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Author SHA1 Message Date
Yunfan Li
6003dbc1b5 Directory reorganization 2025-05-07 00:06:31 +08:00
1060 changed files with 16927 additions and 32878 deletions

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@@ -1,6 +1,6 @@
DROP TABLE IF EXISTS `playerbots_account_keys`;
DROP TABLE IF EXISTS `playerbot_account_keys`;
CREATE TABLE `playerbots_account_keys` (
CREATE TABLE `playerbot_account_keys` (
`account_id` INT PRIMARY KEY,
`security_key` VARCHAR(255) NOT NULL,
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP

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@@ -1,6 +1,6 @@
DROP TABLE IF EXISTS `playerbots_account_links`;
DROP TABLE IF EXISTS `playerbot_account_links`;
CREATE TABLE `playerbots_account_links` (
CREATE TABLE `playerbot_account_links` (
`id` INT AUTO_INCREMENT PRIMARY KEY,
`account_id` INT NOT NULL,
`linked_account_id` INT NOT NULL,

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@@ -1,8 +0,0 @@
DROP TABLE IF EXISTS `playerbots_account_type`;
CREATE TABLE `playerbots_account_type` (
`account_id` int unsigned NOT NULL,
`account_type` tinyint unsigned NOT NULL DEFAULT 0 COMMENT '0 = unassigned, 1 = RNDbot, 2 = AddClass',
`assignment_date` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (`account_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='Playerbot account type assignments';

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@@ -1,15 +0,0 @@
DROP TABLE IF EXISTS `playerbot_account_keys`;
CREATE TABLE IF NOT EXISTS `playerbots_account_keys` (
`account_id` INT PRIMARY KEY,
`security_key` VARCHAR(255) NOT NULL,
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=INNODB DEFAULT CHARSET=latin1;
DROP TABLE IF EXISTS `playerbot_account_links`;
CREATE TABLE IF NOT EXISTS `playerbots_account_links` (
`id` INT AUTO_INCREMENT PRIMARY KEY,
`account_id` INT NOT NULL,
`linked_account_id` INT NOT NULL,
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
UNIQUE KEY `account_link` (`account_id`, `linked_account_id`)
) ENGINE=INNODB DEFAULT CHARSET=latin1;

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@@ -1,9 +0,0 @@
-- Create playerbots_account_type table for tracking accounts assignments
DROP TABLE IF EXISTS `playerbots_account_type`;
CREATE TABLE `playerbots_account_type` (
`account_id` int unsigned NOT NULL,
`account_type` tinyint unsigned NOT NULL DEFAULT 0 COMMENT '0 = unassigned, 1 = RNDbot, 2 = AddClass',
`assignment_date` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (`account_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='Playerbot account type assignments';

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@@ -19,7 +19,6 @@
#include "CreatureData.h"
#include "EmoteAction.h"
#include "Engine.h"
#include "EventProcessor.h"
#include "ExternalEventHelper.h"
#include "GameObjectData.h"
#include "GameTime.h"
@@ -157,7 +156,7 @@ PlayerbotAI::PlayerbotAI(Player* bot)
masterIncomingPacketHandlers.AddHandler(CMSG_GAMEOBJ_USE, "use game object");
masterIncomingPacketHandlers.AddHandler(CMSG_AREATRIGGER, "area trigger");
// masterIncomingPacketHandlers.AddHandler(CMSG_GAMEOBJ_USE, "use game object");
// masterIncomingPacketHandlers.AddHandler(CMSG_LOOT_ROLL, "loot roll");
masterIncomingPacketHandlers.AddHandler(CMSG_LOOT_ROLL, "loot roll");
masterIncomingPacketHandlers.AddHandler(CMSG_GOSSIP_HELLO, "gossip hello");
masterIncomingPacketHandlers.AddHandler(CMSG_QUESTGIVER_HELLO, "gossip hello");
masterIncomingPacketHandlers.AddHandler(CMSG_ACTIVATETAXI, "activate taxi");
@@ -212,8 +211,7 @@ PlayerbotAI::PlayerbotAI(Player* bot)
masterIncomingPacketHandlers.AddHandler(CMSG_PUSHQUESTTOPARTY, "quest share");
botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_COMPLETE, "quest update complete");
botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_KILL, "quest update add kill");
// SMSG_QUESTUPDATE_ADD_ITEM no longer used
// botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_ITEM, "quest update add item");
// botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_ITEM, "quest update add item"); // SMSG_QUESTUPDATE_ADD_ITEM no longer used
botOutgoingPacketHandlers.AddHandler(SMSG_QUEST_CONFIRM_ACCEPT, "confirm quest");
}
@@ -722,7 +720,6 @@ void PlayerbotAI::HandleTeleportAck()
// SetNextCheckDelay(urand(2000, 5000));
if (sPlayerbotAIConfig->applyInstanceStrategies)
ApplyInstanceStrategies(bot->GetMapId(), true);
EvaluateHealerDpsStrategy();
Reset(true);
}
@@ -799,7 +796,6 @@ bool PlayerbotAI::IsAllowedCommand(std::string const text)
unsecuredCommands.insert("sendmail");
unsecuredCommands.insert("invite");
unsecuredCommands.insert("leave");
unsecuredCommands.insert("lfg");
unsecuredCommands.insert("rpg status");
}
@@ -1050,9 +1046,6 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
default:
return;
}
if (chanName == "World")
return;
// do not reply to self but always try to reply to real player
if (guid1 != bot->GetGUID())
@@ -1296,6 +1289,11 @@ void PlayerbotAI::DoNextAction(bool min)
return;
}
if (bot->HasUnitState(UNIT_STATE_IN_FLIGHT))
{
SetNextCheckDelay(sPlayerbotAIConfig->passiveDelay);
return;
}
// Change engine if just died
bool isBotAlive = bot->IsAlive();
@@ -1425,21 +1423,12 @@ void PlayerbotAI::DoNextAction(bool min)
master = newMaster;
botAI->SetMaster(newMaster);
botAI->ResetStrategies();
botAI->ChangeStrategy("+follow", BOT_STATE_NON_COMBAT);
if (!bot->InBattleground())
{
botAI->ChangeStrategy("+follow", BOT_STATE_NON_COMBAT);
if (botAI->GetMaster() == botAI->GetGroupMaster())
botAI->TellMaster("Hello, I follow you!");
else
botAI->TellMaster(!urand(0, 2) ? "Hello!" : "Hi!");
}
if (botAI->GetMaster() == botAI->GetGroupMaster())
botAI->TellMaster("Hello, I follow you!");
else
{
// we're in a battleground, stay with the pack and focus on objective
botAI->ChangeStrategy("-follow", BOT_STATE_NON_COMBAT);
}
botAI->TellMaster(!urand(0, 2) ? "Hello!" : "Hi!");
}
}
@@ -2358,6 +2347,7 @@ std::string PlayerbotAI::GetLocalizedCreatureName(uint32 entry)
return name;
}
std::string PlayerbotAI::GetLocalizedGameObjectName(uint32 entry)
{
std::string name;
@@ -2936,18 +2926,6 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
return false;
}
if ((bot->GetShapeshiftForm() == FORM_FLIGHT || bot->GetShapeshiftForm() == FORM_FLIGHT_EPIC) && !bot->IsInCombat())
{
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster()))
{
LOG_DEBUG(
"playerbots",
"Can cast spell failed. In flight form (not in combat). - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName());
}
return false;
}
uint32 CastingTime = !spellInfo->IsChanneled() ? spellInfo->CalcCastTime(bot) : spellInfo->GetDuration();
// bool interruptOnMove = spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT;
if ((CastingTime || spellInfo->IsAutoRepeatRangedSpell()) && bot->isMoving())
@@ -2962,19 +2940,14 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
if (!itemTarget)
{
// Exception for Deep Freeze (44572) - allow cast for damage on immune targets (e.g., bosses)
if (target->IsImmunedToSpell(spellInfo))
{
if (spellid != 44572) // Deep Freeze
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster()))
{
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster()))
{
LOG_DEBUG("playerbots", "target is immuned to spell - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName());
}
return false;
LOG_DEBUG("playerbots", "target is immuned to spell - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName());
}
// Otherwise, allow Deep Freeze even if immune
return false;
}
if (bot != target && sServerFacade->GetDistance2d(bot, target) > sPlayerbotAIConfig->sightDistance)
@@ -3170,41 +3143,22 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (pet && pet->HasSpell(spellId))
{
// List of spell IDs for which we do NOT want to toggle auto-cast or send message
// We are excluding Spell Lock and Devour Magic because they are casted in the GenericWarlockStrategy
// Without this exclusion, the skill would be togged for auto-cast and the player would
// be spammed with messages about enabling/disabling auto-cast
switch (spellId)
bool autocast = false;
for (unsigned int& m_autospell : pet->m_autospells)
{
case 19244: // Spell Lock rank 1
case 19647: // Spell Lock rank 2
case 19505: // Devour Magic rank 1
case 19731: // Devour Magic rank 2
case 19734: // Devour Magic rank 3
case 19736: // Devour Magic rank 4
case 27276: // Devour Magic rank 5
case 27277: // Devour Magic rank 6
case 48011: // Devour Magic rank 7
// No message - just break out of the switch and let normal cast logic continue
if (m_autospell == spellId)
{
autocast = true;
break;
default:
bool autocast = false;
for (unsigned int& m_autospell : pet->m_autospells)
{
if (m_autospell == spellId)
{
autocast = true;
break;
}
}
pet->ToggleAutocast(spellInfo, !autocast);
std::ostringstream out;
out << (autocast ? "|cffff0000|Disabling" : "|cFF00ff00|Enabling") << " pet auto-cast for ";
out << chatHelper.FormatSpell(spellInfo);
TellMaster(out);
return true;
}
}
pet->ToggleAutocast(spellInfo, !autocast);
std::ostringstream out;
out << (autocast ? "|cffff0000|Disabling" : "|cFF00ff00|Enabling") << " pet auto-cast for ";
out << chatHelper.FormatSpell(spellInfo);
TellMaster(out);
return true;
}
// aiObjectContext->GetValue<LastMovement&>("last movement")->Get().Set(nullptr);
@@ -3346,14 +3300,13 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
std::ostringstream out;
out << "Spell cast failed - ";
out << "Spell ID: " << spellId << " (" << ChatHelper::FormatSpell(spellInfo) << "), ";
out << "Error Code: " << static_cast<int>(result) << " (0x" << std::hex << static_cast<int>(result)
<< std::dec << "), ";
out << "Error Code: " << static_cast<int>(result) << " (0x" << std::hex << static_cast<int>(result) << std::dec << "), ";
out << "Bot: " << bot->GetName() << ", ";
// Check spell target type
if (targets.GetUnitTarget())
{
out << "Target: Unit (" << targets.GetUnitTarget()->GetName()
out << "Target: Unit (" << targets.GetUnitTarget()->GetName()
<< ", Low GUID: " << targets.GetUnitTarget()->GetGUID().GetCounter()
<< ", High GUID: " << static_cast<uint32>(targets.GetUnitTarget()->GetGUID().GetHigh()) << "), ";
}
@@ -3369,7 +3322,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
out << "Target: Item (Low GUID: " << targets.GetItemTarget()->GetGUID().GetCounter()
<< ", High GUID: " << static_cast<uint32>(targets.GetItemTarget()->GetGUID().GetHigh()) << "), ";
}
// Check if bot is in trade mode
if (bot->GetTradeData())
{
@@ -3377,7 +3330,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
Item* tradeItem = bot->GetTradeData()->GetTraderData()->GetItem(TRADE_SLOT_NONTRADED);
if (tradeItem)
{
out << "Trade Item: " << tradeItem->GetEntry()
out << "Trade Item: " << tradeItem->GetEntry()
<< " (Low GUID: " << tradeItem->GetGUID().GetCounter()
<< ", High GUID: " << static_cast<uint32>(tradeItem->GetGUID().GetHigh()) << "), ";
}
@@ -3390,7 +3343,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
{
out << "Trade Mode: Inactive, ";
}
TellMasterNoFacing(out);
}
@@ -3970,37 +3923,15 @@ bool IsAlliance(uint8 race)
bool PlayerbotAI::HasRealPlayerMaster()
{
// if (master)
// {
// PlayerbotAI* masterBotAI = GET_PLAYERBOT_AI(master);
// return !masterBotAI || masterBotAI->IsRealPlayer();
// }
//
// return false;
// Removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
/* 1) The "master" pointer can be null if the bot was created
without a master player or if the master was just removed. */
if (!master)
return false;
/* 2) Is the master player still present in the world?
If FindPlayer fails, we invalidate "master" and stop here. */
if (!ObjectAccessor::FindPlayer(master->GetGUID()))
if (master)
{
master = nullptr; // avoids repeating the check on the next tick
return false;
PlayerbotAI* masterBotAI = GET_PLAYERBOT_AI(master);
return !masterBotAI || masterBotAI->IsRealPlayer();
}
/* 3) If the master is a bot, we check that it is itself controlled
by a real player. Otherwise, it's already a real player → true. */
if (PlayerbotAI* masterBotAI = GET_PLAYERBOT_AI(master))
return masterBotAI->IsRealPlayer(); // bot controlled by a player?
return true; // master = real player
return false;
}
bool PlayerbotAI::HasActivePlayerMaster() { return master && !GET_PLAYERBOT_AI(master); }
bool PlayerbotAI::IsAlt() { return HasRealPlayerMaster() && !sRandomPlayerbotMgr->IsRandomBot(bot); }
@@ -4351,7 +4282,7 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
if (!player || !player->IsInWorld())
continue;
Player* connectedPlayer = ObjectAccessor::FindPlayer(player->GetGUID());
Player* connectedPlayer = ObjectAccessor::FindPlayer(player->GetGUID());
if (!connectedPlayer)
continue;
@@ -4423,28 +4354,26 @@ bool PlayerbotAI::AllowActivity(ActivityType activityType, bool checkNow)
uint32 PlayerbotAI::AutoScaleActivity(uint32 mod)
{
// Current max server update time (ms), and the configured floor/ceiling values for bot scaling
uint32 maxDiff = sWorldUpdateTime.GetMaxUpdateTimeOfCurrentTable();
uint32 diffLimitFloor = sPlayerbotAIConfig->botActiveAloneSmartScaleDiffLimitfloor;
uint32 diffLimitCeiling = sPlayerbotAIConfig->botActiveAloneSmartScaleDiffLimitCeiling;
double spreadSize = (double)(diffLimitCeiling - diffLimitFloor) / 6;
if (diffLimitCeiling <= diffLimitFloor)
{
// Perfrom binary decision if ceiling <= floor: Either all bots are active or none are
return (maxDiff > diffLimitCeiling) ? 0 : mod;
}
// apply scaling
if (maxDiff > diffLimitCeiling)
return 0;
if (maxDiff > diffLimitFloor + (4 * spreadSize))
return (mod * 1) / 10;
if (maxDiff > diffLimitFloor + (3 * spreadSize))
return (mod * 3) / 10;
if (maxDiff > diffLimitFloor + (2 * spreadSize))
return (mod * 5) / 10;
if (maxDiff > diffLimitFloor + (1 * spreadSize))
return (mod * 7) / 10;
if (maxDiff > diffLimitFloor)
return (mod * 9) / 10;
if (maxDiff <= diffLimitFloor)
return mod;
// Calculate lag progress from floor to ceiling (0 to 1)
double lagProgress = (maxDiff - diffLimitFloor) / (double)(diffLimitCeiling - diffLimitFloor);
// Apply the percentage of active bots (the complement of lag progress) to the mod value
return static_cast<uint32>(mod * (1 - lagProgress));
return mod;
}
bool PlayerbotAI::IsOpposing(Player* player) { return IsOpposing(player->getRace(), bot->getRace()); }
@@ -4469,51 +4398,12 @@ void PlayerbotAI::RemoveShapeshift()
// RemoveAura("tree of life");
}
// Mirrors Blizzards GetAverageItemLevel rules :
// https://wowpedia.fandom.com/wiki/API_GetAverageItemLevel
// NOTE : function rewritten as flags "withBags" and "withBank" not used, and _fillGearScoreData sometimes attribute
// one-hand/2H Weapon in wrong slots
uint32 PlayerbotAI::GetEquipGearScore(Player* player)
{
constexpr uint8 TOTAL_SLOTS = 17; // every slot except Body & Tabard
uint32 sumLevel = 0;
/* ---------- 0. Detect “ignore off-hand” situations --------- */
Item* main = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
Item* off = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
bool ignoreOffhand = false; // true → divisor = 16
if (main)
{
bool twoHand = (main->GetTemplate()->InventoryType == INVTYPE_2HWEAPON);
if (twoHand && !player->HasAura(SPELL_TITAN_GRIP))
ignoreOffhand = true; // classic 2-hander
}
else if (!off) // both hands empty
ignoreOffhand = true;
/* ---------- 1. Sum up item-levels -------------------------- */
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (slot == EQUIPMENT_SLOT_BODY || slot == EQUIPMENT_SLOT_TABARD)
continue; // Blizzard never counts these
if (ignoreOffhand && slot == EQUIPMENT_SLOT_OFFHAND)
continue; // skip off-hand in 2-H case
if (Item* it = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
sumLevel += it->GetTemplate()->ItemLevel; // missing items add 0
}
/* ---------- 2. Divide by 17 or 16 -------------------------- */
const uint8 divisor = ignoreOffhand ? TOTAL_SLOTS - 1 : TOTAL_SLOTS; // 16 or 17
return sumLevel / divisor;
}
// NOTE : function rewritten as flags "withBags" and "withBank" not used, and _fillGearScoreData sometimes attribute
// one-hand/2H Weapon in wrong slots
/*uint32 PlayerbotAI::GetEquipGearScore(Player* player)
{
// This function aims to calculate the equipped gear score
uint32 sum = 0;
uint8 count = EQUIPMENT_SLOT_END - 2; // ignore body and tabard slots
uint8 mh_type = 0;
@@ -4522,21 +4412,21 @@ uint32 PlayerbotAI::GetEquipGearScore(Player* player)
{
Item* item =player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (item && i != EQUIPMENT_SLOT_BODY && i != EQUIPMENT_SLOT_TABARD)
{
{
ItemTemplate const* proto = item->GetTemplate();
sum += proto->ItemLevel;
// If character is not warfury and have 2 hand weapon equipped, main hand will be counted twice
if (i == SLOT_MAIN_HAND)
mh_type = item->GetTemplate()->InventoryType;
if (!player->HasAura(SPELL_TITAN_GRIP) && mh_type == INVTYPE_2HWEAPON && i == SLOT_MAIN_HAND)
sum += item->GetTemplate()->ItemLevel;
}
}
}
uint32 gs = uint32(sum / count);
return gs;
}*/
}
/*uint32 PlayerbotAI::GetEquipGearScore(Player* player, bool withBags, bool withBank)
{
@@ -4769,7 +4659,7 @@ void PlayerbotAI::_fillGearScoreData(Player* player, Item* item, std::vector<uin
case INVTYPE_SHOULDERS:
(*gearScore)[EQUIPMENT_SLOT_SHOULDERS] = std::max((*gearScore)[EQUIPMENT_SLOT_SHOULDERS], level);
break;
case INVTYPE_BODY: // Shouldn't be considered when calculating average ilevel
case INVTYPE_BODY: //Shouldn't be considered when calculating average ilevel
(*gearScore)[EQUIPMENT_SLOT_BODY] = std::max((*gearScore)[EQUIPMENT_SLOT_BODY], level);
break;
case INVTYPE_CHEST:
@@ -5127,13 +5017,13 @@ Item* PlayerbotAI::FindAmmo() const
}
// Find Consumable
Item* PlayerbotAI::FindConsumable(uint32 itemId) const
Item* PlayerbotAI::FindConsumable(uint32 displayId) const
{
return FindItemInInventory(
[itemId](ItemTemplate const* pItemProto) -> bool
[displayId](ItemTemplate const* pItemProto) -> bool
{
return (pItemProto->Class == ITEM_CLASS_CONSUMABLE || pItemProto->Class == ITEM_CLASS_TRADE_GOODS) &&
pItemProto->ItemId == itemId;
pItemProto->DisplayInfoID == displayId;
});
}
@@ -5147,80 +5037,80 @@ Item* PlayerbotAI::FindBandage() const
Item* PlayerbotAI::FindOpenableItem() const
{
return FindItemInInventory(
[this](ItemTemplate const* itemTemplate) -> bool
{
return (itemTemplate->Flags & ITEM_FLAG_HAS_LOOT) &&
(itemTemplate->LockID == 0 || !this->bot->GetItemByEntry(itemTemplate->ItemId)->IsLocked());
});
return FindItemInInventory([this](ItemTemplate const* itemTemplate) -> bool
{
return (itemTemplate->Flags & ITEM_FLAG_HAS_LOOT) &&
(itemTemplate->LockID == 0 || !this->bot->GetItemByEntry(itemTemplate->ItemId)->IsLocked());
});
}
Item* PlayerbotAI::FindLockedItem() const
{
return FindItemInInventory(
[this](ItemTemplate const* itemTemplate) -> bool
return FindItemInInventory([this](ItemTemplate const* itemTemplate) -> bool
{
if (!this->bot->HasSkill(SKILL_LOCKPICKING)) // Ensure bot has Lockpicking skill
return false;
if (itemTemplate->LockID == 0) // Ensure the item is actually locked
return false;
Item* item = this->bot->GetItemByEntry(itemTemplate->ItemId);
if (!item || !item->IsLocked()) // Ensure item instance is locked
return false;
// Check if bot has enough Lockpicking skill
LockEntry const* lockInfo = sLockStore.LookupEntry(itemTemplate->LockID);
if (!lockInfo)
return false;
for (uint8 j = 0; j < 8; ++j)
{
if (!this->bot->HasSkill(SKILL_LOCKPICKING)) // Ensure bot has Lockpicking skill
return false;
if (itemTemplate->LockID == 0) // Ensure the item is actually locked
return false;
Item* item = this->bot->GetItemByEntry(itemTemplate->ItemId);
if (!item || !item->IsLocked()) // Ensure item instance is locked
return false;
// Check if bot has enough Lockpicking skill
LockEntry const* lockInfo = sLockStore.LookupEntry(itemTemplate->LockID);
if (!lockInfo)
return false;
for (uint8 j = 0; j < 8; ++j)
if (lockInfo->Type[j] == LOCK_KEY_SKILL)
{
if (lockInfo->Type[j] == LOCK_KEY_SKILL)
uint32 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
if (skillId == SKILL_LOCKPICKING)
{
uint32 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
if (skillId == SKILL_LOCKPICKING)
{
uint32 requiredSkill = lockInfo->Skill[j];
uint32 botSkill = this->bot->GetSkillValue(SKILL_LOCKPICKING);
return botSkill >= requiredSkill;
}
uint32 requiredSkill = lockInfo->Skill[j];
uint32 botSkill = this->bot->GetSkillValue(SKILL_LOCKPICKING);
return botSkill >= requiredSkill;
}
}
}
return false;
});
return false;
});
}
static const uint32 uPriorizedSharpStoneIds[8] = {ADAMANTITE_SHARPENING_DISPLAYID, FEL_SHARPENING_DISPLAYID,
ELEMENTAL_SHARPENING_DISPLAYID, DENSE_SHARPENING_DISPLAYID,
SOLID_SHARPENING_DISPLAYID, HEAVY_SHARPENING_DISPLAYID,
COARSE_SHARPENING_DISPLAYID, ROUGH_SHARPENING_DISPLAYID};
static const uint32 uPriorizedWeightStoneIds[7] = {ADAMANTITE_WEIGHTSTONE_DISPLAYID, FEL_WEIGHTSTONE_DISPLAYID,
DENSE_WEIGHTSTONE_DISPLAYID, SOLID_WEIGHTSTONE_DISPLAYID,
HEAVY_WEIGHTSTONE_DISPLAYID, COARSE_WEIGHTSTONE_DISPLAYID,
ROUGH_WEIGHTSTONE_DISPLAYID};
/**
* FindStoneFor()
* return Item* Returns sharpening/weight stone item eligible to enchant a bot weapon
*
* params:weapon Item* the weap<61>n the function should search and return a enchanting item for
* return nullptr if no relevant item is found in bot inventory, else return a sharpening or weight
* stone based on the weapon subclass
*
*/
Item* PlayerbotAI::FindStoneFor(Item* weapon) const
{
if (!weapon)
return nullptr;
const ItemTemplate* item_template = weapon->GetTemplate();
if (!item_template)
return nullptr;
static const std::vector<uint32_t> uPrioritizedSharpStoneIds = {
ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, ELEMENTAL_SHARPENING_STONE, DENSE_SHARPENING_STONE,
SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE
};
static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE
};
Item* stone = nullptr;
ItemTemplate const* pProto = weapon->GetTemplate();
if (pProto && (pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD2 ||
pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2 ||
pProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER || pProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM))
pProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER))
{
for (uint8 i = 0; i < std::size(uPrioritizedSharpStoneIds); ++i)
for (uint8 i = 0; i < std::size(uPriorizedSharpStoneIds); ++i)
{
stone = FindConsumable(uPrioritizedSharpStoneIds[i]);
stone = FindConsumable(uPriorizedSharpStoneIds[i]);
if (stone)
{
return stone;
@@ -5228,12 +5118,11 @@ static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
}
}
else if (pProto &&
(pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2 ||
pProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF || pProto->SubClass == ITEM_SUBCLASS_WEAPON_FIST))
(pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2))
{
for (uint8 i = 0; i < std::size(uPrioritizedWeightStoneIds); ++i)
for (uint8 i = 0; i < std::size(uPriorizedWeightStoneIds); ++i)
{
stone = FindConsumable(uPrioritizedWeightStoneIds[i]);
stone = FindConsumable(uPriorizedWeightStoneIds[i]);
if (stone)
{
return stone;
@@ -5246,7 +5135,6 @@ static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
Item* PlayerbotAI::FindOilFor(Item* weapon) const
{
if (!weapon)
return nullptr;
@@ -5254,60 +5142,35 @@ Item* PlayerbotAI::FindOilFor(Item* weapon) const
if (!item_template)
return nullptr;
static const std::vector<uint32_t> uPrioritizedWizardOilIds = {
BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL,
BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
// static const will only get created once whatever the call amout
static const std::vector<uint32_t> uPriorizedWizardOilIds = {
MINOR_WIZARD_OIL, MINOR_MANA_OIL, LESSER_WIZARD_OIL, LESSER_MANA_OIL, BRILLIANT_WIZARD_OIL,
BRILLIANT_MANA_OIL, WIZARD_OIL, SUPERIOR_MANA_OIL, SUPERIOR_WIZARD_OIL};
static const std::vector<uint32_t> uPrioritizedManaOilIds = {
BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL,
BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
// static const will only get created once whatever the call amout
static const std::vector<uint32_t> uPriorizedManaOilIds = {
MINOR_MANA_OIL, MINOR_WIZARD_OIL, LESSER_MANA_OIL, LESSER_WIZARD_OIL, BRILLIANT_MANA_OIL,
BRILLIANT_WIZARD_OIL, SUPERIOR_MANA_OIL, WIZARD_OIL, SUPERIOR_WIZARD_OIL};
Item* oil = nullptr;
int botClass = bot->getClass();
int specTab = AiFactory::GetPlayerSpecTab(bot);
const std::vector<uint32_t>* prioritizedOils = nullptr;
switch (botClass)
if (item_template->SubClass == ITEM_SUBCLASS_WEAPON_SWORD ||
item_template->SubClass == ITEM_SUBCLASS_WEAPON_STAFF || item_template->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
{
case CLASS_PRIEST:
prioritizedOils = (specTab == 2) ? &uPrioritizedWizardOilIds : &uPrioritizedManaOilIds;
break;
case CLASS_MAGE:
prioritizedOils = &uPrioritizedWizardOilIds;
break;
case CLASS_DRUID:
if (specTab == 0) // Balance
prioritizedOils = &uPrioritizedWizardOilIds;
else if (specTab == 1) // Feral
prioritizedOils = nullptr;
else // Restoration (specTab == 2) or any other/unspecified spec
prioritizedOils = &uPrioritizedManaOilIds;
break;
case CLASS_HUNTER:
prioritizedOils = &uPrioritizedManaOilIds;
break;
case CLASS_PALADIN:
if (specTab == 1) // Protection
prioritizedOils = &uPrioritizedWizardOilIds;
else if (specTab == 2) // Retribution
prioritizedOils = nullptr;
else // Holy (specTab == 0) or any other/unspecified spec
prioritizedOils = &uPrioritizedManaOilIds;
break;
default:
prioritizedOils = &uPrioritizedManaOilIds;
break;
}
if (prioritizedOils)
{
for (const auto& id : *prioritizedOils)
for (const auto& id : uPriorizedWizardOilIds)
{
oil = FindConsumable(id);
if (oil)
return oil;
}
}
else if (item_template->SubClass == ITEM_SUBCLASS_WEAPON_MACE ||
item_template->SubClass == ITEM_SUBCLASS_WEAPON_MACE2)
{
for (const auto& id : uPriorizedManaOilIds)
{
oil = FindConsumable(id);
if (oil)
{
return oil;
}
}
}
@@ -6138,35 +6001,6 @@ ChatChannelSource PlayerbotAI::GetChatChannelSource(Player* bot, uint32 type, st
return ChatChannelSource::SRC_UNDEFINED;
}
bool PlayerbotAI::CheckLocationDistanceByLevel(Player* player, const WorldLocation& loc, bool fromStartUp)
{
if (player->GetLevel() > 16)
return true;
float dis = 0.0f;
if (fromStartUp)
{
PlayerInfo const* pInfo = sObjectMgr->GetPlayerInfo(player->getRace(true), player->getClass());
if (loc.GetMapId() != pInfo->mapId)
return false;
dis = loc.GetExactDist(pInfo->positionX, pInfo->positionY, pInfo->positionZ);
}
else
{
if (loc.GetMapId() != player->GetMapId())
return false;
dis = loc.GetExactDist(player);
}
float bound = 10000.0f;
if (player->GetLevel() <= 4)
bound = 500.0f;
else if (player->GetLevel() <= 10)
bound = 2500.0f;
return dis <= bound;
}
std::vector<const Quest*> PlayerbotAI::GetAllCurrentQuests()
{
std::vector<const Quest*> result;
@@ -6436,33 +6270,3 @@ SpellFamilyNames PlayerbotAI::Class2SpellFamilyName(uint8 cls)
}
return SPELLFAMILY_GENERIC;
}
void PlayerbotAI::AddTimedEvent(std::function<void()> callback, uint32 delayMs)
{
class LambdaEvent final : public BasicEvent
{
std::function<void()> _cb;
public:
explicit LambdaEvent(std::function<void()> cb) : _cb(std::move(cb)) {}
bool Execute(uint64 /*execTime*/, uint32 /*diff*/) override
{
_cb();
return true; // remove after execution
}
};
// Every Player already owns an EventMap called m_Events
bot->m_Events.AddEvent(new LambdaEvent(std::move(callback)), bot->m_Events.CalculateTime(delayMs));
}
void PlayerbotAI::EvaluateHealerDpsStrategy()
{
if (!IsHeal(bot, true))
return;
if (sPlayerbotAIConfig->IsRestrictedHealerDPSMap(bot->GetMapId()))
ChangeStrategy("-healer dps", BOT_STATE_COMBAT);
else
ChangeStrategy("+healer dps", BOT_STATE_COMBAT);
}

View File

@@ -46,27 +46,27 @@ struct GameObjectData;
enum StrategyType : uint32;
enum HealingItemId
enum HealingItemDisplayId
{
HEALTHSTONE = 5512,
MAJOR_HEALING_POTION = 13446,
WHIPPER_ROOT_TUBER = 11951,
NIGHT_DRAGON_BREATH = 11952,
LIMITED_INVULNERABILITY_POTION = 3387,
GREATER_DREAMLESS_SLEEP_POTION = 22886,
SUPERIOR_HEALING_POTION = 3928,
CRYSTAL_RESTORE = 11564,
DREAMLESS_SLEEP_POTION = 12190,
GREATER_HEALING_POTION = 1710,
HEALING_POTION = 929,
LESSER_HEALING_POTION = 858,
DISCOLORED_HEALING_POTION = 3391,
MINOR_HEALING_POTION = 118,
VOLATILE_HEALING_POTION = 28100,
SUPER_HEALING_POTION = 22829,
CRYSTAL_HEALING_POTION = 13462,
FEL_REGENERATION_POTION = 28101,
MAJOR_DREAMLESS_SLEEP_POTION = 20002
HEALTHSTONE_DISPLAYID = 8026,
MAJOR_HEALING_POTION = 24152,
WHIPPER_ROOT_TUBER = 21974,
NIGHT_DRAGON_BREATH = 21975,
LIMITED_INVULNERABILITY_POTION = 24213,
GREATER_DREAMLESS_SLEEP_POTION = 17403,
SUPERIOR_HEALING_POTION = 15714,
CRYSTAL_RESTORE = 2516,
DREAMLESS_SLEEP_POTION = 17403,
GREATER_HEALING_POTION = 15713,
HEALING_POTION = 15712,
LESSER_HEALING_POTION = 15711,
DISCOLORED_HEALING_POTION = 15736,
MINOR_HEALING_POTION = 15710,
VOLATILE_HEALING_POTION = 24212,
SUPER_HEALING_POTION = 37807,
CRYSTAL_HEALING_POTION = 47132,
FEL_REGENERATION_POTION = 37864,
MAJOR_DREAMLESS_SLEEP_POTION = 37845
};
enum BotState
@@ -152,7 +152,6 @@ static std::map<ChatChannelSource, std::string> ChatChannelSourceStr = {
{SRC_RAID, "SRC_RAID"},
{SRC_UNDEFINED, "SRC_UNDEFINED"}};
enum ChatChannelId
{
GENERAL = 1,
@@ -163,66 +162,60 @@ enum ChatChannelId
GUILD_RECRUITMENT = 25,
};
enum RoguePoisonId
enum RoguePoisonDisplayId
{
INSTANT_POISON = 6947,
INSTANT_POISON_II = 6949,
INSTANT_POISON_III = 6950,
INSTANT_POISON_IV = 8926,
INSTANT_POISON_V = 8927,
INSTANT_POISON_VI = 8928,
INSTANT_POISON_VII = 21927,
INSTANT_POISON_VIII = 43230,
INSTANT_POISON_IX = 43231,
DEADLY_POISON = 2892,
DEADLY_POISON_II = 2893,
DEADLY_POISON_III = 8984,
DEADLY_POISON_IV = 8985,
DEADLY_POISON_V = 20844,
DEADLY_POISON_VI = 22053,
DEADLY_POISON_VII = 22054,
DEADLY_POISON_VIII = 43232,
DEADLY_POISON_IX = 43233
DEADLY_POISON_DISPLAYID = 13707,
INSTANT_POISON_DISPLAYID = 13710,
WOUND_POISON_DISPLAYID = 37278
};
enum SharpeningStoneId
enum SharpeningStoneDisplayId
{
ROUGH_SHARPENING_STONE = 2862,
COARSE_SHARPENING_STONE = 2863,
HEAVY_SHARPENING_STONE = 2871,
SOLID_SHARPENING_STONE = 7964,
DENSE_SHARPENING_STONE = 12404,
ELEMENTAL_SHARPENING_STONE = 18262,
FEL_SHARPENING_STONE = 23528,
ADAMANTITE_SHARPENING_STONE = 23529
ROUGH_SHARPENING_DISPLAYID = 24673,
COARSE_SHARPENING_DISPLAYID = 24674,
HEAVY_SHARPENING_DISPLAYID = 24675,
SOLID_SHARPENING_DISPLAYID = 24676,
DENSE_SHARPENING_DISPLAYID = 24677,
CONSECRATED_SHARPENING_DISPLAYID =
24674, // will not be used because bot can not know if it will face undead targets
ELEMENTAL_SHARPENING_DISPLAYID = 21072,
FEL_SHARPENING_DISPLAYID = 39192,
ADAMANTITE_SHARPENING_DISPLAYID = 39193
};
enum WeightstoneId
enum WeightStoneDisplayId
{
ROUGH_WEIGHTSTONE = 3239,
COARSE_WEIGHTSTONE = 3240,
HEAVY_WEIGHTSTONE = 3241,
SOLID_WEIGHTSTONE = 7965,
DENSE_WEIGHTSTONE = 12643,
FEL_WEIGHTSTONE = 28420,
ADAMANTITE_WEIGHTSTONE = 28421
ROUGH_WEIGHTSTONE_DISPLAYID = 24683,
COARSE_WEIGHTSTONE_DISPLAYID = 24684,
HEAVY_WEIGHTSTONE_DISPLAYID = 24685,
SOLID_WEIGHTSTONE_DISPLAYID = 24686,
DENSE_WEIGHTSTONE_DISPLAYID = 24687,
FEL_WEIGHTSTONE_DISPLAYID = 39548,
ADAMANTITE_WEIGHTSTONE_DISPLAYID = 39549
};
enum WizardOilId
enum WizardOilDisplayId
{
MINOR_WIZARD_OIL = 20744,
LESSER_WIZARD_OIL = 20746,
WIZARD_OIL = 20750,
BRILLIANT_WIZARD_OIL = 20749,
SUPERIOR_WIZARD_OIL = 22522
MINOR_WIZARD_OIL = 9731,
LESSER_WIZARD_OIL = 47903,
BRILLIANT_WIZARD_OIL = 47901,
WIZARD_OIL = 47905,
SUPERIOR_WIZARD_OIL = 47904,
/// Blessed Wizard Oil = 26865 //scourge inv
};
enum ManaOilId
enum ManaOilDisplayId
{
MINOR_MANA_OIL = 20745,
LESSER_MANA_OIL = 20747,
BRILLIANT_MANA_OIL = 20748,
SUPERIOR_MANA_OIL = 22521
MINOR_MANA_OIL = 34492,
LESSER_MANA_OIL = 47902,
BRILLIANT_MANA_OIL = 41488,
SUPERIOR_MANA_OIL = 36862
};
enum ShieldWardDisplayId
{
LESSER_WARD_OFSHIELDING = 38759,
GREATER_WARD_OFSHIELDING = 38760
};
enum class BotTypeNumber : uint8
@@ -408,7 +401,6 @@ public:
void ClearStrategies(BotState type);
std::vector<std::string> GetStrategies(BotState type);
void ApplyInstanceStrategies(uint32 mapId, bool tellMaster = false);
void EvaluateHealerDpsStrategy();
bool ContainsStrategy(StrategyType type);
bool HasStrategy(std::string const name, BotState type);
BotState GetState() { return currentState; };
@@ -479,7 +471,7 @@ public:
Item* FindBandage() const;
Item* FindOpenableItem() const;
Item* FindLockedItem() const;
Item* FindConsumable(uint32 itemId) const;
Item* FindConsumable(uint32 displayId) const;
Item* FindStoneFor(Item* weapon) const;
Item* FindOilFor(Item* weapon) const;
void ImbueItem(Item* item, uint32 targetFlag, ObjectGuid targetGUID);
@@ -552,8 +544,6 @@ public:
bool IsSafe(Player* player);
bool IsSafe(WorldObject* obj);
ChatChannelSource GetChatChannelSource(Player* bot, uint32 type, std::string channelName);
bool CheckLocationDistanceByLevel(Player* player, const WorldLocation &loc, bool fromStartUp = false);
bool HasCheat(BotCheatMask mask)
{
@@ -600,9 +590,6 @@ public:
NewRpgStatistic rpgStatistic;
std::unordered_set<uint32> lowPriorityQuest;
// Schedules a callback to run once after <delayMs> milliseconds.
void AddTimedEvent(std::function<void()> callback, uint32 delayMs);
private:
static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore,
bool mixed = false);

View File

@@ -4,9 +4,10 @@
*/
#include "PlayerbotAIConfig.h"
#include <iostream>
#include "Config.h"
#include "NewRpgInfo.h"
#include "PlayerbotDungeonSuggestionMgr.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
@@ -81,8 +82,6 @@ bool PlayerbotAIConfig::Initialize()
sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 30000);
returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 7000);
lootDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.LootDelay", 1000);
disabledWithoutRealPlayerLoginDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLoginDelay", 30);
disabledWithoutRealPlayerLogoutDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLogoutDelay", 300);
farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f);
@@ -118,7 +117,6 @@ bool PlayerbotAIConfig::Initialize()
tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", false);
randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.0f);
incrementalGearInit = sConfigMgr->GetOption<bool>("AiPlayerbot.IncrementalGearInit", true);
randomGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearQualityLimit", 3);
randomGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearScoreLimit", 0);
@@ -131,7 +129,6 @@ bool PlayerbotAIConfig::Initialize()
allowAccountBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowAccountBots", true);
allowGuildBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowGuildBots", true);
allowTrustedAccountBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowTrustedAccountBots", true);
disabledWithoutRealPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.DisabledWithoutRealPlayer", false);
randomBotGuildNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGuildNearby", false);
randomBotInvitePlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotInvitePlayer", false);
inviteChat = sConfigMgr->GetOption<bool>("AiPlayerbot.InviteChat", false);
@@ -148,7 +145,7 @@ bool PlayerbotAIConfig::Initialize()
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds",
"2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,"
"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,3951"),
"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395"),
pvpProhibitedZoneIds);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds", "976,35"),
pvpProhibitedAreaIds);
@@ -157,8 +154,6 @@ bool PlayerbotAIConfig::Initialize()
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761"),
randomBotQuestIds);
LoadSet<std::set<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.DisallowedGameObjects", "176213,17155"),
disallowedGameObjects);
botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 50);
@@ -190,19 +185,6 @@ bool PlayerbotAIConfig::Initialize()
sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotsPriceChangeInterval", 48 * HOUR);
randomBotJoinLfg = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinLfg", true);
restrictHealerDPS = sConfigMgr->GetOption<bool>("AiPlayerbot.HealerDPSMapRestriction", false);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RestrictedHealerDPSMaps",
"33,34,36,43,47,48,70,90,109,129,209,229,230,329,349,389,429,1001,1004,"
"1007,269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,585,574,"
"575,576,578,595,599,600,601,602,604,608,619,632,650,658,668,409,469,509,"
"531,532,534,544,548,550,564,565,580,249,533,603,615,616,624,631,649,724"),
restrictedHealerDPSMaps);
//////////////////////////// ICC
EnableICCBuffs = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableICCBuffs", true);
//////////////////////////// CHAT
enableBroadcasts = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableBroadcasts", true);
randomBotTalk = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotTalk", false);
@@ -325,48 +307,11 @@ bool PlayerbotAIConfig::Initialize()
summonAtInnkeepersEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.SummonAtInnkeepersEnabled", true);
randomBotMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMinLevel", 1);
randomBotMaxLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMaxLevel", 80);
if (randomBotMaxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
randomBotMaxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
randomBotLoginAtStartup = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotLoginAtStartup", true);
randomBotTeleLowerLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleLowerLevel", 1);
randomBotTeleHigherLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleHigherLevel", 3);
randomBotTeleLowerLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleLowerLevel", 3);
randomBotTeleHigherLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleHigherLevel", 1);
openGoSpell = sConfigMgr->GetOption<int32>("AiPlayerbot.OpenGoSpell", 6477);
// Zones for NewRpgStrategy teleportation brackets
std::vector<uint32> zoneIds = {
// Classic WoW - Low-level zones
1, 12, 14, 85, 141, 215, 3430, 3524,
// Classic WoW - Mid-level zones
17, 38, 40, 130, 148, 3433, 3525,
// Classic WoW - High-level zones
10, 11, 44, 267, 331, 400, 406,
// Classic WoW - Higher-level zones
3, 8, 15, 16, 33, 45, 47, 51, 357, 405, 440,
// Classic WoW - Top-level zones
4, 28, 46, 139, 361, 490, 618, 1377,
// The Burning Crusade - Zones
3483, 3518, 3519, 3520, 3521, 3522, 3523, 4080,
// Wrath of the Lich King - Zones
65, 66, 67, 210, 394, 495, 2817, 3537, 3711, 4197
};
for (uint32 zoneId : zoneIds)
{
std::string setting = "AiPlayerbot.ZoneBracket." + std::to_string(zoneId);
std::string value = sConfigMgr->GetOption<std::string>(setting, "");
if (!value.empty())
{
size_t commaPos = value.find(',');
if (commaPos != std::string::npos)
{
uint32 minLevel = atoi(value.substr(0, commaPos).c_str());
uint32 maxLevel = atoi(value.substr(commaPos + 1).c_str());
zoneBrackets[zoneId] = std::make_pair(minLevel, maxLevel);
}
}
}
randomChangeMultiplier = sConfigMgr->GetOption<float>("AiPlayerbot.RandomChangeMultiplier", 1.0);
randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", "-threat");
@@ -386,12 +331,6 @@ bool PlayerbotAIConfig::Initialize()
useFlyMountAtMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.UseFlyMountAtMinLevel", 60);
useFastFlyMountAtMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.UseFastFlyMountAtMinLevel", 70);
// stagger bot flightpath takeoff
delayMin = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiDelayMinMs", 350u);
delayMax = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiDelayMaxMs", 5000u);
gapMs = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiGapMs", 200u);
gapJitterMs = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiGapJitterMs", 100u);
LOG_INFO("server.loading", "Loading TalentSpecs...");
for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
@@ -456,7 +395,7 @@ bool PlayerbotAIConfig::Initialize()
}
botCheats.clear();
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "taxi,raid"),
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "taxi"),
botCheats);
botCheatMask = 0;
@@ -471,17 +410,30 @@ bool PlayerbotAIConfig::Initialize()
botCheatMask |= (uint32)BotCheatMask::mana;
if (std::find(botCheats.begin(), botCheats.end(), "power") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::power;
if (std::find(botCheats.begin(), botCheats.end(), "raid") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::raid;
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AllowedLogFiles", ""),
allowedLogFiles);
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.TradeActionExcludedPrefixes", ""),
tradeActionExcludedPrefixes);
worldBuffs.clear();
loadWorldBuff();
LOG_INFO("playerbots", "Loading World Buff Feature...");
LOG_INFO("playerbots", "Loading Worldbuff...");
for (uint32 factionId = 0; factionId < 3; factionId++)
{
for (uint32 classId = 0; classId < MAX_CLASSES; classId++)
{
for (uint32 specId = 0; specId <= MAX_WORLDBUFF_SPECNO; specId++)
{
for (uint32 minLevel = 0; minLevel <= randomBotMaxLevel; minLevel++)
{
for (uint32 maxLevel = minLevel; maxLevel <= randomBotMaxLevel; maxLevel++)
{
loadWorldBuff(factionId, classId, specId, minLevel, maxLevel);
}
loadWorldBuff(factionId, classId, specId, minLevel, 0);
}
}
}
}
randomBotAccountPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAccountPrefix", "rndbot");
randomBotAccountCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAccountCount", 0);
@@ -514,7 +466,6 @@ bool PlayerbotAIConfig::Initialize()
equipmentPersistence = sConfigMgr->GetOption<bool>("AiPlayerbot.EquipmentPersistence", false);
equipmentPersistenceLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.EquipmentPersistenceLevel", 80);
groupInvitationPermission = sConfigMgr->GetOption<int32>("AiPlayerbot.GroupInvitationPermission", 1);
keepAltsInGroup = sConfigMgr->GetOption<bool>("AiPlayerbot.KeepAltsInGroup", false);
allowSummonInCombat = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonInCombat", true);
allowSummonWhenMasterIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenMasterIsDead", true);
allowSummonWhenBotIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenBotIsDead", true);
@@ -532,7 +483,7 @@ bool PlayerbotAIConfig::Initialize()
autoGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearQualityLimit", 3);
autoGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearScoreLimit", 0);
randomBotXPRate = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotXPRate", 1.0);
playerbotsXPrate = sConfigMgr->GetOption<float>("AiPlayerbot.PlayerbotsXPRate", 1.0);
randomBotAllianceRatio = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAllianceRatio", 50);
randomBotHordeRatio = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotHordeRatio", 50);
disableDeathKnightLogin = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableDeathKnightLogin", 0);
@@ -579,16 +530,7 @@ bool PlayerbotAIConfig::Initialize()
autoLearnQuestSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnQuestSpells", false);
autoTeleportForLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoTeleportForLevel", false);
autoDoQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoDoQuests", true);
enableNewRpgStrategy = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableNewRpgStrategy", true);
RpgStatusProbWeight[RPG_WANDER_RANDOM] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.WanderRandom", 15);
RpgStatusProbWeight[RPG_WANDER_NPC] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.WanderNpc", 20);
RpgStatusProbWeight[RPG_GO_GRIND] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.GoGrind", 15);
RpgStatusProbWeight[RPG_GO_CAMP] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.GoCamp", 10);
RpgStatusProbWeight[RPG_DO_QUEST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.DoQuest", 60);
RpgStatusProbWeight[RPG_TRAVEL_FLIGHT] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.TravelFlight", 15);
RpgStatusProbWeight[RPG_REST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.Rest", 5);
enableNewRpgStrategy = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableNewRpgStrategy", false);
syncLevelWithPlayers = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncLevelWithPlayers", false);
freeFood = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeFood", true);
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", true);
@@ -609,9 +551,6 @@ bool PlayerbotAIConfig::Initialize()
return true;
}
// Assign account types after accounts are created
sRandomPlayerbotMgr->AssignAccountTypes();
if (sPlayerbotAIConfig->enabled)
{
sRandomPlayerbotMgr->Init();
@@ -623,16 +562,18 @@ bool PlayerbotAIConfig::Initialize()
sPlayerbotTextMgr->LoadBotTextChance();
PlayerbotFactory::Init();
AiObjectContext::BuildAllSharedContexts();
if (!sPlayerbotAIConfig->autoDoQuests)
{
LOG_INFO("server.loading", "Loading Quest Detail Data...");
sTravelMgr->LoadQuestTravelTable();
}
if (sPlayerbotAIConfig->randomBotSuggestDungeons)
{
sPlayerbotDungeonSuggestionMgr->LoadDungeonSuggestions();
}
excludedHunterPetFamilies.clear();
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.ExcludedHunterPetFamilies", ""), excludedHunterPetFamilies);
LOG_INFO("server.loading", "---------------------------------------");
LOG_INFO("server.loading", " AI Playerbots initialized ");
LOG_INFO("server.loading", "---------------------------------------");
@@ -665,12 +606,6 @@ bool PlayerbotAIConfig::IsInPvpProhibitedArea(uint32 id)
return find(pvpProhibitedAreaIds.begin(), pvpProhibitedAreaIds.end(), id) != pvpProhibitedAreaIds.end();
}
bool PlayerbotAIConfig::IsRestrictedHealerDPSMap(uint32 mapId) const
{
return restrictHealerDPS &&
std::find(restrictedHealerDPSMaps.begin(), restrictedHealerDPSMaps.end(), mapId) != restrictedHealerDPSMaps.end();
}
std::string const PlayerbotAIConfig::GetTimestampStr()
{
time_t t = time(nullptr);
@@ -743,62 +678,88 @@ void PlayerbotAIConfig::log(std::string const fileName, char const* str, ...)
fflush(stdout);
}
void PlayerbotAIConfig::loadWorldBuff()
void PlayerbotAIConfig::loadWorldBuff(uint32 factionId1, uint32 classId1, uint32 specId1, uint32 minLevel1, uint32 maxLevel1)
{
std::string matrix = sConfigMgr->GetOption<std::string>("AiPlayerbot.WorldBuffMatrix", "", true);
if (matrix.empty())
return;
std::vector<uint32> buffs;
std::istringstream entryStream(matrix);
std::string entry;
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << specId1 << "." << minLevel1 << "." << maxLevel1;
while (std::getline(entryStream, entry, ';'))
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
entry.erase(0, entry.find_first_not_of(" \t\r\n"));
entry.erase(entry.find_last_not_of(" \t\r\n") + 1);
if (maxLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << specId1 << "." << minLevel1;
size_t firstColon = entry.find(':');
size_t secondColon = entry.find(':', firstColon + 1);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
if (firstColon == std::string::npos || secondColon == std::string::npos)
for (auto buff : buffs)
{
LOG_ERROR("playerbots", "Malformed entry: [{}]", entry);
continue;
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
std::string metaPart = entry.substr(firstColon + 1, secondColon - firstColon - 1);
std::string spellPart = entry.substr(secondColon + 1);
if (maxLevel1 == 0 && minLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1 << "." << specId1;
std::vector<uint32> ids;
std::istringstream metaStream(metaPart);
std::string token;
while (std::getline(metaStream, token, ','))
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
try {
ids.push_back(static_cast<uint32>(std::stoi(token)));
} catch (...) {
LOG_ERROR("playerbots", "Invalid meta token in [{}]", entry);
break;
}
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (ids.size() != 5)
if (maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
LOG_ERROR("playerbots", "Entry [{}] has incomplete meta block", entry);
continue;
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
std::istringstream spellStream(spellPart);
while (std::getline(spellStream, token, ','))
if (classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
try {
uint32 spellId = static_cast<uint32>(std::stoi(token));
worldBuff wb = { spellId, ids[0], ids[1], ids[2], ids[3], ids[4] };
worldBuffs.push_back(wb);
} catch (...) {
LOG_ERROR("playerbots", "Invalid spell ID in [{}]", entry);
}
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (factionId1 == 0 && classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff";
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
}

View File

@@ -7,7 +7,6 @@
#define _PLAYERBOT_PLAYERbotAICONFIG_H
#include <mutex>
#include <unordered_map>
#include "Common.h"
#include "DBCEnums.h"
@@ -22,8 +21,7 @@ enum class BotCheatMask : uint32
health = 4,
mana = 8,
power = 16,
raid = 32,
maxMask = 64
maxMask = 32
};
enum class HealingManaEfficiency : uint8
@@ -36,27 +34,8 @@ enum class HealingManaEfficiency : uint8
SUPERIOR = 32
};
enum NewRpgStatus : int
{
RPG_STATUS_START = 0,
// Going to far away place
RPG_GO_GRIND = 0,
RPG_GO_CAMP = 1,
// Exploring nearby
RPG_WANDER_RANDOM = 2,
RPG_WANDER_NPC = 3,
// Do Quest (based on quest status)
RPG_DO_QUEST = 4,
// Travel
RPG_TRAVEL_FLIGHT = 5,
// Taking a break
RPG_REST = 6,
// Initial status
RPG_IDLE = 7,
RPG_STATUS_END = 8
};
#define MAX_SPECNO 20
#define MAX_WORLDBUFF_SPECNO 3
class PlayerbotAIConfig
{
@@ -76,8 +55,6 @@ public:
bool IsInPvpProhibitedArea(uint32 id);
bool enabled;
bool disabledWithoutRealPlayer;
bool EnableICCBuffs;
bool allowAccountBots, allowGuildBots, allowTrustedAccountBots;
bool randomBotGuildNearby, randomBotInvitePlayer, inviteChat;
uint32 globalCoolDown, reactDelay, maxWaitForMove, disableMoveSplinePath, maxMovementSearchTime, expireActionTime,
@@ -94,7 +71,6 @@ public:
float maxAoeAvoidRadius;
std::set<uint32> aoeAvoidSpellWhitelist;
bool tellWhenAvoidAoe;
std::set<uint32> disallowedGameObjects;
uint32 openGoSpell;
bool randomBotAutologin;
@@ -108,7 +84,6 @@ public:
std::vector<uint32> randomBotQuestIds;
uint32 randomBotTeleportDistance;
float randomGearLoweringChance;
bool incrementalGearInit;
int32 randomGearQualityLimit;
int32 randomGearScoreLimit;
float randomBotMinLevelChance, randomBotMaxLevelChance;
@@ -124,7 +99,6 @@ public:
uint32 minRandomBotPvpTime, maxRandomBotPvpTime;
uint32 randomBotsPerInterval;
uint32 minRandomBotsPriceChangeInterval, maxRandomBotsPriceChangeInterval;
uint32 disabledWithoutRealPlayerLoginDelay, disabledWithoutRealPlayerLogoutDelay;
bool randomBotJoinLfg;
// chat
@@ -221,7 +195,6 @@ public:
bool randomBotLoginAtStartup;
uint32 randomBotTeleLowerLevel, randomBotTeleHigherLevel;
std::map<uint32, std::pair<uint32, uint32>> zoneBrackets;
bool logInGroupOnly, logValuesPerTick;
bool fleeingEnabled;
bool summonAtInnkeepersEnabled;
@@ -277,7 +250,6 @@ public:
uint32 iterationsPerTick;
std::mutex m_logMtx;
std::vector<std::string> tradeActionExcludedPrefixes;
std::vector<std::string> allowedLogFiles;
std::unordered_map<std::string, std::pair<FILE*, bool>> logFiles;
@@ -287,11 +259,11 @@ public:
struct worldBuff
{
uint32 spellId;
uint32 factionId;
uint32 classId;
uint32 specId;
uint32 minLevel;
uint32 maxLevel;
uint32 factionId = 0;
uint32 classId = 0;
uint32 specId = 0;
uint32 minLevel = 0;
uint32 maxLevel = 0;
};
std::vector<worldBuff> worldBuffs;
@@ -303,7 +275,7 @@ public:
bool randomBotShowCloak;
bool randomBotFixedLevel;
bool disableRandomLevels;
float randomBotXPRate;
float playerbotsXPrate;
uint32 randomBotAllianceRatio;
uint32 randomBotHordeRatio;
bool disableDeathKnightLogin;
@@ -336,7 +308,6 @@ public:
bool autoLearnTrainerSpells;
bool autoDoQuests;
bool enableNewRpgStrategy;
std::unordered_map<NewRpgStatus, uint32> RpgStatusProbWeight;
bool syncLevelWithPlayers;
bool freeFood;
bool autoLearnQuestSpells;
@@ -359,8 +330,6 @@ public:
bool equipmentPersistence;
int32 equipmentPersistenceLevel;
int32 groupInvitationPermission;
bool keepAltsInGroup = false;
bool KeepAltsInGroup() const { return keepAltsInGroup; }
bool allowSummonInCombat;
bool allowSummonWhenMasterIsDead;
bool allowSummonWhenBotIsDead;
@@ -379,12 +348,6 @@ public:
uint32 useFlyMountAtMinLevel;
uint32 useFastFlyMountAtMinLevel;
// stagger flightpath takeoff
uint32 delayMin;
uint32 delayMax;
uint32 gapMs;
uint32 gapJitterMs;
std::string const GetTimestampStr();
bool hasLog(std::string const fileName)
{
@@ -398,16 +361,9 @@ public:
}
void log(std::string const fileName, const char* str, ...);
void loadWorldBuff();
void loadWorldBuff(uint32 factionId, uint32 classId, uint32 specId, uint32 minLevel, uint32 maxLevel);
static std::vector<std::vector<uint32>> ParseTempTalentsOrder(uint32 cls, std::string temp_talents_order);
static std::vector<std::vector<uint32>> ParseTempPetTalentsOrder(uint32 spec, std::string temp_talents_order);
bool restrictHealerDPS = false;
std::vector<uint32> restrictedHealerDPSMaps;
bool IsRestrictedHealerDPSMap(uint32 mapId) const;
std::vector<uint32> excludedHunterPetFamilies;
};
#define sPlayerbotAIConfig PlayerbotAIConfig::instance()

View File

@@ -36,10 +36,6 @@
#include "BroadcastHelper.h"
#include "PlayerbotDbStore.h"
#include "WorldSessionMgr.h"
#include "DatabaseEnv.h" // Added for gender choice
#include <algorithm> // Added for gender choice
#include "Log.h" // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
#include <shared_mutex> // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
class BotInitGuard
{
@@ -161,7 +157,7 @@ void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId
bool PlayerbotHolder::IsAccountLinked(uint32 accountId, uint32 linkedAccountId)
{
QueryResult result = PlayerbotsDatabase.Query(
"SELECT 1 FROM playerbots_account_links WHERE account_id = {} AND linked_account_id = {}", accountId, linkedAccountId);
"SELECT 1 FROM playerbot_account_links WHERE account_id = {} AND linked_account_id = {}", accountId, linkedAccountId);
return result != nullptr;
}
@@ -170,7 +166,7 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
uint32 botAccountId = holder.GetAccountId();
// At login DBC locale should be what the server is set to use by default (as spells etc are hardcoded to ENUS this
// allows channels to work as intended)
WorldSession* botSession = new WorldSession(botAccountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
WorldSession* botSession = new WorldSession(botAccountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
time_t(0), sWorld->GetDefaultDbcLocale(), 0, false, false, 0, true);
botSession->HandlePlayerLoginFromDB(holder); // will delete lqh
@@ -477,11 +473,11 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
}
Player* master = botAI->GetMaster();
if (master)
if (!master)
{
ObjectGuid masterGuid = master->GetGUID();
if (master->GetGroup() && !master->GetGroup()->IsLeader(masterGuid))
master->GetGroup()->ChangeLeader(masterGuid);
// Log a warning to indicate that the master is null
LOG_DEBUG("mod-playerbots", "Master is null for bot with GUID: {}", bot->GetGUID().GetRawValue());
return;
}
Group* group = bot->GetGroup();
@@ -500,10 +496,7 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
break;
}
}
// Don't disband alt groups when master goes away
// Controlled by config
if (sPlayerbotAIConfig->KeepAltsInGroup())
else
{
uint32 account = sCharacterCache->GetCharacterAccountIdByGuid(member);
if (!sPlayerbotAIConfig->IsInRandomAccountList(account))
@@ -588,8 +581,8 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
}
bot->SaveToDB(false, false);
bool addClassBot = sRandomPlayerbotMgr->IsAccountType(accountId, 2);
if (addClassBot && master && abs((int)master->GetLevel() - (int)bot->GetLevel()) > 3)
bool addClassBot = sRandomPlayerbotMgr->IsAddclassBot(bot->GetGUID().GetCounter());
if (addClassBot && master && isRandomAccount && abs((int)master->GetLevel() - (int)bot->GetLevel()) > 3)
{
// PlayerbotFactory factory(bot, master->GetLevel());
// factory.Randomize(false);
@@ -841,18 +834,6 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
return "unknown command";
}
// Added for gender choice : Returns the gender of an offline character: 0 = male, 1 = female.
static uint8 GetOfflinePlayerGender(ObjectGuid guid)
{
QueryResult result = CharacterDatabase.Query(
"SELECT gender FROM characters WHERE guid = {}", guid.GetCounter());
if (result)
return (*result)[0].Get<uint8>(); // 0 = male, 1 = female
return GENDER_MALE; // fallback value
}
bool PlayerbotMgr::HandlePlayerbotMgrCommand(ChatHandler* handler, char const* args)
{
if (!sPlayerbotAIConfig->enabled)
@@ -895,17 +876,15 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
if (!*args)
{
messages.push_back("usage: list/reload/tweak/self or add/addaccount/init/remove PLAYERNAME\n");
messages.push_back("usage: addclass CLASSNAME [male|female|0|1]");
messages.push_back("usage: addclass CLASSNAME");
return messages;
}
char* cmd = strtok((char*)args, " ");
char* charname = strtok(nullptr, " ");
char* genderArg = strtok(nullptr, " "); // Added for gender choice [male|female|0|1] optionnel
if (!cmd)
{
messages.push_back("usage: list/reload/tweak/self or add/init/remove PLAYERNAME or addclass CLASSNAME [male|female]");
messages.push_back("usage: list/reload/tweak/self or add/init/remove PLAYERNAME or addclass CLASSNAME");
return messages;
}
@@ -1128,24 +1107,6 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
messages.push_back("Error: Invalid Class. Try again.");
return messages;
}
// Added for gender choice : Parsing gender
int8 gender = -1; // -1 = gender will be random
if (genderArg)
{
std::string g = genderArg;
std::transform(g.begin(), g.end(), g.begin(), ::tolower);
if (g == "male" || g == "0")
gender = GENDER_MALE; // 0
else if (g == "female" || g == "1")
gender = GENDER_FEMALE; // 1
else
{
messages.push_back("Unknown gender : " + g + " (male/female/0/1)");
return messages;
}
} //end
if (claz == 6 && master->GetLevel() < sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL))
{
messages.push_back("Your level is too low to summon Deathknight");
@@ -1155,9 +1116,6 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
const std::unordered_set<ObjectGuid> &guidCache = sRandomPlayerbotMgr->addclassCache[RandomPlayerbotMgr::GetTeamClassIdx(teamId == TEAM_ALLIANCE, claz)];
for (const ObjectGuid &guid: guidCache)
{
// If the user requested a specific gender, skip any character that doesn't match.
if (gender != -1 && GetOfflinePlayerGender(guid) != gender)
continue;
if (botLoading.find(guid) != botLoading.end())
continue;
if (ObjectAccessor::FindConnectedPlayer(guid))
@@ -1728,70 +1686,21 @@ void PlayerbotsMgr::RemovePlayerBotData(ObjectGuid const& guid, bool is_AI)
PlayerbotAI* PlayerbotsMgr::GetPlayerbotAI(Player* player)
{
// if (!(sPlayerbotAIConfig->enabled) || !player)
// {
if (!(sPlayerbotAIConfig->enabled) || !player)
{
return nullptr;
}
// if (player->GetSession()->isLogingOut() || player->IsDuringRemoveFromWorld()) {
// return nullptr;
// }
// // if (player->GetSession()->isLogingOut() || player->IsDuringRemoveFromWorld()) {
// // return nullptr;
// // }
// auto itr = _playerbotsAIMap.find(player->GetGUID());
// if (itr != _playerbotsAIMap.end())
// {
// if (itr->second->IsBotAI())
// return reinterpret_cast<PlayerbotAI*>(itr->second);
// }
//
// return nullptr;
// removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
if (!player || !sPlayerbotAIConfig->enabled)
return nullptr;
// First read the GUID into a local variable, but ONLY after the check!
ObjectGuid guid = player->GetGUID(); // <-- OK here, we know that player != nullptr
{
std::shared_lock rlock(_aiMutex);
auto it = _playerbotsAIMap.find(guid);
if (it != _playerbotsAIMap.end() && it->second->IsBotAI())
return static_cast<PlayerbotAI*>(it->second);
}
// Transient state: NEVER break the master ⇄ bots relationship here.
if (!ObjectAccessor::FindPlayer(guid))
auto itr = _playerbotsAIMap.find(player->GetGUID());
if (itr != _playerbotsAIMap.end())
{
RemovePlayerbotAI(guid, /*removeMgrEntry=*/false);
}
return nullptr;
}
// removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
PlayerbotAI* PlayerbotsMgr::GetPlayerbotAIByGuid(ObjectGuid guid)
{
if (!sPlayerbotAIConfig->enabled)
return nullptr;
std::shared_lock rlock(_aiMutex);
auto it = _playerbotsAIMap.find(guid);
if (it != _playerbotsAIMap.end() && it->second->IsBotAI())
return static_cast<PlayerbotAI*>(it->second);
return nullptr;
}
void PlayerbotsMgr::RemovePlayerbotAI(ObjectGuid const& guid, bool removeMgrEntry /*= true*/)
{
std::unique_lock wlock(_aiMutex);
if (auto it = _playerbotsAIMap.find(guid); it != _playerbotsAIMap.end())
{
delete it->second;
_playerbotsAIMap.erase(it);
LOG_DEBUG("playerbots", "Removed stale AI for GUID {}",
static_cast<uint64>(guid.GetRawValue()));
if (itr->second->IsBotAI())
return reinterpret_cast<PlayerbotAI*>(itr->second);
}
if (removeMgrEntry)
_playerbotsMgrMap.erase(guid); // we NO longer touch the relation in a "soft" purge
return nullptr;
}
PlayerbotMgr* PlayerbotsMgr::GetPlayerbotMgr(Player* player)
@@ -1825,7 +1734,7 @@ void PlayerbotMgr::HandleSetSecurityKeyCommand(Player* player, const std::string
// Store the hashed key in the database
PlayerbotsDatabase.Execute(
"REPLACE INTO playerbots_account_keys (account_id, security_key) VALUES ({}, '{}')",
"REPLACE INTO playerbot_account_keys (account_id, security_key) VALUES ({}, '{}')",
accountId, hashedKey.str());
ChatHandler(player->GetSession()).PSendSysMessage("Security key set successfully.");
@@ -1843,7 +1752,7 @@ void PlayerbotMgr::HandleLinkAccountCommand(Player* player, const std::string& a
Field* fields = result->Fetch();
uint32 linkedAccountId = fields[0].Get<uint32>();
result = PlayerbotsDatabase.Query("SELECT security_key FROM playerbots_account_keys WHERE account_id = {}", linkedAccountId);
result = PlayerbotsDatabase.Query("SELECT security_key FROM playerbot_account_keys WHERE account_id = {}", linkedAccountId);
if (!result)
{
ChatHandler(player->GetSession()).PSendSysMessage("Invalid security key.");
@@ -1869,10 +1778,10 @@ void PlayerbotMgr::HandleLinkAccountCommand(Player* player, const std::string& a
uint32 accountId = player->GetSession()->GetAccountId();
PlayerbotsDatabase.Execute(
"INSERT IGNORE INTO playerbots_account_links (account_id, linked_account_id) VALUES ({}, {})",
"INSERT IGNORE INTO playerbot_account_links (account_id, linked_account_id) VALUES ({}, {})",
accountId, linkedAccountId);
PlayerbotsDatabase.Execute(
"INSERT IGNORE INTO playerbots_account_links (account_id, linked_account_id) VALUES ({}, {})",
"INSERT IGNORE INTO playerbot_account_links (account_id, linked_account_id) VALUES ({}, {})",
linkedAccountId, accountId);
ChatHandler(player->GetSession()).PSendSysMessage("Account linked successfully.");
@@ -1881,7 +1790,7 @@ void PlayerbotMgr::HandleLinkAccountCommand(Player* player, const std::string& a
void PlayerbotMgr::HandleViewLinkedAccountsCommand(Player* player)
{
uint32 accountId = player->GetSession()->GetAccountId();
QueryResult result = PlayerbotsDatabase.Query("SELECT linked_account_id FROM playerbots_account_links WHERE account_id = {}", accountId);
QueryResult result = PlayerbotsDatabase.Query("SELECT linked_account_id FROM playerbot_account_links WHERE account_id = {}", accountId);
if (!result)
{
@@ -1922,7 +1831,7 @@ void PlayerbotMgr::HandleUnlinkAccountCommand(Player* player, const std::string&
uint32 linkedAccountId = fields[0].Get<uint32>();
uint32 accountId = player->GetSession()->GetAccountId();
PlayerbotsDatabase.Execute("DELETE FROM playerbots_account_links WHERE (account_id = {} AND linked_account_id = {}) OR (account_id = {} AND linked_account_id = {})",
PlayerbotsDatabase.Execute("DELETE FROM playerbot_account_links WHERE (account_id = {} AND linked_account_id = {}) OR (account_id = {} AND linked_account_id = {})",
accountId, linkedAccountId, linkedAccountId, accountId);
ChatHandler(player->GetSession()).PSendSysMessage("Account unlinked successfully.");

View File

@@ -12,7 +12,6 @@
#include "PlayerbotAIBase.h"
#include "QueryHolder.h"
#include "QueryResult.h"
#include <shared_mutex> // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
class ChatHandler;
class PlayerbotAI;
@@ -115,38 +114,13 @@ public:
void RemovePlayerBotData(ObjectGuid const& guid, bool is_AI);
PlayerbotAI* GetPlayerbotAI(Player* player);
PlayerbotAI* GetPlayerbotAIByGuid(ObjectGuid guid); // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
// void RemovePlayerbotAI(ObjectGuid const& guid); // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
// removeMgrEntry = true => "hard" purge (AI + manager relation), for real logouts
// removeMgrEntry = false => "soft" purge (AI only), for detected "stale" cases
void RemovePlayerbotAI(ObjectGuid const& guid, bool removeMgrEntry = true);
PlayerbotMgr* GetPlayerbotMgr(Player* player);
private:
std::unordered_map<ObjectGuid, PlayerbotAIBase*> _playerbotsAIMap;
std::unordered_map<ObjectGuid, PlayerbotAIBase*> _playerbotsMgrMap;
mutable std::shared_mutex _aiMutex; // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
};
#define sPlayerbotsMgr PlayerbotsMgr::instance()
// Temporary addition If it keeps crashing, we will use them.
// Like
// BEFORE : PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
// AFTER (safe) : PlayerbotAI* botAI = GET_PLAYERBOT_AI_SAFE(bot);
// BEFORE : if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(player)) { ... }
// AFTER (safe) : if (PlayerbotAI* botAI = GET_PLAYERBOT_AI_SAFE(player)) { ... }
// --- SAFE helpers (append to PlayerbotMgr.h) ---
inline PlayerbotAI* GET_PLAYERBOT_AI_SAFE(Player* p)
{
// Avoid any dereference during transient states (nullptr, teleport, flight, etc.)
return p ? sPlayerbotsMgr->GetPlayerbotAI(p) : nullptr;
}
inline PlayerbotMgr* GET_PLAYERBOT_MGR_SAFE(Player* p)
{
return p ? sPlayerbotsMgr->GetPlayerbotMgr(p) : nullptr;
}
// --- end SAFE helpers ---
#endif

View File

@@ -29,7 +29,6 @@
#include "ScriptMgr.h"
#include "cs_playerbots.h"
#include "cmath"
#include "BattleGroundTactics.h"
class PlayerbotsDatabaseScript : public DatabaseScript
{
@@ -197,42 +196,33 @@ public:
sRandomPlayerbotMgr->HandleCommand(type, msg, player);
}
bool OnPlayerBeforeAchievementComplete(Player* player, AchievementEntry const* achievement) override
bool OnPlayerBeforeCriteriaProgress(Player* player, AchievementCriteriaEntry const* /*criteria*/) override
{
if (sRandomPlayerbotMgr->IsRandomBot(player) && (achievement->flags == 256 || achievement->flags == 768))
if (sRandomPlayerbotMgr->IsRandomBot(player))
{
return false;
}
return true;
}
bool OnPlayerBeforeAchievementComplete(Player* player, AchievementEntry const* /*achievement*/) override
{
if (sRandomPlayerbotMgr->IsRandomBot(player))
{
return false;
}
return true;
}
void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 /*xpSource*/) override
{
// early return
if (sPlayerbotAIConfig->randomBotXPRate == 1.0 || !player)
if (!player->GetSession()->IsBot())
return;
// no XP multiplier, when player is no bot.
if (!player->GetSession()->IsBot() || !sRandomPlayerbotMgr->IsRandomBot(player))
return;
// no XP multiplier, when bot has group where leader is a real player.
if (Group* group = player->GetGroup())
if (sPlayerbotAIConfig->playerbotsXPrate != 1.0)
{
Player* leader = group->GetLeader();
if (leader && leader != player)
{
if (PlayerbotAI* leaderBotAI = GET_PLAYERBOT_AI(leader))
{
if (leaderBotAI->HasRealPlayerMaster())
return;
}
}
amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->playerbotsXPrate));
}
// otherwise apply bot XP multiplier.
amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate));
}
};
@@ -377,10 +367,6 @@ public:
void OnPlayerbotLogout(Player* player) override
{
// immediate purge of the bot's AI upon disconnection
if (player && player->GetSession()->IsBot())
sPlayerbotsMgr->RemovePlayerbotAI(player->GetGUID()); // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
if (PlayerbotMgr* playerbotMgr = GET_PLAYERBOT_MGR(player))
{
PlayerbotAI* botAI = GET_PLAYERBOT_AI(player);
@@ -400,43 +386,6 @@ public:
}
};
class PlayerBotsBGScript : public BGScript
{
public:
PlayerBotsBGScript() : BGScript("PlayerBotsBGScript") {}
void OnBattlegroundStart(Battleground* bg) override
{
BGStrategyData data;
switch (bg->GetBgTypeID())
{
case BATTLEGROUND_WS:
data.allianceStrategy = urand(0, WS_STRATEGY_MAX - 1);
data.hordeStrategy = urand(0, WS_STRATEGY_MAX - 1);
break;
case BATTLEGROUND_AB:
data.allianceStrategy = urand(0, AB_STRATEGY_MAX - 1);
data.hordeStrategy = urand(0, AB_STRATEGY_MAX - 1);
break;
case BATTLEGROUND_AV:
data.allianceStrategy = urand(0, AV_STRATEGY_MAX - 1);
data.hordeStrategy = urand(0, AV_STRATEGY_MAX - 1);
break;
case BATTLEGROUND_EY:
data.allianceStrategy = urand(0, EY_STRATEGY_MAX - 1);
data.hordeStrategy = urand(0, EY_STRATEGY_MAX - 1);
break;
default:
break;
}
bgStrategies[bg->GetInstanceID()] = data;
}
void OnBattlegroundEnd(Battleground* bg, TeamId /*winnerTeam*/) override { bgStrategies.erase(bg->GetInstanceID()); }
};
void AddPlayerbotsScripts()
{
new PlayerbotsDatabaseScript();
@@ -445,7 +394,6 @@ void AddPlayerbotsScripts()
new PlayerbotsServerScript();
new PlayerbotsWorldScript();
new PlayerbotsScript();
new PlayerBotsBGScript();
AddSC_playerbots_commandscript();
}

View File

@@ -393,118 +393,37 @@ std::string const RandomPlayerbotFactory::CreateRandomBotName(NameRaceAndGender
return std::move(botName);
}
// Calculates the total number of required accounts, either using the specified randomBotAccountCount
// or determining it dynamically based on MaxRandomBots, EnablePeriodicOnlineOffline and its ratio,
// and AddClassAccountPoolSize. The system also factors in the types of existing account, as assigned by
// AssignAccountTypes()
uint32 RandomPlayerbotFactory::CalculateTotalAccountCount()
{
// Reset account types if features are disabled
// Reset is done here to precede needed accounts calculations
if (sPlayerbotAIConfig->maxRandomBots == 0 || sPlayerbotAIConfig->addClassAccountPoolSize == 0)
{
if (sPlayerbotAIConfig->maxRandomBots == 0)
{
PlayerbotsDatabase.Execute("UPDATE playerbots_account_type SET account_type = 0 WHERE account_type = 1");
LOG_INFO("playerbots", "MaxRandomBots set to 0, any RNDbot accounts (type 1) will be unassigned (type 0)");
}
if (sPlayerbotAIConfig->addClassAccountPoolSize == 0)
{
PlayerbotsDatabase.Execute("UPDATE playerbots_account_type SET account_type = 0 WHERE account_type = 2");
LOG_INFO("playerbots", "AddClassAccountPoolSize set to 0, any AddClass accounts (type 2) will be unassigned (type 0)");
}
// Wait for DB to reflect the change, up to 1 second max. This is needed to make sure other logs don't show wrong info
for (int waited = 0; waited < 1000; waited += 50)
{
QueryResult res = PlayerbotsDatabase.Query("SELECT COUNT(*) FROM playerbots_account_type WHERE account_type IN ({}, {})",
sPlayerbotAIConfig->maxRandomBots == 0 ? 1 : -1,
sPlayerbotAIConfig->addClassAccountPoolSize == 0 ? 2 : -1);
if (!res || res->Fetch()[0].Get<uint64>() == 0)
{
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(50)); // Extra 50ms fixed delay for safety.
}
}
// Calculates the total number of required accounts, either using the specified randomBotAccountCount
// or determining it dynamically based on the WOTLK condition, max random bots, rotation pool size,
// and additional class account pool size.
// Checks if randomBotAccountCount is set, otherwise calculate it dynamically.
if (sPlayerbotAIConfig->randomBotAccountCount > 0)
return sPlayerbotAIConfig->randomBotAccountCount;
// Check existing account types
uint32 existingRndBotAccounts = 0;
uint32 existingAddClassAccounts = 0;
uint32 existingUnassignedAccounts = 0;
// Avoid creating accounts if both maxRandom & ClassBots are set to zero.
if (sPlayerbotAIConfig->maxRandomBots == 0 &&
sPlayerbotAIConfig->addClassAccountPoolSize == 0)
return 0;
QueryResult typeCheck = PlayerbotsDatabase.Query("SELECT account_type, COUNT(*) FROM playerbots_account_type GROUP BY account_type");
if (typeCheck)
{
do
{
Field* fields = typeCheck->Fetch();
uint8 accountType = fields[0].Get<uint8>();
uint32 count = fields[1].Get<uint32>();
//bool isWOTLK = sWorld->getIntConfig(CONFIG_EXPANSION) == EXPANSION_WRATH_OF_THE_LICH_KING; //not used, line marked for removal.
if (accountType == 0) existingUnassignedAccounts = count;
else if (accountType == 1) existingRndBotAccounts = count;
else if (accountType == 2) existingAddClassAccounts = count;
} while (typeCheck->NextRow());
}
// Determine divisor based on Death Knight login eligibility and requested A&H faction ratio
// Determine divisor based on WOTLK condition
int divisor = CalculateAvailableCharsPerAccount();
// Calculate max bots
int maxBots = sPlayerbotAIConfig->maxRandomBots;
// Take periodic online - offline into account
// Take perodic online - offline into account
if (sPlayerbotAIConfig->enablePeriodicOnlineOffline)
{
maxBots *= sPlayerbotAIConfig->periodicOnlineOfflineRatio;
}
// Calculate number of accounts needed for RNDbots
// Result is rounded up for maxBots not cleanly divisible by the divisor
uint32 neededRndBotAccounts = (maxBots + divisor - 1) / divisor;
uint32 neededAddClassAccounts = sPlayerbotAIConfig->addClassAccountPoolSize;
// Start with existing total
uint32 existingTotal = existingRndBotAccounts + existingAddClassAccounts + existingUnassignedAccounts;
// Calculate shortfalls after using unassigned accounts
uint32 availableUnassigned = existingUnassignedAccounts;
uint32 additionalAccountsNeeded = 0;
// Check RNDbot needs
if (neededRndBotAccounts > existingRndBotAccounts)
{
uint32 rndBotShortfall = neededRndBotAccounts - existingRndBotAccounts;
if (rndBotShortfall <= availableUnassigned)
availableUnassigned -= rndBotShortfall;
else
{
additionalAccountsNeeded += (rndBotShortfall - availableUnassigned);
availableUnassigned = 0;
}
}
// Check AddClass needs
if (neededAddClassAccounts > existingAddClassAccounts)
{
uint32 addClassShortfall = neededAddClassAccounts - existingAddClassAccounts;
if (addClassShortfall <= availableUnassigned)
availableUnassigned -= addClassShortfall;
else
{
additionalAccountsNeeded += (addClassShortfall - availableUnassigned);
availableUnassigned = 0;
}
}
// Return existing total plus any additional accounts needed
return existingTotal + additionalAccountsNeeded;
// Calculate base accounts, add class account pool size, and add 1 as a fixed offset
uint32 baseAccounts = maxBots / divisor;
return baseAccounts + sPlayerbotAIConfig->addClassAccountPoolSize + 1;
}
uint32 RandomPlayerbotFactory::CalculateAvailableCharsPerAccount()
@@ -556,9 +475,8 @@ void RandomPlayerbotFactory::CreateRandomBots()
LOG_INFO("playerbots", "Deleting all random bot characters and accounts...");
// First execute all the cleanup SQL commands
// Clear playerbots_random_bots and playerbots_account_type
// Clear playerbots_random_bots table
PlayerbotsDatabase.Execute("DELETE FROM playerbots_random_bots");
PlayerbotsDatabase.Execute("DELETE FROM playerbots_account_type");
// Get the database names dynamically
std::string loginDBName = LoginDatabase.GetConnectionInfo()->database;
@@ -568,13 +486,6 @@ void RandomPlayerbotFactory::CreateRandomBots()
CharacterDatabase.Execute("DELETE FROM characters WHERE account IN (SELECT id FROM " + loginDBName + ".account WHERE username LIKE '{}%%')",
sPlayerbotAIConfig->randomBotAccountPrefix.c_str());
// Wait for the characters to be deleted before proceeding to dependent deletes
while (CharacterDatabase.QueueSize())
{
std::this_thread::sleep_for(1s);
}
std::this_thread::sleep_for(std::chrono::milliseconds(100)); // Extra 100ms fixed delay for safety.
// Clean up orphaned entries in playerbots_guild_tasks
PlayerbotsDatabase.Execute("DELETE FROM playerbots_guild_tasks WHERE owner NOT IN (SELECT guid FROM " + characterDBName + ".characters)");
@@ -589,13 +500,11 @@ void RandomPlayerbotFactory::CreateRandomBots()
CharacterDatabase.Execute("DELETE FROM character_achievement WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_achievement_progress WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_action WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_arena_stats WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_aura WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_entry_point WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_glyphs WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_homebind WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_inventory WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM item_instance WHERE owner_guid NOT IN (SELECT guid FROM characters) AND owner_guid > 0");
CharacterDatabase.Execute("DELETE FROM character_inventory WHERE guid NOT IN (SELECT guid FROM characters)");
// Clean up pet data
CharacterDatabase.Execute("DELETE FROM character_pet WHERE owner NOT IN (SELECT guid FROM characters)");
@@ -650,23 +559,11 @@ void RandomPlayerbotFactory::CreateRandomBots()
uint32 timer = getMSTime();
// After ALL deletions, make sure data is commited to DB
LoginDatabase.Execute("COMMIT");
CharacterDatabase.Execute("COMMIT");
PlayerbotsDatabase.Execute("COMMIT");
// Wait for all pending database operations to complete
while (LoginDatabase.QueueSize() || CharacterDatabase.QueueSize() || PlayerbotsDatabase.QueueSize())
{
std::this_thread::sleep_for(1s);
}
std::this_thread::sleep_for(std::chrono::milliseconds(100)); // Extra 100ms fixed delay for safety.
// Flush tables to ensure all data in memory are written to disk
LoginDatabase.Execute("FLUSH TABLES");
CharacterDatabase.Execute("FLUSH TABLES");
PlayerbotsDatabase.Execute("FLUSH TABLES");
LOG_INFO("playerbots", ">> Random bot accounts and data deleted in {} ms", GetMSTimeDiffToNow(timer));
LOG_INFO("playerbots", "Please reset the AiPlayerbot.DeleteRandomBotAccounts to 0 and restart the server...");
World::StopNow(SHUTDOWN_EXIT_CODE);
@@ -785,7 +682,7 @@ void RandomPlayerbotFactory::CreateRandomBots()
LOG_DEBUG("playerbots", "Creating random bot characters for account: [{}/{}]", accountNumber + 1, totalAccountCount);
RandomPlayerbotFactory factory(accountId);
WorldSession* session = new WorldSession(accountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
WorldSession* session = new WorldSession(accountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
time_t(0), LOCALE_enUS, 0, false, false, 0, true);
sessionBots.push_back(session);

File diff suppressed because it is too large Load Diff

View File

@@ -60,6 +60,7 @@ public:
bool IsEmpty() { return !lastChangeTime; }
public:
uint32 value;
uint32 lastChangeTime;
uint32 validIn;
@@ -103,6 +104,10 @@ public:
void LogPlayerLocation();
void UpdateAIInternal(uint32 elapsed, bool minimal = false) override;
private:
//void ScaleBotActivity();
public:
uint32 activeBots = 0;
static bool HandlePlayerbotConsoleCommand(ChatHandler* handler, char const* args);
bool IsRandomBot(Player* bot);
@@ -175,8 +180,6 @@ public:
std::map<uint8, std::vector<WorldLocation>> locsPerLevelCache;
std::map<uint8, std::vector<WorldLocation>> allianceStarterPerLevelCache;
std::map<uint8, std::vector<WorldLocation>> hordeStarterPerLevelCache;
std::vector<uint32> allianceFlightMasterCache;
std::vector<uint32> hordeFlightMasterCache;
struct LevelBracket {
uint32 low;
uint32 high;
@@ -184,11 +187,6 @@ public:
};
std::map<uint32, LevelBracket> zone2LevelBracket;
std::map<uint8, std::vector<WorldLocation>> bankerLocsPerLevelCache;
// Account type management
void AssignAccountTypes();
bool IsAccountType(uint32 accountId, uint8 accountType);
protected:
void OnBotLoginInternal(Player* const bot) override;
@@ -208,8 +206,6 @@ private:
time_t BgCheckTimer;
time_t LfgCheckTimer;
time_t PlayersCheckTimer;
time_t RealPlayerLastTimeSeen = 0;
time_t DelayLoginBotsTimer;
time_t printStatsTimer;
uint32 AddRandomBots();
bool ProcessBot(uint32 bot);
@@ -218,8 +214,10 @@ private:
void RandomTeleport(Player* bot, std::vector<WorldLocation>& locs, bool hearth = false);
uint32 GetZoneLevel(uint16 mapId, float teleX, float teleY, float teleZ);
typedef void (RandomPlayerbotMgr::*ConsoleCommandHandler)(Player*);
std::vector<Player*> players;
uint32 processTicks;
// std::map<uint32, std::vector<WorldLocation>> rpgLocsCache;
std::map<uint32, std::map<uint32, std::vector<WorldLocation>>> rpgLocsCacheLevel;
@@ -228,12 +226,6 @@ private:
std::list<uint32> currentBots;
uint32 bgBotsCount;
uint32 playersLevel;
// Account lists
std::vector<uint32> rndBotTypeAccounts; // Accounts marked as RNDbot (type 1)
std::vector<uint32> addClassTypeAccounts; // Accounts marked as AddClass (type 2)
//void ScaleBotActivity(); // Deprecated function
};
#define sRandomPlayerbotMgr RandomPlayerbotMgr::instance()

View File

@@ -11,7 +11,6 @@
#include "Playerbots.h"
#include "Queue.h"
#include "Strategy.h"
#include "Timer.h"
Engine::Engine(PlayerbotAI* botAI, AiObjectContext* factory) : PlayerbotAIAware(botAI), aiObjectContext(factory)
{
@@ -109,8 +108,6 @@ void Engine::Reset()
}
multipliers.clear();
actionNodeFactories.creators.clear();
}
void Engine::Init()
@@ -123,10 +120,9 @@ void Engine::Init()
strategyTypeMask |= strategy->GetType();
strategy->InitMultipliers(multipliers);
strategy->InitTriggers(triggers);
for (auto &iter : strategy->actionNodeFactories.creators)
{
actionNodeFactories.creators[iter.first] = iter.second;
}
Event emptyEvent;
MultiplyAndPush(strategy->getDefaultActions(), 0.0f, false, emptyEvent, "default");
}
if (testMode)
@@ -252,9 +248,11 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
ActionNode* Engine::CreateActionNode(std::string const name)
{
ActionNode* node = actionNodeFactories.GetContextObject(name, botAI);
if (node)
return node;
for (std::map<std::string, Strategy*>::iterator i = strategies.begin(); i != strategies.end(); i++)
{
if (ActionNode* node = i->second->GetAction(name))
return node;
}
return new ActionNode(name,
/*P*/ nullptr,
@@ -434,7 +432,6 @@ bool Engine::HasStrategy(std::string const name) { return strategies.find(name)
void Engine::ProcessTriggers(bool minimal)
{
std::unordered_map<Trigger*, Event> fires;
uint32 now = getMSTime();
for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++)
{
TriggerNode* node = *i;
@@ -454,7 +451,7 @@ void Engine::ProcessTriggers(bool minimal)
if (fires.find(trigger) != fires.end())
continue;
if (testMode || trigger->needCheck(now))
if (testMode || trigger->needCheck())
{
if (minimal && node->getFirstRelevance() < 100)
continue;

View File

@@ -114,7 +114,6 @@ protected:
float lastRelevance;
std::string lastAction;
uint32 strategyTypeMask;
NamedObjectFactoryList<ActionNode> actionNodeFactories;
};
#endif

View File

@@ -29,8 +29,7 @@ public:
std::string const getQualifier() { return qualifier; }
static std::string const MultiQualify(std::vector<std::string> qualifiers, const std::string& separator,
const std::string_view brackets = "{}");
static std::string const MultiQualify(std::vector<std::string> qualifiers, const std::string& separator, const std::string_view brackets = "{}");
static std::vector<std::string> getMultiQualifiers(std::string const qualifier1);
static int32 getMultiQualifier(std::string const qualifier1, uint32 pos);
@@ -41,9 +40,9 @@ protected:
template <class T>
class NamedObjectFactory
{
public:
typedef T* (*ObjectCreator)(PlayerbotAI* botAI);
std::unordered_map<std::string, ObjectCreator> creators;
protected:
typedef T* (*ActionCreator)(PlayerbotAI* botAI);
std::unordered_map<std::string, ActionCreator> creators;
public:
T* create(std::string name, PlayerbotAI* botAI)
@@ -59,7 +58,7 @@ public:
if (creators.find(name) == creators.end())
return nullptr;
ObjectCreator creator = creators[name];
ActionCreator creator = creators[name];
if (!creator)
return nullptr;
@@ -74,7 +73,7 @@ public:
std::set<std::string> supports()
{
std::set<std::string> keys;
for (typename std::unordered_map<std::string, ObjectCreator>::iterator it = creators.begin();
for (typename std::unordered_map<std::string, ActionCreator>::iterator it = creators.begin();
it != creators.end(); it++)
keys.insert(it->first);
@@ -112,6 +111,24 @@ public:
created.clear();
}
void Update()
{
for (typename std::unordered_map<std::string, T*>::iterator i = created.begin(); i != created.end(); i++)
{
if (i->second)
i->second->Update();
}
}
void Reset()
{
for (typename std::unordered_map<std::string, T*>::iterator i = created.begin(); i != created.end(); i++)
{
if (i->second)
i->second->Reset();
}
}
bool IsShared() { return shared; }
bool IsSupportsSiblings() { return supportsSiblings; }
@@ -130,93 +147,53 @@ protected:
bool supportsSiblings;
};
template <class T>
class SharedNamedObjectContextList
{
public:
typedef T* (*ObjectCreator)(PlayerbotAI* botAI);
std::unordered_map<std::string, ObjectCreator> creators;
std::vector<NamedObjectContext<T>*> contexts;
~SharedNamedObjectContextList()
{
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
delete *i;
}
void Add(NamedObjectContext<T>* context)
{
contexts.push_back(context);
for (const auto& iter : context->creators)
{
creators[iter.first] = iter.second;
}
}
};
template <class T>
class NamedObjectContextList
{
public:
typedef T* (*ObjectCreator)(PlayerbotAI* botAI);
const std::unordered_map<std::string, ObjectCreator>& creators;
const std::vector<NamedObjectContext<T>*>& contexts;
std::unordered_map<std::string, T*> created;
NamedObjectContextList(const SharedNamedObjectContextList<T>& shared)
: creators(shared.creators), contexts(shared.contexts)
virtual ~NamedObjectContextList()
{
}
~NamedObjectContextList()
{
for (typename std::unordered_map<std::string, T*>::iterator i = created.begin(); i != created.end(); i++)
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
if (i->second)
delete i->second;
NamedObjectContext<T>* context = *i;
if (!context->IsShared())
delete context;
}
created.clear();
}
T* create(std::string name, PlayerbotAI* botAI)
{
size_t found = name.find("::");
std::string qualifier;
if (found != std::string::npos)
{
qualifier = name.substr(found + 2);
name = name.substr(0, found);
}
if (creators.find(name) == creators.end())
return nullptr;
ObjectCreator creator = creators.at(name);
if (!creator)
return nullptr;
T* object = (*creator)(botAI);
Qualified* q = dynamic_cast<Qualified*>(object);
if (q && found != std::string::npos)
q->Qualify(qualifier);
return object;
}
void Add(NamedObjectContext<T>* context) { contexts.push_back(context); }
T* GetContextObject(std::string const name, PlayerbotAI* botAI)
{
if (created.find(name) == created.end())
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
if (T* object = create(name, botAI))
return created[name] = object;
if (T* object = (*i)->create(name, botAI))
return object;
}
return nullptr;
}
void Update()
{
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
if (!(*i)->IsShared())
(*i)->Update();
}
}
void Reset()
{
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
(*i)->Reset();
}
return created[name];
}
std::set<std::string> GetSiblings(std::string const name)
{
for (auto i = contexts.begin(); i != contexts.end(); i++)
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
if (!(*i)->IsSupportsSiblings())
continue;
@@ -236,7 +213,7 @@ public:
std::set<std::string> supports()
{
std::set<std::string> result;
for (auto i = contexts.begin(); i != contexts.end(); i++)
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
std::set<std::string> supported = (*i)->supports();
@@ -250,69 +227,46 @@ public:
std::set<std::string> GetCreated()
{
std::set<std::string> result;
for (typename std::unordered_map<std::string, T*>::iterator i = created.begin(); i != created.end(); i++)
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
result.insert(i->first);
std::set<std::string> createdKeys = (*i)->GetCreated();
for (std::set<std::string>::iterator j = createdKeys.begin(); j != createdKeys.end(); j++)
result.insert(*j);
}
return result;
}
private:
std::vector<NamedObjectContext<T>*> contexts;
};
template <class T>
class NamedObjectFactoryList
{
public:
typedef T* (*ObjectCreator)(PlayerbotAI* botAI);
std::vector<NamedObjectFactory<T>*> factories;
std::unordered_map<std::string, ObjectCreator> creators;
virtual ~NamedObjectFactoryList()
{
for (typename std::vector<NamedObjectFactory<T>*>::iterator i = factories.begin(); i != factories.end(); i++)
for (typename std::list<NamedObjectFactory<T>*>::iterator i = factories.begin(); i != factories.end(); i++)
delete *i;
}
T* create(std::string name, PlayerbotAI* botAI)
void Add(NamedObjectFactory<T>* context) { factories.push_front(context); }
T* GetContextObject(std::string const& name, PlayerbotAI* botAI)
{
size_t found = name.find("::");
std::string qualifier;
if (found != std::string::npos)
for (typename std::list<NamedObjectFactory<T>*>::iterator i = factories.begin(); i != factories.end(); i++)
{
qualifier = name.substr(found + 2);
name = name.substr(0, found);
if (T* object = (*i)->create(name, botAI))
return object;
}
if (creators.find(name) == creators.end())
return nullptr;
ObjectCreator creator = creators[name];
if (!creator)
return nullptr;
T* object = (*creator)(botAI);
Qualified* q = dynamic_cast<Qualified*>(object);
if (q && found != std::string::npos)
q->Qualify(qualifier);
return object;
}
void Add(NamedObjectFactory<T>* context)
{
factories.push_back(context);
for (const auto& iter : context->creators)
{
creators[iter.first] = iter.second;
}
}
T* GetContextObject(std::string const name, PlayerbotAI* botAI)
{
if (T* object = create(name, botAI))
return object;
return nullptr;
}
private:
std::list<NamedObjectFactory<T>*> factories;
};
#endif

View File

@@ -41,7 +41,6 @@ enum StrategyType : uint32
// };
static float ACTION_IDLE = 0.0f;
static float ACTION_BG = 1.0f;
static float ACTION_DEFAULT = 5.0f;
static float ACTION_NORMAL = 10.0f;
static float ACTION_HIGH = 20.0f;
@@ -69,7 +68,7 @@ public:
void Update() {}
void Reset() {}
public:
protected:
NamedObjectFactoryList<ActionNode> actionNodeFactories;
};

View File

@@ -32,11 +32,12 @@ Value<Unit*>* Trigger::GetTargetValue() { return context->GetValue<Unit*>(GetTar
Unit* Trigger::GetTarget() { return GetTargetValue()->Get(); }
bool Trigger::needCheck(uint32 now)
bool Trigger::needCheck()
{
if (checkInterval < 2)
return true;
uint32 now = getMSTime();
if (!lastCheckTime || now - lastCheckTime >= checkInterval)
{
lastCheckTime = now;

View File

@@ -30,7 +30,7 @@ public:
virtual Value<Unit*>* GetTargetValue();
virtual std::string const GetTargetName() { return "self target"; }
bool needCheck(uint32 now);
bool needCheck();
protected:
int32 checkInterval;

View File

@@ -80,16 +80,13 @@ uint8 AiFactory::GetPlayerSpecTab(Player* bot)
switch (bot->getClass())
{
case CLASS_MAGE:
tab = MAGE_TAB_FROST;
tab = 1;
break;
case CLASS_PALADIN:
tab = PALADIN_TAB_RETRIBUTION;
tab = 2;
break;
case CLASS_PRIEST:
tab = PRIEST_TAB_HOLY;
break;
case CLASS_WARLOCK:
tab = WARLOCK_TAB_DEMONOLOGY;
tab = 1;
break;
}
@@ -305,22 +302,22 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
break;
case CLASS_MAGE:
if (tab == 0)
engine->addStrategiesNoInit("arcane", nullptr);
engine->addStrategiesNoInit("arcane", "arcane aoe", nullptr);
else if (tab == 1)
{
if (player->HasSpell(44614) /*Frostfire Bolt*/ && player->HasAura(15047) /*Ice Shards*/)
{
engine->addStrategiesNoInit("frostfire", nullptr);
engine->addStrategiesNoInit("frostfire", "frostfire aoe", nullptr);
}
else
{
engine->addStrategiesNoInit("fire", nullptr);
engine->addStrategiesNoInit("fire", "fire aoe", nullptr);
}
}
else
engine->addStrategiesNoInit("frost", nullptr);
engine->addStrategiesNoInit("frost", "frost aoe", nullptr);
engine->addStrategiesNoInit("dps", "dps assist", "cure", "aoe", nullptr);
engine->addStrategiesNoInit("dps", "dps assist", "cure", nullptr);
break;
case CLASS_WARRIOR:
if (tab == 2)
@@ -370,14 +367,12 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
}
break;
case CLASS_HUNTER:
if (tab == 0) // Beast Mastery
engine->addStrategiesNoInit("bm", nullptr);
else if (tab == 1) // Marksmanship
engine->addStrategiesNoInit("mm", nullptr);
else if (tab == 2) // Survival
engine->addStrategiesNoInit("surv", nullptr);
engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr);
engine->addStrategiesNoInit("dps", "aoe", "bdps", "dps assist", nullptr);
engine->addStrategy("dps debuff", false);
// if (tab == HUNTER_TAB_SURVIVAL)
// {
// engine->addStrategy("trap weave", false);
// }
break;
case CLASS_ROGUE:
if (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY)
@@ -390,16 +385,8 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
}
break;
case CLASS_WARLOCK:
if (tab == 0) // Affliction
engine->addStrategiesNoInit("affli", "curse of agony", nullptr);
else if (tab == 1) // Demonology
engine->addStrategiesNoInit("demo", "curse of agony", "meta melee", nullptr);
else if (tab == 2) // Destruction
engine->addStrategiesNoInit("destro", "curse of elements", nullptr);
engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr);
engine->addStrategiesNoInit("dps assist", "dps", "dps debuff", "aoe", nullptr);
break;
case CLASS_DEATH_KNIGHT:
if (tab == 0)
engine->addStrategiesNoInit("blood", "tank assist", nullptr);
@@ -420,8 +407,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
{
if (sPlayerbotAIConfig->autoSaveMana)
engine->addStrategy("save mana", false);
if (!sPlayerbotAIConfig->IsRestrictedHealerDPSMap(player->GetMapId()))
engine->addStrategy("healer dps", false);
engine->addStrategy("healer dps", false);
}
if (facade->IsRealPlayer() || sRandomPlayerbotMgr->IsRandomBot(player))
{
@@ -545,7 +531,7 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategiesNoInit("bthreat", "tank assist", "barmor", nullptr);
if (player->GetLevel() >= 20)
{
nonCombatEngine->addStrategy("bhealth", false);
nonCombatEngine->addStrategy("bstats", false);
}
else
{
@@ -602,17 +588,17 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
case CLASS_WARLOCK:
if (tab == WARLOCK_TAB_AFFLICATION)
{
nonCombatEngine->addStrategiesNoInit("felhunter", "spellstone", nullptr);
nonCombatEngine->addStrategiesNoInit("bmana", nullptr);
}
else if (tab == WARLOCK_TAB_DEMONOLOGY)
{
nonCombatEngine->addStrategiesNoInit("felguard", "spellstone", nullptr);
nonCombatEngine->addStrategiesNoInit("bdps", nullptr);
}
else if (tab == WARLOCK_TAB_DESTRUCTION)
{
nonCombatEngine->addStrategiesNoInit("imp", "firestone", nullptr);
nonCombatEngine->addStrategiesNoInit("bhealth", nullptr);
}
nonCombatEngine->addStrategiesNoInit("dps assist", "ss self", nullptr);
nonCombatEngine->addStrategiesNoInit("dps assist", nullptr);
break;
case CLASS_DEATH_KNIGHT:
if (tab == 0)

View File

@@ -39,7 +39,6 @@
#include "SpellAuraDefines.h"
#include "StatsWeightCalculator.h"
#include "World.h"
#include "AiObjectContext.h"
const uint64 diveMask = (1LL << 7) | (1LL << 44) | (1LL << 37) | (1LL << 38) | (1LL << 26) | (1LL << 30) | (1LL << 27) |
(1LL << 33) | (1LL << 24) | (1LL << 34);
@@ -225,22 +224,24 @@ void PlayerbotFactory::Randomize(bool incremental)
{
bot->resetTalents(true);
}
// bot->SaveToDB(false, false);
ClearSkills();
// bot->SaveToDB(false, false);
ClearSpells();
// bot->SaveToDB(false, false);
if (!incremental)
{
ClearSkills();
ClearSpells();
ResetQuests();
if (!sPlayerbotAIConfig->equipmentPersistence || level < sPlayerbotAIConfig->equipmentPersistenceLevel)
{
ClearAllItems();
}
}
ClearInventory();
if (!sPlayerbotAIConfig->equipmentPersistence || level < sPlayerbotAIConfig->equipmentPersistenceLevel)
{
ClearAllItems();
}
bot->RemoveAllSpellCooldown();
UnbindInstance();
bot->GiveLevel(level);
bot->InitStatsForLevel(true);
bot->InitStatsForLevel();
CancelAuras();
// bot->SaveToDB(false, false);
if (pmo)
@@ -279,6 +280,7 @@ void PlayerbotFactory::Randomize(bool incremental)
LOG_DEBUG("playerbots", "Initializing skills (step 1)...");
pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Skills1");
InitSkills();
// InitTradeSkills();
if (pmo)
pmo->finish();
@@ -335,8 +337,7 @@ void PlayerbotFactory::Randomize(bool incremental)
if (!incremental || !sPlayerbotAIConfig->equipmentPersistence ||
bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
{
if (sPlayerbotAIConfig->incrementalGearInit || !incremental)
InitEquipment(incremental, incremental ? false : sPlayerbotAIConfig->twoRoundsGearInit);
InitEquipment(incremental, incremental ? false : sPlayerbotAIConfig->twoRoundsGearInit);
}
// bot->SaveToDB(false, false);
if (pmo)
@@ -414,7 +415,7 @@ void PlayerbotFactory::Randomize(bool incremental)
pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Consumable");
LOG_DEBUG("playerbots", "Initializing consumables...");
InitConsumables();
AddConsumables();
if (pmo)
pmo->finish();
@@ -482,8 +483,11 @@ void PlayerbotFactory::Refresh()
InitAmmo();
InitFood();
InitReagents();
InitConsumables();
InitPotions();
// InitPotions();
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
{
InitTalentsTree(true, true, true);
}
InitPet();
InitPetTalents();
InitClassSpells();
@@ -493,10 +497,7 @@ void PlayerbotFactory::Refresh()
InitSpecialSpells();
InitMounts();
InitKeyring();
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
{
InitTalentsTree(true, true, true);
}
InitPotions();
if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
{
ApplyEnchantAndGemsNew();
@@ -510,218 +511,151 @@ void PlayerbotFactory::Refresh()
// bot->SaveToDB(false, false);
}
void PlayerbotFactory::InitConsumables()
void PlayerbotFactory::AddConsumables()
{
int specTab = AiFactory::GetPlayerSpecTab(bot);
std::vector<std::pair<uint32, uint32>> items;
switch (bot->getClass())
{
case CLASS_PRIEST:
{
// Discipline or Holy: Mana Oil
if (specTab == 0 || specTab == 1)
{
std::vector<uint32> mana_oils = {BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
for (uint32 itemId : mana_oils)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
}
}
// Shadow: Wizard Oil
if (specTab == 2)
{
std::vector<uint32> wizard_oils = {BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
for (uint32 itemId : wizard_oils)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
}
}
break;
}
case CLASS_MAGE:
case CLASS_WARLOCK:
{
// Always Wizard Oil
std::vector<uint32> wizard_oils = {BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
for (uint32 itemId : wizard_oils)
if (level >= 5 && level < 20)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
StoreItem(CONSUM_ID_MINOR_WIZARD_OIL, 5);
}
break;
}
case CLASS_DRUID:
{
// Balance: Wizard Oil
if (specTab == 0)
if (level >= 20 && level < 40)
{
std::vector<uint32> wizard_oils = {BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
for (uint32 itemId : wizard_oils)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
}
StoreItem(CONSUM_ID_MINOR_MANA_OIL, 5);
StoreItem(CONSUM_ID_MINOR_WIZARD_OIL, 5);
}
// Feral: Sharpening Stones & Weightstones
else if (specTab == 1)
if (level >= 40 && level < 45)
{
std::vector<uint32> sharpening_stones = {ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE};
std::vector<uint32> weightstones = {ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE, HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE};
for (uint32 itemId : sharpening_stones)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 20});
break;
}
for (uint32 itemId : weightstones)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 20});
break;
}
StoreItem(CONSUM_ID_MINOR_MANA_OIL, 5);
StoreItem(CONSUM_ID_WIZARD_OIL, 5);
}
// Restoration: Mana Oil
else if (specTab == 2)
if (level >= 45 && level < 52)
{
std::vector<uint32> mana_oils = {BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
for (uint32 itemId : mana_oils)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
}
StoreItem(CONSUM_ID_BRILLIANT_MANA_OIL, 5);
StoreItem(CONSUM_ID_BRILLIANT_WIZARD_OIL, 5);
}
if (level >= 52 && level < 58)
{
StoreItem(CONSUM_ID_SUPERIOR_MANA_OIL, 5);
StoreItem(CONSUM_ID_BRILLIANT_WIZARD_OIL, 5);
}
if (level >= 58)
{
StoreItem(CONSUM_ID_SUPERIOR_MANA_OIL, 5);
StoreItem(CONSUM_ID_SUPERIOR_WIZARD_OIL, 5);
}
break;
}
case CLASS_PALADIN:
{
// Holy: Mana Oil
if (specTab == 0)
{
std::vector<uint32> mana_oils = {BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
for (uint32 itemId : mana_oils)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
}
}
// Protection: Wizard Oil (Protection prioritizes Superior over Brilliant)
else if (specTab == 1)
{
std::vector<uint32> wizard_oils = {BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
for (uint32 itemId : wizard_oils)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
}
}
// Retribution: Sharpening Stones & Weightstones
else if (specTab == 2)
{
std::vector<uint32> sharpening_stones = {ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE};
std::vector<uint32> weightstones = {ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE, HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE};
for (uint32 itemId : sharpening_stones)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 20});
break;
}
for (uint32 itemId : weightstones)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 20});
break;
}
}
break;
}
case CLASS_WARRIOR:
case CLASS_HUNTER:
{
// Sharpening Stones & Weightstones
std::vector<uint32> sharpening_stones = {ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE};
std::vector<uint32> weightstones = {ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE, HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE};
for (uint32 itemId : sharpening_stones)
if (level >= 1 && level < 5)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 20});
break;
StoreItem(CONSUM_ID_ROUGH_SHARPENING_STONE, 5);
StoreItem(CONSUM_ID_ROUGH_WEIGHTSTONE, 5);
}
for (uint32 itemId : weightstones)
if (level >= 5 && level < 15)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 20});
break;
StoreItem(CONSUM_ID_COARSE_WEIGHTSTONE, 5);
StoreItem(CONSUM_ID_COARSE_SHARPENING_STONE, 5);
}
if (level >= 15 && level < 25)
{
StoreItem(CONSUM_ID_HEAVY_WEIGHTSTONE, 5);
StoreItem(CONSUM_ID_HEAVY_SHARPENING_STONE, 5);
}
if (level >= 25 && level < 35)
{
StoreItem(CONSUM_ID_SOL_SHARPENING_STONE, 5);
StoreItem(CONSUM_ID_SOLID_WEIGHTSTONE, 5);
}
if (level >= 35 && level < 50)
{
StoreItem(CONSUM_ID_DENSE_WEIGHTSTONE, 5);
StoreItem(CONSUM_ID_DENSE_SHARPENING_STONE, 5);
}
if (level >= 50 && level < 60)
{
StoreItem(CONSUM_ID_FEL_SHARPENING_STONE, 5);
StoreItem(CONSUM_ID_FEL_WEIGHTSTONE, 5);
}
if (level >= 60)
{
StoreItem(CONSUM_ID_ADAMANTITE_WEIGHTSTONE, 5);
StoreItem(CONSUM_ID_ADAMANTITE_SHARPENING_STONE, 5);
}
break;
}
case CLASS_ROGUE:
{
// Poisons
std::vector<uint32> instant_poisons = {INSTANT_POISON_IX, INSTANT_POISON_VIII, INSTANT_POISON_VII, INSTANT_POISON_VI, INSTANT_POISON_V, INSTANT_POISON_IV, INSTANT_POISON_III, INSTANT_POISON_II, INSTANT_POISON};
std::vector<uint32> deadly_poisons = {DEADLY_POISON_IX, DEADLY_POISON_VIII, DEADLY_POISON_VII, DEADLY_POISON_VI, DEADLY_POISON_V, DEADLY_POISON_IV, DEADLY_POISON_III, DEADLY_POISON_II, DEADLY_POISON};
for (uint32 itemId : deadly_poisons)
if (level >= 20 && level < 28)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level)
continue;
items.push_back({itemId, 20});
break;
StoreItem(CONSUM_ID_INSTANT_POISON, 5);
}
for (uint32 itemId : instant_poisons)
if (level >= 28 && level < 30)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level)
continue;
items.push_back({itemId, 20});
break;
StoreItem(CONSUM_ID_INSTANT_POISON_II, 5);
}
if (level >= 30 && level < 36)
{
StoreItem(CONSUM_ID_DEADLY_POISON, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_II, 5);
}
if (level >= 36 && level < 44)
{
StoreItem(CONSUM_ID_DEADLY_POISON_II, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_III, 5);
}
if (level >= 44 && level < 52)
{
StoreItem(CONSUM_ID_DEADLY_POISON_III, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_IV, 5);
}
if (level >= 52 && level < 60)
{
StoreItem(CONSUM_ID_DEADLY_POISON_IV, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_V, 5);
}
if (level >= 60 && level < 62)
{
StoreItem(CONSUM_ID_DEADLY_POISON_V, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_VI, 5);
}
if (level >= 62 && level < 68)
{
StoreItem(CONSUM_ID_DEADLY_POISON_VI, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_VI, 5);
}
if (level >= 68)
{
StoreItem(CONSUM_ID_DEADLY_POISON_VII, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_VII, 5);
}
break;
}
default:
break;
}
for (std::pair<uint32, uint32> item : items)
{
int count = (int)item.second - (int)bot->GetItemCount(item.first);
if (count > 0)
StoreItem(item.first, count);
}
}
void PlayerbotFactory::InitPetTalents()
@@ -879,10 +813,6 @@ void PlayerbotFactory::InitPetTalents()
void PlayerbotFactory::InitPet()
{
Pet* pet = bot->GetPet();
if (!pet && bot->GetPetStable() && bot->GetPetStable()->CurrentPet)
return;
if (!pet)
{
if (bot->getClass() != CLASS_HUNTER || bot->GetLevel() < 10)
@@ -895,7 +825,6 @@ void PlayerbotFactory::InitPet()
std::vector<uint32> ids;
CreatureTemplateContainer const* creatures = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = creatures->begin(); itr != creatures->end(); ++itr)
{
if (!itr->second.IsTameable(bot->CanTameExoticPets()))
@@ -911,12 +840,6 @@ void PlayerbotFactory::InitPet()
if (onlyWolf && itr->second.family != CREATURE_FAMILY_WOLF)
continue;
// Exclude configured pet families
if (std::find(sPlayerbotAIConfig->excludedHunterPetFamilies.begin(),
sPlayerbotAIConfig->excludedHunterPetFamilies.end(),
itr->second.family) != sPlayerbotAIConfig->excludedHunterPetFamilies.end())
continue;
ids.push_back(itr->first);
}
@@ -938,8 +861,7 @@ void PlayerbotFactory::InitPet()
uint32 pet_number = sObjectMgr->GeneratePetNumber();
if (bot->GetPetStable() && bot->GetPetStable()->CurrentPet)
{
auto petGuid = bot->GetPetStable()->CurrentPet.value(); // To correct the build warnin in VS
// bot->GetPetStable()->CurrentPet.value();
bot->GetPetStable()->CurrentPet.value();
// bot->GetPetStable()->CurrentPet.reset();
bot->RemovePet(nullptr, PET_SAVE_AS_CURRENT);
bot->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
@@ -1097,21 +1019,9 @@ void PlayerbotFactory::InitTalentsTree(bool increment /*false*/, bool use_templa
/// @todo: match current talent with template
specTab = AiFactory::GetPlayerSpecTab(bot);
/// @todo: fix cat druid hardcode
if (bot->getClass() == CLASS_DRUID && specTab == DRUID_TAB_FERAL && bot->GetLevel() >= 20)
{
bool isCat = !bot->HasAura(16931);
if (!isCat && bot->GetLevel() == 20)
{
uint32 bearP = sPlayerbotAIConfig->randomClassSpecProb[cls][1];
uint32 catP = sPlayerbotAIConfig->randomClassSpecProb[cls][3];
if (urand(1, bearP + catP) <= catP)
isCat = true;
}
if (isCat)
{
specTab = 3;
}
}
if (bot->getClass() == CLASS_DRUID && specTab == DRUID_TAB_FERAL && bot->GetLevel() >= 20 &&
!bot->HasAura(16931))
specTab = 3;
}
else
{
@@ -1684,51 +1594,9 @@ void Shuffle(std::vector<uint32>& items)
void PlayerbotFactory::InitEquipment(bool incremental, bool second_chance)
{
if (incremental && !sPlayerbotAIConfig->incrementalGearInit)
return;
if (level < 5) {
// original items
if (CharStartOutfitEntry const* oEntry = GetCharStartOutfitEntry(bot->getRace(), bot->getClass(), bot->getGender()))
{
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
if (oEntry->ItemId[j] <= 0)
continue;
uint32 itemId = oEntry->ItemId[j];
// skip hearthstone
if (itemId == 6948)
continue;
// just skip, reported in ObjectMgr::LoadItemTemplates
ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(itemId);
if (!iProto)
continue;
// BuyCount by default
uint32 count = iProto->BuyCount;
// special amount for food/drink
if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
{
continue;
}
if (bot->HasItemCount(itemId, count)) {
continue;
}
bot->StoreNewItemInBestSlots(itemId, count);
}
}
return;
}
std::unordered_map<uint8, std::vector<uint32>> items;
// int tab = AiFactory::GetPlayerSpecTab(bot);
uint32 blevel = bot->GetLevel();
int32 delta = std::min(blevel, 10u);
@@ -1870,7 +1738,7 @@ void PlayerbotFactory::InitEquipment(bool incremental, bool second_chance)
if (incremental && oldItem)
{
float old_score = calculator.CalculateItem(oldItem->GetEntry(), oldItem->GetItemRandomPropertyId());
float old_score = calculator.CalculateItem(oldItem->GetEntry());
if (bestScoreForSlot < 1.2f * old_score)
continue;
}
@@ -2332,15 +2200,33 @@ void PlayerbotFactory::InitSkills()
//uint32 maxValue = level * 5; //not used, line marked for removal.
bot->UpdateSkillsForLevel();
bot->SetSkill(SKILL_RIDING, 0, 0, 0);
auto SafeLearn = [this](uint32 spellId)
{
if (!bot->HasSpell(spellId))
bot->learnSpell(spellId, false, true); // Avoid duplicate attempts in DB
};
// Define Riding skill according to level
if (bot->GetLevel() >= 70)
bot->SetSkill(SKILL_RIDING, 300, 300, 300);
else if (bot->GetLevel() >= 60)
bot->SetSkill(SKILL_RIDING, 225, 225, 225);
else if (bot->GetLevel() >= 40)
bot->SetSkill(SKILL_RIDING, 150, 150, 150);
else if (bot->GetLevel() >= 20)
bot->SetSkill(SKILL_RIDING, 75, 75, 75);
else
bot->SetSkill(SKILL_RIDING, 0, 0, 0);
// Safe learning of mount spells
if (bot->GetLevel() >= sPlayerbotAIConfig->useGroundMountAtMinLevel)
bot->learnSpell(33388);
SafeLearn(33388); // Apprentice
if (bot->GetLevel() >= sPlayerbotAIConfig->useFastGroundMountAtMinLevel)
bot->learnSpell(33391);
SafeLearn(33391); // Journeyman
if (bot->GetLevel() >= sPlayerbotAIConfig->useFlyMountAtMinLevel)
bot->learnSpell(34090);
SafeLearn(34090); // Expert
if (bot->GetLevel() >= sPlayerbotAIConfig->useFastFlyMountAtMinLevel)
bot->learnSpell(34091);
SafeLearn(34091); // Artisan
uint32 skillLevel = bot->GetLevel() < 40 ? 0 : 1;
uint32 dualWieldLevel = bot->GetLevel() < 20 ? 0 : 1;
@@ -3294,97 +3180,102 @@ void PlayerbotFactory::InitFood()
void PlayerbotFactory::InitReagents()
{
int specTab = AiFactory::GetPlayerSpecTab(bot);
int level = bot->GetLevel();
std::vector<std::pair<uint32, uint32>> items;
switch (bot->getClass())
{
case CLASS_DEATH_KNIGHT:
if (level >= 56)
items.push_back({37201, 40}); // Corpse Dust
case CLASS_ROGUE:
{
std::vector<int> instant_poison_ids = {43231, 43230, 21927, 8928, 8927, 8926, 6950, 6949, 6947};
std::vector<int> deadly_poison_ids = {43233, 43232, 22054, 22053, 20844, 8985, 8984, 2893, 2892};
for (int& itemId : deadly_poison_ids)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > bot->GetLevel())
continue;
items.push_back({itemId, 20}); // deadly poison
break;
}
for (int& itemId : instant_poison_ids)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > bot->GetLevel())
continue;
items.push_back({itemId, 20}); // instant poison
break;
}
}
break;
case CLASS_SHAMAN:
// items.push_back({46978, 1}); // Totem
items.push_back({5175, 1}); // Earth Totem
items.push_back({5176, 1}); // Flame Totem
items.push_back({5177, 1}); // Water Totem
items.push_back({5178, 1}); // Air Totem
if (bot->GetLevel() >= 30)
items.push_back({17030, 40}); // Ankh
break;
case CLASS_DRUID:
if (level >= 20 && level < 30)
items.push_back({17034, 20}); // Maple Seed
else if (level >= 30 && level < 40)
items.push_back({17035, 20}); // Stranglethorn Seed
else if (level >= 40 && level < 50)
items.push_back({17036, 20}); // Ashwood Seed
else if (level >= 50 && level < 60)
case CLASS_WARLOCK:
items.push_back({6265, 20}); // shard
break;
case CLASS_PRIEST:
if (level >= 48 && level < 60)
{
items.push_back({17037, 20}); // Hornbeam Seed
items.push_back({17021, 20}); // Wild Berries
items.push_back({17028, 40}); // Wild Berries
}
else if (level >= 60 && level < 69)
else if (level >= 60 && level < 80)
{
items.push_back({17038, 20}); // Ironwood Seed
items.push_back({17026, 20}); // Wild Thornroot
}
else if (level == 69)
{
items.push_back({22147, 20}); // Flintweed Seed
items.push_back({17026, 20}); // Wild Thornroot
}
else if (level >= 70 && level < 79)
{
items.push_back({22147, 20}); // Flintweed Seed
items.push_back({22148, 20}); // Wild Quillvine
}
else if (level == 79)
{
items.push_back({44614, 20}); // Starleaf Seed
items.push_back({22148, 20}); // Wild Quillvine
items.push_back({17029, 40}); // Wild Berries
}
else if (level >= 80)
{
items.push_back({44614, 20}); // Starleaf Seed
items.push_back({44605, 20}); // Wild Spineleaf
items.push_back({44615, 40}); // Wild Berries
}
break;
case CLASS_MAGE:
if (level >= 20)
items.push_back({17031, 20}); // Rune of Teleportation
if (level >= 40)
items.push_back({17032, 20}); // Rune of Portals
if (level >= 56)
items.push_back({17020, 20}); // Arcane Powder
items.push_back({17020, 40}); // Arcane Powder
items.push_back({17031, 40}); // portal
items.push_back({17032, 40}); // portal
break;
case CLASS_DRUID:
if (level >= 20 && level < 30)
{
items.push_back({17034, 40});
}
if (level >= 30 && level < 40)
{
items.push_back({17035, 40});
}
if (level >= 40 && level < 50)
{
items.push_back({17036, 40});
}
if (level >= 50 && level < 60)
{
items.push_back({17037, 40});
items.push_back({17021, 40});
}
if (level >= 60 && level < 70)
{
items.push_back({17038, 40});
items.push_back({17026, 40});
}
if (level >= 70 && level < 80)
{
items.push_back({22147, 40});
items.push_back({22148, 40});
}
if (level >= 80)
{
items.push_back({44614, 40});
items.push_back({44605, 40});
}
break;
case CLASS_PALADIN:
if (level >= 52)
items.push_back({21177, 80}); // Symbol of Kings
items.push_back({21177, 100});
break;
case CLASS_PRIEST:
if (level >= 48 && level < 56)
items.push_back({17028, 40}); // Holy Candle
else if (level >= 56 && level < 60)
{
items.push_back({17028, 20}); // Holy Candle
items.push_back({17029, 20}); // Sacred Candle
}
else if (level >= 60 && level < 77)
items.push_back({17029, 40}); // Sacred Candle
else if (level >= 77 && level < 80)
{
items.push_back({17029, 20}); // Sacred Candle
items.push_back({44615, 20}); // Devout Candle
}
else if (level >= 80)
items.push_back({44615, 40}); // Devout Candle
break;
case CLASS_SHAMAN:
if (level >= 4)
items.push_back({5175, 1}); // Earth Totem
if (level >= 10)
items.push_back({5176, 1}); // Flame Totem
if (level >= 20)
items.push_back({5177, 1}); // Water Totem
if (level >= 30)
{
items.push_back({5178, 1}); // Air Totem
items.push_back({17030, 20}); // Ankh
}
break;
case CLASS_WARLOCK:
items.push_back({6265, 5}); // Soul Shard
case CLASS_DEATH_KNIGHT:
items.push_back({37201, 40});
break;
default:
break;
@@ -3397,75 +3288,9 @@ void PlayerbotFactory::InitReagents()
}
}
void PlayerbotFactory::CleanupConsumables() // remove old consumables as part of randombot level-up maintenance
{
std::vector<Item*> itemsToDelete;
std::vector<Item*> items;
for (uint32 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
if (Item* item = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
items.push_back(item);
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
if (Bag* bag = (Bag*)bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
for (uint32 j = 0; j < bag->GetBagSize(); ++j)
if (Item* item = bag->GetItemByPos(j))
items.push_back(item);
for (Item* item : items)
{
ItemTemplate const* proto = item->GetTemplate();
if (!proto) continue;
// Remove ammo
if (proto->Class == ITEM_CLASS_PROJECTILE)
itemsToDelete.push_back(item);
// Remove food/drink
if (proto->Class == ITEM_CLASS_CONSUMABLE && proto->SubClass == ITEM_SUBCLASS_FOOD)
itemsToDelete.push_back(item);
// Remove potions
if (proto->Class == ITEM_CLASS_CONSUMABLE && proto->SubClass == ITEM_SUBCLASS_POTION)
itemsToDelete.push_back(item);
// Remove reagents
if (proto->Class == ITEM_CLASS_REAGENT || (proto->Class == ITEM_CLASS_MISC && proto->SubClass == ITEM_SUBCLASS_REAGENT))
itemsToDelete.push_back(item);
}
std::set<uint32> idsToDelete = {
BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL,
BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL,
ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE,
HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE,
ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE,
INSTANT_POISON_IX, INSTANT_POISON_VIII, INSTANT_POISON_VII, INSTANT_POISON_VI, INSTANT_POISON_V,
INSTANT_POISON_IV, INSTANT_POISON_III, INSTANT_POISON_II, INSTANT_POISON,
DEADLY_POISON_IX, DEADLY_POISON_VIII, DEADLY_POISON_VII, DEADLY_POISON_VI, DEADLY_POISON_V,
DEADLY_POISON_IV, DEADLY_POISON_III, DEADLY_POISON_II, DEADLY_POISON
};
for (Item* item : items)
{
ItemTemplate const* proto = item->GetTemplate();
if (!proto) continue;
if (idsToDelete.find(proto->ItemId) != idsToDelete.end())
itemsToDelete.push_back(item);
}
for (Item* item : itemsToDelete)
bot->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
}
void PlayerbotFactory::InitGlyphs(bool increment)
{
bot->InitGlyphsForLevel();
if (!increment && botAI &&
botAI->GetAiObjectContext()->GetValue<bool>("custom_glyphs")->Get())
return; // // Added for custom Glyphs - custom glyphs flag test
if (!increment)
{
@@ -3524,157 +3349,8 @@ void PlayerbotFactory::InitGlyphs(bool increment)
uint8 cls = bot->getClass();
uint8 tab = AiFactory::GetPlayerSpecTab(bot);
/// @todo: fix cat druid hardcode
// Warrior PVP exceptions
if (bot->getClass() == CLASS_WARRIOR)
{
// Arms PvP (spec index 3): If the bot has the Second Wind talent
if (bot->HasAura(29838))
tab = 3;
// Fury PvP (spec index 4): If the bot has the Blood Craze talent
else if (bot->HasAura(16492))
tab = 4;
// Protection PvP (spec index 5): If the bot has the Gag Order talent
else if (bot->HasAura(12958))
tab = 5;
}
// Paladin PvP exceptions
if (bot->getClass() == CLASS_PALADIN)
{
// Holy PvP (spec index 3): If the bot has the Sacred Cleansing talent
if (bot->HasAura(53553))
tab = 3;
// Protection PvP (spec index 4): If the bot has the Reckoning talent
else if (bot->HasAura(20179))
tab = 4;
// Retribution PvP (spec index 5): If the bot has the Divine Purpose talent
else if (bot->HasAura(31872))
tab = 5;
}
// Hunter PvP exceptions
if (bot->getClass() == CLASS_HUNTER)
{
// Beast Mastery PvP (spec index 3): If the bot has the Thick Hide talent
if (bot->HasAura(19612))
tab = 3;
// Marksmanship PvP (spec index 4): If the bot has the Concussive Barrage talent
else if (bot->HasAura(35102))
tab = 4;
// Survival PvP (spec index 5): If the bot has the Entrapment talent and does NOT have the Concussive Barrage talent
else if (bot->HasAura(19388) && !bot->HasAura(35102))
tab = 5;
}
// Rogue PvP exceptions
if (bot->getClass() == CLASS_ROGUE)
{
// Assassination PvP (spec index 3): If the bot has the Deadly Brew talent
if (bot->HasAura(51626))
tab = 3;
// Combat PvP (spec index 4): If the bot has the Throwing Specialization talent
else if (bot->HasAura(51679))
tab = 4;
// Subtlety PvP (spec index 5): If the bot has the Waylay talent
else if (bot->HasAura(51696))
tab = 5;
}
// Priest PvP exceptions
if (bot->getClass() == CLASS_PRIEST)
{
// Discipline PvP (spec index 3): If the bot has the Improved Mana Burn talent
if (bot->HasAura(14772))
tab = 3;
// Holy PvP (spec index 4): If the bot has the Body and Soul talent
else if (bot->HasAura(64129))
tab = 4;
// Shadow PvP (spec index 5): If the bot has the Improved Vampiric Embrace talent
else if (bot->HasAura(27840))
tab = 5;
}
// Death Knight PvE/PvP exceptions
if (bot->getClass() == CLASS_DEATH_KNIGHT)
{
// Double Aura Blood PvE (spec index 3): If the bot has both the Abomination's Might and Improved Icy Talons
// talents
if (bot->HasAura(53138) && bot->HasAura(55610))
tab = 3;
// Blood PvP (spec index 4): If the bot has the Sudden Doom talent
else if (bot->HasAura(49529))
tab = 4;
// Frost PvP (spec index 5): If the bot has the Acclimation talent
else if (bot->HasAura(50152))
tab = 5;
// Unholy PvP (spec index 6): If the bot has the Magic Suppression talent
else if (bot->HasAura(49611))
tab = 6;
}
// Shaman PvP exceptions
if (bot->getClass() == CLASS_SHAMAN)
{
// Elemental PvP (spec index 3): If the bot has the Astral Shift talent
if (bot->HasAura(51479))
tab = 3;
// Enhancement PvP (spec index 4): If the bot has the Earthen Power talent
else if (bot->HasAura(51524))
tab = 4;
// Restoration PvP (spec index 5): If the bot has the Focused Mind talent
else if (bot->HasAura(30866))
tab = 5;
}
// Mage PvE/PvP exceptions
if (bot->getClass() == CLASS_MAGE)
{
// Frostfire PvE (spec index 3): If the bot has both the Burnout talent and the Ice Shards talent
if (bot->HasAura(44472) && bot->HasAura(15047))
tab = 3;
// Arcane PvP (spec index 4): If the bot has the Improved Blink talent
else if (bot->HasAura(31570))
tab = 4;
// Fire PvP (spec index 5): If the bot has the Fiery Payback talent
else if (bot->HasAura(64357))
tab = 5;
// Frost PvP (spec index 6): If the bot has the Shattered Barrier talent
else if (bot->HasAura(54787))
tab = 6;
}
// Warlock PvP exceptions
if (bot->getClass() == CLASS_WARLOCK)
{
// Affliction PvP (spec index 3): If the bot has the Improved Howl of Terror talent
if (bot->HasAura(30057))
tab = 3;
// Demonology PvP (spec index 4): If the bot has both the Nemesis talent and the Intensity talent
else if (bot->HasAura(63123) && bot->HasAura(18136))
tab = 4;
// Destruction PvP (spec index 5): If the bot has the Nether Protection talent
else if (bot->HasAura(30302))
tab = 5;
}
// Druid PvE/PvP exceptions
if (bot->getClass() == CLASS_DRUID)
{
// Cat PvE (spec index 3): If the bot is Feral spec, level 20 or higher, and does NOT have the Thick Hide talent
if (tab == DRUID_TAB_FERAL && bot->GetLevel() >= 20 && !bot->HasAura(16931))
tab = 3;
// Balance PvP (spec index 4): If the bot has the Owlkin Frenzy talent
else if (bot->HasAura(48393))
tab = 4;
// Feral PvP (spec index 5): If the bot has the Primal Tenacity talent
else if (bot->HasAura(33957))
tab = 5;
// Resto PvP (spec index 6): If the bot has the Improved Barkskin talent
else if (bot->HasAura(63411))
tab = 6;
}
if (bot->getClass() == CLASS_DRUID && tab == DRUID_TAB_FERAL && bot->GetLevel() >= 20 && !bot->HasAura(16931))
tab = 3;
std::list<uint32> glyphs;
ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore();
for (ItemTemplateContainer::const_iterator i = itemTemplates->begin(); i != itemTemplates->end(); ++i)

View File

@@ -45,6 +45,63 @@ enum spec : uint8
ROLE_CDPS = 3
};*/
enum PriorizedConsumables
{
CONSUM_ID_ROUGH_WEIGHTSTONE = 3239,
CONSUM_ID_COARSE_WEIGHTSTONE = 3239,
CONSUM_ID_HEAVY_WEIGHTSTONE = 3241,
CONSUM_ID_SOLID_WEIGHTSTONE = 7965,
CONSUM_ID_DENSE_WEIGHTSTONE = 12643,
CONSUM_ID_FEL_WEIGHTSTONE = 28420,
CONSUM_ID_ADAMANTITE_WEIGHTSTONE = 28421,
CONSUM_ID_ROUGH_SHARPENING_STONE = 2862,
CONSUM_ID_COARSE_SHARPENING_STONE = 2863,
CONSUM_ID_HEAVY_SHARPENING_STONE = 2871,
CONSUM_ID_SOL_SHARPENING_STONE = 7964,
CONSUM_ID_DENSE_SHARPENING_STONE = 12404,
CONSUM_ID_ELEMENTAL_SHARPENING_STONE = 18262,
CONSUM_ID_CONSECRATED_SHARPENING_STONE = 23122,
CONSUM_ID_FEL_SHARPENING_STONE = 23528,
CONSUM_ID_ADAMANTITE_SHARPENING_STONE = 23529,
CONSUM_ID_LINEN_BANDAGE = 1251,
CONSUM_ID_HEAVY_LINEN_BANDAGE = 2581,
CONSUM_ID_WOOL_BANDAGE = 3530,
CONSUM_ID_HEAVY_WOOL_BANDAGE = 3531,
CONSUM_ID_SILK_BANDAGE = 6450,
CONSUM_ID_HEAVY_SILK_BANDAGE = 6451,
CONSUM_ID_MAGEWEAVE_BANDAGE = 8544,
CONSUM_ID_HEAVY_MAGEWEAVE_BANDAGE = 8545,
CONSUM_ID_RUNECLOTH_BANDAGE = 14529,
CONSUM_ID_HEAVY_RUNECLOTH_BANDAGE = 14530,
CONSUM_ID_NETHERWEAVE_BANDAGE = 21990,
CONSUM_ID_HEAVY_NETHERWEAVE_BANDAGE = 21991,
CONSUM_ID_BRILLIANT_MANA_OIL = 20748,
CONSUM_ID_MINOR_MANA_OIL = 20745,
CONSUM_ID_SUPERIOR_MANA_OIL = 22521,
CONSUM_ID_LESSER_MANA_OIL = 20747,
CONSUM_ID_BRILLIANT_WIZARD_OIL = 20749,
CONSUM_ID_MINOR_WIZARD_OIL = 20744,
CONSUM_ID_SUPERIOR_WIZARD_OIL = 22522,
CONSUM_ID_WIZARD_OIL = 20750,
CONSUM_ID_LESSER_WIZARD_OIL = 20746,
CONSUM_ID_INSTANT_POISON = 6947,
CONSUM_ID_INSTANT_POISON_II = 6949,
CONSUM_ID_INSTANT_POISON_III = 6950,
CONSUM_ID_INSTANT_POISON_IV = 8926,
CONSUM_ID_INSTANT_POISON_V = 8927,
CONSUM_ID_INSTANT_POISON_VI = 8928,
CONSUM_ID_INSTANT_POISON_VII = 21927,
CONSUM_ID_DEADLY_POISON = 2892,
CONSUM_ID_DEADLY_POISON_II = 2893,
CONSUM_ID_DEADLY_POISON_III = 8984,
CONSUM_ID_DEADLY_POISON_IV = 8985,
CONSUM_ID_DEADLY_POISON_V = 20844,
CONSUM_ID_DEADLY_POISON_VI = 22053,
CONSUM_ID_DEADLY_POISON_VII = 22054
};
#define MAX_CONSUM_ID 28
class PlayerbotFactory
{
public:
@@ -71,10 +128,8 @@ public:
void InitAmmo();
static uint32 CalcMixedGearScore(uint32 gs, uint32 quality);
void InitPetTalents();
void CleanupConsumables();
void InitReagents();
void InitConsumables();
void InitPotions();
void InitGlyphs(bool increment = false);
void InitFood();
void InitMounts();
@@ -85,6 +140,7 @@ public:
void InitKeyring();
void InitReputation();
void InitAttunementQuests();
void InitPotions();
private:
void Prepare();
@@ -121,6 +177,7 @@ private:
void InitGuild();
void InitArenaTeam();
void InitImmersive();
void AddConsumables();
static void AddPrevQuests(uint32 questId, std::list<uint32>& questIds);
void LoadEnchantContainer();
void ApplyEnchantTemplate();

View File

@@ -3,7 +3,6 @@
#include <cstdint>
#include "DBCStores.h"
#include "ItemEnchantmentMgr.h"
#include "ItemTemplate.h"
#include "ObjectMgr.h"
#include "PlayerbotAI.h"
@@ -29,12 +28,12 @@ void StatsCollector::CollectItemStats(ItemTemplate const* proto)
{
if (proto->IsRangedWeapon())
{
float val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
stats[STATS_TYPE_RANGED_DPS] += val;
}
else if (proto->IsWeapon())
{
float val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
stats[STATS_TYPE_MELEE_DPS] += val;
}
stats[STATS_TYPE_ARMOR] += proto->Armor;
@@ -206,7 +205,7 @@ void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 s
}
}
void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchant, uint32 default_enchant_amount)
void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchant)
{
for (int s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
{
@@ -232,10 +231,6 @@ void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchan
}
case ITEM_ENCHANTMENT_TYPE_STAT:
{
// for item random suffix
if (!enchant_amount)
enchant_amount = default_enchant_amount;
if (!enchant_amount)
{
break;
@@ -255,7 +250,7 @@ bool StatsCollector::SpecialSpellFilter(uint32 spellId)
// trinket
switch (spellId)
{
case 60764: // Totem of Splintering
case 60764: // Totem of Splintering
if (type_ & (CollectorType::SPELL))
return true;
break;
@@ -436,10 +431,10 @@ void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
switch (itemStatType)
{
case ITEM_MOD_MANA:
stats[STATS_TYPE_MANA_REGENERATION] += (float)val / 10;
stats[STATS_TYPE_MANA_REGENERATION] += val / 10;
break;
case ITEM_MOD_HEALTH:
stats[STATS_TYPE_STAMINA] += (float)val / 15;
stats[STATS_TYPE_STAMINA] += val / 15;
break;
case ITEM_MOD_AGILITY:
stats[STATS_TYPE_AGILITY] += val;
@@ -747,11 +742,11 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
}
}
float StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
int32 StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
{
// float basePointsPerLevel = effectInfo.RealPointsPerLevel; //not used, line marked for removal.
float basePoints = effectInfo.BasePoints;
int32 randomPoints = effectInfo.DieSides;
//float basePointsPerLevel = effectInfo.RealPointsPerLevel; //not used, line marked for removal.
int32 basePoints = effectInfo.BasePoints;
int32 randomPoints = int32(effectInfo.DieSides);
switch (randomPoints)
{
@@ -761,7 +756,7 @@ float StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
basePoints += 1;
break;
default:
float randvalue = (1 + randomPoints) / 2.0f;
int32 randvalue = (1 + randomPoints) / 2;
basePoints += randvalue;
break;
}
@@ -772,7 +767,7 @@ bool StatsCollector::CheckSpellValidation(uint32 spellFamilyName, flag96 spelFal
{
if (PlayerbotAI::Class2SpellFamilyName(cls_) != spellFamilyName)
return false;
bool isHealingSpell = PlayerbotAI::IsHealingSpell(spellFamilyName, spelFalimyFlags);
// strict to healer
if (strict && (type_ & CollectorType::SPELL_HEAL))

View File

@@ -66,12 +66,12 @@ public:
void Reset();
void CollectItemStats(ItemTemplate const* proto);
void CollectSpellStats(uint32 spellId, float multiplier = 1.0f, int32 spellCooldown = -1);
void CollectEnchantStats(SpellItemEnchantmentEntry const* enchant, uint32 default_enchant_amount = 0);
void CollectEnchantStats(SpellItemEnchantmentEntry const* enchant);
bool CanBeTriggeredByType(SpellInfo const* spellInfo, uint32 procFlags, bool strict = true);
bool CheckSpellValidation(uint32 spellFamilyName, flag96 spelFalimyFlags, bool strict = true);
public:
float stats[STATS_TYPE_MAX];
int32 stats[STATS_TYPE_MAX];
private:
void CollectByItemStatType(uint32 itemStatType, int32 val);
@@ -80,7 +80,7 @@ private:
void HandleApplyAura(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger,
uint32 triggerCooldown);
float AverageValue(const SpellEffectInfo& effectInfo);
int32 AverageValue(const SpellEffectInfo& effectInfo);
private:
CollectorType type_;

View File

@@ -9,7 +9,6 @@
#include "AiFactory.h"
#include "DBCStores.h"
#include "ItemEnchantmentMgr.h"
#include "ItemTemplate.h"
#include "ObjectMgr.h"
#include "PlayerbotAI.h"
@@ -33,7 +32,6 @@ StatsWeightCalculator::StatsWeightCalculator(Player* player) : player_(player)
else
type_ = CollectorType::RANGED;
cls = player->getClass();
lvl = player->GetLevel();
tab = AiFactory::GetPlayerSpecTab(player);
collector_ = std::make_unique<StatsCollector>(type_, cls);
@@ -61,7 +59,7 @@ void StatsWeightCalculator::Reset()
}
}
float StatsWeightCalculator::CalculateItem(uint32 itemId, int32 randomPropertyIds)
float StatsWeightCalculator::CalculateItem(uint32 itemId)
{
ItemTemplate const* proto = &sObjectMgr->GetItemTemplateStore()->at(itemId);
@@ -72,9 +70,6 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId, int32 randomPropertyId
collector_->CollectItemStats(proto);
if (randomPropertyIds != 0)
CalculateRandomProperty(randomPropertyIds, itemId);
if (enable_overflow_penalty_)
ApplyOverflowPenalty(player_);
@@ -121,53 +116,6 @@ float StatsWeightCalculator::CalculateEnchant(uint32 enchantId)
return weight_;
}
void StatsWeightCalculator::CalculateRandomProperty(int32 randomPropertyId, uint32 itemId)
{
if (randomPropertyId > 0)
{
ItemRandomPropertiesEntry const* item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropertyId);
if (!item_rand)
{
return;
}
for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < MAX_ENCHANTMENT_SLOT; ++i)
{
uint32 enchantId = item_rand->Enchantment[i - PROP_ENCHANTMENT_SLOT_0];
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (enchant)
collector_->CollectEnchantStats(enchant);
}
}
else
{
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropertyId);
if (!item_rand)
{
return;
}
for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < MAX_ENCHANTMENT_SLOT; ++i)
{
uint32 enchantId = item_rand->Enchantment[i - PROP_ENCHANTMENT_SLOT_0];
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
uint32 enchant_amount = 0;
for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
{
if (item_rand->Enchantment[k] == enchantId)
{
enchant_amount = uint32((item_rand->AllocationPct[k] * GenerateEnchSuffixFactor(itemId)) / 10000);
break;
}
}
if (enchant)
collector_->CollectEnchantStats(enchant, enchant_amount);
}
}
}
void StatsWeightCalculator::GenerateWeights(Player* player)
{
GenerateBasicWeights(player);
@@ -182,7 +130,6 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_ARMOR] += 0.001f;
stats_weights_[STATS_TYPE_BONUS] += 1.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 0.01f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 0.01f;
if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEASTMASTER || tab == HUNTER_TAB_SURVIVAL))
{
@@ -346,8 +293,8 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_CRIT] += 0.8f;
stats_weights_[STATS_TYPE_HASTE] += 1.0f;
}
else if ((cls == CLASS_PALADIN && tab == PALADIN_TAB_HOLY) || // holy
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_RESTORATION)) // heal
else if ((cls == CLASS_PALADIN && tab == PALADIN_TAB_HOLY) || // holy
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_RESTORATION)) // heal
{
stats_weights_[STATS_TYPE_INTELLECT] += 0.9f;
stats_weights_[STATS_TYPE_SPIRIT] += 0.15f;
@@ -356,7 +303,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_CRIT] += 0.6f;
stats_weights_[STATS_TYPE_HASTE] += 0.8f;
}
else if ((cls == CLASS_PRIEST && tab != PRIEST_TAB_SHADOW) || // discipline / holy
else if ((cls == CLASS_PRIEST && tab != PRIEST_TAB_SHADOW) || // discipline / holy
(cls == CLASS_DRUID && tab == DRUID_TAB_RESTORATION))
{
stats_weights_[STATS_TYPE_INTELLECT] += 0.8f;
@@ -517,9 +464,9 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
// {
// weight_ *= 1.0;
// }
// double hand
if (proto->Class == ITEM_CLASS_WEAPON)
{
// double hand
bool isDoubleHand = proto->Class == ITEM_CLASS_WEAPON &&
!(ITEM_SUBCLASS_MASK_SINGLE_HAND & (1 << proto->SubClass)) &&
!(ITEM_SUBCLASS_MASK_WEAPON_RANGED & (1 << proto->SubClass));
@@ -527,37 +474,29 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
if (isDoubleHand)
{
weight_ *= 0.5;
// spec without double hand
// enhancement, rogue, ice dk, unholy dk, shield tank, fury warrior without titan's grip but with duel wield
if (((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && player_->CanDualWield()) ||
(cls == CLASS_ROGUE) || (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanTitanGrip() &&
player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION)))
{
weight_ *= 0.1;
}
}
// spec without double hand
// enhancement, rogue, ice dk, unholy dk, shield tank, fury warrior without titan's grip but with duel wield
if (isDoubleHand &&
((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && player_->CanDualWield()) ||
(cls == CLASS_ROGUE) || (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanTitanGrip() && player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION)))
{
weight_ *= 0.1;
}
// spec with double hand
// fury without duel wield, arms, bear, retribution, blood dk
if (!isDoubleHand)
if (!isDoubleHand &&
((cls == CLASS_HUNTER && !player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) ||
(cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_BLOOD) ||
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && !player_->CanDualWield())))
{
if ((cls == CLASS_HUNTER && !player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) ||
(cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_BLOOD) ||
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && !player_->CanDualWield()))
{
weight_ *= 0.1;
}
// caster's main hand (cannot duel weapon but can equip two-hands stuff)
if (cls == CLASS_MAGE || cls == CLASS_PRIEST || cls == CLASS_WARLOCK || cls == CLASS_DRUID ||
(cls == CLASS_SHAMAN && !player_->CanDualWield()))
{
weight_ *= 0.65;
}
weight_ *= 0.1;
}
// fury with titan's grip
if ((!isDoubleHand || proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM ||
@@ -566,18 +505,15 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
{
weight_ *= 0.1;
}
if (cls == CLASS_HUNTER && proto->SubClass == ITEM_SUBCLASS_WEAPON_THROWN)
{
weight_ *= 0.1;
}
if (lvl >= 10 && cls == CLASS_ROGUE && (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY) &&
proto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
if (cls == CLASS_ROGUE && (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY) &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER)
{
weight_ *= 1.5;
weight_ *= 0.5;
}
if (cls == CLASS_ROGUE && player_->HasAura(13964) &&
(proto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE))
{
@@ -623,13 +559,12 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
if (hitOverflowType_ & CollectorType::SPELL)
{
hit_current = player->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
hit_current +=
player->GetTotalAuraModifier(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT); // suppression (18176)
hit_current += player->GetTotalAuraModifier(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT); // suppression (18176)
hit_current += player->GetRatingBonusValue(CR_HIT_SPELL);
if (cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW && player->HasAura(15835)) // Shadow Focus
if (cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW && player->HasAura(15835)) // Shadow Focus
hit_current += 3;
if (cls == CLASS_MAGE && tab == MAGE_TAB_ARCANE && player->HasAura(12840)) // Arcane Focus
if (cls == CLASS_MAGE && tab == MAGE_TAB_ARCANE && player->HasAura(12840)) // Arcane Focus
hit_current += 3;
hit_overflow = SPELL_HIT_OVERFLOW;
@@ -658,7 +593,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
else
validPoints = 0;
}
collector_->stats[STATS_TYPE_HIT] = std::min(collector_->stats[STATS_TYPE_HIT], validPoints);
collector_->stats[STATS_TYPE_HIT] = std::min(collector_->stats[STATS_TYPE_HIT], (int)validPoints);
}
{
@@ -675,7 +610,8 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
else
validPoints = 0;
collector_->stats[STATS_TYPE_EXPERTISE] = std::min(collector_->stats[STATS_TYPE_EXPERTISE], validPoints);
collector_->stats[STATS_TYPE_EXPERTISE] =
std::min(collector_->stats[STATS_TYPE_EXPERTISE], (int)validPoints);
}
}
@@ -692,7 +628,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
else
validPoints = 0;
collector_->stats[STATS_TYPE_DEFENSE] = std::min(collector_->stats[STATS_TYPE_DEFENSE], validPoints);
collector_->stats[STATS_TYPE_DEFENSE] = std::min(collector_->stats[STATS_TYPE_DEFENSE], (int)validPoints);
}
}
@@ -711,7 +647,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
validPoints = 0;
collector_->stats[STATS_TYPE_ARMOR_PENETRATION] =
std::min(collector_->stats[STATS_TYPE_ARMOR_PENETRATION], validPoints);
std::min(collector_->stats[STATS_TYPE_ARMOR_PENETRATION], (int)validPoints);
}
}
}
@@ -721,7 +657,7 @@ void StatsWeightCalculator::ApplyWeightFinetune(Player* player)
{
if (type_ & (CollectorType::MELEE | CollectorType::RANGED))
{
float armor_penetration_current /*, armor_penetration_overflow*/; // not used, line marked for removal.
float armor_penetration_current/*, armor_penetration_overflow*/; //not used, line marked for removal.
armor_penetration_current = player->GetRatingBonusValue(CR_ARMOR_PENETRATION);
if (armor_penetration_current > 50)
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] *= 1.2f;

View File

@@ -28,19 +28,18 @@ class StatsWeightCalculator
public:
StatsWeightCalculator(Player* player);
void Reset();
float CalculateItem(uint32 itemId, int32 randomPropertyId = 0);
float CalculateItem(uint32 itemId);
float CalculateEnchant(uint32 enchantId);
void SetOverflowPenalty(bool apply) { enable_overflow_penalty_ = apply; }
void SetItemSetBonus(bool apply) { enable_item_set_bonus_ = apply; }
void SetQualityBlend(bool apply) { enable_quality_blend_ = apply; }
private:
private:
void GenerateWeights(Player* player);
void GenerateBasicWeights(Player* player);
void GenerateAdditionalWeights(Player* player);
void CalculateRandomProperty(int32 randomPropertyId, uint32 itemId);
void CalculateItemSetMod(Player* player, ItemTemplate const* proto);
void CalculateSocketBonus(Player* player, ItemTemplate const* proto);
@@ -57,7 +56,6 @@ private:
CollectorType hitOverflowType_;
std::unique_ptr<StatsCollector> collector_;
uint8 cls;
uint8 lvl;
int tab;
bool enable_overflow_penalty_;
bool enable_item_set_bonus_;

View File

@@ -305,49 +305,6 @@ ItemIds ChatHelper::parseItems(std::string const text)
return itemIds;
}
ItemWithRandomProperty ChatHelper::parseItemWithRandomProperty(std::string const text)
{
ItemWithRandomProperty res;
size_t itemStart = text.find("Hitem:");
if (itemStart == std::string::npos)
return res;
itemStart += 6;
if (itemStart >= text.length())
return res;
size_t colonPos = text.find(':', itemStart);
if (colonPos == std::string::npos)
return res;
std::string itemIdStr = text.substr(itemStart, colonPos - itemStart);
res.itemId = atoi(itemIdStr.c_str());
std::vector<std::string> params;
size_t currentPos = colonPos + 1;
while (currentPos < text.length()) {
size_t nextColon = text.find(':', currentPos);
if (nextColon == std::string::npos) {
size_t hTag = text.find("|h", currentPos);
if (hTag != std::string::npos) {
params.push_back(text.substr(currentPos, hTag - currentPos));
}
break;
}
params.push_back(text.substr(currentPos, nextColon - currentPos));
currentPos = nextColon + 1;
}
if (params.size() >= 6) {
res.randomPropertyId = atoi(params[5].c_str());
}
return res;
}
std::string const ChatHelper::FormatQuest(Quest const* quest)
{
if (!quest)
@@ -425,7 +382,7 @@ std::string const ChatHelper::FormatSpell(SpellInfo const* spellInfo)
std::string const ChatHelper::FormatItem(ItemTemplate const* proto, uint32 count, uint32 total)
{
char color[32];
snprintf(color, sizeof(color), "%x", ItemQualityColors[proto->Quality]);
sprintf(color, "%x", ItemQualityColors[proto->Quality]);
std::string itemName;
const ItemLocale* locale = sObjectMgr->GetItemLocale(proto->ItemId);
@@ -452,7 +409,7 @@ std::string const ChatHelper::FormatItem(ItemTemplate const* proto, uint32 count
std::string const ChatHelper::FormatQItem(uint32 itemId)
{
char color[32];
snprintf(color, sizeof(color), "%x", ItemQualityColors[0]);
sprintf(color, "%x", ItemQualityColors[0]);
std::ostringstream out;
out << "|c" << color << "|Hitem:" << itemId << ":0:0:0:0:0:0:0"

View File

@@ -25,11 +25,6 @@ struct ItemTemplate;
typedef std::set<uint32> ItemIds;
typedef std::set<uint32> SpellIds;
struct ItemWithRandomProperty {
uint32 itemId{0};
int32 randomPropertyId{0};
};
class ChatHelper : public PlayerbotAIAware
{
public:
@@ -38,7 +33,6 @@ public:
static std::string const formatMoney(uint32 copper);
static uint32 parseMoney(std::string const text);
static ItemIds parseItems(std::string const text);
static ItemWithRandomProperty parseItemWithRandomProperty(std::string const text);
uint32 parseSpell(std::string const text);
static std::string parseValue(const std::string& type, const std::string& text);

View File

@@ -525,11 +525,6 @@ uint32 GuildTaskMgr::GetMaxItemTaskCount(uint32 itemId)
bool GuildTaskMgr::IsGuildTaskItem(uint32 itemId, uint32 guildId)
{
if (!sPlayerbotAIConfig->guildTaskEnabled)
{
return 0;
}
uint32 value = 0;
PlayerbotsDatabasePreparedStatement* stmt =
@@ -553,11 +548,6 @@ bool GuildTaskMgr::IsGuildTaskItem(uint32 itemId, uint32 guildId)
std::map<uint32, uint32> GuildTaskMgr::GetTaskValues(uint32 owner, std::string const type,
[[maybe_unused]] uint32* validIn /* = nullptr */)
{
if (!sPlayerbotAIConfig->guildTaskEnabled)
{
return std::map<uint32, uint32>();
}
std::map<uint32, uint32> results;
PlayerbotsDatabasePreparedStatement* stmt =
@@ -586,11 +576,6 @@ std::map<uint32, uint32> GuildTaskMgr::GetTaskValues(uint32 owner, std::string c
uint32 GuildTaskMgr::GetTaskValue(uint32 owner, uint32 guildId, std::string const type, [[maybe_unused]] uint32* validIn /* = nullptr */)
{
if (!sPlayerbotAIConfig->guildTaskEnabled)
{
return 0;
}
uint32 value = 0;
PlayerbotsDatabasePreparedStatement* stmt =

View File

@@ -232,20 +232,6 @@ public:
}
};
class CollectItemsVisitor : public IterateItemsVisitor
{
public:
CollectItemsVisitor() : IterateItemsVisitor() {}
std::vector<Item*> items;
bool Visit(Item* item) override
{
items.push_back(item);
return true;
}
};
class ItemCountByQuality : public IterateItemsVisitor
{
public:

View File

@@ -6,8 +6,6 @@
#include "LootObjectStack.h"
#include "LootMgr.h"
#include "Object.h"
#include "ObjectAccessor.h"
#include "Playerbots.h"
#include "Unit.h"
@@ -87,7 +85,7 @@ void LootObject::Refresh(Player* bot, ObjectGuid lootGUID)
bool hasAnyQuestItems = false;
GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(go->GetEntry());
for (size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; i++)
for (int i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; i++)
{
if (!items || i >= items->size())
break;
@@ -289,7 +287,7 @@ bool LootObject::IsLootPossible(Player* bot)
if (reqItem && !bot->HasItemCount(reqItem, 1))
return false;
if (abs(worldObj->GetPositionZ() - bot->GetPositionZ()) > INTERACTION_DISTANCE - 2.0f)
if (abs(worldObj->GetPositionZ() - bot->GetPositionZ()) > INTERACTION_DISTANCE -2.0f)
return false;
Creature* creature = botAI->GetCreature(guid);
@@ -299,11 +297,6 @@ bool LootObject::IsLootPossible(Player* bot)
return false;
}
// Prevent bot from running to chests that are unlootable (e.g. Gunship Armory before completing the event)
GameObject* go = botAI->GetGameObject(guid);
if (go && go->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE))
return false;
if (skillId == SKILL_NONE)
return true;
@@ -319,17 +312,29 @@ bool LootObject::IsLootPossible(Player* bot)
uint32 skillValue = uint32(bot->GetSkillValue(skillId));
if (reqSkillValue > skillValue)
return false;
if (skillId == SKILL_MINING && !bot->HasItemCount(756, 1) && !bot->HasItemCount(778, 1) &&
!bot->HasItemCount(1819, 1) && !bot->HasItemCount(1893, 1) && !bot->HasItemCount(1959, 1) &&
!bot->HasItemCount(2901, 1) && !bot->HasItemCount(9465, 1) && !bot->HasItemCount(20723, 1) &&
!bot->HasItemCount(40772, 1) && !bot->HasItemCount(40892, 1) && !bot->HasItemCount(40893, 1))
if (skillId == SKILL_MINING &&
!bot->HasItemCount(756, 1) &&
!bot->HasItemCount(778, 1) &&
!bot->HasItemCount(1819, 1) &&
!bot->HasItemCount(1893, 1) &&
!bot->HasItemCount(1959, 1) &&
!bot->HasItemCount(2901, 1) &&
!bot->HasItemCount(9465, 1) &&
!bot->HasItemCount(20723, 1) &&
!bot->HasItemCount(40772, 1) &&
!bot->HasItemCount(40892, 1) &&
!bot->HasItemCount(40893, 1))
{
return false; // Bot is missing a mining pick
}
if (skillId == SKILL_SKINNING && !bot->HasItemCount(7005, 1) && !bot->HasItemCount(40772, 1) &&
!bot->HasItemCount(40893, 1) && !bot->HasItemCount(12709, 1) && !bot->HasItemCount(19901, 1))
if (skillId == SKILL_SKINNING &&
!bot->HasItemCount(7005, 1) &&
!bot->HasItemCount(40772, 1) &&
!bot->HasItemCount(40893, 1) &&
!bot->HasItemCount(12709, 1) &&
!bot->HasItemCount(19901, 1))
{
return false; // Bot is missing a skinning knife
}
@@ -366,45 +371,42 @@ void LootObjectStack::Clear() { availableLoot.clear(); }
bool LootObjectStack::CanLoot(float maxDistance)
{
LootObject nearest = GetNearest(maxDistance);
return !nearest.IsEmpty();
std::vector<LootObject> ordered = OrderByDistance(maxDistance);
return !ordered.empty();
}
LootObject LootObjectStack::GetLoot(float maxDistance)
{
LootObject nearest = GetNearest(maxDistance);
return nearest.IsEmpty() ? LootObject() : nearest;
std::vector<LootObject> ordered = OrderByDistance(maxDistance);
return ordered.empty() ? LootObject() : *ordered.begin();
}
LootObject LootObjectStack::GetNearest(float maxDistance)
std::vector<LootObject> LootObjectStack::OrderByDistance(float maxDistance)
{
availableLoot.shrink(time(nullptr) - 30);
LootObject nearest;
float nearestDistance = std::numeric_limits<float>::max();
std::map<float, LootObject> sortedMap;
LootTargetList safeCopy(availableLoot);
for (LootTargetList::iterator i = safeCopy.begin(); i != safeCopy.end(); i++)
{
ObjectGuid guid = i->guid;
WorldObject* worldObj = ObjectAccessor::GetWorldObject(*bot, guid);
if (!worldObj)
LootObject lootObject(bot, guid);
if (!lootObject.IsLootPossible(bot)) // Ensure loot object is valid
continue;
WorldObject* worldObj = lootObject.GetWorldObject(bot);
if (!worldObj) // Prevent null pointer dereference
{
continue;
}
float distance = bot->GetDistance(worldObj);
if (distance >= nearestDistance || (maxDistance && distance > maxDistance))
continue;
LootObject lootObject(bot, guid);
if (!lootObject.IsLootPossible(bot))
continue;
nearestDistance = distance;
nearest = lootObject;
if (!maxDistance || distance <= maxDistance)
sortedMap[distance] = lootObject;
}
return nearest;
}
std::vector<LootObject> result;
for (auto& [_, lootObject] : sortedMap)
result.push_back(lootObject);
return result;
}

View File

@@ -29,7 +29,6 @@ public:
LootObject() : skillId(0), reqSkillValue(0), reqItem(0) {}
LootObject(Player* bot, ObjectGuid guid);
LootObject(LootObject const& other);
LootObject& operator=(LootObject const& other) = default;
bool IsEmpty() { return !guid; }
bool IsLootPossible(Player* bot);
@@ -78,7 +77,7 @@ public:
LootObject GetLoot(float maxDistance = 0);
private:
LootObject GetNearest(float maxDistance = 0);
std::vector<LootObject> OrderByDistance(float maxDistance = 0);
Player* bot;
LootTargetList availableLoot;

View File

@@ -3336,7 +3336,7 @@ void TravelMgr::LoadQuestTravelTable()
uint32 accountId = fields[0].Get<uint32>();
WorldSession* session =
new WorldSession(accountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0),
new WorldSession(accountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0),
LOCALE_enUS, 0, false, false, 0, true);
std::vector<std::pair<std::pair<uint32, uint32>, uint32>> classSpecLevel;

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@@ -8,89 +8,39 @@
#include "ActionContext.h"
#include "ChatActionContext.h"
#include "ChatTriggerContext.h"
#include "DKAiObjectContext.h"
#include "DruidAiObjectContext.h"
#include "HunterAiObjectContext.h"
#include "MageAiObjectContext.h"
#include "PaladinAiObjectContext.h"
#include "Playerbots.h"
#include "PriestAiObjectContext.h"
#include "RaidUlduarActionContext.h"
#include "RaidUlduarTriggerContext.h"
#include "RogueAiObjectContext.h"
#include "ShamanAiObjectContext.h"
#include "RaidUlduarActionContext.h"
#include "SharedValueContext.h"
#include "StrategyContext.h"
#include "TriggerContext.h"
#include "ValueContext.h"
#include "WarlockAiObjectContext.h"
#include "WarriorAiObjectContext.h"
#include "WorldPacketActionContext.h"
#include "WorldPacketTriggerContext.h"
#include "dungeons/DungeonStrategyContext.h"
#include "dungeons/wotlk/WotlkDungeonActionContext.h"
#include "dungeons/wotlk/WotlkDungeonTriggerContext.h"
#include "raids/RaidStrategyContext.h"
#include "raids/aq20/RaidAq20ActionContext.h"
#include "raids/aq20/RaidAq20TriggerContext.h"
#include "raids/blackwinglair/RaidBwlActionContext.h"
#include "raids/blackwinglair/RaidBwlTriggerContext.h"
#include "raids/eyeofeternity/RaidEoEActionContext.h"
#include "raids/eyeofeternity/RaidEoETriggerContext.h"
#include "raids/icecrown/RaidIccActionContext.h"
#include "raids/icecrown/RaidIccTriggerContext.h"
#include "raids/moltencore/RaidMcActionContext.h"
#include "raids/moltencore/RaidMcTriggerContext.h"
#include "raids/naxxramas/RaidNaxxActionContext.h"
#include "raids/naxxramas/RaidNaxxTriggerContext.h"
#include "raids/obsidiansanctum/RaidOsActionContext.h"
#include "raids/obsidiansanctum/RaidOsTriggerContext.h"
#include "raids/onyxia/RaidOnyxiaActionContext.h"
#include "raids/onyxia/RaidOnyxiaTriggerContext.h"
#include "raids/vaultofarchavon/RaidVoAActionContext.h"
#include "raids/vaultofarchavon/RaidVoATriggerContext.h"
#include "RaidStrategyContext.h"
#include "RaidBwlActionContext.h"
#include "RaidBwlTriggerContext.h"
#include "RaidNaxxActionContext.h"
#include "RaidNaxxTriggerContext.h"
#include "RaidIccActionContext.h"
#include "RaidIccTriggerContext.h"
#include "RaidOsActionContext.h"
#include "RaidOsTriggerContext.h"
#include "RaidEoEActionContext.h"
#include "RaidVoATriggerContext.h"
#include "RaidOnyxiaActionContext.h"
#include "RaidOnyxiaTriggerContext.h"
#include "RaidVoAActionContext.h"
#include "RaidEoETriggerContext.h"
#include "RaidMcActionContext.h"
#include "RaidMcTriggerContext.h"
#include "RaidAq20ActionContext.h"
#include "RaidAq20TriggerContext.h"
#include "DungeonStrategyContext.h"
#include "WotlkDungeonActionContext.h"
#include "WotlkDungeonTriggerContext.h"
SharedNamedObjectContextList<Strategy> AiObjectContext::sharedStrategyContexts;
SharedNamedObjectContextList<Action> AiObjectContext::sharedActionContexts;
SharedNamedObjectContextList<Trigger> AiObjectContext::sharedTriggerContexts;
SharedNamedObjectContextList<UntypedValue> AiObjectContext::sharedValueContexts;
AiObjectContext::AiObjectContext(PlayerbotAI* botAI, SharedNamedObjectContextList<Strategy>& sharedStrategyContext,
SharedNamedObjectContextList<Action>& sharedActionContext,
SharedNamedObjectContextList<Trigger>& sharedTriggerContext,
SharedNamedObjectContextList<UntypedValue>& sharedValueContext)
: PlayerbotAIAware(botAI),
strategyContexts(sharedStrategyContext),
actionContexts(sharedActionContext),
triggerContexts(sharedTriggerContext),
valueContexts(sharedValueContext)
{
}
void AiObjectContext::BuildAllSharedContexts()
{
AiObjectContext::BuildSharedContexts();
PriestAiObjectContext::BuildSharedContexts();
MageAiObjectContext::BuildSharedContexts();
WarlockAiObjectContext::BuildSharedContexts();
WarriorAiObjectContext::BuildSharedContexts();
ShamanAiObjectContext::BuildSharedContexts();
PaladinAiObjectContext::BuildSharedContexts();
DruidAiObjectContext::BuildSharedContexts();
HunterAiObjectContext::BuildSharedContexts();
RogueAiObjectContext::BuildSharedContexts();
DKAiObjectContext::BuildSharedContexts();
}
void AiObjectContext::BuildSharedContexts()
{
BuildSharedStrategyContexts(sharedStrategyContexts);
BuildSharedActionContexts(sharedActionContexts);
BuildSharedTriggerContexts(sharedTriggerContexts);
BuildSharedValueContexts(sharedValueContexts);
}
void AiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContextList<Strategy>& strategyContexts)
AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
{
strategyContexts.Add(new StrategyContext());
strategyContexts.Add(new MovementStrategyContext());
@@ -98,10 +48,7 @@ void AiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContextList<S
strategyContexts.Add(new QuestStrategyContext());
strategyContexts.Add(new RaidStrategyContext());
strategyContexts.Add(new DungeonStrategyContext());
}
void AiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts)
{
actionContexts.Add(new ActionContext());
actionContexts.Add(new ChatActionContext());
actionContexts.Add(new WorldPacketActionContext());
@@ -128,12 +75,8 @@ void AiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Act
actionContexts.Add(new WotlkDungeonUPActionContext());
actionContexts.Add(new WotlkDungeonCoSActionContext());
actionContexts.Add(new WotlkDungeonFoSActionContext());
actionContexts.Add(new WotlkDungeonPoSActionContext());
actionContexts.Add(new WotlkDungeonToCActionContext());
}
void AiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContextList<Trigger>& triggerContexts)
{
triggerContexts.Add(new TriggerContext());
triggerContexts.Add(new ChatTriggerContext());
triggerContexts.Add(new WorldPacketTriggerContext());
@@ -159,14 +102,28 @@ void AiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContextList<Tr
triggerContexts.Add(new WotlkDungeonOccTriggerContext());
triggerContexts.Add(new WotlkDungeonUPTriggerContext());
triggerContexts.Add(new WotlkDungeonCoSTriggerContext());
triggerContexts.Add(new WotlkDungeonFoSTriggerContext());
triggerContexts.Add(new WotlkDungeonPoSTriggerContext());
triggerContexts.Add(new WotlkDungeonFosTriggerContext());
triggerContexts.Add(new WotlkDungeonToCTriggerContext());
valueContexts.Add(new ValueContext());
valueContexts.Add(sSharedValueContext);
}
void AiObjectContext::BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts)
void AiObjectContext::Update()
{
valueContexts.Add(new ValueContext());
strategyContexts.Update();
triggerContexts.Update();
actionContexts.Update();
valueContexts.Update();
}
void AiObjectContext::Reset()
{
strategyContexts.Reset();
triggerContexts.Reset();
actionContexts.Reset();
valueContexts.Reset();
}
std::vector<std::string> AiObjectContext::Save()
@@ -259,3 +216,5 @@ std::string const AiObjectContext::FormatValues()
return out.str();
}
void AiObjectContext::AddShared(NamedObjectContext<UntypedValue>* sharedValues) { valueContexts.Add(sharedValues); }

View File

@@ -19,20 +19,10 @@
class PlayerbotAI;
typedef Strategy* (*StrategyCreator)(PlayerbotAI* botAI);
typedef Action* (*ActionCreator)(PlayerbotAI* botAI);
typedef Trigger* (*TriggerCreator)(PlayerbotAI* botAI);
typedef UntypedValue* (*ValueCreator)(PlayerbotAI* botAI);
class AiObjectContext : public PlayerbotAIAware
{
public:
static BoolCalculatedValue* custom_glyphs(PlayerbotAI* ai); // Added for cutom glyphs
AiObjectContext(PlayerbotAI* botAI,
SharedNamedObjectContextList<Strategy>& sharedStrategyContext = sharedStrategyContexts,
SharedNamedObjectContextList<Action>& sharedActionContext = sharedActionContexts,
SharedNamedObjectContextList<Trigger>& sharedTriggerContext = sharedTriggerContexts,
SharedNamedObjectContextList<UntypedValue>& sharedValueContext = sharedValueContexts);
AiObjectContext(PlayerbotAI* botAI);
virtual ~AiObjectContext() {}
virtual Strategy* GetStrategy(std::string const name);
@@ -66,30 +56,20 @@ public:
std::set<std::string> GetSupportedActions();
std::string const FormatValues();
virtual void Update();
virtual void Reset();
virtual void AddShared(NamedObjectContext<UntypedValue>* sharedValues);
std::vector<std::string> Save();
void Load(std::vector<std::string> data);
std::vector<std::string> performanceStack;
static void BuildAllSharedContexts();
static void BuildSharedContexts();
static void BuildSharedStrategyContexts(SharedNamedObjectContextList<Strategy>& strategyContexts);
static void BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts);
static void BuildSharedTriggerContexts(SharedNamedObjectContextList<Trigger>& triggerContexts);
static void BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts);
protected:
NamedObjectContextList<Strategy> strategyContexts;
NamedObjectContextList<Action> actionContexts;
NamedObjectContextList<Trigger> triggerContexts;
NamedObjectContextList<UntypedValue> valueContexts;
private:
static SharedNamedObjectContextList<Strategy> sharedStrategyContexts;
static SharedNamedObjectContextList<Action> sharedActionContexts;
static SharedNamedObjectContextList<Trigger> sharedTriggerContexts;
static SharedNamedObjectContextList<UntypedValue> sharedValueContexts;
};
#endif

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@@ -1,147 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_BATTLEGROUNDTACTICSACTION_H
#define _PLAYERBOT_BATTLEGROUNDTACTICSACTION_H
#include "BattlegroundAV.h"
#include "MovementActions.h"
class ChatHandler;
class Battleground;
class PlayerbotAI;
struct Position;
#define SPELL_CAPTURE_BANNER 21651
enum WSBotStrategy : uint8
{
WS_STRATEGY_BALANCED = 0,
WS_STRATEGY_OFFENSIVE = 1,
WS_STRATEGY_DEFENSIVE = 2,
WS_STRATEGY_MAX = 3,
};
enum ABBotStrategy : uint8
{
AB_STRATEGY_BALANCED = 0,
AB_STRATEGY_OFFENSIVE = 1,
AB_STRATEGY_DEFENSIVE = 2,
AB_STRATEGY_MAX = 3,
};
enum AVBotStrategy : uint8
{
AV_STRATEGY_BALANCED = 0,
AV_STRATEGY_OFFENSIVE = 1,
AV_STRATEGY_DEFENSIVE = 2,
AV_STRATEGY_MAX = 3,
};
enum EYBotStrategy : uint8
{
EY_STRATEGY_BALANCED = 0,
EY_STRATEGY_FRONT_FOCUS = 1,
EY_STRATEGY_BACK_FOCUS = 2,
EY_STRATEGY_FLAG_FOCUS = 3,
EY_STRATEGY_MAX = 4
};
typedef void (*BattleBotWaypointFunc)();
struct BGStrategyData
{
uint8 allianceStrategy = 0;
uint8 hordeStrategy = 0;
};
extern std::unordered_map<uint32, BGStrategyData> bgStrategies;
struct BattleBotWaypoint
{
BattleBotWaypoint(float x_, float y_, float z_, BattleBotWaypointFunc func) : x(x_), y(y_), z(z_), pFunc(func){};
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
BattleBotWaypointFunc pFunc = nullptr;
};
struct AVNodePositionData
{
Position pos;
float maxRadius;
};
// Added to fix bot stuck at objectives
static std::unordered_map<uint8, AVNodePositionData> AVNodeMovementTargets = {
{BG_AV_NODES_FIRSTAID_STATION, {Position(640.364f, -36.535f, 45.625f), 15.0f}},
{BG_AV_NODES_STORMPIKE_GRAVE, {Position(665.598f, -292.976f, 30.291f), 15.0f}},
{BG_AV_NODES_STONEHEART_GRAVE, {Position(76.108f, -399.602f, 45.730f), 15.0f}},
{BG_AV_NODES_SNOWFALL_GRAVE, {Position(-201.298f, -119.661f, 78.291f), 15.0f}},
{BG_AV_NODES_ICEBLOOD_GRAVE, {Position(-617.858f, -400.654f, 59.692f), 15.0f}},
{BG_AV_NODES_FROSTWOLF_GRAVE, {Position(-1083.803f, -341.520f, 55.304f), 15.0f}},
{BG_AV_NODES_FROSTWOLF_HUT, {Position(-1405.678f, -309.108f, 89.377f, 0.392f), 10.0f}},
{BG_AV_NODES_DUNBALDAR_SOUTH, {Position(556.551f, -77.240f, 51.931f), 0.0f}},
{BG_AV_NODES_DUNBALDAR_NORTH, {Position(670.664f, -142.031f, 63.666f), 0.0f}},
{BG_AV_NODES_ICEWING_BUNKER, {Position(200.310f, -361.232f, 56.387f), 0.0f}},
{BG_AV_NODES_STONEHEART_BUNKER, {Position(-156.302f, -440.032f, 40.403f), 0.0f}},
{BG_AV_NODES_ICEBLOOD_TOWER, {Position(-569.702f, -265.362f, 75.009f), 0.0f}},
{BG_AV_NODES_TOWER_POINT, {Position(-767.439f, -360.200f, 90.895f), 0.0f}},
{BG_AV_NODES_FROSTWOLF_ETOWER, {Position(-1303.737f, -314.070f, 113.868f), 0.0f}},
{BG_AV_NODES_FROSTWOLF_WTOWER, {Position(-1300.648f, -267.356f, 114.151f), 0.0f}},
};
typedef std::vector<BattleBotWaypoint> BattleBotPath;
extern std::vector<BattleBotPath*> const vPaths_WS;
extern std::vector<BattleBotPath*> const vPaths_AB;
extern std::vector<BattleBotPath*> const vPaths_AV;
extern std::vector<BattleBotPath*> const vPaths_EY;
extern std::vector<BattleBotPath*> const vPaths_IC;
class BGTactics : public MovementAction
{
public:
static bool HandleConsoleCommand(ChatHandler* handler, char const* args);
uint8 static GetBotStrategyForTeam(Battleground* bg, TeamId teamId);
BGTactics(PlayerbotAI* botAI, std::string const name = "bg tactics") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
private:
static std::string const HandleConsoleCommandPrivate(WorldSession* session, char const* args);
bool moveToStart(bool force = false);
bool selectObjective(bool reset = false);
bool moveToObjective(bool ignoreDist);
bool selectObjectiveWp(std::vector<BattleBotPath*> const& vPaths);
bool moveToObjectiveWp(BattleBotPath* const& currentPath, uint32 currentPoint, bool reverse = false);
bool startNewPathBegin(std::vector<BattleBotPath*> const& vPaths);
bool startNewPathFree(std::vector<BattleBotPath*> const& vPaths);
bool resetObjective();
bool wsJumpDown();
bool eyJumpDown();
bool atFlag(std::vector<BattleBotPath*> const& vPaths, std::vector<uint32> const& vFlagIds);
bool flagTaken();
bool teamFlagTaken();
bool protectFC();
bool useBuff();
uint32 getPlayersInArea(TeamId teamId, Position point, float range, bool combat = true);
bool IsLockedInsideKeep();
};
class ArenaTactics : public MovementAction
{
public:
ArenaTactics(PlayerbotAI* botAI, std::string const name = "arena tactics") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
private:
bool moveToCenter(Battleground* bg);
};
#endif

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@@ -1,18 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "CancelChannelAction.h"
#include "Player.h"
#include "PlayerbotAI.h"
bool CancelChannelAction::Execute(Event event)
{
if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
{
bot->InterruptSpell(CURRENT_CHANNELED_SPELL);
return true;
}
return false;
}

View File

@@ -1,21 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CANCELCHANNELACTION_H
#define _PLAYERBOT_CANCELCHANNELACTION_H
#include "Action.h"
class PlayerbotAI;
class CancelChannelAction : public Action
{
public:
CancelChannelAction(PlayerbotAI* botAI) : Action(botAI, "cancel channel") {}
bool Execute(Event event) override;
};
#endif

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@@ -1,159 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "EquipGlyphsAction.h"
#include "Playerbots.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "DBCStores.h"
#include "AiObjectContext.h"
#include "Log.h"
#include <unordered_map>
#include <sstream>
#include <unordered_set>
namespace
{
// itemId -> GlyphInfo
std::unordered_map<uint32, EquipGlyphsAction::GlyphInfo> s_GlyphCache;
}
void EquipGlyphsAction::BuildGlyphCache()
{
if (!s_GlyphCache.empty())
return;
ItemTemplateContainer const* store = sObjectMgr->GetItemTemplateStore();
for (auto const& kv : *store)
{
uint32 itemId = kv.first;
ItemTemplate const* proto = &kv.second;
if (!proto || proto->Class != ITEM_CLASS_GLYPH)
continue;
// inspect item spell
for (uint32 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
uint32 spellId = proto->Spells[i].SpellId;
if (!spellId) continue;
SpellInfo const* si = sSpellMgr->GetSpellInfo(spellId);
if (!si) continue;
for (uint8 eff = 0; eff <= EFFECT_2; ++eff)
{
if (si->Effects[eff].Effect != SPELL_EFFECT_APPLY_GLYPH)
continue;
uint32 glyphId = si->Effects[eff].MiscValue;
if (!glyphId) continue;
if (auto const* gp = sGlyphPropertiesStore.LookupEntry(glyphId))
s_GlyphCache[itemId] = {gp, proto};
}
}
}
}
EquipGlyphsAction::GlyphInfo const* EquipGlyphsAction::GetGlyphInfo(uint32 itemId)
{
BuildGlyphCache();
auto it = s_GlyphCache.find(itemId);
return (it == s_GlyphCache.end()) ? nullptr : &it->second;
}
/// -----------------------------------------------------------------
/// Validation and collect
/// -----------------------------------------------------------------
bool EquipGlyphsAction::CollectGlyphs(std::vector<uint32> const& itemIds,
std::vector<GlyphInfo const*>& out) const
{
std::unordered_set<uint32> seen;
for (uint32 itemId : itemIds)
{
if (!seen.insert(itemId).second)
return false; // double
auto const* info = GetGlyphInfo(itemId);
if (!info) // no good glyph
return false;
// check class by AllowableClass
if ((info->proto->AllowableClass & bot->getClassMask()) == 0)
return false;
out.push_back(info);
}
return out.size() <= 6 && !out.empty();
}
/// -----------------------------------------------------------------
/// Action
/// -----------------------------------------------------------------
bool EquipGlyphsAction::Execute(Event event)
{
// 1) parse IDs
std::vector<uint32> itemIds;
std::istringstream iss(event.getParam());
for (uint32 id; iss >> id; ) itemIds.push_back(id);
std::vector<GlyphInfo const*> glyphs;
if (!CollectGlyphs(itemIds, glyphs))
{
botAI->TellMaster("Usage: glyph equip <6 glyph item IDs> (3 major, 3 minor).");
return false;
}
// 2) prepare a empty slots table ?
bool used[6] = {false,false,false,false,false,false};
// 3) for each glyph, find the first available and compatible socket
for (auto const* g : glyphs)
{
bool placed = false;
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
{
if (used[i]) continue;
uint32 slotId = bot->GetGlyphSlot(i);
auto const* gs = sGlyphSlotStore.LookupEntry(slotId);
if (!gs || gs->TypeFlags != g->prop->TypeFlags)
continue; // major/minor don't match
// Remove aura if exist
uint32 cur = bot->GetGlyph(i);
if (cur)
if (auto* old = sGlyphPropertiesStore.LookupEntry(cur))
bot->RemoveAurasDueToSpell(old->SpellId);
// Apply new one
bot->CastSpell(bot, g->prop->SpellId, true);
bot->SetGlyph(i, g->prop->Id, true);
used[i] = true;
placed = true;
break;
}
if (!placed)
{
botAI->TellMaster("Not enought empty sockets for all glyphs.");
return false;
}
}
botAI->TellMaster("Glyphs updated.");
// Flag for custom glyphs
botAI->GetAiObjectContext()->GetValue<bool>("custom_glyphs")->Set(true);
LOG_INFO("playerbots", "Custom Glyph Flag set to ON");
return true;
}

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@@ -1,37 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_EQUIPGLYPHSACTION_H
#define _PLAYERBOT_EQUIPGLYPHSACTION_H
#include "Action.h"
// 1 = major, 2 = minor dans GlyphProperties.dbc
enum class GlyphKind : uint32 { MAJOR = 1, MINOR = 2 };
class EquipGlyphsAction : public Action
{
public:
EquipGlyphsAction(PlayerbotAI* ai) : Action(ai, "glyph equip") {}
bool Execute(Event event) override;
/// ---- Rendu public pour être utilisable par le cache global ----
struct GlyphInfo
{
GlyphPropertiesEntry const* prop; ///< entrée GlyphProperties.dbc
ItemTemplate const* proto; ///< template de lobjet glyphe
};
private:
/// Construit la cache {itemId -> GlyphInfo}
static void BuildGlyphCache();
static GlyphInfo const* GetGlyphInfo(uint32 itemId);
/// Parse & valide la liste ditems glyphes
bool CollectGlyphs(std::vector<uint32> const& itemIds,
std::vector<GlyphInfo const*>& out) const;
};
#endif

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@@ -1,450 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "InviteToGroupAction.h"
#include "BroadcastHelper.h"
#include "Event.h"
#include "GuildMgr.h"
#include "Log.h"
#include "Playerbots.h"
#include "ServerFacade.h"
bool InviteToGroupAction::Invite(Player* inviter, Player* player)
{
if (!player)
return false;
if (inviter == player)
return false;
if (!GET_PLAYERBOT_AI(player) && !botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, true, player))
return false;
if (Group* group = inviter->GetGroup())
{
if (GET_PLAYERBOT_AI(player) && !GET_PLAYERBOT_AI(player)->IsRealPlayer())
if (!group->isRaidGroup() && group->GetMembersCount() > 4)
group->ConvertToRaid();
}
WorldPacket p;
uint32 roles_mask = 0;
p << player->GetName();
p << roles_mask;
inviter->GetSession()->HandleGroupInviteOpcode(p);
return true;
}
bool InviteNearbyToGroupAction::Execute(Event event)
{
GuidVector nearGuids = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest friendly players")->Get();
for (auto& i : nearGuids)
{
Player* player = ObjectAccessor::FindPlayer(i);
if (!player)
continue;
if (player == bot)
continue;
if (player->GetMapId() != bot->GetMapId())
continue;
if (player->GetGroup())
continue;
if (!sPlayerbotAIConfig->randomBotInvitePlayer && GET_PLAYERBOT_AI(player)->IsRealPlayer())
continue;
Group* group = bot->GetGroup();
if (player->isDND())
continue;
if (player->IsBeingTeleported())
continue;
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
if (botAI)
{
if (botAI->GetGrouperType() == GrouperType::SOLO &&
!botAI->HasRealPlayerMaster()) // Do not invite solo players.
continue;
if (botAI->HasActivePlayerMaster()) // Do not invite alts of active players.
continue;
}
if (abs(int32(player->GetLevel() - bot->GetLevel())) > 2)
continue;
if (sServerFacade->GetDistance2d(bot, player) > sPlayerbotAIConfig->sightDistance)
continue;
// When inviting the 5th member of the group convert to raid for future invites.
if (group && botAI->GetGrouperType() > GrouperType::LEADER_5 && !group->isRaidGroup() &&
bot->GetGroup()->GetMembersCount() > 3)
group->ConvertToRaid();
if (sPlayerbotAIConfig->inviteChat && sRandomPlayerbotMgr->IsRandomBot(bot))
{
std::map<std::string, std::string> placeholders;
placeholders["%player"] = player->GetName();
if (group && group->isRaidGroup())
bot->Say(BOT_TEXT2("join_raid", placeholders),
(bot->GetTeamId() == TEAM_ALLIANCE ? LANG_COMMON : LANG_ORCISH));
else
bot->Say(BOT_TEXT2("join_group", placeholders),
(bot->GetTeamId() == TEAM_ALLIANCE ? LANG_COMMON : LANG_ORCISH));
}
return Invite(bot, player);
}
return false;
}
bool InviteNearbyToGroupAction::isUseful()
{
if (!sPlayerbotAIConfig->randomBotGroupNearby)
return false;
if (bot->InBattleground())
return false;
if (bot->InBattlegroundQueue())
return false;
GrouperType grouperType = botAI->GetGrouperType();
if (grouperType == GrouperType::SOLO || grouperType == GrouperType::MEMBER)
return false;
Group* group = bot->GetGroup();
if (group)
{
if (group->isRaidGroup() && group->IsFull())
return false;
if (botAI->GetGroupMaster() != bot)
return false;
uint32 memberCount = group->GetMembersCount();
if (memberCount >= uint8(grouperType))
return false;
}
if (botAI->HasActivePlayerMaster()) // Alts do not invite randomly
return false;
return true;
}
std::vector<Player*> InviteGuildToGroupAction::getGuildMembers()
{
Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
FindGuildMembers worker;
guild->BroadcastWorker(worker);
return worker.GetResult();
}
bool InviteGuildToGroupAction::Execute(Event event)
{
Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
for (auto& member : getGuildMembers())
{
Player* player = member;
if (!player)
continue;
if (player == bot)
continue;
if (player->GetGroup())
continue;
if (player->isDND())
continue;
if (!sPlayerbotAIConfig->randomBotInvitePlayer && GET_PLAYERBOT_AI(player)->IsRealPlayer())
continue;
if (player->IsBeingTeleported())
continue;
if (player->GetMapId() != bot->GetMapId() && player->GetLevel() < 30)
continue;
if (WorldPosition(player).distance(bot) > 1000 && player->GetLevel() < 15)
continue;
PlayerbotAI* playerAi = GET_PLAYERBOT_AI(player);
if (playerAi)
{
if (playerAi->GetGrouperType() == GrouperType::SOLO &&
!playerAi->HasRealPlayerMaster()) // Do not invite solo players.
continue;
if (playerAi->HasActivePlayerMaster()) // Do not invite alts of active players.
continue;
if (player->GetLevel() >
bot->GetLevel() + 5) // Invite higher levels that need money so they can grind money and help out.
{
if (!PAI_VALUE(bool, "should get money"))
continue;
}
}
if (bot->GetLevel() >
player->GetLevel() + 5) // Do not invite members that too low level or risk dragging them to deadly places.
continue;
if (!playerAi && sServerFacade->GetDistance2d(bot, player) > sPlayerbotAIConfig->sightDistance)
continue;
Group* group = bot->GetGroup();
// When inviting the 5th member of the group convert to raid for future invites.
if (group && botAI->GetGrouperType() > GrouperType::LEADER_5 && !group->isRaidGroup() &&
bot->GetGroup()->GetMembersCount() > 3)
{
group->ConvertToRaid();
}
if (sPlayerbotAIConfig->inviteChat &&
(sRandomPlayerbotMgr->IsRandomBot(bot) || !botAI->HasActivePlayerMaster()))
{
BroadcastHelper::BroadcastGuildGroupOrRaidInvite(botAI, bot, player, group);
}
return Invite(bot, player);
}
return false;
}
bool JoinGroupAction::Execute(Event event)
{
if (bot->InBattleground())
return false;
if (bot->InBattlegroundQueue())
return false;
Player* master = event.getOwner();
Group* group = master->GetGroup();
if (group)
{
if (group->IsFull())
return false;
if (bot->GetGroup() == group)
return false;
}
if (bot->GetGroup())
{
if (botAI->HasRealPlayerMaster())
return false;
if (!botAI->DoSpecificAction("leave", event, true))
return false;
}
return Invite(master, bot);
}
bool LfgAction::Execute(Event event)
{
Player* requester = event.getOwner() ? event.getOwner() : GetMaster();
if (bot->InBattleground())
return false;
if (bot->InBattlegroundQueue())
return false;
if (!botAI->IsSafe(requester))
return false;
if (requester->GetLevel() == DEFAULT_MAX_LEVEL && bot->GetLevel() != DEFAULT_MAX_LEVEL)
return false;
if (requester->GetLevel() > bot->GetLevel() + 4 || bot->GetLevel() > requester->GetLevel() + 4)
return false;
std::string param = event.getParam();
if (!param.empty() && param != "40" && param != "25" && param != "20" && param != "10" && param != "5")
return false;
Group* group = requester->GetGroup();
std::unordered_map<Classes, std::unordered_map<BotRoles, uint32>> allowedClassNr;
std::unordered_map<BotRoles, uint32> allowedRoles;
allowedRoles[BOT_ROLE_TANK] = 1;
allowedRoles[BOT_ROLE_HEALER] = 1;
allowedRoles[BOT_ROLE_DPS] = 3;
BotRoles role = botAI->IsTank(requester, false)
? BOT_ROLE_TANK
: (botAI->IsHeal(requester, false) ? BOT_ROLE_HEALER : BOT_ROLE_DPS);
Classes cls = (Classes)requester->getClass();
if (group)
{
if (param.empty() && group->isRaidGroup())
// Default to WotLK Raiding. Max size 25
param = "25";
// Select optimal group layout.
if (param == "40")
{
allowedRoles[BOT_ROLE_TANK] = 4;
allowedRoles[BOT_ROLE_HEALER] = 16;
allowedRoles[BOT_ROLE_DPS] = 20;
/*
allowedClassNr[CLASS_PALADIN][BOT_ROLE_TANK] = 0;
allowedClassNr[CLASS_DRUID][BOT_ROLE_TANK] = 1;
allowedClassNr[CLASS_DRUID][BOT_ROLE_HEALER] = 3;
allowedClassNr[CLASS_PALADIN][BOT_ROLE_HEALER] = 4;
allowedClassNr[CLASS_SHAMAN][BOT_ROLE_HEALER] = 4;
allowedClassNr[CLASS_PRIEST][BOT_ROLE_HEALER] = 11;
allowedClassNr[CLASS_WARRIOR][BOT_ROLE_DPS] = 8;
allowedClassNr[CLASS_PALADIN][BOT_ROLE_DPS] = 4;
allowedClassNr[CLASS_HUNTER][BOT_ROLE_DPS] = 4;
allowedClassNr[CLASS_ROGUE][BOT_ROLE_DPS] = 6;
allowedClassNr[CLASS_PRIEST][BOT_ROLE_DPS] = 1;
allowedClassNr[CLASS_SHAMAN][BOT_ROLE_DPS] = 4;
allowedClassNr[CLASS_MAGE][BOT_ROLE_DPS] = 15;
allowedClassNr[CLASS_WARLOCK][BOT_ROLE_DPS] = 4;
allowedClassNr[CLASS_DRUID][BOT_ROLE_DPS] = 1;
*/
}
else if (param == "25")
{
allowedRoles[BOT_ROLE_TANK] = 3;
allowedRoles[BOT_ROLE_HEALER] = 7;
allowedRoles[BOT_ROLE_DPS] = 15;
}
else if (param == "20")
{
allowedRoles[BOT_ROLE_TANK] = 2;
allowedRoles[BOT_ROLE_HEALER] = 5;
allowedRoles[BOT_ROLE_DPS] = 13;
}
else if (param == "10")
{
allowedRoles[BOT_ROLE_TANK] = 2;
allowedRoles[BOT_ROLE_HEALER] = 3;
allowedRoles[BOT_ROLE_DPS] = 5;
}
if (group->IsFull())
{
if (param.empty() || param == "5" || group->isRaidGroup())
return false; // Group or raid is full so stop trying.
else
group->ConvertToRaid(); // We want a raid but are in a group so convert and continue.
}
Group::MemberSlotList const& groupSlot = group->GetMemberSlots();
for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
{
// Only add group member targets that are alive and near the player
Player* player = ObjectAccessor::FindPlayer(itr->guid);
if (!botAI->IsSafe(player))
return false;
role = botAI->IsTank(player, false) ? BOT_ROLE_TANK
: (botAI->IsHeal(player, false) ? BOT_ROLE_HEALER : BOT_ROLE_DPS);
cls = (Classes)player->getClass();
if (allowedRoles[role] > 0)
allowedRoles[role]--;
if (allowedClassNr[cls].find(role) != allowedClassNr[cls].end() && allowedClassNr[cls][role] > 0)
allowedClassNr[cls][role]--;
}
}
else
{
if (allowedRoles[role] > 0)
allowedRoles[role]--;
if (allowedClassNr[cls].find(role) != allowedClassNr[cls].end() && allowedClassNr[cls][role] > 0)
allowedClassNr[cls][role]--;
}
role = botAI->IsTank(bot, false) ? BOT_ROLE_TANK : (botAI->IsHeal(bot, false) ? BOT_ROLE_HEALER : BOT_ROLE_DPS);
cls = (Classes)bot->getClass();
if (allowedRoles[role] == 0)
return false;
if (allowedClassNr[cls].find(role) != allowedClassNr[cls].end() && allowedClassNr[cls][role] == 0)
return false;
if (bot->GetGroup())
{
if (botAI->HasRealPlayerMaster())
return false;
if (!botAI->DoSpecificAction("leave", event, true))
return false;
}
bool invite = Invite(requester, bot);
if (invite)
{
Event acceptEvent("accept invitation", requester ? requester->GetGUID() : ObjectGuid::Empty);
if (!botAI->DoSpecificAction("accept invitation", acceptEvent, true))
return false;
std::map<std::string, std::string> placeholders;
placeholders["%role"] = (role & BOT_ROLE_TANK ? "tank" : (role & BOT_ROLE_HEALER ? "healer" : "dps"));
placeholders["%spotsleft"] = std::to_string(allowedRoles[role] - 1);
std::ostringstream out;
if (allowedRoles[role] > 1)
{
out << "Joining as " << placeholders["%role"] << ", " << placeholders["%spotsleft"] << " "
<< placeholders["%role"] << " spots left.";
botAI->TellMasterNoFacing(out.str());
//botAI->DoSpecificAction("autogear");
//botAI->DoSpecificAction("maintenance");
}
else
{
out << "Joining as " << placeholders["%role"] << ".";
botAI->TellMasterNoFacing(out.str());
//botAI->DoSpecificAction("autogear");
//botAI->DoSpecificAction("maintenance");
}
return true;
}
return false;
}

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@@ -1,376 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PetAction.h"
#include <algorithm>
#include <iomanip>
#include <sstream>
#include "Pet.h"
#include "SpellMgr.h"
#include "DBCStructure.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "PlayerbotAI.h"
#include "PlayerbotFactory.h"
#include <random>
#include <cctype>
#include "WorldSession.h"
bool IsExoticPet(const CreatureTemplate* creature)
{
// Use the IsExotic() method from CreatureTemplate
return creature && creature->IsExotic();
}
bool HasBeastMastery(Player* bot)
{
// Beast Mastery talent aura ID for WotLK is 53270
return bot->HasAura(53270);
}
bool PetAction::Execute(Event event)
{
std::string param = event.getParam();
std::istringstream iss(param);
std::string mode, value;
iss >> mode;
std::getline(iss, value);
value.erase(0, value.find_first_not_of(" ")); // trim leading spaces
bool found = false;
// Reset lastPetName/Id each time
lastPetName = "";
lastPetId = 0;
if (mode == "name" && !value.empty())
{
found = SetPetByName(value);
}
else if (mode == "id" && !value.empty())
{
try
{
uint32 id = std::stoul(value);
found = SetPetById(id);
}
catch (...)
{
botAI->TellError("Invalid pet id.");
}
}
else if (mode == "family" && !value.empty())
{
found = SetPetByFamily(value);
}
else if (mode == "rename" && !value.empty())
{
found = RenamePet(value);
}
else
{
botAI->TellError("Usage: pet name <name> | pet id <id> | pet family <family> | pet rename <new name> ");
return false;
}
if (!found)
return false;
// For non-rename commands, initialize pet and give feedback
if (mode != "rename")
{
Player* bot = botAI->GetBot();
PlayerbotFactory factory(bot, bot->GetLevel());
factory.InitPet();
factory.InitPetTalents();
if (!lastPetName.empty() && lastPetId != 0)
{
std::ostringstream oss;
oss << "Pet changed to " << lastPetName << ", ID: " << lastPetId << ".";
botAI->TellMaster(oss.str());
}
else
{
botAI->TellMaster("Pet changed and initialized!");
}
}
return true;
}
bool PetAction::SetPetByName(const std::string& name)
{
// Convert the input to lowercase for case-insensitive comparison
std::string lowerName = name;
std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
CreatureTemplateContainer const* creatures = sObjectMgr->GetCreatureTemplates();
Player* bot = botAI->GetBot();
for (auto itr = creatures->begin(); itr != creatures->end(); ++itr)
{
const CreatureTemplate& creature = itr->second;
std::string creatureName = creature.Name;
std::transform(creatureName.begin(), creatureName.end(), creatureName.begin(), ::tolower);
// Only match if names match (case-insensitive)
if (creatureName == lowerName)
{
// Check if the pet is tameable at all
if (!creature.IsTameable(true))
continue;
// Exotic pet check with talent requirement
if (IsExoticPet(&creature) && !HasBeastMastery(bot))
{
botAI->TellError("I cannot use exotic pets unless I have the Beast Mastery talent.");
return false;
}
// Final tameable check based on hunter's actual ability
if (!creature.IsTameable(bot->CanTameExoticPets()))
continue;
lastPetName = creature.Name;
lastPetId = creature.Entry;
return CreateAndSetPet(creature.Entry);
}
}
botAI->TellError("No tameable pet found with name: " + name);
return false;
}
bool PetAction::SetPetById(uint32 id)
{
CreatureTemplate const* creature = sObjectMgr->GetCreatureTemplate(id);
Player* bot = botAI->GetBot();
if (creature)
{
// Check if the pet is tameable at all
if (!creature->IsTameable(true))
{
botAI->TellError("No tameable pet found with id: " + std::to_string(id));
return false;
}
// Exotic pet check with talent requirement
if (IsExoticPet(creature) && !HasBeastMastery(bot))
{
botAI->TellError("I cannot use exotic pets unless I have the Beast Mastery talent.");
return false;
}
// Final tameable check based on hunter's actual ability
if (!creature->IsTameable(bot->CanTameExoticPets()))
{
botAI->TellError("No tameable pet found with id: " + std::to_string(id));
return false;
}
lastPetName = creature->Name;
lastPetId = creature->Entry;
return CreateAndSetPet(creature->Entry);
}
botAI->TellError("No tameable pet found with id: " + std::to_string(id));
return false;
}
bool PetAction::SetPetByFamily(const std::string& family)
{
std::string lowerFamily = family;
std::transform(lowerFamily.begin(), lowerFamily.end(), lowerFamily.begin(), ::tolower);
CreatureTemplateContainer const* creatures = sObjectMgr->GetCreatureTemplates();
Player* bot = botAI->GetBot();
std::vector<const CreatureTemplate*> candidates;
bool foundExotic = false;
for (auto itr = creatures->begin(); itr != creatures->end(); ++itr)
{
const CreatureTemplate& creature = itr->second;
if (!creature.IsTameable(true)) // allow exotics for search
continue;
CreatureFamilyEntry const* familyEntry = sCreatureFamilyStore.LookupEntry(creature.family);
if (!familyEntry)
continue;
std::string familyName = familyEntry->Name[0];
std::transform(familyName.begin(), familyName.end(), familyName.begin(), ::tolower);
if (familyName != lowerFamily)
continue;
// Exotic/BM check
if (IsExoticPet(&creature))
{
foundExotic = true;
if (!HasBeastMastery(bot))
continue;
}
if (!creature.IsTameable(bot->CanTameExoticPets()))
continue;
candidates.push_back(&creature);
}
if (candidates.empty())
{
if (foundExotic && !HasBeastMastery(bot))
botAI->TellError("I cannot use exotic pets unless I have the Beast Mastery talent.");
else
botAI->TellError("No tameable pet found with family: " + family);
return false;
}
// Randomly select one from candidates
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> dis(0, candidates.size() - 1);
const CreatureTemplate* selected = candidates[dis(gen)];
lastPetName = selected->Name;
lastPetId = selected->Entry;
return CreateAndSetPet(selected->Entry);
}
bool PetAction::RenamePet(const std::string& newName)
{
Player* bot = botAI->GetBot();
Pet* pet = bot->GetPet();
if (!pet)
{
botAI->TellError("You have no pet to rename.");
return false;
}
// Length check (WoW max pet name is 12 characters)
if (newName.empty() || newName.length() > 12)
{
botAI->TellError("Pet name must be between 1 and 12 alphabetic characters.");
return false;
}
// Alphabetic character check
for (char c : newName)
{
if (!std::isalpha(static_cast<unsigned char>(c)))
{
botAI->TellError("Pet name must only contain alphabetic characters (A-Z, a-z).");
return false;
}
}
// Normalize case: capitalize first letter, lower the rest
std::string normalized = newName;
normalized[0] = std::toupper(normalized[0]);
for (size_t i = 1; i < normalized.size(); ++i)
normalized[i] = std::tolower(normalized[i]);
// Forbidden name check
if (sObjectMgr->IsReservedName(normalized))
{
botAI->TellError("That pet name is forbidden. Please choose another name.");
return false;
}
// Set the pet's name, save to DB, and send instant client update
pet->SetName(normalized);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
bot->GetSession()->SendPetNameQuery(pet->GetGUID(), pet->GetEntry());
botAI->TellMaster("Your pet has been renamed to " + normalized + "!");
botAI->TellMaster("If you do not see the new name, please dismiss and recall your pet.");
// Dismiss pet
bot->RemovePet(nullptr, PET_SAVE_AS_CURRENT, true);
// Recall pet using Hunter's Call Pet spell (spellId 883)
if (bot->getClass() == CLASS_HUNTER && bot->HasSpell(883))
{
bot->CastSpell(bot, 883, true);
}
return true;
}
bool PetAction::CreateAndSetPet(uint32 creatureEntry)
{
Player* bot = botAI->GetBot();
if (bot->getClass() != CLASS_HUNTER || bot->GetLevel() < 10)
{
botAI->TellError("Only level 10+ hunters can have pets.");
return false;
}
CreatureTemplate const* creature = sObjectMgr->GetCreatureTemplate(creatureEntry);
if (!creature)
{
botAI->TellError("Creature template not found.");
return false;
}
// Remove current pet(s)
if (bot->GetPetStable() && bot->GetPetStable()->CurrentPet)
{
bot->RemovePet(nullptr, PET_SAVE_AS_CURRENT);
bot->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
}
if (bot->GetPetStable() && bot->GetPetStable()->GetUnslottedHunterPet())
{
bot->GetPetStable()->UnslottedPets.clear();
bot->RemovePet(nullptr, PET_SAVE_AS_CURRENT);
bot->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
}
// Actually create the new pet
Pet* pet = bot->CreateTamedPetFrom(creatureEntry, 0);
if (!pet)
{
botAI->TellError("Failed to create pet.");
return false;
}
// Set pet level and add to world
pet->SetUInt32Value(UNIT_FIELD_LEVEL, bot->GetLevel() - 1);
pet->GetMap()->AddToMap(pet->ToCreature());
pet->SetUInt32Value(UNIT_FIELD_LEVEL, bot->GetLevel());
bot->SetMinion(pet, true);
pet->InitTalentForLevel();
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
bot->PetSpellInitialize();
// Set stats
pet->InitStatsForLevel(bot->GetLevel());
pet->SetLevel(bot->GetLevel());
pet->SetPower(POWER_HAPPINESS, pet->GetMaxPower(Powers(POWER_HAPPINESS)));
pet->SetHealth(pet->GetMaxHealth());
// Enable autocast for active spells
for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
{
if (itr->second.state == PETSPELL_REMOVED)
continue;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
if (!spellInfo)
continue;
if (spellInfo->IsPassive())
continue;
pet->ToggleAutocast(spellInfo, true);
}
return true;
}

View File

@@ -1,34 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PETACTION_H
#define _PLAYERBOT_PETACTION_H
#include <string>
#include "Action.h"
#include "PlayerbotFactory.h"
class PlayerbotAI;
class PetAction : public Action
{
public:
PetAction(PlayerbotAI* botAI) : Action(botAI, "pet") {}
bool Execute(Event event) override;
private:
bool SetPetByName(const std::string& name);
bool SetPetById(uint32 id);
bool SetPetByFamily(const std::string& family);
bool RenamePet(const std::string& newName);
bool CreateAndSetPet(uint32 creatureEntry);
std::string lastPetName;
uint32 lastPetId = 0;
};
#endif

View File

@@ -1,113 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "TellGlyphsAction.h"
#include "Event.h"
#include "Playerbots.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "World.h"
#include <unordered_map>
#include <sstream>
namespace
{
// -----------------------------------------------------------------
// Cache : GlyphID (MiscValue) -> ItemTemplate*
// -----------------------------------------------------------------
std::unordered_map<uint32, ItemTemplate const*> s_GlyphItemCache;
void BuildGlyphItemCache()
{
if (!s_GlyphItemCache.empty())
return;
ItemTemplateContainer const* store = sObjectMgr->GetItemTemplateStore();
for (auto const& kv : *store) // C++17 : range-for sur map
{
ItemTemplate const* proto = &kv.second;
if (!proto || proto->Class != ITEM_CLASS_GLYPH)
continue;
for (uint32 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
uint32 spellId = proto->Spells[i].SpellId;
if (!spellId)
continue;
SpellInfo const* spell = sSpellMgr->GetSpellInfo(spellId);
if (!spell)
continue;
for (uint32 eff = 0; eff <= EFFECT_2; ++eff)
{
if (spell->Effects[eff].Effect != SPELL_EFFECT_APPLY_GLYPH)
continue;
uint32 glyphId = spell->Effects[eff].MiscValue;
if (glyphId)
s_GlyphItemCache[glyphId] = proto;
}
}
}
}
} // namespace
// -----------------------------------------------------------------
// Action
// -----------------------------------------------------------------
bool TellGlyphsAction::Execute(Event event)
{
//-----------------------------------------------------------------
// 1. who sended the wisp ? (source of event)
//-----------------------------------------------------------------
Player* sender = event.getOwner(); // API Event
if (!sender)
return false;
//-----------------------------------------------------------------
// 2. Generate glyphId cache -> item
//-----------------------------------------------------------------
BuildGlyphItemCache();
//-----------------------------------------------------------------
// 3. Look at the 6 glyphs sockets
//-----------------------------------------------------------------
std::ostringstream list;
bool first = true;
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
{
uint32 glyphId = bot->GetGlyph(slot);
if (!glyphId)
continue;
auto it = s_GlyphItemCache.find(glyphId);
if (it == s_GlyphItemCache.end())
continue; // No glyph found (rare)
if (!first)
list << ", ";
// chat->FormatItem
list << chat->FormatItem(it->second);
first = false;
}
//-----------------------------------------------------------------
// 4. Send chat messages
//-----------------------------------------------------------------
if (first) // no glyphs
botAI->TellMaster("No glyphs equipped");
else
botAI->TellMaster(std::string("Glyphs: ") + list.str());
return true;
}

View File

@@ -1,21 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_TELLGLYPHSACTION_H
#define _PLAYERBOT_TELLGLYPHSACTION_H
#include "Action.h"
class TellGlyphsAction : public Action
{
public:
TellGlyphsAction(PlayerbotAI* ai, std::string const name = "glyphs")
: Action(ai, name) {}
bool Execute(Event event) override;
};
#endif

View File

@@ -1,18 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlayerbotAI.h"
#include "WipeAction.h"
bool WipeAction::Execute(Event event)
{
Player* master = event.getOwner();
if (botAI->GetMaster()->GetGUID() != event.getOwner()->GetGUID())
return false;
bot->Kill(bot, bot);
return true;
}

View File

@@ -108,20 +108,14 @@ private:
static Trigger* blood_strike(PlayerbotAI* botAI) { return new BloodStrikeTrigger(botAI); }
static Trigger* plague_strike(PlayerbotAI* botAI) { return new PlagueStrikeDebuffTrigger(botAI); }
static Trigger* plague_strike_3s(PlayerbotAI* botAI) { return new PlagueStrike3sDebuffTrigger(botAI); }
static Trigger* dd_cd_and_plague_strike_3s(PlayerbotAI* botAI)
{
return new TwoTriggers(botAI, "death and decay cooldown", "plague strike 3s");
}
static Trigger* dd_cd_and_plague_strike_3s(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "death and decay cooldown", "plague strike 3s"); }
static Trigger* plague_strike_on_attacker(PlayerbotAI* botAI)
{
return new PlagueStrikeDebuffOnAttackerTrigger(botAI);
}
static Trigger* icy_touch(PlayerbotAI* botAI) { return new IcyTouchDebuffTrigger(botAI); }
static Trigger* icy_touch_3s(PlayerbotAI* botAI) { return new IcyTouch3sDebuffTrigger(botAI); }
static Trigger* dd_cd_and_icy_touch_3s(PlayerbotAI* botAI)
{
return new TwoTriggers(botAI, "death and decay cooldown", "icy touch 3s");
}
static Trigger* dd_cd_and_icy_touch_3s(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "death and decay cooldown", "icy touch 3s"); }
static Trigger* death_coil(PlayerbotAI* botAI) { return new DeathCoilTrigger(botAI); }
static Trigger* icy_touch_on_attacker(PlayerbotAI* botAI) { return new IcyTouchDebuffOnAttackerTrigger(botAI); }
static Trigger* improved_icy_talons(PlayerbotAI* botAI) { return new ImprovedIcyTalonsTrigger(botAI); }
@@ -146,10 +140,7 @@ private:
static Trigger* no_rune(PlayerbotAI* botAI) { return new NoRuneTrigger(botAI); }
static Trigger* freezing_fog(PlayerbotAI* botAI) { return new FreezingFogTrigger(botAI); }
static Trigger* no_desolation(PlayerbotAI* botAI) { return new DesolationTrigger(botAI); }
static Trigger* dd_cd_and_no_desolation(PlayerbotAI* botAI)
{
return new TwoTriggers(botAI, "death and decay cooldown", "no desolation");
}
static Trigger* dd_cd_and_no_desolation(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "death and decay cooldown", "no desolation"); }
static Trigger* death_and_decay_cooldown(PlayerbotAI* botAI) { return new DeathAndDecayCooldownTrigger(botAI); }
static Trigger* army_of_the_dead(PlayerbotAI* botAI) { return new ArmyOfTheDeadTrigger(botAI); }
};
@@ -274,45 +265,11 @@ private:
}
};
SharedNamedObjectContextList<Strategy> DKAiObjectContext::sharedStrategyContexts;
SharedNamedObjectContextList<Action> DKAiObjectContext::sharedActionContexts;
SharedNamedObjectContextList<Trigger> DKAiObjectContext::sharedTriggerContexts;
SharedNamedObjectContextList<UntypedValue> DKAiObjectContext::sharedValueContexts;
DKAiObjectContext::DKAiObjectContext(PlayerbotAI* botAI)
: AiObjectContext(botAI, sharedStrategyContexts, sharedActionContexts, sharedTriggerContexts, sharedValueContexts)
DKAiObjectContext::DKAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)
{
}
void DKAiObjectContext::BuildSharedContexts()
{
BuildSharedStrategyContexts(sharedStrategyContexts);
BuildSharedActionContexts(sharedActionContexts);
BuildSharedTriggerContexts(sharedTriggerContexts);
BuildSharedValueContexts(sharedValueContexts);
}
void DKAiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContextList<Strategy>& strategyContexts)
{
AiObjectContext::BuildSharedStrategyContexts(strategyContexts);
strategyContexts.Add(new DeathKnightStrategyFactoryInternal());
strategyContexts.Add(new DeathKnightCombatStrategyFactoryInternal());
strategyContexts.Add(new DeathKnightDKBuffStrategyFactoryInternal());
}
void DKAiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts)
{
AiObjectContext::BuildSharedActionContexts(actionContexts);
actionContexts.Add(new DeathKnightAiObjectContextInternal());
}
void DKAiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContextList<Trigger>& triggerContexts)
{
AiObjectContext::BuildSharedTriggerContexts(triggerContexts);
triggerContexts.Add(new DeathKnightTriggerFactoryInternal());
}
void DKAiObjectContext::BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts)
{
AiObjectContext::BuildSharedValueContexts(valueContexts);
}

View File

@@ -3,22 +3,17 @@
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_WIPEACTION_H
#define _PLAYERBOT_WIPEACTION_H
#ifndef _PLAYERBOT_DKAIOBJECTCONTEXT_H
#define _PLAYERBOT_DKAIOBJECTCONTEXT_H
#include "Action.h"
#include "AiObjectContext.h"
class PlayerbotAI;
class WipeAction : public Action
class DKAiObjectContext : public AiObjectContext
{
public:
WipeAction(PlayerbotAI* botAI) : Action(botAI, "wipe") {}
bool Execute(Event event) override;
private:
std::string bossName;
DKAiObjectContext(PlayerbotAI* botAI);
};
#endif

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