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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
[Command] Enable to cancel self command
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@@ -125,12 +125,12 @@ AiPlayerbot.BotAutologin = 0
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# Default: 0 (disabled)
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AiPlayerbot.AllowPlayerBots = 0
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# Bots will be summoned to player when accept group invitation
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AiPlayerbot.SummonWhenGroup = 1
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# Allow/deny bots from your guild
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AiPlayerbot.AllowGuildBots = 1
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# Bots will be summoned to player when accept group invitation
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AiPlayerbot.SummonWhenGroup = 1
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# Added following config
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# Selfbot permission level (0 = disabled, 1 = gm only (default), 2 = all players, 3 = activate on login)
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AiPlayerbot.SelfBotLevel = 1
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@@ -541,7 +541,7 @@ AiPlayerbot.EquipmentPersistence = 0
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# default: 80
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AiPlayerbot.EquipmentPersistenceLevel = 80
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# Bot automatically upgrade equipments on levelup
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# Randombots automatically upgrade equipments on levelup
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# Default: 1 (enabled)
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AiPlayerbot.AutoUpgradeEquip = 1
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@@ -578,15 +578,15 @@ AiPlayerbot.RandomBotQuestItems = "6948,5175,5176,5177,5178,16309,12382,13704,11
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#
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#
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# Bots automatically learn classquest reward spells on levelup
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# Randombots automatically learn classquest reward spells on levelup
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# Default: 0 (disabled)
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AiPlayerbot.AutoLearnQuestSpells = 0
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# Bots automatically learn trainable spells on levelup
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# Randombots automatically learn trainable spells on levelup
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# Default: 1 (enabled)
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AiPlayerbot.AutoLearnTrainerSpells = 1
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# Bot automatically picks talent points on levelup
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# Randombots automatically picks talent points on levelup
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# Default: 1 (enabled)
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AiPlayerbot.AutoPickTalents = 1
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@@ -635,7 +635,6 @@ AiPlayerbot.RandomBotTeleLowerLevel = 3
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AiPlayerbot.RandomBotTeleHigherLevel = 1
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# Bots automatically teleport to another place for leveling on levelup
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# Only for random bots
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# Default: 1 (enabled)
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AiPlayerbot.AutoTeleportForLevel = 1
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@@ -191,7 +191,7 @@ PlayerbotAI::~PlayerbotAI()
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delete aiObjectContext;
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if (bot)
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sPlayerbotsMgr->RemovePlayerBotData(bot->GetGUID());
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sPlayerbotsMgr->RemovePlayerBotData(bot->GetGUID(), true);
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}
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void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
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@@ -1214,7 +1214,7 @@ PlayerbotMgr::PlayerbotMgr(Player* const master) : PlayerbotHolder(), master(ma
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PlayerbotMgr::~PlayerbotMgr()
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{
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if (master)
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sPlayerbotsMgr->RemovePlayerBotData(master->GetGUID());
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sPlayerbotsMgr->RemovePlayerBotData(master->GetGUID(), false);
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}
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void PlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
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@@ -1427,31 +1427,44 @@ void PlayerbotsMgr::AddPlayerbotData(Player* player, bool isBotAI)
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return;
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}
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// If the guid already exists in the map, remove it
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std::unordered_map<ObjectGuid, PlayerbotAIBase*>::iterator itr = _playerbotsMap.find(player->GetGUID());
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if (itr != _playerbotsMap.end())
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std::unordered_map<ObjectGuid, PlayerbotAIBase*>::iterator itr = _playerbotsAIMap.find(player->GetGUID());
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if (itr != _playerbotsAIMap.end())
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{
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_playerbotsMap.erase(itr);
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_playerbotsAIMap.erase(itr);
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}
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itr = _playerbotsMgrMap.find(player->GetGUID());
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if (itr != _playerbotsMgrMap.end())
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{
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_playerbotsMgrMap.erase(itr);
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}
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if (!isBotAI)
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{
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PlayerbotMgr* playerbotMgr = new PlayerbotMgr(player);
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ASSERT(_playerbotsMap.emplace(player->GetGUID(), playerbotMgr).second);
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ASSERT(_playerbotsAIMap.emplace(player->GetGUID(), playerbotMgr).second);
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playerbotMgr->OnPlayerLogin(player);
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}
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else
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{
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PlayerbotAI* botAI = new PlayerbotAI(player);
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ASSERT(_playerbotsMap.emplace(player->GetGUID(), botAI).second);
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ASSERT(_playerbotsMgrMap.emplace(player->GetGUID(), botAI).second);
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}
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}
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void PlayerbotsMgr::RemovePlayerBotData(ObjectGuid const& guid)
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void PlayerbotsMgr::RemovePlayerBotData(ObjectGuid const& guid, bool is_AI)
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{
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std::unordered_map<ObjectGuid, PlayerbotAIBase*>::iterator itr = _playerbotsMap.find(guid);
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if (itr != _playerbotsMap.end())
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{
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_playerbotsMap.erase(itr);
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if (is_AI) {
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std::unordered_map<ObjectGuid, PlayerbotAIBase*>::iterator itr = _playerbotsAIMap.find(guid);
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if (itr != _playerbotsAIMap.end())
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{
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_playerbotsAIMap.erase(itr);
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}
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} else {
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std::unordered_map<ObjectGuid, PlayerbotAIBase*>::iterator itr = _playerbotsMgrMap.find(guid);
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if (itr != _playerbotsMgrMap.end())
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{
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_playerbotsMgrMap.erase(itr);
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}
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}
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}
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@@ -1464,8 +1477,8 @@ PlayerbotAI* PlayerbotsMgr::GetPlayerbotAI(Player* player)
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// if (player->GetSession()->isLogingOut() || player->IsDuringRemoveFromWorld()) {
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// return nullptr;
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// }
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auto itr = _playerbotsMap.find(player->GetGUID());
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if (itr != _playerbotsMap.end())
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auto itr = _playerbotsAIMap.find(player->GetGUID());
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if (itr != _playerbotsAIMap.end())
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{
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if (itr->second->IsBotAI())
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return reinterpret_cast<PlayerbotAI*>(itr->second);
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@@ -1480,8 +1493,8 @@ PlayerbotMgr* PlayerbotsMgr::GetPlayerbotMgr(Player* player)
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{
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return nullptr;
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}
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auto itr = _playerbotsMap.find(player->GetGUID());
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if (itr != _playerbotsMap.end())
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auto itr = _playerbotsMgrMap.find(player->GetGUID());
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if (itr != _playerbotsMgrMap.end())
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{
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if (!itr->second->IsBotAI())
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return reinterpret_cast<PlayerbotMgr*>(itr->second);
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@@ -99,13 +99,14 @@ class PlayerbotsMgr
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}
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void AddPlayerbotData(Player* player, bool isBotAI);
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void RemovePlayerBotData(ObjectGuid const& guid);
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void RemovePlayerBotData(ObjectGuid const& guid, bool is_AI);
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PlayerbotAI* GetPlayerbotAI(Player* player);
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PlayerbotMgr* GetPlayerbotMgr(Player* player);
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private:
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std::unordered_map<ObjectGuid, PlayerbotAIBase*> _playerbotsMap;
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std::unordered_map<ObjectGuid, PlayerbotAIBase*> _playerbotsAIMap;
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std::unordered_map<ObjectGuid, PlayerbotAIBase*> _playerbotsMgrMap;
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};
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#define sPlayerbotsMgr PlayerbotsMgr::instance()
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