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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
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8e03371147
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hermensbas
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706ef442c1 |
@@ -222,20 +222,39 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
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void PlayerbotHolder::UpdateSessions()
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{
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for (PlayerBotMap::const_iterator itr = GetPlayerBotsBegin(); itr != GetPlayerBotsEnd(); ++itr)
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// snapshot of keys
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std::vector<ObjectGuid> guids;
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guids.reserve(playerBots.size());
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for (auto const& kv : playerBots)
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guids.push_back(kv.first);
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// safe iterate of snapshot of keys.
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for (ObjectGuid const& guid : guids)
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{
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Player* const bot = itr->second;
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Player* bot = GetPlayerBot(guid);
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if (!bot)
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continue;
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if (bot->IsBeingTeleported())
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{
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (botAI)
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if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot))
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{
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botAI->HandleTeleportAck();
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// Don’t process packets in the same tick as a teleport ack
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continue;
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}
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}
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else if (bot->IsInWorld())
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if (!bot->IsInWorld())
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{
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HandleBotPackets(bot->GetSession());
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continue;
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}
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if (WorldSession* sess = bot->GetSession())
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{
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// This may log the bot out or mutate the map, hence the usage of a snapshop
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HandleBotPackets(sess);
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}
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}
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}
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