Lowered Heroic Strike for Prot spec too

Also added Devastate as a medium rage ability after Shield Slam.
This commit is contained in:
avirar
2024-12-30 13:58:34 +11:00
committed by GitHub
parent 2d89c66b51
commit fd7b82d170

View File

@@ -89,7 +89,9 @@ void TankWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(
new TriggerNode("sunder armor", NextAction::array(0, new NextAction("devastate", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode("medium rage available",
NextAction::array(0, new NextAction("shield slam", ACTION_HIGH + 1), nullptr)));
NextAction::array(0, new NextAction("shield slam", ACTION_HIGH + 2),
new NextAction("devastate", ACTION_HIGH + 1),
nullptr)));
triggers.push_back(new TriggerNode(
"shield block", NextAction::array(0, new NextAction("shield block", ACTION_INTERRUPT + 1), nullptr)));
triggers.push_back(
@@ -129,7 +131,7 @@ void TankWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("protect party member",
NextAction::array(0, new NextAction("intervene", ACTION_EMERGENCY), nullptr)));
triggers.push_back(new TriggerNode(
"high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 1), nullptr)));
"high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH), nullptr)));
triggers.push_back(new TriggerNode("medium rage available",
NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 1), nullptr)));
}