTree(bool increment /*false*/, bool use_templa
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{
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InitTalentsByTemplate(specTab);
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}
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else
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{
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InitTalents(specTab);
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if (bot->GetFreeTalentPoints())
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InitTalents((specTab + 1) % 3);
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}
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// always use template now
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// else
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// {
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// InitTalents(specTab);
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// if (bot->GetFreeTalentPoints())
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// InitTalents((specTab + 1) % 3);
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// }
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bot->SendTalentsInfoData(false);
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}
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@@ -1433,7 +1451,7 @@ void Shuffle(std::vector<uint32>& items)
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void PlayerbotFactory::InitEquipment(bool incremental)
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{
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std::unordered_map<uint8, std::vector<uint32>> items;
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int tab = AiFactory::GetPlayerSpecTab(bot);
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// int tab = AiFactory::GetPlayerSpecTab(bot);
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uint32 blevel = bot->GetLevel();
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int32 delta = 2;
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@@ -3062,6 +3080,9 @@ void PlayerbotFactory::InitGlyphs(bool increment)
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uint8 cls = bot->getClass();
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uint8 tab = AiFactory::GetPlayerSpecTab(bot);
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/// @todo: fix cat druid hardcode
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if (bot->getClass() == CLASS_DRUID && tab == DRUID_TAB_FERAL && bot->GetLevel() >= 20 && !bot->HasAura(16931))
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tab = 3;
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std::list<uint32> glyphs;
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ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore();
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for (ItemTemplateContainer::const_iterator i = itemTemplates->begin(); i != itemTemplates->end(); ++i)
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@@ -132,7 +132,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_HASTE] += 1.8f;
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stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f;
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}
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else if ((cls == CLASS_ROGUE && tab == ROGUE_TAB_COMBAT) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL && !PlayerbotAI::IsTank(player)))
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else if (cls == CLASS_ROGUE && tab == ROGUE_TAB_COMBAT)
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{
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stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
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stats_weights_[STATS_TYPE_STRENGTH] += 1.1f;
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@@ -143,7 +143,19 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_HASTE] += 1.4f;
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stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
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}
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}
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else if (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL && !PlayerbotAI::IsTank(player))
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{
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stats_weights_[STATS_TYPE_AGILITY] += 2.4f;
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stats_weights_[STATS_TYPE_STRENGTH] += 2.3f;
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stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
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stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.1f;
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stats_weights_[STATS_TYPE_HIT] += 1.9f;
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stats_weights_[STATS_TYPE_CRIT] += 1.8f;
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stats_weights_[STATS_TYPE_HASTE] += 1.4f;
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stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
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}
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else if (cls == CLASS_ROGUE && (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY))
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{
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stats_weights_[STATS_TYPE_AGILITY] += 1.7f;
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@@ -224,13 +236,13 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_STRENGTH] += 1.1f;
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stats_weights_[STATS_TYPE_INTELLECT] += 0.5f;
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stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
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stats_weights_[STATS_TYPE_SPELL_POWER] += 1.0f;
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stats_weights_[STATS_TYPE_SPELL_POWER] += 0.9f;
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stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.2f;
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stats_weights_[STATS_TYPE_HIT] += 1.7f;
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stats_weights_[STATS_TYPE_CRIT] += 1.4f;
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stats_weights_[STATS_TYPE_HASTE] += 1.8f;
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stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 5.2f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 8.5f;
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}
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else if (cls == CLASS_WARLOCK ||
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cls == CLASS_MAGE ||
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@@ -172,7 +172,7 @@ public:
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creators["rtsc"] = &ChatActionContext::rtsc;
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creators["naxx chat shortcut"] = &ChatActionContext::naxx_chat_shortcut;
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creators["bwl chat shortcut"] = &ChatActionContext::bwl_chat_shortcut;
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creators["tell expected dps"] = &ChatActionContext::tell_expected_dps;
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creators["tell estimated dps"] = &ChatActionContext::tell_estimated_dps;
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creators["join"] = &ChatActionContext::join;
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creators["calc"] = &ChatActionContext::calc;
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}
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@@ -271,7 +271,7 @@ private:
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static Action* rtsc(PlayerbotAI* botAI) { return new RTSCAction(botAI); }
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static Action* naxx_chat_shortcut(PlayerbotAI* ai) { return new NaxxChatShortcutAction(ai); }
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static Action* bwl_chat_shortcut(PlayerbotAI* ai) { return new BwlChatShortcutAction(ai); }
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static Action* tell_expected_dps(PlayerbotAI* ai) { return new TellExpectedDpsAction(ai); }
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static Action* tell_estimated_dps(PlayerbotAI* ai) { return new TellEstimatedDpsAction(ai); }
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static Action* join(PlayerbotAI* ai) { return new JoinGroupAction(ai); }
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static Action* calc(PlayerbotAI* ai) { return new TellCalculateItemAction(ai); }
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};
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@@ -364,5 +364,5 @@ bool CastDebuffSpellAction::isUseful()
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return false;
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}
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return CastAuraSpellAction::isUseful() &&
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(target->GetHealth() / AI_VALUE(float, "expected group dps")) >= needLifeTime;
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(target->GetHealth() / AI_VALUE(float, "estimated group dps")) >= needLifeTime;
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}
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@@ -130,10 +130,10 @@ bool TellAuraAction::Execute(Event event)
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return true;
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}
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bool TellExpectedDpsAction::Execute(Event event)
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bool TellEstimatedDpsAction::Execute(Event event)
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{
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float dps = AI_VALUE(float, "expected group dps");
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botAI->TellMaster("Expected Group DPS: " + std::to_string(dps));
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float dps = AI_VALUE(float, "estimated group dps");
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botAI->TellMaster("Estimated Group DPS: " + std::to_string(dps));
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return true;
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}
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@@ -30,10 +30,10 @@ public:
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virtual bool Execute(Event event);
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};
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class TellExpectedDpsAction : public Action
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class TellEstimatedDpsAction : public Action
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{
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public:
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TellExpectedDpsAction(PlayerbotAI* ai) : Action(ai, "tell expected dps") {}
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TellEstimatedDpsAction(PlayerbotAI* ai) : Action(ai, "tell estimated dps") {}
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virtual bool Execute(Event event);
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};
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@@ -70,7 +70,7 @@ private:
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{
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return new ActionNode("mangle (cat)",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("claw"), nullptr),
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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@@ -122,38 +122,51 @@ CatDpsDruidStrategy::CatDpsDruidStrategy(PlayerbotAI* botAI) : FeralDruidStrateg
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NextAction** CatDpsDruidStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.1f), nullptr);
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return NextAction::array(0, new NextAction("shred", ACTION_DEFAULT + 0.4f),
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new NextAction("tiger's fury", ACTION_DEFAULT + 0.1f), nullptr);
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}
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void CatDpsDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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FeralDruidStrategy::InitTriggers(triggers);
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// Default priority
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triggers.push_back(new TriggerNode("high energy available",
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NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f), nullptr)));
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triggers.push_back(new TriggerNode("high energy available",
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NextAction::array(0, new NextAction("claw", ACTION_DEFAULT + 0.2f), nullptr)));
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triggers.push_back(
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new TriggerNode("cat form", NextAction::array(0, new NextAction("cat form", ACTION_HIGH + 2), nullptr)));
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new TriggerNode("faerie fire (feral)",
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NextAction::array(0, new NextAction("faerie fire (feral)", ACTION_DEFAULT + 0.0f), nullptr)));
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// Main spell
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triggers.push_back(
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new TriggerNode("rake", NextAction::array(0, new NextAction("rake", ACTION_NORMAL + 5), nullptr)));
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new TriggerNode("cat form", NextAction::array(0, new NextAction("cat form", ACTION_HIGH + 8), nullptr)));
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triggers.push_back(
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new TriggerNode("savage roar", NextAction::array(0, new NextAction("savage roar", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(new TriggerNode("combo points available",
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NextAction::array(0, new NextAction("rip", ACTION_HIGH + 6), nullptr)));
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triggers.push_back(new TriggerNode(
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"combo points available", NextAction::array(0, new NextAction("ferocious bite", ACTION_NORMAL + 9), nullptr)));
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"ferocious bite time", NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(
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new TriggerNode("medium threat", NextAction::array(0, new NextAction("cower", ACTION_EMERGENCY + 1), nullptr)));
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new TriggerNode("target with combo points almost dead",
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NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 4), nullptr)));
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triggers.push_back(new TriggerNode("mangle (cat)",
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NextAction::array(0, new NextAction("mangle (cat)", ACTION_HIGH + 3), nullptr)));
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triggers.push_back(new TriggerNode("rake", NextAction::array(0, new NextAction("rake", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(
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new TriggerNode("medium threat", NextAction::array(0, new NextAction("cower", ACTION_HIGH + 1), nullptr)));
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// AOE
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triggers.push_back(
|
||||
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("swipe (cat)", ACTION_HIGH + 3), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"faerie fire (feral)", NextAction::array(0, new NextAction("faerie fire (feral)", ACTION_HIGH), nullptr)));
|
||||
"light aoe", NextAction::array(0, new NextAction("rake on attacker", ACTION_HIGH + 2), nullptr)));
|
||||
// Reach target
|
||||
triggers.push_back(new TriggerNode(
|
||||
"tiger's fury", NextAction::array(0, new NextAction("tiger's fury", ACTION_EMERGENCY + 1), nullptr)));
|
||||
"enemy out of melee", NextAction::array(0, new NextAction("feral charge - cat", ACTION_HIGH + 9), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("behind target", NextAction::array(0, new NextAction("pounce", ACTION_HIGH + 1), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("player has no flag", NextAction::array(0, new NextAction("prowl",
|
||||
// ACTION_HIGH), nullptr))); triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new
|
||||
// NextAction("prowl", ACTION_INTERRUPT + 1), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("player has flag", NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY), nullptr)));
|
||||
triggers.push_back(new TriggerNode("enemy flagcarrier near",
|
||||
NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY), nullptr)));
|
||||
new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("dash", ACTION_HIGH + 8), nullptr)));
|
||||
}
|
||||
|
||||
void CatAoeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("swipe (cat)", ACTION_HIGH + 2), nullptr)));
|
||||
}
|
||||
void CatAoeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}
|
||||
|
||||
@@ -83,6 +83,8 @@ public:
|
||||
creators["moonfire"] = &DruidTriggerFactoryInternal::moonfire;
|
||||
creators["nature's grasp"] = &DruidTriggerFactoryInternal::natures_grasp;
|
||||
creators["tiger's fury"] = &DruidTriggerFactoryInternal::tigers_fury;
|
||||
creators["berserk"] = &DruidTriggerFactoryInternal::berserk;
|
||||
creators["savage roar"] = &DruidTriggerFactoryInternal::savage_roar;
|
||||
creators["rake"] = &DruidTriggerFactoryInternal::rake;
|
||||
creators["mark of the wild"] = &DruidTriggerFactoryInternal::mark_of_the_wild;
|
||||
creators["mark of the wild on party"] = &DruidTriggerFactoryInternal::mark_of_the_wild_on_party;
|
||||
@@ -101,6 +103,8 @@ public:
|
||||
creators["party member remove curse"] = &DruidTriggerFactoryInternal::party_member_remove_curse;
|
||||
creators["eclipse (solar) cooldown"] = &DruidTriggerFactoryInternal::eclipse_solar_cooldown;
|
||||
creators["eclipse (lunar) cooldown"] = &DruidTriggerFactoryInternal::eclipse_lunar_cooldown;
|
||||
creators["mangle (cat)"] = &DruidTriggerFactoryInternal::mangle_cat;
|
||||
creators["ferocious bite time"] = &DruidTriggerFactoryInternal::ferocious_bite_time;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -117,6 +121,8 @@ private:
|
||||
static Trigger* faerie_fire(PlayerbotAI* botAI) { return new FaerieFireTrigger(botAI); }
|
||||
static Trigger* natures_grasp(PlayerbotAI* botAI) { return new NaturesGraspTrigger(botAI); }
|
||||
static Trigger* tigers_fury(PlayerbotAI* botAI) { return new TigersFuryTrigger(botAI); }
|
||||
static Trigger* berserk(PlayerbotAI* botAI) { return new BerserkTrigger(botAI); }
|
||||
static Trigger* savage_roar(PlayerbotAI* botAI) { return new SavageRoarTrigger(botAI); }
|
||||
static Trigger* rake(PlayerbotAI* botAI) { return new RakeTrigger(botAI); }
|
||||
static Trigger* mark_of_the_wild(PlayerbotAI* botAI) { return new MarkOfTheWildTrigger(botAI); }
|
||||
static Trigger* mark_of_the_wild_on_party(PlayerbotAI* botAI) { return new MarkOfTheWildOnPartyTrigger(botAI); }
|
||||
@@ -133,6 +139,8 @@ private:
|
||||
static Trigger* party_member_remove_curse(PlayerbotAI* ai) { return new DruidPartyMemberRemoveCurseTrigger(ai); }
|
||||
static Trigger* eclipse_solar_cooldown(PlayerbotAI* ai) { return new EclipseSolarCooldownTrigger(ai); }
|
||||
static Trigger* eclipse_lunar_cooldown(PlayerbotAI* ai) { return new EclipseLunarCooldownTrigger(ai); }
|
||||
static Trigger* mangle_cat(PlayerbotAI* ai) { return new MangleCatTrigger(ai); }
|
||||
static Trigger* ferocious_bite_time(PlayerbotAI* ai) { return new FerociousBiteTimeTrigger(ai); }
|
||||
};
|
||||
|
||||
class DruidAiObjectContextInternal : public NamedObjectContext<Action>
|
||||
@@ -174,6 +182,7 @@ public:
|
||||
creators["mangle (cat)"] = &DruidAiObjectContextInternal::mangle_cat;
|
||||
creators["swipe (cat)"] = &DruidAiObjectContextInternal::swipe_cat;
|
||||
creators["rake"] = &DruidAiObjectContextInternal::rake;
|
||||
creators["rake on attacker"] = &DruidAiObjectContextInternal::rake_on_attacker;
|
||||
creators["ferocious bite"] = &DruidAiObjectContextInternal::ferocious_bite;
|
||||
creators["rip"] = &DruidAiObjectContextInternal::rip;
|
||||
creators["cower"] = &DruidAiObjectContextInternal::cower;
|
||||
@@ -188,6 +197,7 @@ public:
|
||||
creators["abolish poison on party"] = &DruidAiObjectContextInternal::abolish_poison_on_party;
|
||||
creators["berserk"] = &DruidAiObjectContextInternal::berserk;
|
||||
creators["tiger's fury"] = &DruidAiObjectContextInternal::tigers_fury;
|
||||
creators["savage roar"] = &DruidAiObjectContextInternal::savage_roar;
|
||||
creators["mark of the wild"] = &DruidAiObjectContextInternal::mark_of_the_wild;
|
||||
creators["mark of the wild on party"] = &DruidAiObjectContextInternal::mark_of_the_wild_on_party;
|
||||
creators["regrowth"] = &DruidAiObjectContextInternal::regrowth;
|
||||
@@ -257,6 +267,7 @@ private:
|
||||
static Action* mangle_cat(PlayerbotAI* botAI) { return new CastMangleCatAction(botAI); }
|
||||
static Action* swipe_cat(PlayerbotAI* botAI) { return new CastSwipeCatAction(botAI); }
|
||||
static Action* rake(PlayerbotAI* botAI) { return new CastRakeAction(botAI); }
|
||||
static Action* rake_on_attacker(PlayerbotAI* botAI) { return new CastRakeOnMeleeAttackersAction(botAI); }
|
||||
static Action* ferocious_bite(PlayerbotAI* botAI) { return new CastFerociousBiteAction(botAI); }
|
||||
static Action* rip(PlayerbotAI* botAI) { return new CastRipAction(botAI); }
|
||||
static Action* cower(PlayerbotAI* botAI) { return new CastCowerAction(botAI); }
|
||||
@@ -271,6 +282,7 @@ private:
|
||||
static Action* abolish_poison_on_party(PlayerbotAI* botAI) { return new CastAbolishPoisonOnPartyAction(botAI); }
|
||||
static Action* berserk(PlayerbotAI* botAI) { return new CastBerserkAction(botAI); }
|
||||
static Action* tigers_fury(PlayerbotAI* botAI) { return new CastTigersFuryAction(botAI); }
|
||||
static Action* savage_roar(PlayerbotAI* botAI) { return new CastSavageRoarAction(botAI); }
|
||||
static Action* mark_of_the_wild(PlayerbotAI* botAI) { return new CastMarkOfTheWildAction(botAI); }
|
||||
static Action* mark_of_the_wild_on_party(PlayerbotAI* botAI) { return new CastMarkOfTheWildOnPartyAction(botAI); }
|
||||
static Action* regrowth(PlayerbotAI* botAI) { return new CastRegrowthAction(botAI); }
|
||||
|
||||
1
src/strategy/druid/DruidCatActions.cpp
Normal file
1
src/strategy/druid/DruidCatActions.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include "DruidCatActions.h"
|
||||
@@ -35,10 +35,23 @@ public:
|
||||
CastTigersFuryAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "tiger's fury") {}
|
||||
};
|
||||
|
||||
class CastSavageRoarAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastSavageRoarAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "savage roar") {}
|
||||
std::string const GetTargetName() override { return "current target"; }
|
||||
};
|
||||
|
||||
class CastRakeAction : public CastDebuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastRakeAction(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, "rake") {}
|
||||
CastRakeAction(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, "rake", true, 6.0f) {}
|
||||
};
|
||||
|
||||
class CastRakeOnMeleeAttackersAction : public CastDebuffSpellOnMeleeAttackerAction
|
||||
{
|
||||
public:
|
||||
CastRakeOnMeleeAttackersAction(PlayerbotAI* botAI) : CastDebuffSpellOnMeleeAttackerAction(botAI, "rake", true, 6.0f) {}
|
||||
};
|
||||
|
||||
class CastClawAction : public CastMeleeSpellAction
|
||||
@@ -65,10 +78,10 @@ public:
|
||||
CastFerociousBiteAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "ferocious bite") {}
|
||||
};
|
||||
|
||||
class CastRipAction : public CastMeleeSpellAction
|
||||
class CastRipAction : public CastMeleeDebuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastRipAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "rip") {}
|
||||
CastRipAction(PlayerbotAI* botAI) : CastMeleeDebuffSpellAction(botAI, "rip", true, 12.0f) {}
|
||||
};
|
||||
|
||||
class CastShredAction : public CastMeleeSpellAction
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
#include "CureTriggers.h"
|
||||
#include "GenericTriggers.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
@@ -95,10 +97,22 @@ public:
|
||||
BashInterruptSpellTrigger(PlayerbotAI* botAI) : InterruptSpellTrigger(botAI, "bash") {}
|
||||
};
|
||||
|
||||
class TigersFuryTrigger : public BoostTrigger
|
||||
class TigersFuryTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
TigersFuryTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "tiger's fury") {}
|
||||
TigersFuryTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "tiger's fury") {}
|
||||
};
|
||||
|
||||
class BerserkTrigger : public BoostTrigger
|
||||
{
|
||||
public:
|
||||
BerserkTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "berserk") {}
|
||||
};
|
||||
|
||||
class SavageRoarTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
SavageRoarTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "savage roar") {}
|
||||
};
|
||||
|
||||
class NaturesGraspTrigger : public BoostTrigger
|
||||
@@ -212,4 +226,43 @@ public:
|
||||
bool IsActive() override { return bot->HasSpellCooldown(48518); }
|
||||
};
|
||||
|
||||
class MangleCatTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
MangleCatTrigger(PlayerbotAI* ai) : DebuffTrigger(ai, "mangle (cat)", 1, false, 0.0f) {}
|
||||
bool IsActive() override
|
||||
{
|
||||
return DebuffTrigger::IsActive() && !botAI->HasAura("mangle (bear)", GetTarget(), false, false, -1, true)
|
||||
&& !botAI->HasAura("trauma", GetTarget(), false, false, -1, true);
|
||||
}
|
||||
};
|
||||
|
||||
class FerociousBiteTimeTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
FerociousBiteTimeTrigger(PlayerbotAI* ai) : Trigger(ai, "ferocious bite time") {}
|
||||
bool IsActive() override
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target)
|
||||
return false;
|
||||
|
||||
uint8 cp = AI_VALUE2(uint8, "combo", "current target");
|
||||
if (cp < 5)
|
||||
return false;
|
||||
|
||||
Aura* roar = botAI->GetAura("savage roar", bot);
|
||||
bool roarCheck = !roar || roar->GetDuration() > 8000;
|
||||
if (!roarCheck)
|
||||
return false;
|
||||
|
||||
Aura* rip = botAI->GetAura("rip", target, true);
|
||||
bool ripCheck = !rip || rip->GetDuration() > 8000;
|
||||
if (!ripCheck)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -112,4 +112,6 @@ void FeralDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode("enemy flagcarrier near",
|
||||
NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY + 2), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("berserk", NextAction::array(0, new NextAction("berserk", ACTION_HIGH + 6), nullptr)));
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ float CastTimeMultiplier::GetValue(Action* action)
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
if (castTime > (1000 * target->GetHealth() / AI_VALUE(float, "expected group dps")))
|
||||
if (castTime > (1000 * target->GetHealth() / AI_VALUE(float, "estimated group dps")))
|
||||
{
|
||||
return 0.1f;
|
||||
}
|
||||
|
||||
@@ -89,7 +89,7 @@ void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
|
||||
triggers.push_back(
|
||||
new TriggerNode("bwl", NextAction::array(0, new NextAction("bwl chat shortcut", relevance), NULL)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("dps", NextAction::array(0, new NextAction("tell expected dps", relevance), NULL)));
|
||||
new TriggerNode("dps", NextAction::array(0, new NextAction("tell estimated dps", relevance), NULL)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("disperse", NextAction::array(0, new NextAction("disperse set", relevance), NULL)));
|
||||
}
|
||||
|
||||
@@ -77,8 +77,6 @@ public:
|
||||
creators["tricks of the trade on main tank"] = &RogueTriggerFactoryInternal::tricks_of_the_trade_on_main_tank;
|
||||
creators["adrenaline rush"] = &RogueTriggerFactoryInternal::adrenaline_rush;
|
||||
creators["blade fury"] = &RogueTriggerFactoryInternal::blade_fury;
|
||||
creators["target with combo points almost dead"] =
|
||||
&RogueTriggerFactoryInternal::target_with_combo_points_almost_dead;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -102,10 +100,6 @@ private:
|
||||
{
|
||||
return new TricksOfTheTradeOnMainTankTrigger(ai);
|
||||
}
|
||||
static Trigger* target_with_combo_points_almost_dead(PlayerbotAI* ai)
|
||||
{
|
||||
return new TargetWithComboPointsLowerHealTrigger(ai, 3, 3.0f);
|
||||
}
|
||||
};
|
||||
|
||||
class RogueAiObjectContextInternal : public NamedObjectContext<Action>
|
||||
|
||||
@@ -124,14 +124,3 @@ bool OffHandWeaponNoEnchantTrigger::IsActive()
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TargetWithComboPointsLowerHealTrigger::IsActive()
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target || !target->IsAlive() || !target->IsInWorld())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return ComboPointsAvailableTrigger::IsActive() &&
|
||||
(target->GetHealth() / AI_VALUE(float, "expected group dps")) <= lifeTime;
|
||||
}
|
||||
@@ -127,17 +127,6 @@ public:
|
||||
TricksOfTheTradeOnMainTankTrigger(PlayerbotAI* ai) : BuffOnMainTankTrigger(ai, "tricks of the trade", true) {}
|
||||
};
|
||||
|
||||
class TargetWithComboPointsLowerHealTrigger : public ComboPointsAvailableTrigger
|
||||
{
|
||||
public:
|
||||
TargetWithComboPointsLowerHealTrigger(PlayerbotAI* ai, int32 combo_point = 5, float lifeTime = 8.0f)
|
||||
: ComboPointsAvailableTrigger(ai, combo_point), lifeTime(lifeTime)
|
||||
{
|
||||
}
|
||||
bool IsActive() override;
|
||||
|
||||
private:
|
||||
float lifeTime;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -66,7 +66,9 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
// shock", 21.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("no fire totem", NextAction::array(0, new NextAction("totem of wrath", 15.0f), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode("fire elemental totem",
|
||||
NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium mana", NextAction::array(0, new NextAction("thunderstorm", ACTION_HIGH + 1), nullptr)));
|
||||
|
||||
|
||||
@@ -104,6 +104,11 @@ void HealShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium mana", NextAction::array(0, new NextAction("mana tide totem", ACTION_HIGH + 5), NULL)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("no fire totem", NextAction::array(0, new NextAction("flametongue totem", 7.0f),
|
||||
new NextAction("searing totem", 6.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("fire elemental totem",
|
||||
NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"party member to heal out of spell range",
|
||||
NextAction::array(0, new NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 1), nullptr)));
|
||||
|
||||
@@ -72,11 +72,8 @@ void MeleeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
triggers.push_back(
|
||||
new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("maelstrom weapon", NextAction::array(0, new NextAction("lightning bolt", 25.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("not facing target",
|
||||
NextAction::array(0, new NextAction("set facing", ACTION_NORMAL + 7), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of
|
||||
// enemy contact", ACTION_NORMAL + 8), nullptr)));
|
||||
new TriggerNode("maelstrom weapon 4", NextAction::array(0, new NextAction("lightning bolt", 25.0f), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"medium aoe", NextAction::array(0, new NextAction("strength of earth totem", ACTION_LIGHT_HEAL), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
@@ -86,9 +83,8 @@ void MeleeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
"no fire totem",
|
||||
NextAction::array(0, new NextAction("reach melee", 23.0f), new NextAction("magma totem", 22.0f), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode("fire elemental totem",
|
||||
NextAction::array(0, new NextAction("reach melee", 33.0f),
|
||||
new NextAction("fire elemental totem", 32.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"fire elemental totem", NextAction::array(0, new NextAction("fire elemental totem melee", 32.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("no air totem", NextAction::array(0, new NextAction("windfury totem", 20.0f), nullptr)));
|
||||
|
||||
@@ -17,7 +17,7 @@ bool CastTotemAction::isUseful()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
float dps = AI_VALUE(float, "expected group dps");
|
||||
float dps = AI_VALUE(float, "estimated group dps");
|
||||
if (target->GetHealth() / dps < needLifeTime)
|
||||
{
|
||||
return false;
|
||||
@@ -51,11 +51,14 @@ bool CastMagmaTotemAction::isUseful() {
|
||||
}
|
||||
|
||||
bool CastFireNovaAction::isUseful() {
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target)
|
||||
return false;
|
||||
Creature* fireTotem = bot->GetMap()->GetCreature(bot->m_SummonSlot[1]);
|
||||
if (!fireTotem)
|
||||
return false;
|
||||
|
||||
if (bot->GetDistance(fireTotem) > 8.0f)
|
||||
if (target->GetDistance(fireTotem) > 8.0f)
|
||||
return false;
|
||||
|
||||
return CastMeleeSpellAction::isUseful();
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#define _PLAYERBOT_SHAMANACTIONS_H
|
||||
|
||||
#include "GenericSpellActions.h"
|
||||
#include "Playerbots.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
@@ -426,6 +427,20 @@ public:
|
||||
virtual bool isUseful() override { return CastTotemAction::isUseful(); }
|
||||
};
|
||||
|
||||
class CastFireElementalTotemMeleeAction : public CastTotemAction
|
||||
{
|
||||
public:
|
||||
CastFireElementalTotemMeleeAction(PlayerbotAI* ai) : CastTotemAction(ai, "fire elemental totem", "", 0.0f) {}
|
||||
virtual std::string const GetTargetName() override { return "self target"; }
|
||||
virtual bool isUseful() override
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target || !bot->IsWithinMeleeRange(target))
|
||||
return false;
|
||||
return CastTotemAction::isUseful();
|
||||
}
|
||||
};
|
||||
|
||||
class CastWrathOfAirTotemAction : public CastTotemAction
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -110,13 +110,17 @@ public:
|
||||
creators["no water totem"] = &ShamanATriggerFactoryInternal::no_water_totem;
|
||||
creators["no air totem"] = &ShamanATriggerFactoryInternal::no_air_totem;
|
||||
creators["earth shield on main tank"] = &ShamanATriggerFactoryInternal::earth_shield_on_main_tank;
|
||||
creators["maelstrom weapon"] = &ShamanATriggerFactoryInternal::maelstrom_weapon;
|
||||
creators["maelstrom weapon 3"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_3;
|
||||
creators["maelstrom weapon 4"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_4;
|
||||
creators["maelstrom weapon 5"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_5;
|
||||
creators["flame shock"] = &ShamanATriggerFactoryInternal::flame_shock;
|
||||
creators["wrath of air totem"] = &ShamanATriggerFactoryInternal::wrath_of_air_totem;
|
||||
}
|
||||
|
||||
private:
|
||||
static Trigger* maelstrom_weapon(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI); }
|
||||
static Trigger* maelstrom_weapon_3(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 3); }
|
||||
static Trigger* maelstrom_weapon_4(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 4); }
|
||||
static Trigger* maelstrom_weapon_5(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 5); }
|
||||
static Trigger* heroism(PlayerbotAI* botAI) { return new HeroismTrigger(botAI); }
|
||||
static Trigger* bloodlust(PlayerbotAI* botAI) { return new BloodlustTrigger(botAI); }
|
||||
static Trigger* elemental_mastery(PlayerbotAI* botAI) { return new ElementalMasteryTrigger(botAI); }
|
||||
@@ -234,6 +238,7 @@ public:
|
||||
creators["lava burst"] = &ShamanAiObjectContextInternal::lava_burst;
|
||||
creators["earth shield on main tank"] = &ShamanAiObjectContextInternal::earth_shield_on_main_tank;
|
||||
creators["fire elemental totem"] = &ShamanAiObjectContextInternal::fire_elemental_totem;
|
||||
creators["fire elemental totem melee"] = &ShamanAiObjectContextInternal::fire_elemental_totem_melee;
|
||||
creators["totem of wrath"] = &ShamanAiObjectContextInternal::totem_of_wrath;
|
||||
creators["wrath of air totem"] = &ShamanAiObjectContextInternal::wrath_of_air_totem;
|
||||
creators["shamanistic rage"] = &ShamanAiObjectContextInternal::shamanistic_rage;
|
||||
@@ -314,6 +319,7 @@ private:
|
||||
static Action* earth_shield_on_main_tank(PlayerbotAI* ai) { return new CastEarthShieldOnMainTankAction(ai); }
|
||||
static Action* totem_of_wrath(PlayerbotAI* ai) { return new CastTotemOfWrathAction(ai); }
|
||||
static Action* fire_elemental_totem(PlayerbotAI* ai) { return new CastFireElementalTotemAction(ai); }
|
||||
static Action* fire_elemental_totem_melee(PlayerbotAI* ai) { return new CastFireElementalTotemMeleeAction(ai); }
|
||||
static Action* wrath_of_air_totem(PlayerbotAI* ai) { return new CastWrathOfAirTotemAction(ai); }
|
||||
static Action* shamanistic_rage(PlayerbotAI* ai) { return new CastShamanisticRageAction(ai); }
|
||||
static Action* feral_spirit(PlayerbotAI* ai) { return new CastFeralSpiritAction(ai); }
|
||||
|
||||
@@ -241,7 +241,7 @@ public:
|
||||
class MaelstromWeaponTrigger : public HasAuraStackTrigger
|
||||
{
|
||||
public:
|
||||
MaelstromWeaponTrigger(PlayerbotAI* botAI) : HasAuraStackTrigger(botAI, "maelstrom weapon", 5) {}
|
||||
MaelstromWeaponTrigger(PlayerbotAI* botAI, int stack = 5) : HasAuraStackTrigger(botAI, "maelstrom weapon", stack) {}
|
||||
};
|
||||
|
||||
class WindShearInterruptEnemyHealerSpellTrigger : public InterruptEnemyHealerTrigger
|
||||
|
||||
@@ -13,20 +13,13 @@ void TotemsShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
GenericShamanStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(new TriggerNode("fire elemental totem",
|
||||
NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("no air totem", NextAction::array(0, new NextAction("wrath of air totem", 8.0f), NULL)));
|
||||
new TriggerNode("no air totem", NextAction::array(0, new NextAction("wrath of air totem", 8.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("no water totem", NextAction::array(0, new NextAction("mana spring totem", 7.0f),
|
||||
new NextAction("healing stream totem", 6.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("no fire totem", NextAction::array(0, new NextAction("flametongue totem", 7.0f),
|
||||
new NextAction("searing totem", 6.0f), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode("strength of earth totem",
|
||||
NextAction::array(0, new NextAction("strength of earth totem", 6.0f), NULL)));
|
||||
NextAction::array(0, new NextAction("strength of earth totem", 6.0f), nullptr)));
|
||||
}
|
||||
|
||||
@@ -83,6 +83,17 @@ bool EnergyAvailable::IsActive() { return AI_VALUE2(uint8, "energy", "self targe
|
||||
|
||||
bool ComboPointsAvailableTrigger::IsActive() { return AI_VALUE2(uint8, "combo", "current target") >= amount; }
|
||||
|
||||
bool TargetWithComboPointsLowerHealTrigger::IsActive()
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target || !target->IsAlive() || !target->IsInWorld())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return ComboPointsAvailableTrigger::IsActive() &&
|
||||
(target->GetHealth() / AI_VALUE(float, "estimated group dps")) <= lifeTime;
|
||||
}
|
||||
|
||||
bool LoseAggroTrigger::IsActive() { return !AI_VALUE2(bool, "has aggro", "current target"); }
|
||||
|
||||
bool HasAggroTrigger::IsActive() { return AI_VALUE2(bool, "has aggro", "current target"); }
|
||||
@@ -221,7 +232,7 @@ bool DebuffTrigger::IsActive()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return BuffTrigger::IsActive() && (target->GetHealth() / AI_VALUE(float, "expected group dps")) >= needLifeTime;
|
||||
return BuffTrigger::IsActive() && (target->GetHealth() / AI_VALUE(float, "estimated group dps")) >= needLifeTime;
|
||||
}
|
||||
|
||||
bool DebuffOnBossTrigger::IsActive()
|
||||
|
||||
@@ -113,6 +113,19 @@ public:
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class TargetWithComboPointsLowerHealTrigger : public ComboPointsAvailableTrigger
|
||||
{
|
||||
public:
|
||||
TargetWithComboPointsLowerHealTrigger(PlayerbotAI* ai, int32 combo_point = 5, float lifeTime = 8.0f)
|
||||
: ComboPointsAvailableTrigger(ai, combo_point), lifeTime(lifeTime)
|
||||
{
|
||||
}
|
||||
bool IsActive() override;
|
||||
|
||||
private:
|
||||
float lifeTime;
|
||||
};
|
||||
|
||||
class LoseAggroTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -96,6 +96,7 @@ public:
|
||||
|
||||
creators["combo points available"] = &TriggerContext::ComboPointsAvailable;
|
||||
creators["combo points 3 available"] = &TriggerContext::ComboPoints3Available;
|
||||
creators["target with combo points almost dead"] = &TriggerContext::target_with_combo_points_almost_dead;
|
||||
|
||||
creators["medium threat"] = &TriggerContext::MediumThreat;
|
||||
|
||||
@@ -309,6 +310,10 @@ private:
|
||||
}
|
||||
static Trigger* ComboPointsAvailable(PlayerbotAI* botAI) { return new ComboPointsAvailableTrigger(botAI); }
|
||||
static Trigger* ComboPoints3Available(PlayerbotAI* botAI) { return new ComboPointsAvailableTrigger(botAI, 3); }
|
||||
static Trigger* target_with_combo_points_almost_dead(PlayerbotAI* ai)
|
||||
{
|
||||
return new TargetWithComboPointsLowerHealTrigger(ai, 3, 3.0f);
|
||||
}
|
||||
static Trigger* MediumThreat(PlayerbotAI* botAI) { return new MediumThreatTrigger(botAI); }
|
||||
static Trigger* Dead(PlayerbotAI* botAI) { return new DeadTrigger(botAI); }
|
||||
static Trigger* corpse_near(PlayerbotAI* botAI) { return new CorpseNearTrigger(botAI); }
|
||||
|
||||
@@ -36,3 +36,36 @@ Unit* AttackerWithoutAuraTargetValue::Calculate()
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Unit* MeleeAttackerWithoutAuraTargetValue::Calculate()
|
||||
{
|
||||
GuidVector attackers = botAI->GetAiObjectContext()->GetValue<GuidVector>("attackers")->Get();
|
||||
// Unit* target = botAI->GetAiObjectContext()->GetValue<Unit*>("current target")->Get();
|
||||
uint32 max_health = 0;
|
||||
Unit* result = nullptr;
|
||||
for (ObjectGuid const guid : attackers)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(guid);
|
||||
if (!unit || !unit->IsAlive())
|
||||
continue;
|
||||
|
||||
if (!bot->IsWithinMeleeRange(unit))
|
||||
continue;
|
||||
|
||||
if (checkArc && !bot->HasInArc(CAST_ANGLE_IN_FRONT, unit))
|
||||
continue;
|
||||
|
||||
if (unit->GetHealth() < max_health)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!botAI->HasAura(qualifier, unit, false, true))
|
||||
{
|
||||
max_health = unit->GetHealth();
|
||||
result = unit;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -28,7 +28,9 @@ protected:
|
||||
class MeleeAttackerWithoutAuraTargetValue : public AttackerWithoutAuraTargetValue
|
||||
{
|
||||
public:
|
||||
MeleeAttackerWithoutAuraTargetValue(PlayerbotAI* botAI) : AttackerWithoutAuraTargetValue(botAI, "melee") {}
|
||||
MeleeAttackerWithoutAuraTargetValue(PlayerbotAI* botAI, bool checkArc = true) : AttackerWithoutAuraTargetValue(botAI, "melee"), checkArc(checkArc) {}
|
||||
Unit* Calculate() override;
|
||||
bool checkArc;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -291,7 +291,7 @@ Unit* DpsTargetValue::Calculate()
|
||||
return rti;
|
||||
|
||||
// FindLeastHpTargetStrategy strategy(botAI);
|
||||
float dps = AI_VALUE(float, "expected group dps");
|
||||
float dps = AI_VALUE(float, "estimated group dps");
|
||||
if (botAI->IsCaster(bot))
|
||||
{
|
||||
CasterFindTargetSmartStrategy strategy(botAI, dps);
|
||||
|
||||
135
src/strategy/values/EstimatedLifetimeValue.cpp
Normal file
135
src/strategy/values/EstimatedLifetimeValue.cpp
Normal file
@@ -0,0 +1,135 @@
|
||||
#include "EstimatedLifetimeValue.h"
|
||||
|
||||
#include "AiFactory.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "Playerbots.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
float EstimatedLifetimeValue::Calculate()
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, qualifier);
|
||||
if (!target || !target->IsAlive())
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
float dps = AI_VALUE(float, "estimated group dps");
|
||||
bool aoePenalty = AI_VALUE(uint8, "attacker count") >= 3;
|
||||
if (aoePenalty)
|
||||
dps *= 0.75;
|
||||
float res = target->GetHealth() / dps;
|
||||
// bot->Say(target->GetName() + " lifetime: " + std::to_string(res), LANG_UNIVERSAL);
|
||||
return res;
|
||||
}
|
||||
|
||||
float EstimatedGroupDpsValue::Calculate()
|
||||
{
|
||||
float totalDps;
|
||||
|
||||
std::vector<Player*> groupPlayer={bot};
|
||||
if (Group* group = bot->GetGroup())
|
||||
{
|
||||
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
||||
{
|
||||
Player* member = gref->GetSource();
|
||||
if (member == bot) // calculated
|
||||
continue;
|
||||
|
||||
if (!member || !member->IsInWorld())
|
||||
continue;
|
||||
|
||||
if (member->GetMapId() != bot->GetMapId())
|
||||
continue;
|
||||
|
||||
if (member->GetExactDist(bot) > sPlayerbotAIConfig->sightDistance)
|
||||
continue;
|
||||
|
||||
groupPlayer.push_back(member);
|
||||
}
|
||||
}
|
||||
for (Player* player : groupPlayer)
|
||||
{
|
||||
float roleMultiplier;
|
||||
if (botAI->IsTank(player))
|
||||
roleMultiplier = 0.3f;
|
||||
else if (botAI->IsHeal(player))
|
||||
roleMultiplier = 0.1f;
|
||||
else
|
||||
roleMultiplier = 1.0f;
|
||||
float basicDps = GetBasicDps(player->GetLevel());
|
||||
float basicGs = GetBasicGs(player->GetLevel());
|
||||
uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(player, true, false, 12);
|
||||
|
||||
float gap = (float)mixedGearScore / basicGs - 1;
|
||||
float gs_modifier = gap * 3 + 1;
|
||||
if (gs_modifier < 0.75)
|
||||
gs_modifier = 0.75;
|
||||
if (gs_modifier > 4)
|
||||
gs_modifier = 4;
|
||||
totalDps += basicDps * roleMultiplier * gs_modifier;
|
||||
}
|
||||
|
||||
return totalDps;
|
||||
}
|
||||
|
||||
float EstimatedGroupDpsValue::GetBasicDps(uint32 level)
|
||||
{
|
||||
float basic_dps;
|
||||
|
||||
if (level <= 15)
|
||||
{
|
||||
basic_dps = 5 + level * 1;
|
||||
}
|
||||
else if (level <= 25)
|
||||
{
|
||||
basic_dps = 20 + (level - 15) * 2;
|
||||
}
|
||||
else if (level <= 45)
|
||||
{
|
||||
basic_dps = 40 + (level - 25) * 3;
|
||||
}
|
||||
else if (level <= 55)
|
||||
{
|
||||
basic_dps = 100 + (level - 45) * 20;
|
||||
}
|
||||
else if (level <= 60)
|
||||
{
|
||||
basic_dps = 300 + (level - 55) * 50;
|
||||
}
|
||||
else if (level <= 70)
|
||||
{
|
||||
basic_dps = 450 + (level - 60) * 40;
|
||||
}
|
||||
else
|
||||
{
|
||||
basic_dps = 750 + (level - 70) * 175;
|
||||
}
|
||||
return basic_dps;
|
||||
}
|
||||
|
||||
float EstimatedGroupDpsValue::GetBasicGs(uint32 level)
|
||||
{
|
||||
float basic_gs;
|
||||
|
||||
if (level <= 8)
|
||||
{
|
||||
basic_gs = (level + 5) * 2;
|
||||
}
|
||||
else if (level <= 15)
|
||||
{
|
||||
basic_gs = (level + 5) * 3;
|
||||
}
|
||||
else if (level <= 60)
|
||||
{
|
||||
basic_gs = (level + 5) * 4;
|
||||
}
|
||||
else if (level <= 70)
|
||||
{
|
||||
basic_gs = (85 + (level - 60) * 3) * 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
basic_gs = (155 + (level - 70) * 4) * 4;
|
||||
}
|
||||
return basic_gs;
|
||||
}
|
||||
@@ -3,8 +3,8 @@
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_EXPECTEDLIFETIMEVALUE_H
|
||||
#define _PLAYERBOT_EXPECTEDLIFETIMEVALUE_H
|
||||
#ifndef _PLAYERBOT_EstimatedLifetimeValue_H
|
||||
#define _PLAYERBOT_EstimatedLifetimeValue_H
|
||||
|
||||
#include "NamedObjectContext.h"
|
||||
#include "PossibleTargetsValue.h"
|
||||
@@ -15,22 +15,26 @@ class PlayerbotAI;
|
||||
class Unit;
|
||||
|
||||
// [target health] / [expected group single target dps] = [expected lifetime]
|
||||
class ExpectedLifetimeValue : public FloatCalculatedValue, public Qualified
|
||||
class EstimatedLifetimeValue : public FloatCalculatedValue, public Qualified
|
||||
{
|
||||
public:
|
||||
ExpectedLifetimeValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "expected lifetime") {}
|
||||
EstimatedLifetimeValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "estimated lifetime") {}
|
||||
|
||||
public:
|
||||
float Calculate() override;
|
||||
};
|
||||
|
||||
class ExpectedGroupDpsValue : public FloatCalculatedValue
|
||||
class EstimatedGroupDpsValue : public FloatCalculatedValue
|
||||
{
|
||||
public:
|
||||
ExpectedGroupDpsValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "expected group dps", 20 * 1000) {}
|
||||
EstimatedGroupDpsValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "estimated group dps", 20 * 1000) {}
|
||||
|
||||
public:
|
||||
float Calculate() override;
|
||||
|
||||
protected:
|
||||
float GetBasicDps(uint32 level);
|
||||
float GetBasicGs(uint32 level);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,99 +0,0 @@
|
||||
#include "ExpectedLifetimeValue.h"
|
||||
|
||||
#include "AiFactory.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
float ExpectedLifetimeValue::Calculate()
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, qualifier);
|
||||
if (!target || !target->IsAlive())
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
float dps = AI_VALUE(float, "expected group dps");
|
||||
float res = target->GetHealth() / dps;
|
||||
// bot->Say(target->GetName() + " lifetime: " + std::to_string(res), LANG_UNIVERSAL);
|
||||
return res;
|
||||
}
|
||||
|
||||
float ExpectedGroupDpsValue::Calculate()
|
||||
{
|
||||
float dps_num;
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
{
|
||||
dps_num = 0.7;
|
||||
}
|
||||
else
|
||||
{
|
||||
dps_num = group->GetMembersCount() * 0.7;
|
||||
}
|
||||
uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(bot, true, false, 12);
|
||||
// efficiency record based on rare gear level, is there better calculation method?
|
||||
// float dps_efficiency = 1;
|
||||
float basic_dps;
|
||||
int32 basic_gs;
|
||||
int32 level = bot->GetLevel();
|
||||
|
||||
if (level <= 15)
|
||||
{
|
||||
basic_dps = 5 + level * 1;
|
||||
}
|
||||
else if (level <= 25)
|
||||
{
|
||||
basic_dps = 20 + (level - 15) * 2;
|
||||
}
|
||||
else if (level <= 40)
|
||||
{
|
||||
basic_dps = 40 + (level - 30) * 4;
|
||||
}
|
||||
else if (level <= 55)
|
||||
{
|
||||
basic_dps = 100 + (level - 45) * 20;
|
||||
}
|
||||
else if (level <= 60)
|
||||
{
|
||||
basic_dps = 300 + (level - 55) * 50;
|
||||
}
|
||||
else if (level <= 70)
|
||||
{
|
||||
basic_dps = 450 + (level - 60) * 40;
|
||||
}
|
||||
else
|
||||
{
|
||||
basic_dps = 750 + (level - 70) * 175;
|
||||
}
|
||||
|
||||
if (level <= 8)
|
||||
{
|
||||
basic_gs = (level + 5) * 2;
|
||||
}
|
||||
else if (level <= 15)
|
||||
{
|
||||
basic_gs = (level + 5) * 3;
|
||||
}
|
||||
else if (level <= 60)
|
||||
{
|
||||
basic_gs = (level + 5) * 4;
|
||||
}
|
||||
else if (level <= 70)
|
||||
{
|
||||
basic_gs = (85 + (level - 60) * 3) * 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
basic_gs = (155 + (level - 70) * 4) * 4;
|
||||
}
|
||||
float gap = mixedGearScore - basic_gs;
|
||||
float gs_modifier = (float)mixedGearScore / basic_gs - 1;
|
||||
gs_modifier = gs_modifier * 3 + 1;
|
||||
|
||||
if (gs_modifier < 0.75)
|
||||
gs_modifier = 0.75;
|
||||
if (gs_modifier > 4)
|
||||
gs_modifier = 4;
|
||||
|
||||
return dps_num * basic_dps * gs_modifier;
|
||||
}
|
||||
@@ -26,7 +26,7 @@
|
||||
#include "DuelTargetValue.h"
|
||||
#include "EnemyHealerTargetValue.h"
|
||||
#include "EnemyPlayerValue.h"
|
||||
#include "ExpectedLifetimeValue.h"
|
||||
#include "EstimatedLifetimeValue.h"
|
||||
#include "Formations.h"
|
||||
#include "GrindTargetValue.h"
|
||||
#include "GroupValues.h"
|
||||
@@ -299,8 +299,8 @@ public:
|
||||
creators["boss target"] = &ValueContext::boss_target;
|
||||
creators["nearest triggers"] = &ValueContext::nearest_triggers;
|
||||
creators["neglect threat"] = &ValueContext::neglect_threat;
|
||||
creators["expected lifetime"] = &ValueContext::expected_lifetime;
|
||||
creators["expected group dps"] = &ValueContext::expected_group_dps;
|
||||
creators["estimated lifetime"] = &ValueContext::expected_lifetime;
|
||||
creators["estimated group dps"] = &ValueContext::expected_group_dps;
|
||||
creators["area debuff"] = &ValueContext::area_debuff;
|
||||
creators["nearest trap with damage"] = &ValueContext::nearest_trap_with_damange;
|
||||
creators["disperse distance"] = &ValueContext::disperse_distance;
|
||||
@@ -538,8 +538,8 @@ private:
|
||||
static UntypedValue* boss_target(PlayerbotAI* ai) { return new BossTargetValue(ai); }
|
||||
static UntypedValue* nearest_triggers(PlayerbotAI* ai) { return new NearestTriggersValue(ai); }
|
||||
static UntypedValue* neglect_threat(PlayerbotAI* ai) { return new NeglectThreatResetValue(ai); }
|
||||
static UntypedValue* expected_lifetime(PlayerbotAI* ai) { return new ExpectedLifetimeValue(ai); }
|
||||
static UntypedValue* expected_group_dps(PlayerbotAI* ai) { return new ExpectedGroupDpsValue(ai); }
|
||||
static UntypedValue* expected_lifetime(PlayerbotAI* ai) { return new EstimatedLifetimeValue(ai); }
|
||||
static UntypedValue* expected_group_dps(PlayerbotAI* ai) { return new EstimatedGroupDpsValue(ai); }
|
||||
static UntypedValue* area_debuff(PlayerbotAI* ai) { return new AreaDebuffValue(ai); }
|
||||
static UntypedValue* nearest_trap_with_damange(PlayerbotAI* ai) { return new NearestTrapWithDamageValue(ai); }
|
||||
static UntypedValue* disperse_distance(PlayerbotAI* ai) { return new DisperseDistanceValue(ai); }
|
||||
|
||||
Reference in New Issue
Block a user