diff --git a/src/PlayerbotAI.cpp b/src/PlayerbotAI.cpp index 3c3ec2b4..00c84c57 100644 --- a/src/PlayerbotAI.cpp +++ b/src/PlayerbotAI.cpp @@ -4197,7 +4197,7 @@ bool PlayerbotAI::AllowActive(ActivityType activityType) } // Player is near. Always active. - if (HasPlayerNearby(sPlayerbotAIConfig->BotActiveAloneWhenInRadius)) + if (HasPlayerNearby(sPlayerbotAIConfig->BotActiveAloneForceWhenInRadius)) { return true; } diff --git a/src/PlayerbotAIConfig.cpp b/src/PlayerbotAIConfig.cpp index 3c17af18..df0dd650 100644 --- a/src/PlayerbotAIConfig.cpp +++ b/src/PlayerbotAIConfig.cpp @@ -470,7 +470,7 @@ bool PlayerbotAIConfig::Initialize() playerbotsXPrate = sConfigMgr->GetOption("AiPlayerbot.KillXPRate", 1); disableDeathKnightLogin = sConfigMgr->GetOption("AiPlayerbot.DisableDeathKnightLogin", 0); botActiveAlone = sConfigMgr->GetOption("AiPlayerbot.BotActiveAlone", 100); - BotActiveAloneWhenInRadius = sConfigMgr->GetOption("AiPlayerbot.BotActiveAloneWhenInRadius", 150); + BotActiveAloneForceWhenInRadius = sConfigMgr->GetOption("AiPlayerbot.BotActiveAloneForceWhenInRadius", 150); BotActiveAloneForceWhenInZone = sConfigMgr->GetOption("AiPlayerbot.BotActiveAloneForceWhenInZone", 1); BotActiveAloneForceWhenInMap = sConfigMgr->GetOption("AiPlayerbot.BotActiveAloneForceWhenInMap", 0); BotActiveAloneForceWhenIsFriend = sConfigMgr->GetOption("AiPlayerbot.BotActiveAloneForceWhenIsFriend", 1); diff --git a/src/PlayerbotAIConfig.h b/src/PlayerbotAIConfig.h index 15a3025c..f8d36152 100644 --- a/src/PlayerbotAIConfig.h +++ b/src/PlayerbotAIConfig.h @@ -264,7 +264,7 @@ public: uint32 playerbotsXPrate; bool disableDeathKnightLogin; uint32 botActiveAlone; - uint32 BotActiveAloneWhenInRadius; + uint32 BotActiveAloneForceWhenInRadius; bool BotActiveAloneForceWhenInZone; bool BotActiveAloneForceWhenInMap; bool BotActiveAloneForceWhenIsFriend;