mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Compare commits
3 Commits
hermensbas
...
hermensbas
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
752ed07742 | ||
|
|
380312ffd2 | ||
|
|
872e417613 |
@@ -529,6 +529,9 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
|
|||||||
{
|
{
|
||||||
botAI->ResetStrategies(!sRandomPlayerbotMgr->IsRandomBot(bot));
|
botAI->ResetStrategies(!sRandomPlayerbotMgr->IsRandomBot(bot));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
botAI->Reset(true); // Reset transient states (incl. LFG "proposal") to avoid the "one or more players are not eligible" error after reconnect.
|
||||||
|
|
||||||
sPlayerbotDbStore->Load(botAI);
|
sPlayerbotDbStore->Load(botAI);
|
||||||
|
|
||||||
if (master && !master->HasUnitState(UNIT_STATE_IN_FLIGHT))
|
if (master && !master->HasUnitState(UNIT_STATE_IN_FLIGHT))
|
||||||
@@ -548,16 +551,21 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
|
|||||||
if (master && master->GetGroup() && !group)
|
if (master && master->GetGroup() && !group)
|
||||||
{
|
{
|
||||||
Group* mgroup = master->GetGroup();
|
Group* mgroup = master->GetGroup();
|
||||||
if (mgroup->GetMembersCount() >= 5)
|
// if (mgroup->GetMembersCount() >= 5)
|
||||||
|
if (mgroup->GetMembersCount() + 1 > 5) // only convert in raid if the add of THIS bot make group > 5
|
||||||
{
|
{
|
||||||
if (!mgroup->isRaidGroup() && !mgroup->isLFGGroup() && !mgroup->isBGGroup() && !mgroup->isBFGroup())
|
if (!mgroup->isRaidGroup() && !mgroup->isLFGGroup() && !mgroup->isBGGroup() && !mgroup->isBFGroup())
|
||||||
{
|
{
|
||||||
mgroup->ConvertToRaid();
|
mgroup->ConvertToRaid();
|
||||||
}
|
}
|
||||||
if (mgroup->isRaidGroup())
|
//if (mgroup->isRaidGroup())
|
||||||
{
|
//{
|
||||||
|
//mgroup->AddMember(bot);
|
||||||
|
//}
|
||||||
mgroup->AddMember(bot);
|
mgroup->AddMember(bot);
|
||||||
}
|
|
||||||
|
LOG_DEBUG("playerbots", "[GROUP] after add: members={}, isRaid={}, isLFG={}",
|
||||||
|
(int)mgroup->GetMembersCount(), mgroup->isRaidGroup() ? 1 : 0, mgroup->isLFGGroup() ? 1 : 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -30,6 +30,7 @@
|
|||||||
#include "cs_playerbots.h"
|
#include "cs_playerbots.h"
|
||||||
#include "cmath"
|
#include "cmath"
|
||||||
#include "BattleGroundTactics.h"
|
#include "BattleGroundTactics.h"
|
||||||
|
#include "ObjectAccessor.h"
|
||||||
|
|
||||||
class PlayerbotsDatabaseScript : public DatabaseScript
|
class PlayerbotsDatabaseScript : public DatabaseScript
|
||||||
{
|
{
|
||||||
@@ -311,7 +312,7 @@ class PlayerbotsScript : public PlayerbotScript
|
|||||||
public:
|
public:
|
||||||
PlayerbotsScript() : PlayerbotScript("PlayerbotsScript") {}
|
PlayerbotsScript() : PlayerbotScript("PlayerbotsScript") {}
|
||||||
|
|
||||||
bool OnPlayerbotCheckLFGQueue(lfg::Lfg5Guids const& guidsList) override
|
/*bool OnPlayerbotCheckLFGQueue(lfg::Lfg5Guids const& guidsList) override
|
||||||
{
|
{
|
||||||
bool nonBotFound = false;
|
bool nonBotFound = false;
|
||||||
for (ObjectGuid const& guid : guidsList.guids)
|
for (ObjectGuid const& guid : guidsList.guids)
|
||||||
@@ -325,8 +326,138 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
return nonBotFound;
|
return nonBotFound;
|
||||||
|
}*/
|
||||||
|
|
||||||
|
// New LFG Function
|
||||||
|
bool OnPlayerbotCheckLFGQueue(lfg::Lfg5Guids const& guidsList)
|
||||||
|
{
|
||||||
|
const size_t totalSlots = guidsList.guids.size();
|
||||||
|
size_t ignoredEmpty = 0, ignoredNonPlayer = 0;
|
||||||
|
size_t offlinePlayers = 0, botPlayers = 0, realPlayers = 0;
|
||||||
|
bool groupGuidSeen = false;
|
||||||
|
|
||||||
|
LOG_DEBUG("playerbots", "[LFG] check start: slots={}", totalSlots);
|
||||||
|
|
||||||
|
for (size_t i = 0; i < totalSlots; ++i)
|
||||||
|
{
|
||||||
|
ObjectGuid const& guid = guidsList.guids[i];
|
||||||
|
|
||||||
|
// 1) Placeholders to ignore
|
||||||
|
if (guid.IsEmpty())
|
||||||
|
{
|
||||||
|
++ignoredEmpty;
|
||||||
|
LOG_DEBUG("playerbots", "[LFG] slot {}: <empty> -> ignored", i);
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Group GUID: in the original implementation this counted as "non-bot found"
|
||||||
|
if (guid.IsGroup())
|
||||||
|
{
|
||||||
|
groupGuidSeen = true;
|
||||||
|
LOG_DEBUG("playerbots", "[LFG] slot {}: <GROUP GUID> -> counts as having a real player (compat)", i);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Other non-Player GUIDs: various placeholders, ignore them
|
||||||
|
if (!guid.IsPlayer())
|
||||||
|
{
|
||||||
|
++ignoredNonPlayer;
|
||||||
|
LOG_DEBUG("playerbots", "[LFG] slot {}: guid={} (non-player/high={}) -> ignored", i,
|
||||||
|
static_cast<uint64>(guid.GetRawValue()), (unsigned)guid.GetHigh());
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2) Player present?
|
||||||
|
Player* player = ObjectAccessor::FindPlayer(guid);
|
||||||
|
if (!player)
|
||||||
|
{
|
||||||
|
++offlinePlayers;
|
||||||
|
LOG_DEBUG("playerbots", "[LFG] slot {}: player guid={} is offline/not in world", i,
|
||||||
|
static_cast<uint64>(guid.GetRawValue()));
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3) Bot or real player?
|
||||||
|
if (GET_PLAYERBOT_AI(player) != nullptr)
|
||||||
|
{
|
||||||
|
++botPlayers;
|
||||||
|
LOG_DEBUG("playerbots", "[LFG] slot {}: BOT {} (lvl {}, class {})", i, player->GetName().c_str(),
|
||||||
|
player->GetLevel(), player->getClass());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
++realPlayers;
|
||||||
|
LOG_DEBUG("playerbots", "[LFG] slot {}: REAL {} (lvl {}, class {})", i, player->GetName().c_str(),
|
||||||
|
player->GetLevel(), player->getClass());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// "Ultra-early phase" detection: only placeholders => DO NOT VETO
|
||||||
|
const bool onlyPlaceholders = (realPlayers + botPlayers + (groupGuidSeen ? 1 : 0)) == 0 &&
|
||||||
|
(ignoredEmpty + ignoredNonPlayer) == totalSlots;
|
||||||
|
|
||||||
|
// "Soft" LFG preflight if we actually see players AND at least one offline
|
||||||
|
if (!onlyPlaceholders && offlinePlayers > 0)
|
||||||
|
{
|
||||||
|
// Find a plausible leader: prefer a real online player, otherwise any online player
|
||||||
|
Player* leader = nullptr;
|
||||||
|
|
||||||
|
for (ObjectGuid const& guid : guidsList.guids)
|
||||||
|
if (guid.IsPlayer())
|
||||||
|
if (Player* p = ObjectAccessor::FindPlayer(guid))
|
||||||
|
if (GET_PLAYERBOT_AI(p) == nullptr)
|
||||||
|
{
|
||||||
|
leader = p;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!leader)
|
||||||
|
for (ObjectGuid const& guid : guidsList.guids)
|
||||||
|
if (guid.IsPlayer())
|
||||||
|
if (Player* p = ObjectAccessor::FindPlayer(guid))
|
||||||
|
{
|
||||||
|
leader = p;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (leader)
|
||||||
|
{
|
||||||
|
Group* g = leader->GetGroup();
|
||||||
|
if (g)
|
||||||
|
{
|
||||||
|
LOG_DEBUG("playerbots", "[LFG-RESET] group members={}, isRaid={}, isLFGGroup={}",
|
||||||
|
(int)g->GetMembersCount(), g->isRaidGroup() ? 1 : 0, g->isLFGGroup() ? 1 : 0);
|
||||||
|
|
||||||
|
// "Soft" reset of LFG states on the bots' AI side (proposal/role-check, etc.)
|
||||||
|
for (GroupReference* ref = g->GetFirstMember(); ref; ref = ref->next())
|
||||||
|
{
|
||||||
|
Player* member = ref->GetSource();
|
||||||
|
if (!member)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (PlayerbotAI* ai = GET_PLAYERBOT_AI(member))
|
||||||
|
ai->Reset(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
LOG_DEBUG("playerbots", "[LFG] preflight soft-reset triggered (offline detected) -> allowQueue=no (retry)");
|
||||||
|
return false; // ask the client to retry right after the reset
|
||||||
|
}
|
||||||
|
|
||||||
|
// "Hybrid" policy: permissive if only placeholders; otherwise original logic
|
||||||
|
bool allowQueue = onlyPlaceholders ? true : ((offlinePlayers == 0) && (realPlayers >= 1 || groupGuidSeen));
|
||||||
|
|
||||||
|
LOG_DEBUG("playerbots",
|
||||||
|
"[LFG] summary: slots={}, real={}, bots={}, offline={}, ignored(empty+nonPlayer)={}, "
|
||||||
|
"groupGuidSeen={} -> allowQueue={}",
|
||||||
|
totalSlots, realPlayers, botPlayers, offlinePlayers, (ignoredEmpty + ignoredNonPlayer),
|
||||||
|
(groupGuidSeen ? "yes" : "no"), (allowQueue ? "yes" : "no"));
|
||||||
|
|
||||||
|
return allowQueue;
|
||||||
|
}
|
||||||
|
// End LFG
|
||||||
|
|
||||||
void OnPlayerbotCheckKillTask(Player* player, Unit* victim) override
|
void OnPlayerbotCheckKillTask(Player* player, Unit* victim) override
|
||||||
{
|
{
|
||||||
if (player)
|
if (player)
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ bool MoveToTravelTargetAction::Execute(Event event)
|
|||||||
WorldLocation location = *target->getPosition();
|
WorldLocation location = *target->getPosition();
|
||||||
|
|
||||||
Group* group = bot->GetGroup();
|
Group* group = bot->GetGroup();
|
||||||
if (group && !urand(0, 1) && bot == botAI->GetGroupMaster())
|
if (group && !urand(0, 1) && bot == botAI->GetGroupMaster() && !bot->IsInCombat())
|
||||||
{
|
{
|
||||||
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user