Commit Graph

1766 Commits

Author SHA1 Message Date
avirar
34210e0508 Prayer of Fortitude 2025-01-04 18:16:33 +11:00
avirar
4eb302b95e Prayer of Fortitude 2025-01-04 18:16:24 +11:00
avirar
9acf163564 Gift/Mark of the Wild 2025-01-04 17:32:53 +11:00
avirar
058a34e216 Gift/Mark of the Wild 2025-01-04 17:32:50 +11:00
avirar
2461cb3742 Gift/Mark of the Wild 2025-01-04 17:32:46 +11:00
avirar
2679b851d4 Add to Paladin default strats 2025-01-04 16:16:42 +11:00
avirar
91712de394 Created bgreater strat and trigger/action contexts 2025-01-04 15:36:16 +11:00
avirar
f1282cfbe7 Create PaladinBuffGreaterBlessingStrategy 2025-01-04 15:35:23 +11:00
avirar
b24fa24c7b Create PaladinBuffGreaterBlessingStrategy 2025-01-04 15:35:10 +11:00
avirar
951b246970 Create CastGreaterBlessingAction 2025-01-04 15:34:54 +11:00
avirar
2951e76052 Create CastGreaterBlessingAction 2025-01-04 15:34:45 +11:00
avirar
8f71551fb7 Create CastGreaterBlessingTrigger 2025-01-04 15:34:30 +11:00
avirar
104f486630 Create CastGreaterBlessingTrigger 2025-01-04 15:34:17 +11:00
avirar
c0132f7551 Create BlessingManager.h 2025-01-04 14:59:51 +11:00
avirar
7895e2ebf3 Create BlessingManager.cpp 2025-01-04 14:37:19 +11:00
Noscopezz
16d06c4832 ICC Strategy (doable 10/25NM) (#789)
* ICC PP WIP

WIP

* added mutated plague for PP

* BPC added (kinetic and boss targeting need to be done by player)

OT collects dark nucles, bots spread on vortex and other stuff they do ok on their own.
Tested only on 10NM, should work on 25NM

* Tank pos. correction

* BQL, ranged spread, link, flame, bite, tanking tested 10NM

to do (better fire spread, hc tacti, melee spread when in air)

* LDW improved

improved shadow logic, ranged spread for easier shadow handling

* dbs update, fixed teleporting

Bots should only go and teleport to the mage that is actually below zero now

* DBS ranged fix

Ranged should spread more quickly and freak out less

* Festergut && DBS

fixed ranged spread (both)
fixed spore logic (fester)

* Rotface fix

Improved big ooze tanking (static pos, todo kiting)
ooze explosion spread mechanic fix
ooze pool fix
Player needs to mark rotface with skull icon, oterwise bots try to attack oozes

* BQL fixed for 25nm

todo: better melee logic in air phase, better melee flame spread

* VDW, Sister Svalna, Sindy update

Sister Svalna, bots can pickup spears and throw at svalna when she has shield up

VDW added healer strats to use portal and heal boss (atm druids are for raid healing only, so use druide + any other healer, ideally player should be healer)
todo (focus on supressers, add healer rotations, atm they use quickest spell they can)

Sindragosa
Added tank boss manipulation (boss orientation and position)
bots detect (buffet, unchained magic and chilled to the bone and act accordingly)
bots detect frost beacon move to safe spot and los frost bombs around them, while dpsing tombs (todo stop dps if only one tomb is left, if we have frost bombs around, not a big deal atm since in nm they dont one shot)
Last phase bots los behind tomb to loose buffet, tanks swap when they have hi buffet count.
Player should tell bots with skull rti if they should kill tomb or focus boss.
todo (dynamic tomb los in last phase so that healers can see tank but also hide behind tomb to break los from boss)

Removed some debug messages, improved LM spike action (nearest bots also try to help kill it)

Improved Lady Deathwshiper shade action (only targeted bots will run away instead of every bot that is near it)

dbs improved tank switch

I recommend to use 3 healers (just to be safe) and 2 paladin tanks (warr seems to struggle with agro) in 10 man
25 man 6-7 healers (just to be safe) Since most of the bosses are about survival and not dps

* LK Update (doable)

LK added

Improved tank switching for all bosses

Fixed PP gas cloud kiting
Malleable goo todo (dont know how to detect it since its not object or npc) just summon ranged bots to safe position to bypass

BPC  fixed OT sometimes not tanking kele
kinectic bombs todo (for now player should take care of them)

Sindragosa fixed rare case when she is in air phase but tombs went to last phase position

LK
Bots can handle necrotic
Bots can handle adds
Bots should focus valkyre that actually grabbed someone (if unlucky and player just use attack command and summon bots to you if they are far away from you) if they grab bots you can either summon to make them useless or let bots cc them and do it legit way.

Defile should be watched by player and once it was cast just summon bots to you
Vile spirits for some reason go to the ground and get nuked by bots aoe spells so there is not much to be done

**Player needs to be alive the whole LK fight since you will have to watch out for frost spehers (sometimes bots ignore them), summon bots when defile is up and summon ranged bots if they get stuck near shambling or raging spirits since their aoe will wipe you)

all in all LK  is doable both 10 and 25nm, player needs to have knowledge of lk fight and needs to know how to use multibot addon and make macros for eg summoning or commanding groups of bots or individual bots)

Dont forget frost/shadow/nature resist auras in whole ICC since it will help alot

I have done whole icc 10 and 25 with 2 pala tanks, 2/5 heals and rest dps,  if you use +1 or +2 heals it should be easier (since I was testing I did close to 0 dmg in fights same with heals)

* fixed changes made by mistake

fix

* Malleable fix (simple spread mechanic)

Malleable mechanic added (simple spread for now)
Gas cloud fixed (Bots sometimes got stuck between puddle and kite location)

* Defile Update

Bots detect and avoid defile (they struggle to find a way back to the boss around it tho, use summon to help them)

Melee bots should be able to stand behind/to the flank of shambling/spirits
2025-01-03 19:15:16 +01:00
avirar
fa02cdb369 Allow use of more portal game objects (#840)
* EoE and Naxx Portals

* Added Orb of Naxxramas objects and use GAMEOBJECT_TYPE_GOOBER

* Fixed missing ! in HasEffect(SPELL_EFFECT_TELEPORT_UNITS) check

Commented out old code in case it is needed in the future for edge case portal objects.
2025-01-03 16:07:56 +01:00
avirar
739a0df44c Warrior strategy update (#838)
* Enraged regen at critial health

* Enraged regen action context

* Enraged regen on critical health trigger

* Enraged regen on critical health trigger

* Added logic for Arms to use Retaliation

* Added logic for Arms to use Retaliation

* Used correct class enums for !players

* Retaliation on medium health

* Removed temp line

* Added check for attacker->GetVictim() != bot

* Adjusted triggers for emergency actions

* Added Shattering Throw logic

* Added Shattering Throw logic

* Added Shattering Throw logic

* Added Shattering Throw logic

* Added Shattering Throw logic

* Added Shattering Throw logic

* Fixed ActionNode for Shattering Throw

* Added debug logging

* More debug logs

* Better debug logs

* Adjusted range on action

* Adjusted priorities

* More logging

* Update WarriorActions.cpp

* Update WarriorActions.h

* Changed trigger name for differentiation

* Updated to new shattering throw trigger name

* Update WarriorTriggers.h with new ST name

* Update ArmsWarriorStrategy.cpp

* Changed priority

* Shattering Throw and Retaliation stance reqs

Battlestance needed for Shattering Throw and Retaliation

* Created isUseful for Shattering Throw

* Created isUseful for Shattering Throw

* GetTarget instead of GetTargetValue

* Changed to GetTarget instead of GetTargetValue

* Commented out Execute function

* Commented out Execute function

* isPossible was failing, created basic isPossible

IsImmuneToSpell was returning true for Shattering Throw

2 DAYS! :(

* isPossible was failing, created basic isPossible

* Added some more isPossible checks

* Update WarriorActions.cpp

* Missing )

* Missing !

* Removed logging

* Removed logging

* Clean up

* Cleanup

* Corrected logic for Rogue's Expose Armor trigger

Logic was checking the Rogue, not the Rogue's target, for Sunder Armor before casting Expose Armor.
2025-01-03 16:06:47 +01:00
avirar
c59c0cc802 Added logic for early ranged/thrown weapon equipping (#839)
Ranged weapons get caught up in the ITEM_CLASS_WEAPON logic but aren't handled. Added an early check and equip for ranged INVTYPE_
2025-01-03 16:06:06 +01:00
bash
b16a44c711 [performance] smart scaling configurable (#834) 2025-01-02 19:02:06 +01:00
avirar
823f9e87a6 Prevent Warriors using Charge during Ionar Disperse and Loken Lightning Nova (#836) 2025-01-02 16:34:51 +01:00
Yunfan Li
30437bd28f Improve inactive grind status 2025-01-01 21:10:05 +08:00
Yunfan Li
9d34a58435 Improve rpg movement and grind 2025-01-01 20:41:40 +08:00
Yunfan Li
da1c3effb7 Fix movement after spell cast 2025-01-01 20:41:08 +08:00
Yunfan Li
3b7415e819 Shaman totems enhancement 2025-01-01 20:40:48 +08:00
Yunfan Li
6b8e906e39 Fix LFG leave group 2025-01-01 20:40:39 +08:00
Yunfan Li
c5994e2961 Merge pull request #832 from liyunfan1223/move_backwards
Move backwards when enemy too close
2024-12-31 23:43:41 +08:00
Yunfan Li
1b5c6ba06a Fix FleeAction 2024-12-31 21:53:31 +08:00
Yunfan Li
cc5a3e4c76 Add backwards paramater on MoveAway (apply only on FleeAction) 2024-12-31 20:56:25 +08:00
Yunfan Li
8dc5bdb4c1 Reduce move far attempts for performance 2024-12-31 20:51:09 +08:00
SaW
10a45fcbde Put IsValidAttackTarget check on both bots and their pets (#833)
* Prevent PetAttackAction on invalid targets

* Prevent AttackAction on invalid targets in general
2024-12-30 19:21:38 +01:00
Yunfan Li
fd53a8570b Merge branch 'master' into move_backwards 2024-12-30 20:28:37 +08:00
Yunfan Li
6afd8399e1 Merge pull request #830 from avirar/arms_warrior_tweak
DPS Warrior action priorities
2024-12-30 20:21:27 +08:00
avirar
fd7b82d170 Lowered Heroic Strike for Prot spec too
Also added Devastate as a medium rage ability after Shield Slam.
2024-12-30 13:58:34 +11:00
avirar
2d89c66b51 Merge branch 'liyunfan1223:master' into arms_warrior_tweak 2024-12-30 10:37:12 +11:00
avirar
f1a1562ae9 Merged Fury tweaks into Arms branch for unified PR 2024-12-30 10:36:55 +11:00
avirar
a8baa213d6 Merged Fury tweaks into Arms branch to unify PR 2024-12-30 10:34:01 +11:00
avirar
64b5cb833a Merged Fury tweaks into Arms branch 2024-12-30 10:32:49 +11:00
avirar
6842505c88 Update ArmsWarriorStrategy.cpp 2024-12-30 09:51:47 +11:00
avirar
c7dd947a7a Update GenericWarriorStrategy.cpp 2024-12-30 09:34:43 +11:00
avirar
5c8283d40a Prot warriors cast vigilance when in a group (#825)
* Add Vigilance

* Vigilance

* Update WarriorTriggers.h

* Update TankWarriorStrategy.cpp

* Update WarriorAiObjectContext.cpp

* Update WarriorTriggers.cpp

* Update WarriorTriggers.h

* Update WarriorTriggers.cpp

Check for existence of Vigilance in raid already

* Update WarriorActions.cpp

Check for existence of Vigilance in raid already
Apply to tanks, then highest gearscore DPS.

* Update WarriorActions.cpp

* Update WarriorActions.cpp

* Update WarriorActions.cpp

* Update WarriorActions.cpp

* Added logout

Bots keep assigning it to me and not maintank? Added logging to clarify

* Update WarriorActions.cpp

* Update WarriorActions.cpp

* Update WarriorActions.cpp

* Update WarriorActions.cpp

* Update WarriorTriggers.cpp

* Update WarriorTriggers.cpp

* Update WarriorTriggers.cpp

* Update WarriorActions.cpp

* Update WarriorActions.cpp

* Update WarriorTriggers.cpp

* Update WarriorActions.cpp

* Update WarriorActions.cpp

* Removed Logs

* Removed logs

* Added check for spell in trigger

* Update WarriorTriggers.cpp

* !member->IsAlive()

* !member->IsAlive()
2024-12-29 21:47:22 +01:00
kadeshar
a6d1697267 Oculus - fix flying/attacking drake (#827)
* - fixed bug with duplicated action name "fly drake"

* - fixed bug with duplicated action name "drake attack"

* - fixed eoe strategy after bugfixes
2024-12-29 21:44:35 +01:00
Yunfan Li
79a5fdd7c1 Make backwards movement for flee 2024-12-29 23:21:03 +08:00
avirar
9432b265ea Update GenericWarriorStrategy.cpp 2024-12-29 17:14:38 +11:00
avirar
b9c96e80c3 Added medium aoe trigger for SS/BS combo 2024-12-29 16:52:54 +11:00
avirar
a6ceaa5565 Update ArmsWarriorStrategy.cpp 2024-12-29 16:28:48 +11:00
avirar
c253a32039 Update GenericWarriorStrategy.cpp 2024-12-29 16:09:32 +11:00
avirar
9f1b9df9d1 Update ArmsWarriorStrategy.cpp 2024-12-29 15:55:04 +11:00
avirar
6eef410689 Missing ) 2024-12-29 15:47:38 +11:00
avirar
85efe3fbbd Adjusted priorities 2024-12-29 15:45:19 +11:00