Compare commits

...

14 Commits

Author SHA1 Message Date
Alex Dcnh
286213eb8b Fix Playerbots won't fly #1753 (#1761) 2025-10-23 01:33:22 +02:00
SaW
6e1c9114df FIX: part of logic in picking quest reward (#1752)
* FIX: part of logic in picking reward

Avoids dereferencing begin() after confirming the set is empty.

* Update TalkToQuestGiverAction.cpp
2025-10-21 10:36:10 +02:00
bash
7e810f8174 Update README.md (#1750) 2025-10-20 21:46:51 +02:00
bash
e0df6558f5 Added shaman default combat strategy names on top of custom (#1739) 2025-10-20 18:20:46 +02:00
bash
50ac6e5b95 core_merge_changes (#1747) 2025-10-20 14:12:14 +02:00
Alex Dcnh
2c5185a7cb Update StatsWeightCalculator.cpp (#1744) 2025-10-20 13:17:59 +02:00
Crow
f874d2c79e Fix typo in server loading message (#1742) 2025-10-20 01:05:45 +02:00
SaW
5a4acbe36c Update PvpValues.cpp (#1746)
Set uninitialized variable
Remove std::move
2025-10-20 01:04:11 +02:00
SaW
e693b208be FIX: ICC - default return position for BQL (#1737) 2025-10-18 22:54:52 +02:00
bash
10ce94e065 Removal space lel (#1740) 2025-10-18 22:32:43 +02:00
kikiviki
553b8276eb Heirloom quality auto-equip calculation implemented (#1732)
* Heirloom quality auto-equip calculation implemented
2025-10-18 22:17:44 +02:00
Crow
f791ab61c4 Update server loading message 2025-10-16 22:43:49 +02:00
Crow
3260ca1429 Cleanups to config and source (#1720)
* general edits

* Clarify comment for bot teleportation map IDs
2025-10-14 15:43:18 +02:00
Yunfan Li
e1fa733aa5 Preparation for project transfer (#1733) 2025-10-14 00:11:54 +08:00
20 changed files with 199 additions and 138 deletions

View File

@@ -38,7 +38,7 @@ jobs:
- name: Checkout AzerothCore
uses: actions/checkout@v3
with:
repository: 'liyunfan1223/azerothcore-wotlk'
repository: 'mod-playerbots/azerothcore-wotlk'
ref: 'Playerbot'
- name: Set reusable strings
@@ -50,7 +50,7 @@ jobs:
- name: Checkout Playerbot Module
uses: actions/checkout@v3
with:
repository: 'liyunfan1223/mod-playerbots'
repository: 'mod-playerbots/mod-playerbots'
path: 'modules/mod-playerbots'
- name: Cache

View File

@@ -22,12 +22,12 @@ jobs:
- name: Checkout AzerothCore
uses: actions/checkout@v4
with:
repository: 'liyunfan1223/azerothcore-wotlk'
repository: 'mod-playerbots/azerothcore-wotlk'
ref: 'Playerbot'
- name: Checkout Playerbot Module
uses: actions/checkout@v4
with:
repository: 'liyunfan1223/mod-playerbots'
repository: 'mod-playerbots/mod-playerbots'
path: 'modules/mod-playerbots'
- name: Cache
uses: actions/cache@v4

View File

@@ -23,12 +23,12 @@ jobs:
- name: Checkout AzerothCore
uses: actions/checkout@v3
with:
repository: 'liyunfan1223/azerothcore-wotlk'
repository: 'mod-playerbots/azerothcore-wotlk'
ref: 'Playerbot'
- name: Checkout Playerbot Module
uses: actions/checkout@v3
with:
repository: 'liyunfan1223/mod-playerbots'
repository: 'mod-playerbots/mod-playerbots'
path: 'modules/mod-playerbots'
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.13

View File

@@ -1,7 +1,7 @@
<p align="center">
<a href="https://github.com/liyunfan1223/mod-playerbots/blob/master/README.md">English</a>
<a href="https://github.com/mod-playerbots/mod-playerbots/blob/master/README.md">English</a>
|
<a href="https://github.com/liyunfan1223/mod-playerbots/blob/master/README_CN.md">中文</a>
<a href="https://github.com/mod-playerbots/mod-playerbots/blob/master/README_CN.md">中文</a>
|
<a href="https://github.com/brighton-chi/mod-playerbots/blob/readme/README_ES.md">Español</a>
</p>
@@ -12,13 +12,13 @@
</div>
<div align="center">
<img src="https://github.com/liyunfan1223/mod-playerbots/actions/workflows/macos_build.yml/badge.svg">
<img src="https://github.com/liyunfan1223/mod-playerbots/actions/workflows/core_build.yml/badge.svg">
<img src="https://github.com/liyunfan1223/mod-playerbots/actions/workflows/windows_build.yml/badge.svg">
<img src="https://github.com/mod-playerbots/mod-playerbots/actions/workflows/macos_build.yml/badge.svg">
<img src="https://github.com/mod-playerbots/mod-playerbots/actions/workflows/core_build.yml/badge.svg">
<img src="https://github.com/mod-playerbots/mod-playerbots/actions/workflows/windows_build.yml/badge.svg">
</div>
# Playerbots Module
`mod-playerbots` is an [AzerothCore](https://www.azerothcore.org/) module that adds player-like bots to a server. The project is based off [IKE3's Playerbots](https://github.com/ike3/mangosbot) and requires a custom branch of AzerothCore to compile and run: [liyunfan1223/azerothcore-wotlk/tree/Playerbot](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot).
`mod-playerbots` is an [AzerothCore](https://www.azerothcore.org/) module that adds player-like bots to a server. The project is based off [IKE3's Playerbots](https://github.com/ike3/mangosbot) and requires a custom branch of AzerothCore to compile and run: [mod-playerbots/azerothcore-wotlk/tree/Playerbot](https://github.com/mod-playerbots/azerothcore-wotlk/tree/Playerbot).
Features include:
@@ -28,7 +28,7 @@ Features include:
- Highly configurable settings to define how bots behave;
- Excellent performance, even when running thousands of bots.
**This project is still under development**. If you encounter any errors or experience crashes, we kindly request that you [report them as GitHub issues](https://github.com/liyunfan1223/mod-playerbots/issues/new?template=bug_report.md). Your valuable feedback will help us improve this project collaboratively.
**This project is still under development**. If you encounter any errors or experience crashes, we kindly request that you [report them as GitHub issues](https://github.com/mod-playerbots/mod-playerbots/issues/new?template=bug_report.md). Your valuable feedback will help us improve this project collaboratively.
`mod-playerbots` has a **[Discord server](https://discord.gg/NQm5QShwf9)** where you can discuss the project, ask questions, and get involved in the community!
@@ -36,12 +36,12 @@ Features include:
### Classic Installation
As noted above, `mod-playerbots` requires a custom branch of AzerothCore: [liyunfan1223/azerothcore-wotlk/tree/Playerbot](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot). To install the module, simply run:
As noted above, `mod-playerbots` requires a custom branch of AzerothCore: [mod-playerbots/azerothcore-wotlk/tree/Playerbot](https://github.com/mod-playerbots/azerothcore-wotlk/tree/Playerbot). To install the module, simply run:
```bash
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
```
For more information, refer to the [AzerothCore Installation Guide](https://www.azerothcore.org/wiki/installation) and [Installing a Module](https://www.azerothcore.org/wiki/installing-a-module) pages.
@@ -51,9 +51,9 @@ For more information, refer to the [AzerothCore Installation Guide](https://www.
**Docker installation is considered experimental.** To install the module on a Docker installation, run:
```bash
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
```
Afterwards, create a `docker-compose.override.yml` file in the `azerothcore-wotlk` directory. This override file allows for mounting the modules directory to the `ac-worldserver` service which is required for it to run. Put the following inside and save:
@@ -77,21 +77,24 @@ services:
- ./modules:/azerothcore/modules:ro
```
For example, to double the experience gain rate per kill, take the setting `Rate.XP.Kill = 1` from [woldserver.conf](https://github.com/liyunfan1223/azerothcore-wotlk/blob/Playerbot/src/server/apps/worldserver/worldserver.conf.dist), convert it to an environment variable, and change it to the desired setting in the override file to get `AC_RATE_XP_KILL: "2"`. If you wanted to disable random bots from logging in automatically, take the `AiPlayerbot.RandomBotAutologin = 1` setting from [playerbots.conf](https://github.com/liyunfan1223/mod-playerbots/blob/master/conf/playerbots.conf.dist) and do the same to get `AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "0"`. For more information on how to configure Azerothcore, Playerbots, and other module settings as environment variables in Docker Compose, see the "Configuring AzerothCore in Containers" section in the [Install With Docker](https://www.azerothcore.org/wiki/install-with-docker) guide.
For example, to double the experience gain rate per kill, take the setting `Rate.XP.Kill = 1` from [woldserver.conf](https://github.com/mod-playerbots/azerothcore-wotlk/blob/Playerbot/src/server/apps/worldserver/worldserver.conf.dist), convert it to an environment variable, and change it to the desired setting in the override file to get `AC_RATE_XP_KILL: "2"`. If you wanted to disable random bots from logging in automatically, take the `AiPlayerbot.RandomBotAutologin = 1` setting from [playerbots.conf](https://github.com/mod-playerbots/mod-playerbots/blob/master/conf/playerbots.conf.dist) and do the same to get `AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "0"`. For more information on how to configure Azerothcore, Playerbots, and other module settings as environment variables in Docker Compose, see the "Configuring AzerothCore in Containers" section in the [Install With Docker](https://www.azerothcore.org/wiki/install-with-docker) guide.
Before building, consider setting the database password. One way to do this is to create a `.env` file in the root `azerothcore-wotlk` directory using the [template](https://github.com/liyunfan1223/azerothcore-wotlk/blob/Playerbot/conf/dist/env.docker). This file also allows you to set the user and group Docker uses for the services in case you run into any permissions issues, which are the most common cause for Docker installation problems.
Before building, consider setting the database password. One way to do this is to create a `.env` file in the root `azerothcore-wotlk` directory using the [template](https://github.com/mod-playerbots/azerothcore-wotlk/blob/Playerbot/conf/dist/env.docker). This file also allows you to set the user and group Docker uses for the services in case you run into any permissions issues, which are the most common cause for Docker installation problems.
Use `docker compose up -d --build` to build and run the server. For more information, including how to create an account and taking backups, refer to the [Install With Docker](https://www.azerothcore.org/wiki/install-with-docker) page.
## Documentation
The [Playerbots Wiki](https://github.com/liyunfan1223/mod-playerbots/wiki) contains an extensive overview of addons, commands, raids with programmed bot strategies, and recommended performance configurations. Please note that documentation may be incomplete or out-of-date in some sections. Contributions are welcome.
The [Playerbots Wiki](https://github.com/mod-playerbots/mod-playerbots/wiki) contains an extensive overview of addons, commands, raids with programmed bot strategies, and recommended performance configurations. Please note that documentation may be incomplete or out-of-date in some sections. Contributions are welcome.
## Frequently Asked Questions
- **Why aren't my bots casting spells?** Please make sure that the necessary English DBC file (enUS) is present.
- **What platforms are supported?** We support Ubuntu, Windows, and macOS. Other Linux distros may work, but will not receive support.
- **Why isn't my source compiling?** Please ensure that you are compiling with the required [custom branch of AzerothCore](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot). Additionally, please [check the build status of our CI](https://github.com/liyunfan1223/mod-playerbots/actions). If the latest build is failing, rever to the last successful commit until we address the issue.
- **Why isn't my source compiling?** Please ensure that you are compiling with the required [custom branch of AzerothCore](https://github.com/mod-playerbots/azerothcore-wotlk/tree/Playerbot). Additionally, please [check the build status of our CI](https://github.com/mod-playerbots/mod-playerbots/actions). If the latest build is failing, rever to the last successful commit until we address the issue.
## Code standards
- https://www.azerothcore.org/wiki/cpp-code-standards
## Addons
@@ -107,6 +110,6 @@ Typically, bots are controlled via chat commands. For larger bot groups, this ca
Also, a thank you to the many contributors who've helped build this project:
<a href="https://github.com/liyunfan1223/mod-playerbots/graphs/contributors">
<img src="https://contrib.rocks/image?repo=liyunfan1223/mod-playerbots" />
<a href="https://github.com/mod-playerbots/mod-playerbots/graphs/contributors">
<img src="https://contrib.rocks/image?repo=mod-playerbots/mod-playerbots" />
</a>

View File

@@ -8,16 +8,16 @@
## 安装
请注意此模块需要对AzerothCore进行特定的自定义更改。为了确保兼容性您必须使用我fork的自定义分支来编译它可以在这里找到[liyunfan1223/azerothcore-wotlk/tree/Playerbot](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot)。
请注意此模块需要对AzerothCore进行特定的自定义更改。为了确保兼容性您必须使用我fork的自定义分支来编译它可以在这里找到[mod-playerbots/azerothcore-wotlk/tree/Playerbot](https://github.com/mod-playerbots/azerothcore-wotlk/tree/Playerbot)。
要安装此模块请参考AzerothCore Wiki的详细说明[AzerothCore安装指南](https://www.azerothcore.org/wiki/installation)。
我们提供了一个简单的方法来克隆该模块:
```bash
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
```
## 快速开始与文档
@@ -60,7 +60,7 @@ git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
- 我们支持Ubuntu、Windows和macOS。
- 我们建立了持续集成工作流。您可以在[GitHub Actions](https://github.com/liyunfan1223/mod-playerbots/actions)中查看构建状态。
- 我们建立了持续集成工作流。您可以在[GitHub Actions](https://github.com/mod-playerbots/mod-playerbots/actions)中查看构建状态。
- 如果最新的构建状态失败,请恢复到上一个提交。我们将尽快解决此问题。

View File

@@ -5,7 +5,7 @@
# Overview
# "Randombot": randomly generated bots that log in separately from players and populate the world. Depending on settings, randombots may automatically grind, quest, and upgrade equipment and can be invited to groups and given commands.
# "Altbot": characters created on player accounts, which may be logged in by the player and invited to groups and given commands like randombots. Depending on settings, altbots can be limited to characters on the active player's account or in the active player's guild.
# Information about commands to control bots and set their strategies can be found on the wiki at https://github.com/liyunfan1223/mod-playerbots/wiki/Playerbot-Commands.
# Information about commands to control bots and set their strategies can be found on the wiki at https://github.com/mod-playerbots/mod-playerbots/wiki/Playerbot-Commands.
####################################################################################################
# SECTION INDEX
@@ -284,9 +284,6 @@ AiPlayerbot.TwoRoundsGearInit = 0
#
#
# Bots will say information about items when collecting them
AiPlayerbot.SayWhenCollectingItems = 1
# Bots keep looting when loot system is set to free for all
# Default: 0 (disabled)
AiPlayerbot.FreeMethodLoot = 0
@@ -360,15 +357,15 @@ AiPlayerbot.LootDelay = 1000
#
#
# Distances are in yards
AiPlayerbot.FarDistance = 20.0
AiPlayerbot.SightDistance = 75.0
AiPlayerbot.SightDistance = 100.0
AiPlayerbot.SpellDistance = 28.5
AiPlayerbot.ShootDistance = 5.0
AiPlayerbot.ReactDistance = 150.0
AiPlayerbot.GrindDistance = 75.0
AiPlayerbot.HealDistance = 38.5
AiPlayerbot.LootDistance = 15.0
AiPlayerbot.FleeDistance = 5.0
AiPlayerbot.AggroDistance = 22
AiPlayerbot.TooCloseDistance = 5.0
AiPlayerbot.MeleeDistance = 0.75
AiPlayerbot.FollowDistance = 1.5
@@ -376,7 +373,8 @@ AiPlayerbot.WhisperDistance = 6000.0
AiPlayerbot.ContactDistance = 0.45
AiPlayerbot.AoeRadius = 10
AiPlayerbot.RpgDistance = 200
AiPlayerbot.AggroDistance = 22
AiPlayerbot.GrindDistance = 75.0
AiPlayerbot.ReactDistance = 150.0
#
#
@@ -484,7 +482,8 @@ AiPlayerbot.RPWarningCooldown = 30
#
#
# Enable/Disable maintenance command (learn all available spells and skills, supplement consumables, repair, enchant equipment if bot's level is above AiPlayerbot.MinEnchantingBotLevel)
# Enable/Disable maintenance command
# Learn all available spells and skills, refresh consumables, repair, enchant equipment and socket gems if bot's level is above AiPlayerbot.MinEnchantingBotLevel
# Default: 1 (enabled)
AiPlayerbot.MaintenanceCommand = 1
@@ -548,7 +547,7 @@ AiPlayerbot.AutoGearScoreLimit = 0
# "mana" (bots have infinite mana)
# "power" (bots have infinite energy, rage, and runic power)
# "taxi" (bots may use all flight paths, though they will not actually learn them)
# "raid" (bots use cheats implemented into raid strategies)
# "raid" (bots use cheats implemented into raid strategies (currently only for Ulduar))
# To use multiple cheats, separate them by commas below (e.g., to enable all, use "gold,health,mana,power,raid,taxi")
# Default: food, taxi, and raid are enabled
AiPlayerbot.BotCheats = "food,taxi,raid"
@@ -606,9 +605,11 @@ AiPlayerbot.RandomBotMaxLevel = 80
AiPlayerbot.SyncLevelWithPlayers = 0
# Mark many quests ≤ bot level as complete (slows down bot creation)
# Default: 0 (disabled)
AiPlayerbot.PreQuests = 0
# Enable LFG for randombots
# Default: 1 (enabled)
AiPlayerbot.RandomBotJoinLfg = 1
# Enable/Disable periodic online - offline of randombots to mimic the real-world scenario where not all players are online simultaneously
@@ -629,7 +630,8 @@ AiPlayerbot.RandomBotHordeRatio = 50
AiPlayerbot.DisableDeathKnightLogin = 0
# Enable simulated expansion limitation for talents and glyphs
# If enabled, limits talent trees to 5 rows plus the middle talent of the 6th row for bots until level 61 and 7 rows plus the middle talent of the 8th row for bots until level 71
# If enabled, limits talent trees to 5 rows plus the middle talent of the 6th row for bots until level 61
# and 7 rows plus the middle talent of the 8th row for bots from level 61 until level 71
# Default: 0 (disabled)
AiPlayerbot.LimitTalentsExpansion = 0
@@ -713,8 +715,8 @@ AiPlayerbot.IncrementalGearInit = 1
# Default: 60
AiPlayerbot.MinEnchantingBotLevel = 60
# Enable expansion limitation for bot enchants
# If enabled, bots will not use TBC enchants until level 61 or WotLK enchants until level 71
# Enable expansion limitation for bot enchants and gems
# If enabled, bots will not use TBC enchants until level 61 or WotLK enchants and gems until level 71
# Default: 1 (enabled)
AiPlayerbot.LimitEnchantExpansion = 1
@@ -810,7 +812,7 @@ AiPlayerbot.botActiveAloneSmartScaleWhenMaxLevel = 80
#
# Quest that will be completed and rewarded for all randombots
AiPlayerbot.RandomBotQuestIds = "7848,3802,5505,6502,7761,10277,10285,11492,13188,13189,24499,24511,24710,24712"
AiPlayerbot.RandomBotQuestIds = "3802,5505,6502,7761,7848,10277,10285,11492,13188,13189,24499,24511,24710,24712"
# Randombots will group with nearby randombots to do shared quests
AiPlayerbot.RandomBotGroupNearby = 0
@@ -871,9 +873,9 @@ AiPlayerbot.RandomBotNonCombatStrategies = ""
AiPlayerbot.CombatStrategies = ""
AiPlayerbot.NonCombatStrategies = ""
# Remove "healer dps" strategy on specified maps.
# Default: 0 (disabled)
AiPlayerbot.HealerDPSMapRestriction = 0
# Remove "healer dps" strategy on the maps specified below.
# Default: 1 (enabled)
AiPlayerbot.HealerDPSMapRestriction = 1
# List of Map IDs where "healer dps" strategy will be removed if AiPlayerbot.HealerDPSMapRestriction is enabled
# Default: (Dungeon and Raid maps) "33,34,36,43,47,48,70,90,109,129,209,229,230,329,349,389,429,1001,1004,1007,269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,585,574,575,576,578,595,599,600,601,602,604,608,619,632,650,658,668,409,469,509,531,532,534,544,548,550,564,565,580,249,533,603,615,616,624,631,649,724"
@@ -1057,7 +1059,8 @@ AiPlayerbot.ZoneBracket.4197 = 79,80
#
#
# Maps where bots can be teleported to
# Map IDs where bots can be teleported to
# Defaults: 0 = Eastern Kingdoms, 1 = Kalimdor, 530 = Outland, 571 = Northrend
AiPlayerbot.RandomBotMaps = 0,1,530,571
# Probabilty bots teleport to banker (city)

View File

@@ -57,55 +57,54 @@ void LoadListString(std::string const value, T& list)
bool PlayerbotAIConfig::Initialize()
{
LOG_INFO("server.loading", "Initializing AI Playerbots by ike3, based on the original Playerbots by blueboy");
LOG_INFO("server.loading", "Initializing mod-playerbots, based on AI Playerbots by ike3 and the original Playerbots by blueboy");
enabled = sConfigMgr->GetOption<bool>("AiPlayerbot.Enabled", true);
if (!enabled)
{
LOG_INFO("server.loading", "AI Playerbots is Disabled in aiplayerbot.conf");
LOG_INFO("server.loading", "Playerbots Module is disabled in playerbots.conf");
return false;
}
globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 1500);
globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 500);
maxWaitForMove = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxWaitForMove", 5000);
disableMoveSplinePath = sConfigMgr->GetOption<int32>("AiPlayerbot.DisableMoveSplinePath", 0);
maxMovementSearchTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxMovementSearchTime", 3);
expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000);
dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 7000);
dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 700);
reactDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReactDelay", 100);
dynamicReactDelay = sConfigMgr->GetOption<bool>("AiPlayerbot.DynamicReactDelay", true);
passiveDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.PassiveDelay", 10000);
repeatDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RepeatDelay", 2000);
errorDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ErrorDelay", 5000);
errorDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ErrorDelay", 100);
rpgDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgDelay", 10000);
sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 30000);
returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 7000);
sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 20000);
returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 2000);
lootDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.LootDelay", 1000);
// Buff system
minBotsForGreaterBuff = sConfigMgr->GetOption<int32>("AiPlayerbot.MinBotsForGreaterBuff", 3);
rpWarningCooldown = sConfigMgr->GetOption<int32>("AiPlayerbot.RPWarningCooldown", 30);
disabledWithoutRealPlayerLoginDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLoginDelay", 30);
disabledWithoutRealPlayerLogoutDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLogoutDelay", 300);
farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f);
spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 25.0f);
shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 25.0f);
healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 25.0f);
sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 100.0f);
spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 28.5f);
shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 5.0f);
healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 38.5f);
lootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.LootDistance", 15.0f);
fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 7.5f);
fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 5.0f);
aggroDistance = sConfigMgr->GetOption<float>("AiPlayerbot.AggroDistance", 22.0f);
tooCloseDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TooCloseDistance", 5.0f);
meleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.MeleeDistance", 0.75f);
followDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FollowDistance", 1.5f);
whisperDistance = sConfigMgr->GetOption<float>("AiPlayerbot.WhisperDistance", 6000.0f);
contactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ContactDistance", 0.5f);
aoeRadius = sConfigMgr->GetOption<float>("AiPlayerbot.AoeRadius", 5.0f);
contactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ContactDistance", 0.45f);
aoeRadius = sConfigMgr->GetOption<float>("AiPlayerbot.AoeRadius", 10.0f);
rpgDistance = sConfigMgr->GetOption<float>("AiPlayerbot.RpgDistance", 200.0f);
grindDistance = sConfigMgr->GetOption<float>("AiPlayerbot.GrindDistance", 75.0f);
reactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ReactDistance", 150.0f);
criticalHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.CriticalHealth", 20);
criticalHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.CriticalHealth", 25);
lowHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.LowHealth", 45);
mediumHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumHealth", 65);
almostFullHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.AlmostFullHealth", 85);
@@ -116,7 +115,7 @@ bool PlayerbotAIConfig::Initialize()
saveManaThreshold = sConfigMgr->GetOption<int32>("AiPlayerbot.SaveManaThreshold", 60);
autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", true);
maxAoeAvoidRadius = sConfigMgr->GetOption<float>("AiPlayerbot.MaxAoeAvoidRadius", 15.0f);
LoadSet<std::set<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AoeAvoidSpellWhitelist", "50759,57491,13810"),
LoadSet<std::set<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AoeAvoidSpellWhitelist", "50759,57491,13810,29946"),
aoeAvoidSpellWhitelist);
tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", false);
@@ -129,7 +128,7 @@ bool PlayerbotAIConfig::Initialize()
randomBotMaxLevelChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotMaxLevelChance", 0.1f);
randomBotRpgChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotRpgChance", 0.20f);
iterationsPerTick = sConfigMgr->GetOption<int32>("AiPlayerbot.IterationsPerTick", 100);
iterationsPerTick = sConfigMgr->GetOption<int32>("AiPlayerbot.IterationsPerTick", 10);
allowAccountBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowAccountBots", true);
allowGuildBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowGuildBots", true);
@@ -143,11 +142,11 @@ bool PlayerbotAIConfig::Initialize()
LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps);
probTeleToBankers = sConfigMgr->GetOption<float>("AiPlayerbot.ProbTeleToBankers", 0.25f);
enableWeightTeleToCityBankers = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableWeightTeleToCityBankers", false);
weightTeleToStormwind = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToStormwindWeight", 1);
weightTeleToStormwind = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToStormwindWeight", 2);
weightTeleToIronforge = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToIronforgeWeight", 1);
weightTeleToDarnassus = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDarnassusWeight", 1);
weightTeleToExodar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToExodarWeight", 1);
weightTeleToOrgrimmar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToOrgrimmarWeight", 1);
weightTeleToOrgrimmar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToOrgrimmarWeight", 2);
weightTeleToUndercity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToUndercityWeight", 1);
weightTeleToThunderBluff = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToThunderBluffWeight", 1);
weightTeleToSilvermoonCity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToSilvermoonCityWeight", 1);
@@ -155,7 +154,7 @@ bool PlayerbotAIConfig::Initialize()
weightTeleToDalaran = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDalaranWeight", 1);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems",
"6948,5175,5176,5177,5178,16309,12382,13704,11000"),
"5175,5176,5177,5178,6948,11000,12382,13704,16309"),
randomBotQuestItems);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotSpellIds", "54197"),
randomBotSpellIds);
@@ -170,7 +169,7 @@ bool PlayerbotAIConfig::Initialize()
pvpProhibitedAreaIds);
fastReactInBG = sConfigMgr->GetOption<bool>("AiPlayerbot.FastReactInBG", true);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761,10277,10285,11492,13188,13189,24499,24511,24710,24712"),
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "3802,5505,6502,7761,7848,10277,10285,11492,13188,13189,24499,24511,24710,24712"),
randomBotQuestIds);
LoadSet<std::set<uint32>>(
@@ -181,8 +180,8 @@ bool PlayerbotAIConfig::Initialize()
disallowedGameObjects);
botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 50);
maxRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBots", 50);
minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 500);
maxRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBots", 500);
randomBotUpdateInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotUpdateInterval", 20);
randomBotCountChangeMinInterval =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMinInterval", 30 * MINUTE);
@@ -391,8 +390,8 @@ bool PlayerbotAIConfig::Initialize()
randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", "");
randomBotNonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotNonCombatStrategies", "");
combatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.CombatStrategies", "+custom::say");
nonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.NonCombatStrategies", "+custom::say,+return");
combatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.CombatStrategies", "");
nonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.NonCombatStrategies", "");
applyInstanceStrategies = sConfigMgr->GetOption<bool>("AiPlayerbot.ApplyInstanceStrategies", true);
commandPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.CommandPrefix", "");
@@ -512,7 +511,7 @@ bool PlayerbotAIConfig::Initialize()
randomBotGuildSizeMax = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildSizeMax", 15);
deleteRandomBotGuilds = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotGuilds", false);
guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", true);
guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", false);
minGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskChangeTime", 3 * 24 * 3600);
maxGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskChangeTime", 4 * 24 * 3600);
minGuildTaskAdvertisementTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskAdvertisementTime", 300);
@@ -598,12 +597,12 @@ bool PlayerbotAIConfig::Initialize()
minEnchantingBotLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.MinEnchantingBotLevel", 60);
limitEnchantExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitEnchantExpansion", 1);
limitGearExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitGearExpansion", 1);
randombotStartingLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandombotStartingLevel", 5);
randombotStartingLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandombotStartingLevel", 1);
enablePeriodicOnlineOffline = sConfigMgr->GetOption<bool>("AiPlayerbot.EnablePeriodicOnlineOffline", false);
enableRandomBotTrading = sConfigMgr->GetOption<int32>("AiPlayerbot.EnableRandomBotTrading", 1);
periodicOnlineOfflineRatio = sConfigMgr->GetOption<float>("AiPlayerbot.PeriodicOnlineOfflineRatio", 2.0);
gearscorecheck = sConfigMgr->GetOption<bool>("AiPlayerbot.GearScoreCheck", false);
randomBotPreQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.PreQuests", true);
randomBotPreQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.PreQuests", false);
// SPP automation
freeMethodLoot = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeMethodLoot", false);
@@ -636,7 +635,7 @@ bool PlayerbotAIConfig::Initialize()
RpgStatusProbWeight[RPG_REST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.Rest", 5);
syncLevelWithPlayers = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncLevelWithPlayers", false);
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", true);
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", false);
// arena
randomBotArenaTeam2v2Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeam2v2Count", 10);
@@ -679,7 +678,7 @@ bool PlayerbotAIConfig::Initialize()
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.ExcludedHunterPetFamilies", ""), excludedHunterPetFamilies);
LOG_INFO("server.loading", "---------------------------------------");
LOG_INFO("server.loading", " AI Playerbots initialized ");
LOG_INFO("server.loading", " mod-playerbots initialized ");
LOG_INFO("server.loading", "---------------------------------------");
return true;

View File

@@ -106,7 +106,7 @@ public:
{
ChatHandler(player->GetSession()).SendSysMessage(
"|cff00ff00This server runs with |cff00ccffmod-playerbots|r "
"|cffcccccchttps://github.com/liyunfan1223/mod-playerbots|r");
"|cffcccccchttps://github.com/mod-playerbots/mod-playerbots|r");
}
if (sPlayerbotAIConfig->enabled || sPlayerbotAIConfig->randomBotAutologin)
@@ -316,7 +316,7 @@ public:
LOG_INFO("server.loading", "║ mod-playerbots is a community-driven open-source ║");
LOG_INFO("server.loading", "║ project based on AzerothCore, licensed under AGPLv3.0 ║");
LOG_INFO("server.loading", "╟──────────────────────────────────────────────────────────╢");
LOG_INFO("server.loading", "║ https://github.com/liyunfan1223/mod-playerbots ");
LOG_INFO("server.loading", "║ https://github.com/mod-playerbots/mod-playerbots ║");
LOG_INFO("server.loading", "╚══════════════════════════════════════════════════════════╝");
uint32 oldMSTime = getMSTime();

View File

@@ -4287,7 +4287,7 @@ void PlayerbotFactory::ApplyEnchantTemplate(uint8 spec)
// const SpellItemEnchantmentEntry* a = sSpellItemEnchantmentStore.LookupEntry(1);
}
void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destroyOld)
{
//int32 bestGemEnchantId[4] = {-1, -1, -1, -1}; // 1, 2, 4, 8 color //not used, line marked for removal.
//float bestGemScore[4] = {0, 0, 0, 0}; //not used, line marked for removal.

View File

@@ -79,7 +79,7 @@ public:
void InitFood();
void InitMounts();
void InitBags(bool destroyOld = true);
void ApplyEnchantAndGemsNew(bool destoryOld = true);
void ApplyEnchantAndGemsNew(bool destroyOld = true);
void InitInstanceQuests();
void UnbindInstance();
void InitKeyring();

View File

@@ -92,9 +92,18 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId, int32 randomPropertyId
CalculateSocketBonus(player_, proto);
if (enable_quality_blend_)
// Blend with item quality and level
weight_ *= PlayerbotFactory::CalcMixedGearScore(proto->ItemLevel, proto->Quality);
{
// Heirloom items scale with player level
// Use player level as effective item level for heirlooms - Quality EPIC
// Else - Blend with item quality and level for normal items
if (proto->Quality == ITEM_QUALITY_HEIRLOOM)
weight_ *= PlayerbotFactory::CalcMixedGearScore(lvl, ITEM_QUALITY_EPIC);
else
weight_ *= PlayerbotFactory::CalcMixedGearScore(proto->ItemLevel, proto->Quality);
return weight_;
}
// If quality/level blending is disabled, also return the calculated weight.
return weight_;
}

View File

@@ -82,7 +82,7 @@
#include "TameAction.h"
#include "TellGlyphsAction.h"
#include "EquipGlyphsAction.h"
#include "PetAction.h"
#include "PetsAction.h"
class ChatActionContext : public NamedObjectContext<Action>
{
@@ -307,8 +307,8 @@ private:
static Action* tame(PlayerbotAI* botAI) { return new TameAction(botAI); }
static Action* glyphs(PlayerbotAI* botAI) { return new TellGlyphsAction(botAI); } // Added for custom Glyphs
static Action* glyph_equip(PlayerbotAI* ai) { return new EquipGlyphsAction(ai); } // Added for custom Glyphs
static Action* pet(PlayerbotAI* botAI) { return new PetAction(botAI); }
static Action* pet_attack(PlayerbotAI* botAI) { return new PetAction(botAI, "attack"); }
static Action* pet(PlayerbotAI* botAI) { return new PetsAction(botAI); }
static Action* pet_attack(PlayerbotAI* botAI) { return new PetsAction(botAI, "attack"); }
static Action* roll_action(PlayerbotAI* botAI) { return new RollAction(botAI); }
};

View File

@@ -199,7 +199,8 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
{
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(bot);
Unit* vehicleBase = vehicle->GetBase();
generatePath = vehicleBase->CanFly();
// If the mover (vehicle) can fly, we DO NOT want an mmaps path (2D ground) => disable pathfinding
generatePath = !vehicleBase || !vehicleBase->CanFly();
if (!vehicleBase || !seat || !seat->CanControl()) // is passenger and cant move anyway
return false;
@@ -207,14 +208,20 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
if (distance > 0.01f)
{
MotionMaster& mm = *vehicleBase->GetMotionMaster(); // need to move vehicle, not bot
// Disable ground pathing if the bot/master/vehicle are flying
auto isFlying = [](Unit* u){ return u && (u->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) || u->IsInFlight()); };
bool allowPathVeh = generatePath;
Unit* masterVeh = botAI ? botAI->GetMaster() : nullptr;
if (isFlying(vehicleBase) || isFlying(bot) || isFlying(masterVeh))
allowPathVeh = false;
mm.Clear();
if (!backwards)
{
mm.MovePoint(0, x, y, z, generatePath);
mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, allowPathVeh);
}
else
{
mm.MovePointBackwards(0, x, y, z, generatePath);
mm.MovePointBackwards(0, x, y, z, allowPathVeh);
}
float speed = backwards ? vehicleBase->GetSpeed(MOVE_RUN_BACK) : vehicleBase->GetSpeed(MOVE_RUN);
float delay = 1000.0f * (distance / speed);
@@ -241,15 +248,22 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// bot->CastStop();
// botAI->InterruptSpell();
// }
MotionMaster& mm = *bot->GetMotionMaster();
// No ground pathfinding if the bot/master are flying => allow true 3D (Z) movement
auto isFlying = [](Unit* u){ return u && (u->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) || u->IsInFlight()); };
bool allowPath = generatePath;
Unit* master = botAI ? botAI->GetMaster() : nullptr;
if (isFlying(bot) || isFlying(master))
allowPath = false;
mm.Clear();
if (!backwards)
{
mm.MovePoint(0, x, y, z, generatePath);
mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, allowPath);
}
else
{
mm.MovePointBackwards(0, x, y, z, generatePath);
mm.MovePointBackwards(0, x, y, z, allowPath);
}
float delay = 1000.0f * MoveDelay(distance, backwards);
if (lessDelay)
@@ -282,16 +296,23 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// bot->CastStop();
// botAI->InterruptSpell();
// }
MotionMaster& mm = *bot->GetMotionMaster();
G3D::Vector3 endP = path.back();
// No ground pathfinding if the bot/master are flying => allow true 3D (Z) movement
auto isFlying = [](Unit* u){ return u && (u->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) || u->IsInFlight()); };
bool allowPath = generatePath;
Unit* master = botAI ? botAI->GetMaster() : nullptr;
if (isFlying(bot) || isFlying(master))
allowPath = false;
mm.Clear();
if (!backwards)
{
mm.MovePoint(0, x, y, z, generatePath);
mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, allowPath);
}
else
{
mm.MovePointBackwards(0, x, y, z, generatePath);
mm.MovePointBackwards(0, x, y, z, allowPath);
}
float delay = 1000.0f * MoveDelay(distance, backwards);
if (lessDelay)
@@ -1013,18 +1034,49 @@ void MovementAction::UpdateMovementState()
bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()) + 1.0f;
// Keep bot->SendMovementFlagUpdate() withing the if statements to not intefere with bot behavior on ground/(shallow) waters
if (!bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) &&
bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !onGround)
{
bot->AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
bot->SendMovementFlagUpdate();
}
else if (bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) &&
(!bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || onGround))
bool hasFlightAura = bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || bot->HasAuraType(SPELL_AURA_FLY);
if (hasFlightAura)
{
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING);
bot->SendMovementFlagUpdate();
bool changed = false;
if (!bot->HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY))
{
bot->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
changed = true;
}
if (!bot->HasUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY))
{
bot->AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
changed = true;
}
if (!bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING))
{
bot->AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
changed = true;
}
if (changed)
bot->SendMovementFlagUpdate();
}
else if (!hasFlightAura)
{
bool changed = false;
if (bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING))
{
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING);
changed = true;
}
if (bot->HasUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY))
{
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
changed = true;
}
if (bot->HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY))
{
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
changed = true;
}
if (changed)
bot->SendMovementFlagUpdate();
}
// See if the bot is currently slowed, rooted, or otherwise unable to move
@@ -1122,13 +1174,6 @@ bool MovementAction::Follow(Unit* target, float distance, float angle)
if (!target)
return false;
if (!bot->InBattleground() && sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, target),
sPlayerbotAIConfig->followDistance))
{
// botAI->TellError("No need to follow");
return false;
}
/*
if (!bot->InBattleground()
&& sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, target->GetPositionX(),
@@ -1246,21 +1291,17 @@ bool MovementAction::Follow(Unit* target, float distance, float angle)
return MoveTo(target, sPlayerbotAIConfig->followDistance);
}
if (sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, target),
sPlayerbotAIConfig->followDistance))
{
// botAI->TellError("No need to follow");
return false;
}
if (target->IsFriendlyTo(bot) && bot->IsMounted() && AI_VALUE(GuidVector, "all targets").empty())
distance += angle;
if (!bot->InBattleground() && sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, target),
sPlayerbotAIConfig->followDistance))
// Do not cancel follow if the 2D distance is short but the Z still differs (e.g., master above).
float dz1 = fabs(bot->GetPositionZ() - target->GetPositionZ());
if (!bot->InBattleground()
&& sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, target), sPlayerbotAIConfig->followDistance)
&& dz1 < sPlayerbotAIConfig->contactDistance)
{
// botAI->TellError("No need to follow");
return false;
return false; // truly in range (2D and Z) => no need to move
}
bot->HandleEmoteCommand(0);

View File

@@ -3,7 +3,7 @@
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "PetAction.h"
#include "PetsAction.h"
#include "CharmInfo.h"
#include "Creature.h"
@@ -13,7 +13,7 @@
#include "PlayerbotAI.h"
#include "SharedDefines.h"
bool PetAction::Execute(Event event)
bool PetsAction::Execute(Event event)
{
// Extract the command parameter from the event (e.g., "aggressive", "defensive", "attack", etc.)
std::string param = event.getParam();

View File

@@ -3,8 +3,8 @@
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PETACTION_H
#define _PLAYERBOT_PETACTION_H
#ifndef _PLAYERBOT_PETSACTION_H
#define _PLAYERBOT_PETSACTION_H
#include <string>
@@ -14,10 +14,10 @@
class PlayerbotAI;
class PetAction : public Action
class PetsAction : public Action
{
public:
PetAction(PlayerbotAI* botAI, const std::string& defaultCmd = "") : Action(botAI, "pet"), defaultCmd(defaultCmd) {}
PetsAction(PlayerbotAI* botAI, const std::string& defaultCmd = "") : Action(botAI, "pet"), defaultCmd(defaultCmd) {}
bool Execute(Event event) override;

View File

@@ -205,17 +205,18 @@ void TalkToQuestGiverAction::RewardMultipleItem(Quest const* quest, Object* ques
}
else
{
// Try to pick the usable item. If multiple list usable rewards.
// Try to pick the usable item. If multiple, list usable rewards.
bestIds = BestRewards(quest);
if (!bestIds.empty())
{
if (bestIds.size() > 1)
AskToSelectReward(quest, out, true);
}
else
else if (!bestIds.empty())
{
// Pick the first item
ItemTemplate const* item = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[*bestIds.begin()]);
bot->RewardQuest(quest, *bestIds.begin(), questGiver, true);
uint32 firstId = *bestIds.begin();
ItemTemplate const* item = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[firstId]);
bot->RewardQuest(quest, firstId, questGiver, true);
out << "Rewarded " << ChatHelper::FormatItem(item);
}

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@@ -41,7 +41,7 @@
#include "UseMeetingStoneAction.h"
#include "NamedObjectContext.h"
#include "ReleaseSpiritAction.h"
#include "PetAction.h"
#include "PetsAction.h"
class PlayerbotAI;
@@ -141,7 +141,7 @@ private:
static Action* tell_not_enough_reputation(PlayerbotAI* botAI) { return new TellMasterAction(botAI, "Not enough reputation"); }
static Action* tell_cannot_equip(PlayerbotAI* botAI) { return new InventoryChangeFailureAction(botAI); }
static Action* self_resurrect(PlayerbotAI* botAI) { return new SelfResurrectAction(botAI); }
static Action* pet(PlayerbotAI* botAI) { return new PetAction(botAI); }
static Action* pet(PlayerbotAI* botAI) { return new PetsAction(botAI); }
// quest
static Action* quest_update_add_kill(PlayerbotAI* ai) { return new QuestUpdateAddKillAction(ai); }

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@@ -472,7 +472,6 @@ float IccBqlMultiplier::GetValue(Action* action)
else
return 0.0f; // Cancel all other actions when we need to handle Swarming Shadows
}
return 1.0f;
if ((boss->GetExactDist2d(ICC_BQL_TANK_POSITION.GetPositionX(), ICC_BQL_TANK_POSITION.GetPositionY()) > 10.0f) &&
botAI->IsRanged(bot) && !((boss->GetPositionZ() - bot->GetPositionZ()) > 5.0f))
@@ -481,6 +480,7 @@ float IccBqlMultiplier::GetValue(Action* action)
return 0.0f;
}
return 1.0f;
}
//VDW

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@@ -41,6 +41,11 @@ class ShamanCombatStrategyFactoryInternal : public NamedObjectContext<Strategy>
public:
ShamanCombatStrategyFactoryInternal() : NamedObjectContext<Strategy>(false, true)
{
creators["heal"] = &ShamanCombatStrategyFactoryInternal::resto;
creators["melee"] = &ShamanCombatStrategyFactoryInternal::enh;
creators["dps"] = &ShamanCombatStrategyFactoryInternal::enh;
creators["caster"] = &ShamanCombatStrategyFactoryInternal::ele;
//creators["offheal"] = &ShamanCombatStrategyFactoryInternal::offheal;
creators["resto"] = &ShamanCombatStrategyFactoryInternal::resto;
creators["enh"] = &ShamanCombatStrategyFactoryInternal::enh;
creators["ele"] = &ShamanCombatStrategyFactoryInternal::ele;

View File

@@ -102,7 +102,7 @@ std::vector<CreatureData const*> BgMastersValue::Calculate()
}
}
return std::move(bmGuids);
return bmGuids;
}
CreatureData const* BgMasterValue::Calculate()
@@ -120,7 +120,7 @@ CreatureData const* BgMasterValue::NearestBm(bool allowDead)
std::vector<CreatureData const*> bmPairs = AI_VALUE2(std::vector<CreatureData const*>, "bg masters", qualifier);
float rDist;
float rDist = 0.0f;
CreatureData const* rbmPair = nullptr;
for (auto& bmPair : bmPairs)