#ifndef _PLAYERBOT_DUNGEONUTILS_H #define _PLAYERBOT_DUNGEONUTILS_H #include "Player.h" template inline const T& DUNGEON_MODE(Player* bot, const T& normal5, const T& heroic10) { switch (bot->GetMap()->GetDifficulty()) { case DUNGEON_DIFFICULTY_NORMAL: return normal5; case DUNGEON_DIFFICULTY_HEROIC: return heroic10; default: break; } return heroic10; } #endif