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10 Commits

Author SHA1 Message Date
bash
50103ed13d Update PlayerbotFactory.cpp 2025-08-13 01:06:39 +02:00
bash
6e638cdf0c nullptr fix 2025-08-13 00:36:33 +02:00
bash
8d51092d42 As requested revert for threadfixes last few days (#1552)
* Revert "[Large server fix] #1537 Serialize playerBots/botLoading with a mutex and use snapshot-based loops to fix concurrency crashes (#1540)"

This reverts commit 3fff58df1a.

* Revert "[Fix] teleport to invalid map or invalid coordinates (x , y , z  200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o )  (#1538)"

This reverts commit ca2e2ef0db.

* Revert "Fix: prevent MoveSplineInitArgs::Validate velocity asserts (velocity > 0.01f) for bots, pets, and charmed units (#1534)"

This reverts commit 4e3ac609bd.

* Revert "[Fix issue #1527] : startup crash in tank target selection — add TOCTOU & null-safety guards (#1532)"

This reverts commit c6b0424c29.

* Revert "[Fix issue #1528] Close small window where the “in a BG/arena” state can change between the check (InBattleground() / InArena()) and grabbing the pointer (GetBattleground()), which leads to a null dereference. (#1530)"

This reverts commit 2e0a161623.

* Revert "Harden playerbot logout & packet dispatch; add null-safety in chat hooks and RPG checks (#1529)"

This reverts commit e4ea8e2694.

* Revert "Dont wait to travel when in combat. (#1524)"

This reverts commit ddfa919154.

* Revert "nullptr fix (#1523)"

This reverts commit 380312ffd2.

* Revert "Playerbots/LFG: fix false not eligible & dungeon 0/type 0, add clear diagnostics (#1521)"

This reverts commit 872e417613.

* Revert "nullptr exception (#1520)"

This reverts commit 3d28a81508.

* Revert "Removed bot freezing at startup and system message, not relevant anymore (#1519)"

This reverts commit bcd6f5bc06.
2025-08-12 22:10:47 +02:00
Alex Dcnh
3fff58df1a [Large server fix] #1537 Serialize playerBots/botLoading with a mutex and use snapshot-based loops to fix concurrency crashes (#1540)
* MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full

* Update BotMovementUtils.h

* Playerbots: guard against invalid-Z teleports

* Update PlayerbotMgr.cpp
2025-08-12 08:15:22 +02:00
Alex Dcnh
ca2e2ef0db [Fix] teleport to invalid map or invalid coordinates (x , y , z 200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o ) (#1538)
* MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full

* Update BotMovementUtils.h

* Playerbots: guard against invalid-Z teleports
2025-08-12 01:54:17 +02:00
Alex Dcnh
4e3ac609bd Fix: prevent MoveSplineInitArgs::Validate velocity asserts (velocity > 0.01f) for bots, pets, and charmed units (#1534)
* MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full

* Update BotMovementUtils.h
2025-08-12 01:53:48 +02:00
Alex Dcnh
c6b0424c29 [Fix issue #1527] : startup crash in tank target selection — add TOCTOU & null-safety guards (#1532)
* Harden playerbot logout & packet dispatch; add null-safety in chat hooks and RPG checks

* Fix Issue 1528

* Fix Issue #1527
2025-08-11 17:00:31 +02:00
Alex Dcnh
2e0a161623 [Fix issue #1528] Close small window where the “in a BG/arena” state can change between the check (InBattleground() / InArena()) and grabbing the pointer (GetBattleground()), which leads to a null dereference. (#1530)
* Harden playerbot logout & packet dispatch; add null-safety in chat hooks and RPG checks

* Fix Issue 1528
2025-08-11 16:27:38 +02:00
Alex Dcnh
e4ea8e2694 Harden playerbot logout & packet dispatch; add null-safety in chat hooks and RPG checks (#1529) 2025-08-11 16:27:25 +02:00
bash
ddfa919154 Dont wait to travel when in combat. (#1524)
Prevents bot adding a travel delay when in combat
2025-08-11 01:11:54 +02:00
5 changed files with 47 additions and 166 deletions

View File

@@ -4214,6 +4214,19 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
}
}
// only keep updating till initializing time has completed,
// which prevents unneeded expensive GameTime calls.
if (_isBotInitializing)
{
_isBotInitializing = GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.11;
// no activity allowed during bot initialization
if (_isBotInitializing)
{
return false;
}
}
// General exceptions
if (activityType == PACKET_ACTIVITY)
{

View File

@@ -611,6 +611,7 @@ private:
Item* FindItemInInventory(std::function<bool(ItemTemplate const*)> checkItem) const;
void HandleCommands();
void HandleCommand(uint32 type, const std::string& text, Player& fromPlayer, const uint32 lang = LANG_UNIVERSAL);
bool _isBotInitializing = false;
protected:
Player* bot;

View File

@@ -529,9 +529,6 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
{
botAI->ResetStrategies(!sRandomPlayerbotMgr->IsRandomBot(bot));
}
botAI->Reset(true); // Reset transient states (incl. LFG "proposal") to avoid the "one or more players are not eligible" error after reconnect.
sPlayerbotDbStore->Load(botAI);
if (master && !master->HasUnitState(UNIT_STATE_IN_FLIGHT))
@@ -551,21 +548,16 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
if (master && master->GetGroup() && !group)
{
Group* mgroup = master->GetGroup();
// if (mgroup->GetMembersCount() >= 5)
if (mgroup->GetMembersCount() + 1 > 5) // only convert in raid if the add of THIS bot make group > 5
if (mgroup->GetMembersCount() >= 5)
{
if (!mgroup->isRaidGroup() && !mgroup->isLFGGroup() && !mgroup->isBGGroup() && !mgroup->isBFGroup())
{
mgroup->ConvertToRaid();
}
//if (mgroup->isRaidGroup())
//{
//mgroup->AddMember(bot);
//}
mgroup->AddMember(bot);
LOG_DEBUG("playerbots", "[GROUP] after add: members={}, isRaid={}, isLFG={}",
(int)mgroup->GetMembersCount(), mgroup->isRaidGroup() ? 1 : 0, mgroup->isLFGGroup() ? 1 : 0);
if (mgroup->isRaidGroup())
{
mgroup->AddMember(bot);
}
}
else
{

View File

@@ -30,7 +30,6 @@
#include "cs_playerbots.h"
#include "cmath"
#include "BattleGroundTactics.h"
#include "ObjectAccessor.h"
class PlayerbotsDatabaseScript : public DatabaseScript
{
@@ -109,7 +108,7 @@ public:
"|cffcccccchttps://github.com/liyunfan1223/mod-playerbots|r");
}
/*if (sPlayerbotAIConfig->enabled || sPlayerbotAIConfig->randomBotAutologin)
if (sPlayerbotAIConfig->enabled || sPlayerbotAIConfig->randomBotAutologin)
{
std::string roundedTime =
std::to_string(std::ceil((sPlayerbotAIConfig->maxRandomBots * 0.11 / 60) * 10) / 10.0);
@@ -118,7 +117,7 @@ public:
ChatHandler(player->GetSession()).SendSysMessage(
"|cff00ff00Playerbots:|r bot initialization at server startup takes about '"
+ roundedTime + "' minutes.");
}*/
}
}
}
@@ -312,7 +311,7 @@ class PlayerbotsScript : public PlayerbotScript
public:
PlayerbotsScript() : PlayerbotScript("PlayerbotsScript") {}
/*bool OnPlayerbotCheckLFGQueue(lfg::Lfg5Guids const& guidsList) override
bool OnPlayerbotCheckLFGQueue(lfg::Lfg5Guids const& guidsList) override
{
bool nonBotFound = false;
for (ObjectGuid const& guid : guidsList.guids)
@@ -326,137 +325,7 @@ public:
}
return nonBotFound;
}*/
// New LFG Function
bool OnPlayerbotCheckLFGQueue(lfg::Lfg5Guids const& guidsList)
{
const size_t totalSlots = guidsList.guids.size();
size_t ignoredEmpty = 0, ignoredNonPlayer = 0;
size_t offlinePlayers = 0, botPlayers = 0, realPlayers = 0;
bool groupGuidSeen = false;
LOG_DEBUG("playerbots", "[LFG] check start: slots={}", totalSlots);
for (size_t i = 0; i < totalSlots; ++i)
{
ObjectGuid const& guid = guidsList.guids[i];
// 1) Placeholders to ignore
if (guid.IsEmpty())
{
++ignoredEmpty;
LOG_DEBUG("playerbots", "[LFG] slot {}: <empty> -> ignored", i);
continue;
}
// Group GUID: in the original implementation this counted as "non-bot found"
if (guid.IsGroup())
{
groupGuidSeen = true;
LOG_DEBUG("playerbots", "[LFG] slot {}: <GROUP GUID> -> counts as having a real player (compat)", i);
continue;
}
// Other non-Player GUIDs: various placeholders, ignore them
if (!guid.IsPlayer())
{
++ignoredNonPlayer;
LOG_DEBUG("playerbots", "[LFG] slot {}: guid={} (non-player/high={}) -> ignored", i,
static_cast<uint64>(guid.GetRawValue()), (unsigned)guid.GetHigh());
continue;
}
// 2) Player present?
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
++offlinePlayers;
LOG_DEBUG("playerbots", "[LFG] slot {}: player guid={} is offline/not in world", i,
static_cast<uint64>(guid.GetRawValue()));
continue;
}
// 3) Bot or real player?
if (GET_PLAYERBOT_AI(player) != nullptr)
{
++botPlayers;
LOG_DEBUG("playerbots", "[LFG] slot {}: BOT {} (lvl {}, class {})", i, player->GetName().c_str(),
player->GetLevel(), player->getClass());
}
else
{
++realPlayers;
LOG_DEBUG("playerbots", "[LFG] slot {}: REAL {} (lvl {}, class {})", i, player->GetName().c_str(),
player->GetLevel(), player->getClass());
}
}
// "Ultra-early phase" detection: only placeholders => DO NOT VETO
const bool onlyPlaceholders = (realPlayers + botPlayers + (groupGuidSeen ? 1 : 0)) == 0 &&
(ignoredEmpty + ignoredNonPlayer) == totalSlots;
// "Soft" LFG preflight if we actually see players AND at least one offline
if (!onlyPlaceholders && offlinePlayers > 0)
{
// Find a plausible leader: prefer a real online player, otherwise any online player
Player* leader = nullptr;
for (ObjectGuid const& guid : guidsList.guids)
if (guid.IsPlayer())
if (Player* p = ObjectAccessor::FindPlayer(guid))
if (GET_PLAYERBOT_AI(p) == nullptr)
{
leader = p;
break;
}
if (!leader)
for (ObjectGuid const& guid : guidsList.guids)
if (guid.IsPlayer())
if (Player* p = ObjectAccessor::FindPlayer(guid))
{
leader = p;
break;
}
if (leader)
{
Group* g = leader->GetGroup();
if (g)
{
LOG_DEBUG("playerbots", "[LFG-RESET] group members={}, isRaid={}, isLFGGroup={}",
(int)g->GetMembersCount(), g->isRaidGroup() ? 1 : 0, g->isLFGGroup() ? 1 : 0);
// "Soft" reset of LFG states on the bots' AI side (proposal/role-check, etc.)
for (GroupReference* ref = g->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
continue;
if (PlayerbotAI* ai = GET_PLAYERBOT_AI(member))
ai->Reset(true);
}
}
}
LOG_DEBUG("playerbots", "[LFG] preflight soft-reset triggered (offline detected) -> allowQueue=no (retry)");
return false; // ask the client to retry right after the reset
}
// "Hybrid" policy: permissive if only placeholders; otherwise original logic
bool allowQueue = onlyPlaceholders ? true : ((offlinePlayers == 0) && (realPlayers >= 1 || groupGuidSeen));
LOG_DEBUG("playerbots",
"[LFG] summary: slots={}, real={}, bots={}, offline={}, ignored(empty+nonPlayer)={}, "
"groupGuidSeen={} -> allowQueue={}",
totalSlots, realPlayers, botPlayers, offlinePlayers, (ignoredEmpty + ignoredNonPlayer),
(groupGuidSeen ? "yes" : "no"), (allowQueue ? "yes" : "no"));
return allowQueue;
}
// End LFG
void OnPlayerbotCheckKillTask(Player* player, Unit* victim) override
{

View File

@@ -166,18 +166,27 @@ void PlayerbotFactory::Init()
}
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(gemId);
if (proto) {
if (proto->ItemLevel < 60)
continue;
if (proto->Flags & ITEM_FLAG_UNIQUE_EQUIPPABLE)
continue;
if (!proto)
{
continue;
}
if (proto->ItemLevel < 60)
{
continue;
}
if (proto->Flags & ITEM_FLAG_UNIQUE_EQUIPPABLE)
{
continue;
}
if (sRandomItemMgr->IsTestItem(gemId))
continue;
if (!proto || !sGemPropertiesStore.LookupEntry(proto->GemProperties))
{
continue;
}
if (!sGemPropertiesStore.LookupEntry(proto->GemProperties))
{
continue;
}
@@ -185,7 +194,6 @@ void PlayerbotFactory::Init()
// LOG_INFO("playerbots", "Add {} to enchantment gems", gemId);
enchantGemIdCache.push_back(gemId);
}
LOG_INFO("playerbots", "Loading {} enchantment gems", enchantGemIdCache.size());
}
@@ -1020,16 +1028,14 @@ void PlayerbotFactory::ClearSkills()
}
bot->SetUInt32Value(PLAYER_SKILL_INDEX(0), 0);
bot->SetUInt32Value(PLAYER_SKILL_INDEX(1), 0);
// unlearn default race/class skills
if (PlayerInfo const* info = sObjectMgr->GetPlayerInfo(bot->getRace(), bot->getClass())) {
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
{
uint32 skillId = itr->SkillId;
if (!bot->HasSkill(skillId))
continue;
bot->SetSkill(skillId, 0, 0, 0);
}
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(bot->getRace(), bot->getClass());
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
{
uint32 skillId = itr->SkillId;
if (!bot->HasSkill(skillId))
continue;
bot->SetSkill(skillId, 0, 0, 0);
}
}