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yolinlin/mod-playerbots
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mirror of https://github.com/mod-playerbots/mod-playerbots synced 2025-11-29 15:58:20 +08:00
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1,238 Commits 29 Branches 0 Tags
f20d3aea6c91c32106bfba9e5297caf482cf36c3
Commit Graph

6 Commits

Author SHA1 Message Date
Christoph Wilk
4d5dd0e2fc Performance Monitor Improvements:
1. Added command for runtime toggle
2. Changed where tick time is captured to properly capture per-tick statistics (matching cmangos playerbots)
2024-08-13 17:38:57 +09:00
Yunfan Li
53611c9040 Run clang-format 2024-08-04 10:23:36 +08:00
Fuzz
844999e92f PerformanceMonitor - fixed linux build issue 2024-07-17 13:43:42 +10:00
Fuzz
f05d66b4a4 PerformanceMonitor enhancements - better formatting of results, subtotals for different types, now measured in microseconds (needed to accurately measure impact things that take < a millisecond to do but which are done VERY often) 2024-07-08 13:58:36 +10:00
Fuzz
1e22738248 [Crash Fix] Fixed crashing a few min after server start when AiPlayerbot.PerfMonEnabled=1 (would crash with ACCESS_VIOLATION on first PlayerbotFactory::Randomize() call due to pmo->finish() being called twice on same variable). Also fixed formatting used in PerformanceMonitor::PrintStats() (would print %7.3f etc to screen instead of format the number) 2024-06-26 17:24:39 +10:00
UltraNix
b952636f0d Big update. 2022-03-12 22:27:09 +01:00
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