/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_WIPEACTION_H #define _PLAYERBOT_WIPEACTION_H #include "Action.h" class PlayerbotAI; class WipeAction : public Action { public: WipeAction(PlayerbotAI* botAI) : Action(botAI, "wipe") {} bool Execute(Event event) override; private: std::string bossName; }; #endif