Compare commits

...

1 Commits

View File

@@ -222,20 +222,39 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
void PlayerbotHolder::UpdateSessions()
{
for (PlayerBotMap::const_iterator itr = GetPlayerBotsBegin(); itr != GetPlayerBotsEnd(); ++itr)
// snapshot of keys
std::vector<ObjectGuid> guids;
guids.reserve(playerBots.size());
for (auto const& kv : playerBots)
guids.push_back(kv.first);
// safe iterate of snapshot of keys.
for (ObjectGuid const& guid : guids)
{
Player* const bot = itr->second;
Player* bot = GetPlayerBot(guid);
if (!bot)
continue;
if (bot->IsBeingTeleported())
{
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
if (botAI)
if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot))
{
botAI->HandleTeleportAck();
// Dont process packets in the same tick as a teleport ack
continue;
}
}
else if (bot->IsInWorld())
if (!bot->IsInWorld())
{
HandleBotPackets(bot->GetSession());
continue;
}
if (WorldSession* sess = bot->GetSession())
{
// This may log the bot out or mutate the map, hence the usage of a snapshop
HandleBotPackets(sess);
}
}
}