/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "HunterTriggers.h" #include "GenericTriggers.h" #include "HunterActions.h" #include "PlayerbotAIConfig.h" #include "Playerbots.h" #include "ServerFacade.h" #include "SharedDefines.h" bool HunterAspectOfTheHawkTrigger::IsActive() { Unit* target = GetTarget(); return SpellTrigger::IsActive() && !botAI->HasAura("aspect of the hawk", target) && !botAI->HasAura("aspect of the dragonhawk", target) && (!AI_VALUE2(bool, "has mana", "self target") || AI_VALUE2(uint8, "mana", "self target") > 70); } bool HunterNoStingsActiveTrigger::IsActive() { Unit* target = AI_VALUE(Unit*, "current target"); return DebuffTrigger::IsActive() && target && !botAI->HasAura("serpent sting", target, false, true) && !botAI->HasAura("scorpid sting", target, false, true) && !botAI->HasAura("viper sting", target, false, true); } bool HuntersPetDeadTrigger::IsActive() { // Unit* pet = AI_VALUE(Unit*, "pet target"); // return pet && AI_VALUE2(bool, "dead", "pet target") && !AI_VALUE2(bool, "mounted", "self target"); return AI_VALUE(bool, "pet dead") && !AI_VALUE2(bool, "mounted", "self target"); } bool HuntersPetLowHealthTrigger::IsActive() { Unit* pet = AI_VALUE(Unit*, "pet target"); return pet && AI_VALUE2(uint8, "health", "pet target") < 40 && !AI_VALUE2(bool, "dead", "pet target") && !AI_VALUE2(bool, "mounted", "self target"); } bool HuntersPetMediumHealthTrigger::IsActive() { Unit* pet = AI_VALUE(Unit*, "pet target"); return pet && AI_VALUE2(uint8, "health", "pet target") < sPlayerbotAIConfig->mediumHealth && !AI_VALUE2(bool, "dead", "pet target") && !AI_VALUE2(bool, "mounted", "self target"); } bool HunterPetNotHappy::IsActive() { return !AI_VALUE(bool, "pet happy") && !AI_VALUE2(bool, "mounted", "self target"); } bool HunterAspectOfTheViperTrigger::IsActive() { return SpellTrigger::IsActive() && !botAI->HasAura(spell, GetTarget()) && AI_VALUE2(uint8, "mana", "self target") < (sPlayerbotAIConfig->lowMana / 2); ; } bool HunterAspectOfThePackTrigger::IsActive() { return BuffTrigger::IsActive() && !botAI->HasAura("aspect of the cheetah", GetTarget()); }; bool HunterLowAmmoTrigger::IsActive() { return bot->GetGroup() && (AI_VALUE2(uint32, "item count", "ammo") < 100) && (AI_VALUE2(uint32, "item count", "ammo") > 0); } bool HunterHasAmmoTrigger::IsActive() { return !AmmoCountTrigger::IsActive(); } bool SwitchToRangedTrigger::IsActive() { Unit* target = AI_VALUE(Unit*, "current target"); return botAI->HasStrategy("close", BOT_STATE_COMBAT) && target && (target->GetVictim() != bot && sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "current target"), 8.0f)); } bool SwitchToMeleeTrigger::IsActive() { Unit* target = AI_VALUE(Unit*, "current target"); return botAI->HasStrategy("ranged", BOT_STATE_COMBAT) && target && (target->GetVictim() == bot && sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), 8.0f)); } bool NoTrackTrigger::IsActive() { std::vector track_list = { "track beasts", "track demons", "track dragonkin", "track elementals", "track giants", "track hidden", "track humanoids" }; for (auto &track: track_list) { if (botAI->HasAura(track, bot)) return false; } return true; } bool SerpentStingOnAttackerTrigger::IsActive() { if (!DebuffOnAttackerTrigger::IsActive()) return false; Unit* target = GetTarget(); if (!target) { return false; } return !botAI->HasAura("scorpid sting", target, false, true) && !botAI->HasAura("viper sting", target, false, true); }