mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
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5 Commits
hermensbas
...
hermensbas
| Author | SHA1 | Date | |
|---|---|---|---|
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706ef442c1 | ||
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c6b0424c29 | ||
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2e0a161623 | ||
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e4ea8e2694 | ||
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ddfa919154 |
@@ -947,8 +947,21 @@ bool BroadcastHelper::BroadcastSuggestThunderfury(PlayerbotAI* ai, Player* bot)
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{
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std::map<std::string, std::string> placeholders;
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ItemTemplate const* thunderfuryProto = sObjectMgr->GetItemTemplate(19019);
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placeholders["%thunderfury_link"] = GET_PLAYERBOT_AI(bot)->GetChatHelper()->FormatItem(thunderfuryProto);
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// placeholders["%thunderfury_link"] = GET_PLAYERBOT_AI(bot)->GetChatHelper()->FormatItem(thunderfuryProto); // Old code
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// [Crash fix] Protect from nil AI : a real player doesn't have PlayerbotAI.
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// Before: direct deref GET_PLAYERBOT_AI(bot)->... could crash World/General.
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if (auto* ai = GET_PLAYERBOT_AI(bot))
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{
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if (auto* chat = ai->GetChatHelper())
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placeholders["%thunderfury_link"] = chat->FormatItem(thunderfuryProto);
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else
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placeholders["%thunderfury_link"] = ""; // fallback: no chat helper
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}
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else
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{
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placeholders["%thunderfury_link"] = ""; // fallback: no d'AI (real player)
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}
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// End crash fix
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return BroadcastToChannelWithGlobalChance(
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ai,
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BOT_TEXT2("thunderfury_spam", placeholders),
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@@ -2373,7 +2373,7 @@ std::string PlayerbotAI::GetLocalizedGameObjectName(uint32 entry)
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return name;
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}
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std::vector<Player*> PlayerbotAI::GetPlayersInGroup()
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/*std::vector<Player*> PlayerbotAI::GetPlayersInGroup()
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{
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std::vector<Player*> members;
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@@ -2392,6 +2392,34 @@ std::vector<Player*> PlayerbotAI::GetPlayersInGroup()
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members.push_back(ref->GetSource());
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}
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return members;
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}*/
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std::vector<Player*> PlayerbotAI::GetPlayersInGroup()
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{
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std::vector<Player*> members;
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Group* group = bot->GetGroup();
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if (!group)
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return members;
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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Player* member = ref->GetSource();
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if (!member)
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continue;
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// Celaning, we don't call 2 times GET_PLAYERBOT_AI and never reference it if nil
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if (auto* ai = GET_PLAYERBOT_AI(member))
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{
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// If it's a bot (not real player) => we ignor it
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if (!ai->IsRealPlayer())
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continue;
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}
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members.push_back(member);
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}
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return members;
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}
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@@ -36,10 +36,28 @@
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#include "BroadcastHelper.h"
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#include "PlayerbotDbStore.h"
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#include "WorldSessionMgr.h"
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#include "DatabaseEnv.h" // Added for gender choice
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#include <algorithm> // Added for gender choice
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#include "Log.h" // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
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#include "DatabaseEnv.h"
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#include <algorithm>
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#include "Log.h"
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#include <shared_mutex> // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
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#include "TravelMgr.h"
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namespace {
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// [Crash fix] Centralize clearing of pointer values in the AI context
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static void ClearAIContextPointerValues(PlayerbotAI* ai)
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{
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if (!ai) return;
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if (AiObjectContext* ctx = ai->GetAiObjectContext())
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{
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// Known today
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if (auto* tt = ctx->GetValue<TravelTarget*>("travel target"))
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tt->Set(nullptr);
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// TODO: add other pointer-type values here if you have any
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// e.g.: ctx->GetValue<SomePtr>("some key")->Set(nullptr);
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}
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}
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}
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class BotInitGuard
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{
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@@ -124,7 +142,7 @@ void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId
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PlayerbotMgr* mgr = GET_PLAYERBOT_MGR(masterPlayer);
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if (!mgr)
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{
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LOG_DEBUG("playerbots", "PlayerbotMgr not found for master player with GUID: {}", masterPlayer->GetGUID().GetRawValue());
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LOG_DEBUG("mod-playerbots", "PlayerbotMgr not found for master player with GUID: {}", masterPlayer->GetGUID().GetRawValue());
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return;
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}
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uint32 count = mgr->GetPlayerbotsCount() + botLoading.size();
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@@ -204,31 +222,70 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
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void PlayerbotHolder::UpdateSessions()
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{
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for (PlayerBotMap::const_iterator itr = GetPlayerBotsBegin(); itr != GetPlayerBotsEnd(); ++itr)
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// snapshot of keys
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std::vector<ObjectGuid> guids;
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guids.reserve(playerBots.size());
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for (auto const& kv : playerBots)
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guids.push_back(kv.first);
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// safe iterate of snapshot of keys.
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for (ObjectGuid const& guid : guids)
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{
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Player* const bot = itr->second;
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Player* bot = GetPlayerBot(guid);
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if (!bot)
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continue;
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if (bot->IsBeingTeleported())
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{
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (botAI)
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if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot))
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{
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botAI->HandleTeleportAck();
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// Don’t process packets in the same tick as a teleport ack
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continue;
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}
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}
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else if (bot->IsInWorld())
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if (!bot->IsInWorld())
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{
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HandleBotPackets(bot->GetSession());
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continue;
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}
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if (WorldSession* sess = bot->GetSession())
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{
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// This may log the bot out or mutate the map, hence the usage of a snapshop
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HandleBotPackets(sess);
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}
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}
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}
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void PlayerbotHolder::HandleBotPackets(WorldSession* session)
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/*void PlayerbotHolder::HandleBotPackets(WorldSession* session)
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{
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WorldPacket* packet;
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while (session->GetPacketQueue().next(packet))
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{
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OpcodeClient opcode = static_cast<OpcodeClient>(packet->GetOpcode());
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ClientOpcodeHandler const* opHandle = opcodeTable[opcode];
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opHandle->Call(session, *packet);
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delete packet;
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}
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}*/
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void PlayerbotHolder::HandleBotPackets(WorldSession* session) // [Crash Fix] Secure packet dispatch (avoid calling on a null handler)
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{
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WorldPacket* packet;
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while (session->GetPacketQueue().next(packet))
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{
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const OpcodeClient opcode = static_cast<OpcodeClient>(packet->GetOpcode());
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const ClientOpcodeHandler* opHandle = opcodeTable[opcode];
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if (!opHandle)
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{
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// Unknown handler: drop cleanly
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delete packet;
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continue;
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}
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opHandle->Call(session, *packet);
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delete packet;
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}
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@@ -318,10 +375,13 @@ void PlayerbotHolder::LogoutPlayerBot(ObjectGuid guid)
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sPlayerbotDbStore->Save(botAI);
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}
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LOG_DEBUG("playerbots", "Bot {} logging out", bot->GetName().c_str());
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LOG_DEBUG("mod-playerbots", "Bot {} logging out", bot->GetName().c_str());
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bot->SaveToDB(false, false);
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WorldSession* botWorldSessionPtr = bot->GetSession();
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// WorldSession* botWorldSessionPtr = bot->GetSession();
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WorldSession* botWorldSessionPtr = bot->GetSession(); // Small safeguard on the session (as a precaution)
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if (!botWorldSessionPtr)
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return;
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WorldSession* masterWorldSessionPtr = nullptr;
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if (botWorldSessionPtr->isLogingOut())
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@@ -354,11 +414,13 @@ void PlayerbotHolder::LogoutPlayerBot(ObjectGuid guid)
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logout = true;
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}
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TravelTarget* target = nullptr;
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/*TravelTarget* target = nullptr;
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if (botAI->GetAiObjectContext()) // Maybe some day re-write to delate all pointer values.
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{
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target = botAI->GetAiObjectContext()->GetValue<TravelTarget*>("travel target")->Get();
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}
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}*/
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// [Crash fix] Centralized cleanup of pointer values in the context
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ClearAIContextPointerValues(botAI);
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// Peiru: Allow bots to always instant logout to see if this resolves logout crashes
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logout = true;
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@@ -375,19 +437,25 @@ void PlayerbotHolder::LogoutPlayerBot(ObjectGuid guid)
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botWorldSessionPtr->HandleLogoutRequestOpcode(data);
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if (!bot)
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{
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RemoveFromPlayerbotsMap(guid);
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/*RemoveFromPlayerbotsMap(guid);
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delete botWorldSessionPtr;
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if (target)
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delete target;
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delete target;*/
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// [Crash fix] bot can be destroyed by the logout request: clean up without touching old pointers
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RemoveFromPlayerbotsMap(guid);
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delete botWorldSessionPtr;
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}
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return;
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}
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else
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{
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RemoveFromPlayerbotsMap(guid); // deletes bot player ptr inside this WorldSession PlayerBotMap
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/*RemoveFromPlayerbotsMap(guid); // deletes bot player ptr inside this WorldSession PlayerBotMap
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delete botWorldSessionPtr; // finally delete the bot's WorldSession
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if (target)
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delete target;
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delete target;*/
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// [Crash fix] no more deleting 'target' here: ownership handled by the AI/Context
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RemoveFromPlayerbotsMap(guid); // deletes bot player ptr inside this WorldSession PlayerBotMap
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delete botWorldSessionPtr; // finally delete the bot's WorldSession
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}
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return;
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} // if instant logout possible, do it
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@@ -420,11 +488,11 @@ void PlayerbotHolder::DisablePlayerBot(ObjectGuid guid)
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sPlayerbotDbStore->Save(botAI);
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}
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LOG_DEBUG("playerbots", "Bot {} logged out", bot->GetName().c_str());
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LOG_DEBUG("mod-playerbots", "Bot {} logged out", bot->GetName().c_str());
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bot->SaveToDB(false, false);
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if (botAI->GetAiObjectContext()) // Maybe some day re-write to delate all pointer values.
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/*if (botAI->GetAiObjectContext()) // Maybe some day re-write to delate all pointer values.
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{
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TravelTarget* target = botAI->GetAiObjectContext()->GetValue<TravelTarget*>("travel target")->Get();
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if (target)
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@@ -433,7 +501,9 @@ void PlayerbotHolder::DisablePlayerBot(ObjectGuid guid)
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RemoveFromPlayerbotsMap(guid); // deletes bot player ptr inside this WorldSession PlayerBotMap
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delete botAI;
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delete botAI;*/
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// [Crash fix] Centralized cleanup of pointer values in the context
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ClearAIContextPointerValues(botAI);
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}
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}
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@@ -564,7 +634,7 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
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//}
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mgroup->AddMember(bot);
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LOG_DEBUG("playerbots", "[GROUP] after add: members={}, isRaid={}, isLFG={}",
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LOG_DEBUG("mod-playerbots", "[GROUP] after add: members={}, isRaid={}, isLFG={}",
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(int)mgroup->GetMembersCount(), mgroup->isRaidGroup() ? 1 : 0, mgroup->isLFGGroup() ? 1 : 0);
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}
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else
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@@ -744,9 +814,11 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
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}
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}
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if (GET_PLAYERBOT_AI(bot))
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// if (GET_PLAYERBOT_AI(bot))
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if (PlayerbotAI* ai = GET_PLAYERBOT_AI(bot)) // [Tidy/Crash fix] Acquire AI once and reuse; avoid multiple GET_PLAYERBOT_AI calls.
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{
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if (Player* master = GET_PLAYERBOT_AI(bot)->GetMaster())
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// if (Player* master = GET_PLAYERBOT_AI(bot)->GetMaster())
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if (Player* master = ai->GetMaster())
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{
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if (master->GetSession()->GetSecurity() <= SEC_PLAYER && sPlayerbotAIConfig->autoInitOnly &&
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cmd != "init=auto")
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@@ -1601,7 +1673,7 @@ void PlayerbotMgr::OnBotLoginInternal(Player* const bot)
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botAI->SetMaster(master);
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botAI->ResetStrategies();
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LOG_INFO("playerbots", "Bot {} logged in", bot->GetName().c_str());
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LOG_INFO("mod-playerbots", "Bot {} logged in", bot->GetName().c_str());
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}
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void PlayerbotMgr::OnPlayerLogin(Player* player)
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@@ -1794,7 +1866,7 @@ void PlayerbotsMgr::RemovePlayerbotAI(ObjectGuid const& guid, bool removeMgrEntr
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{
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delete it->second;
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_playerbotsAIMap.erase(it);
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LOG_DEBUG("playerbots", "Removed stale AI for GUID {}",
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LOG_DEBUG("mod-playerbots", "Removed stale AI for GUID {}",
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static_cast<uint64>(guid.GetRawValue()));
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}
|
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|
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|
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@@ -137,7 +137,7 @@ public:
|
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|
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bool OnPlayerCanUseChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg, Player* receiver) override
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{
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if (type == CHAT_MSG_WHISPER)
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/*if (type == CHAT_MSG_WHISPER)
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{
|
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if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(receiver))
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{
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@@ -145,14 +145,23 @@ public:
|
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|
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return false;
|
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}
|
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}
|
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}*/
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|
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if (type == CHAT_MSG_WHISPER && receiver) // [Crash Fix] Add non-null receiver check to avoid calling on a null pointer in edge cases.
|
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{
|
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if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(receiver))
|
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{
|
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botAI->HandleCommand(type, msg, player);
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return false;
|
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}
|
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}
|
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|
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return true;
|
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}
|
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|
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void OnPlayerChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg, Group* group) override
|
||||
{
|
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
||||
/*for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
||||
{
|
||||
if (Player* member = itr->GetSource())
|
||||
{
|
||||
@@ -161,6 +170,18 @@ public:
|
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botAI->HandleCommand(type, msg, player);
|
||||
}
|
||||
}
|
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}*/
|
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if (!group) return; // [Crash Fix] 'group' should not be null in this hook, but this safeguard prevents a crash if the caller changes or in case of an unexpected call.
|
||||
|
||||
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
||||
{
|
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Player* member = itr->GetSource();
|
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if (!member) continue;
|
||||
|
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if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(member))
|
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{
|
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botAI->HandleCommand(type, msg, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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@@ -177,7 +198,9 @@ public:
|
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{
|
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if (bot->GetGuildId() == player->GetGuildId())
|
||||
{
|
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GET_PLAYERBOT_AI(bot)->HandleCommand(type, msg, player);
|
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// GET_PLAYERBOT_AI(bot)->HandleCommand(type, msg, player);
|
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if (PlayerbotAI* ai = GET_PLAYERBOT_AI(bot)) // [Crash Fix] Possible crash source because we don't check if the returned pointer is not null
|
||||
ai->HandleCommand(type, msg, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -994,9 +994,18 @@ void RandomPlayerbotMgr::CheckBgQueue()
|
||||
isRated = ginfo.IsRated;
|
||||
}
|
||||
|
||||
if (bgQueue.IsPlayerInvitedToRatedArena(player->GetGUID()) ||
|
||||
/*if (bgQueue.IsPlayerInvitedToRatedArena(player->GetGUID()) ||
|
||||
(player->InArena() && player->GetBattleground()->isRated()))
|
||||
isRated = true;*/
|
||||
if (bgQueue.IsPlayerInvitedToRatedArena(player->GetGUID())) // [Crash Fix] Issue Crash in RandomPlayerbotMgr:1018 #1528
|
||||
{
|
||||
isRated = true;
|
||||
}
|
||||
else if (Battleground const* bg = player->GetBattleground())
|
||||
{
|
||||
if (player->InArena() && bg->isRated())
|
||||
isRated = true;
|
||||
}
|
||||
|
||||
if (isRated)
|
||||
BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount++;
|
||||
@@ -1011,15 +1020,24 @@ void RandomPlayerbotMgr::CheckBgQueue()
|
||||
else
|
||||
BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount++;
|
||||
|
||||
// If a player has joined the BG, update the instance count in BattlegroundData (for consistency)
|
||||
/*// If a player has joined the BG, update the instance count in BattlegroundData (for consistency)
|
||||
if (player->InBattleground())
|
||||
{
|
||||
std::vector<uint32>* instanceIds = nullptr;
|
||||
uint32 instanceId = player->GetBattleground()->GetInstanceID();
|
||||
|
||||
instanceIds = &BattlegroundData[queueTypeId][bracketId].bgInstances;
|
||||
if (instanceIds &&
|
||||
instanceIds = &BattlegroundData[queueTypeId][bracketId].bgInstances;*/
|
||||
// If a player has joined the BG, update the instance count in BattlegroundData (for consistency)
|
||||
if (Battleground const* bg = player->GetBattleground()) // [Crash Fix] Issue Crash in RandomPlayerbotMgr:1018 #1528
|
||||
{
|
||||
std::vector<uint32>* instanceIds = nullptr;
|
||||
uint32 instanceId = bg->GetInstanceID();
|
||||
|
||||
instanceIds = &BattlegroundData[queueTypeId][bracketId].bgInstances;
|
||||
|
||||
if (instanceIds &&
|
||||
std::find(instanceIds->begin(), instanceIds->end(), instanceId) == instanceIds->end())
|
||||
|
||||
instanceIds->push_back(instanceId);
|
||||
|
||||
BattlegroundData[queueTypeId][bracketId].bgInstanceCount = instanceIds->size();
|
||||
@@ -1082,10 +1100,20 @@ void RandomPlayerbotMgr::CheckBgQueue()
|
||||
isRated = ginfo.IsRated;
|
||||
}
|
||||
|
||||
if (bgQueue.IsPlayerInvitedToRatedArena(guid) || (bot->InArena() && bot->GetBattleground()->isRated()))
|
||||
/*if (bgQueue.IsPlayerInvitedToRatedArena(guid) || (bot->InArena() && bot->GetBattleground()->isRated()))
|
||||
isRated = true;*/
|
||||
if (bgQueue.IsPlayerInvitedToRatedArena(guid)) // [Crash Fix] Issue Crash in RandomPlayerbotMgr:1018 #1528
|
||||
{
|
||||
isRated = true;
|
||||
|
||||
if (isRated)
|
||||
}
|
||||
else if (Battleground const* bg = bot->GetBattleground())
|
||||
{
|
||||
if (bot->InArena() && bg->isRated())
|
||||
isRated = true;
|
||||
}
|
||||
// END [Crash Fix] Issue Crash in RandomPlayerbotMgr:1018 #1528
|
||||
|
||||
if (isRated)
|
||||
BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount++;
|
||||
else
|
||||
BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount++;
|
||||
@@ -1098,10 +1126,15 @@ void RandomPlayerbotMgr::CheckBgQueue()
|
||||
BattlegroundData[queueTypeId][bracketId].bgHordeBotCount++;
|
||||
}
|
||||
|
||||
if (bot->InBattleground())
|
||||
/*if (bot->InBattleground())
|
||||
{
|
||||
std::vector<uint32>* instanceIds = nullptr;
|
||||
uint32 instanceId = bot->GetBattleground()->GetInstanceID();
|
||||
uint32 instanceId = bot->GetBattleground()->GetInstanceID();*/
|
||||
if (Battleground const* bg = bot->GetBattleground()) // [Crash Fix] Issue Crash in RandomPlayerbotMgr:1018 #1528
|
||||
{
|
||||
std::vector<uint32>* instanceIds = nullptr;
|
||||
uint32 instanceId = bg->GetInstanceID();
|
||||
//END [Crash Fix] Issue Crash in RandomPlayerbotMgr:1018 #1528
|
||||
bool isArena = false;
|
||||
bool isRated = false;
|
||||
|
||||
@@ -1109,7 +1142,8 @@ void RandomPlayerbotMgr::CheckBgQueue()
|
||||
if (bot->InArena())
|
||||
{
|
||||
isArena = true;
|
||||
if (bot->GetBattleground()->isRated())
|
||||
// if (bot->GetBattleground()->isRated())
|
||||
if (bg->isRated()) // [Crash Fix] Issue Crash in RandomPlayerbotMgr:1018 #1528
|
||||
{
|
||||
isRated = true;
|
||||
instanceIds = &BattlegroundData[queueTypeId][bracketId].ratedArenaInstances;
|
||||
@@ -1725,7 +1759,11 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
|
||||
}
|
||||
|
||||
// Prevent blink to be detected by visible real players
|
||||
if (botAI->HasPlayerNearby(150.0f))
|
||||
/*if (botAI->HasPlayerNearby(150.0f))
|
||||
{
|
||||
break;
|
||||
}*/
|
||||
if (botAI && botAI->HasPlayerNearby(150.0f)) // [Crash fix] 'botAI' can be null earlier in the function.
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -2333,8 +2371,10 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
|
||||
PlayerbotsDatabase.Execute(stmt);
|
||||
|
||||
// teleport to a random inn for bot level
|
||||
if (GET_PLAYERBOT_AI(bot))
|
||||
GET_PLAYERBOT_AI(bot)->Reset(true);
|
||||
/*if (GET_PLAYERBOT_AI(bot))
|
||||
GET_PLAYERBOT_AI(bot)->Reset(true);*/
|
||||
if (auto* ai = GET_PLAYERBOT_AI(bot)) // [Crash fix] Avoid 2 calls to GET_PLAYERBOT_AI and protect the dereference.
|
||||
ai->Reset(true);
|
||||
|
||||
if (bot->GetGroup())
|
||||
bot->RemoveFromGroup();
|
||||
@@ -2374,8 +2414,10 @@ void RandomPlayerbotMgr::RandomizeMin(Player* bot)
|
||||
PlayerbotsDatabase.Execute(stmt);
|
||||
|
||||
// teleport to a random inn for bot level
|
||||
if (GET_PLAYERBOT_AI(bot))
|
||||
GET_PLAYERBOT_AI(bot)->Reset(true);
|
||||
/*if (GET_PLAYERBOT_AI(bot))
|
||||
GET_PLAYERBOT_AI(bot)->Reset(true);*/
|
||||
if (auto* ai = GET_PLAYERBOT_AI(bot)) // [Crash fix] Avoid 2 calls to GET_PLAYERBOT_AI and protect the dereference.
|
||||
ai->Reset(true);
|
||||
|
||||
if (bot->GetGroup())
|
||||
bot->RemoveFromGroup();
|
||||
@@ -2468,7 +2510,7 @@ void RandomPlayerbotMgr::Refresh(Player* bot)
|
||||
|
||||
bool RandomPlayerbotMgr::IsRandomBot(Player* bot)
|
||||
{
|
||||
if (bot && GET_PLAYERBOT_AI(bot))
|
||||
/*if (bot && GET_PLAYERBOT_AI(bot))
|
||||
{
|
||||
if (GET_PLAYERBOT_AI(bot)->IsRealPlayer())
|
||||
return false;
|
||||
@@ -2478,6 +2520,17 @@ bool RandomPlayerbotMgr::IsRandomBot(Player* bot)
|
||||
return IsRandomBot(bot->GetGUID().GetCounter());
|
||||
}
|
||||
|
||||
return false;*/
|
||||
|
||||
if (bot) // [Tidy] Single AI acquisition + same logic.
|
||||
{
|
||||
if (auto* ai = GET_PLAYERBOT_AI(bot))
|
||||
{
|
||||
if (ai->IsRealPlayer())
|
||||
return false;
|
||||
}
|
||||
return IsRandomBot(bot->GetGUID().GetCounter());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -2495,7 +2548,7 @@ bool RandomPlayerbotMgr::IsRandomBot(ObjectGuid::LowType bot)
|
||||
|
||||
bool RandomPlayerbotMgr::IsAddclassBot(Player* bot)
|
||||
{
|
||||
if (bot && GET_PLAYERBOT_AI(bot))
|
||||
/*if (bot && GET_PLAYERBOT_AI(bot))
|
||||
{
|
||||
if (GET_PLAYERBOT_AI(bot)->IsRealPlayer())
|
||||
return false;
|
||||
@@ -2505,6 +2558,17 @@ bool RandomPlayerbotMgr::IsAddclassBot(Player* bot)
|
||||
return IsAddclassBot(bot->GetGUID().GetCounter());
|
||||
}
|
||||
|
||||
return false;*/
|
||||
|
||||
if (bot) // [Tidy] Single AI acquisition + same logic.
|
||||
{
|
||||
if (auto* ai = GET_PLAYERBOT_AI(bot))
|
||||
{
|
||||
if (ai->IsRealPlayer())
|
||||
return false;
|
||||
}
|
||||
return IsAddclassBot(bot->GetGUID().GetCounter());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -2844,8 +2908,9 @@ void RandomPlayerbotMgr::HandleCommand(uint32 type, std::string const text, Play
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
GET_PLAYERBOT_AI(bot)->HandleCommand(type, text, fromPlayer);
|
||||
// GET_PLAYERBOT_AI(bot)->HandleCommand(type, text, fromPlayer); // Possible crash source because we don't check if the returned pointer is not null
|
||||
if (auto* ai = GET_PLAYERBOT_AI(bot)) // [Crash fix] Protect the call on a null AI (World/General chat path).
|
||||
ai->HandleCommand(type, text, fromPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2918,7 +2983,7 @@ void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
|
||||
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
||||
{
|
||||
Player* member = gref->GetSource();
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
/*PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (botAI && member == player && (!botAI->GetMaster() || GET_PLAYERBOT_AI(botAI->GetMaster())))
|
||||
{
|
||||
if (!bot->InBattleground())
|
||||
@@ -2929,6 +2994,20 @@ void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
|
||||
}
|
||||
|
||||
break;
|
||||
}*/
|
||||
if (auto* botAI = GET_PLAYERBOT_AI(bot)) // [Tidy] Avoid GET_PLAYERBOT_AI(...) on a potentially null master.
|
||||
{
|
||||
Player* master = botAI->GetMaster();
|
||||
if (member == player && (!master || GET_PLAYERBOT_AI(master)))
|
||||
{
|
||||
if (!bot->InBattleground())
|
||||
{
|
||||
botAI->SetMaster(player);
|
||||
botAI->ResetStrategies();
|
||||
botAI->TellMaster("Hello");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3067,13 +3146,29 @@ void RandomPlayerbotMgr::PrintStats()
|
||||
lvlPerClass[bot->getClass()] += bot->GetLevel();
|
||||
lvlPerRace[bot->getRace()] += bot->GetLevel();
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
/*PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (botAI->AllowActivity())
|
||||
++active;
|
||||
|
||||
if (botAI->GetAiObjectContext()->GetValue<bool>("random bot update")->Get())
|
||||
++update;
|
||||
|
||||
++update;*/
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot); // [Crash fix] Declare botAI in the loop scope and exit early if null,
|
||||
if (!botAI)
|
||||
continue; // real player / no AI → ignore this bot for stats
|
||||
|
||||
if (botAI->AllowActivity())
|
||||
++active;
|
||||
|
||||
// Secure access to the context and the value
|
||||
if (AiObjectContext* ctx = botAI->GetAiObjectContext())
|
||||
{
|
||||
if (auto* v = ctx->GetValue<bool>("random bot update"))
|
||||
if (v->Get())
|
||||
++update;
|
||||
}
|
||||
// End CrashFix
|
||||
|
||||
uint32 botId = bot->GetGUID().GetCounter();
|
||||
if (!GetEventValue(botId, "randomize"))
|
||||
++randomize;
|
||||
|
||||
@@ -1227,7 +1227,7 @@ std::string const QuestObjectiveTravelDestination::getTitle()
|
||||
return out.str();
|
||||
}
|
||||
|
||||
bool RpgTravelDestination::isActive(Player* bot)
|
||||
/*bool RpgTravelDestination::isActive(Player* bot) // Old Code
|
||||
{
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
AiObjectContext* context = botAI->GetAiObjectContext();
|
||||
@@ -1264,6 +1264,62 @@ bool RpgTravelDestination::isActive(Player* bot)
|
||||
ReputationRank reaction = bot->GetReputationRank(factionEntry->faction);
|
||||
|
||||
return reaction > REP_NEUTRAL;
|
||||
}*/
|
||||
|
||||
bool RpgTravelDestination::isActive(Player* bot)
|
||||
{
|
||||
// [Crash fix] Never dereference the AI if the player is real (null AI).
|
||||
if (!bot)
|
||||
return false;
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (!botAI)
|
||||
return false; // real player (no AI) => inactive destination
|
||||
|
||||
AiObjectContext* context = botAI->GetAiObjectContext();
|
||||
if (!context)
|
||||
return false;
|
||||
|
||||
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
||||
if (!cInfo)
|
||||
return false;
|
||||
|
||||
bool isUsefull = false;
|
||||
|
||||
if (cInfo->npcflag & UNIT_NPC_FLAG_VENDOR)
|
||||
if (AI_VALUE2_LAZY(bool, "group or", "should sell,can sell,following party,near leader"))
|
||||
isUsefull = true;
|
||||
|
||||
if (cInfo->npcflag & UNIT_NPC_FLAG_REPAIR)
|
||||
if (AI_VALUE2_LAZY(bool, "group or", "should repair,can repair,following party,near leader"))
|
||||
isUsefull = true;
|
||||
|
||||
if (!isUsefull)
|
||||
return false;
|
||||
|
||||
// [Crash fix] Read the ignore list via 'context' and check that the Value exists
|
||||
GuidSet const* ignoreList = nullptr;
|
||||
if (auto* value = context->GetValue<GuidSet&>("ignore rpg target"))
|
||||
ignoreList = &value->Get();
|
||||
|
||||
if (ignoreList)
|
||||
{
|
||||
for (ObjectGuid const& guid : *ignoreList)
|
||||
{
|
||||
if (guid.GetEntry() == getEntry())
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Secure access to the faction template
|
||||
if (FactionTemplateEntry const* factionEntry = sFactionTemplateStore.LookupEntry(cInfo->faction))
|
||||
{
|
||||
ReputationRank reaction = bot->GetReputationRank(factionEntry->faction);
|
||||
return reaction > REP_NEUTRAL;
|
||||
}
|
||||
|
||||
// As a precaution, if the faction is not found, consider inactive
|
||||
return false;
|
||||
}
|
||||
|
||||
CreatureTemplate const* RpgTravelDestination::GetCreatureTemplate() { return sObjectMgr->GetCreatureTemplate(entry); }
|
||||
|
||||
@@ -18,7 +18,7 @@ bool MoveToTravelTargetAction::Execute(Event event)
|
||||
WorldLocation location = *target->getPosition();
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (group && !urand(0, 1) && bot == botAI->GetGroupMaster())
|
||||
if (group && !urand(0, 1) && bot == botAI->GetGroupMaster() && !bot->IsInCombat())
|
||||
{
|
||||
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
||||
{
|
||||
|
||||
@@ -14,7 +14,7 @@ class FindTargetForTankStrategy : public FindNonCcTargetStrategy
|
||||
public:
|
||||
FindTargetForTankStrategy(PlayerbotAI* botAI) : FindNonCcTargetStrategy(botAI), minThreat(0) {}
|
||||
|
||||
void CheckAttacker(Unit* creature, ThreatMgr* threatMgr) override
|
||||
/*void CheckAttacker(Unit* creature, ThreatMgr* threatMgr) override
|
||||
{
|
||||
if (!creature || !creature->IsAlive())
|
||||
{
|
||||
@@ -37,6 +37,43 @@ public:
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (minThreat >= threat)
|
||||
{
|
||||
minThreat = threat;
|
||||
result = creature;
|
||||
}
|
||||
}*/
|
||||
|
||||
void CheckAttacker(Unit* creature, ThreatMgr* threatMgr) override
|
||||
{
|
||||
// [Crash fix] Filter out anything that is not ready/valid
|
||||
if (!creature || !creature->IsAlive() || !creature->IsInWorld() || creature->IsDuringRemoveFromWorld())
|
||||
return;
|
||||
|
||||
if (!threatMgr)
|
||||
return;
|
||||
|
||||
Player* bot = botAI->GetBot();
|
||||
if (!bot)
|
||||
return;
|
||||
|
||||
float threat = threatMgr->GetThreat(bot);
|
||||
|
||||
if (!result || !result->IsAlive() || !result->IsInWorld() || result->IsDuringRemoveFromWorld())
|
||||
{
|
||||
// [Crash fix] If the previous target has become invalid, restart cleanly
|
||||
minThreat = threat;
|
||||
result = creature;
|
||||
}
|
||||
|
||||
// Neglect si la victime actuelle est le MT (ou s'il n'y a pas de victime)
|
||||
if (HostileReference* cv = threatMgr->getCurrentVictim())
|
||||
{
|
||||
Unit* victim = cv->getTarget();
|
||||
if (victim && victim->ToPlayer() && botAI->IsMainTank(victim->ToPlayer()))
|
||||
return;
|
||||
}
|
||||
|
||||
if (minThreat >= threat)
|
||||
{
|
||||
minThreat = threat;
|
||||
@@ -53,7 +90,7 @@ class FindTankTargetSmartStrategy : public FindTargetStrategy
|
||||
public:
|
||||
FindTankTargetSmartStrategy(PlayerbotAI* botAI) : FindTargetStrategy(botAI) {}
|
||||
|
||||
void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
|
||||
/*void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
|
||||
{
|
||||
if (Group* group = botAI->GetBot()->GetGroup())
|
||||
{
|
||||
@@ -69,8 +106,32 @@ public:
|
||||
{
|
||||
result = attacker;
|
||||
}
|
||||
}*/
|
||||
void CheckAttacker(Unit* attacker, ThreatMgr* /*threatMgr*/) override
|
||||
{
|
||||
// [Crash fix] Protect against null/out-of-world/being-removed units
|
||||
if (!attacker || !attacker->IsAlive() || !attacker->IsInWorld() || attacker->IsDuringRemoveFromWorld())
|
||||
return;
|
||||
|
||||
if (Player* me = botAI->GetBot())
|
||||
{
|
||||
if (Group* group = me->GetGroup())
|
||||
{
|
||||
ObjectGuid guid = group->GetTargetIcon(4);
|
||||
if (guid && attacker->GetGUID() == guid)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// [Crash fix] If 'result' has become invalid, forget it
|
||||
if (result && (!result->IsAlive() || !result->IsInWorld() || result->IsDuringRemoveFromWorld()))
|
||||
result = nullptr;
|
||||
|
||||
if (!result || IsBetter(attacker, result))
|
||||
result = attacker;
|
||||
}
|
||||
bool IsBetter(Unit* new_unit, Unit* old_unit)
|
||||
|
||||
/*bool IsBetter(Unit* new_unit, Unit* old_unit)
|
||||
{
|
||||
Player* bot = botAI->GetBot();
|
||||
// if group has multiple tanks, main tank just focus on the current target
|
||||
@@ -97,8 +158,47 @@ public:
|
||||
return new_dis < old_dis;
|
||||
}
|
||||
return new_threat < old_threat;
|
||||
}*/
|
||||
bool IsBetter(Unit* new_unit, Unit* old_unit)
|
||||
{
|
||||
// [Crash fix] If either one is invalid, decide straight away
|
||||
if (!new_unit || !new_unit->IsAlive() || !new_unit->IsInWorld() || new_unit->IsDuringRemoveFromWorld())
|
||||
return false;
|
||||
if (!old_unit || !old_unit->IsAlive() || !old_unit->IsInWorld() || old_unit->IsDuringRemoveFromWorld())
|
||||
return true;
|
||||
|
||||
Player* bot = botAI->GetBot();
|
||||
if (!bot)
|
||||
return false;
|
||||
|
||||
// if multiple tanks, logically focus on the current target
|
||||
Unit* currentTarget = botAI->GetAiObjectContext()->GetValue<Unit*>("current target")->Get();
|
||||
if (currentTarget && botAI->IsMainTank(bot) && botAI->GetGroupTankNum(bot) > 1)
|
||||
{
|
||||
if (old_unit == currentTarget)
|
||||
return false;
|
||||
if (new_unit == currentTarget)
|
||||
return true;
|
||||
}
|
||||
|
||||
float new_threat = new_unit->GetThreatMgr().GetThreat(bot);
|
||||
float old_threat = old_unit->GetThreatMgr().GetThreat(bot);
|
||||
float new_dis = bot->GetDistance(new_unit);
|
||||
float old_dis = bot->GetDistance(old_unit);
|
||||
|
||||
// hasAggro? -> withinMelee? -> threat
|
||||
int nl = GetIntervalLevel(new_unit);
|
||||
int ol = GetIntervalLevel(old_unit);
|
||||
if (nl != ol)
|
||||
return nl > ol;
|
||||
|
||||
if (nl == 2)
|
||||
return new_dis < old_dis;
|
||||
|
||||
return new_threat < old_threat;
|
||||
}
|
||||
int32_t GetIntervalLevel(Unit* unit)
|
||||
|
||||
/*int32_t GetIntervalLevel(Unit* unit)
|
||||
{
|
||||
if (!botAI->HasAggro(unit))
|
||||
{
|
||||
@@ -109,12 +209,28 @@ public:
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}*/
|
||||
int32_t GetIntervalLevel(Unit* unit)
|
||||
{
|
||||
// [Crash fix] Basic guards
|
||||
if (!unit || !unit->IsAlive() || !unit->IsInWorld() || unit->IsDuringRemoveFromWorld())
|
||||
return 0;
|
||||
|
||||
if (!botAI->HasAggro(unit))
|
||||
return 2;
|
||||
|
||||
if (Player* bot = botAI->GetBot())
|
||||
{
|
||||
if (bot->IsWithinMeleeRange(unit))
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
Unit* TankTargetValue::Calculate()
|
||||
{
|
||||
// FindTargetForTankStrategy strategy(botAI);
|
||||
// [Note] Using the "smart" strategy below. Guards have been added in CheckAttacker/IsBetter.
|
||||
FindTankTargetSmartStrategy strategy(botAI);
|
||||
return FindTarget(&strategy);
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
Unit* FindTargetStrategy::GetResult() { return result; }
|
||||
|
||||
Unit* TargetValue::FindTarget(FindTargetStrategy* strategy)
|
||||
/*Unit* TargetValue::FindTarget(FindTargetStrategy* strategy)
|
||||
{
|
||||
GuidVector attackers = botAI->GetAiObjectContext()->GetValue<GuidVector>("attackers")->Get();
|
||||
for (ObjectGuid const guid : attackers)
|
||||
@@ -27,6 +27,28 @@ Unit* TargetValue::FindTarget(FindTargetStrategy* strategy)
|
||||
strategy->CheckAttacker(unit, &ThreatMgr);
|
||||
}
|
||||
|
||||
return strategy->GetResult();
|
||||
}*/
|
||||
|
||||
Unit* TargetValue::FindTarget(FindTargetStrategy* strategy)
|
||||
{
|
||||
// [Crash fix] The very first AI tick can occur before everything is "in world".
|
||||
// Filter out units that are non-living / being removed / out of world.
|
||||
AiObjectContext* ctx = botAI->GetAiObjectContext();
|
||||
if (!ctx)
|
||||
return strategy->GetResult();
|
||||
|
||||
GuidVector attackers = ctx->GetValue<GuidVector>("attackers")->Get();
|
||||
for (ObjectGuid const& guid : attackers)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(guid);
|
||||
if (!unit || !unit->IsAlive() || !unit->IsInWorld() || unit->IsDuringRemoveFromWorld())
|
||||
continue;
|
||||
|
||||
ThreatMgr& threatMgrRef = unit->GetThreatMgr();
|
||||
strategy->CheckAttacker(unit, &threatMgrRef);
|
||||
}
|
||||
|
||||
return strategy->GetResult();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user