/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "AcceptQuestAction.h" #include "Event.h" #include "Playerbots.h" bool AcceptAllQuestsAction::ProcessQuest(Quest const* quest, Object* questGiver) { if (!AcceptQuest(quest, questGiver->GetGUID())) return false; auto text_quest = ChatHelper::FormatQuest(quest); bot->PlayDistanceSound(620); if (botAI->HasStrategy("debug quest", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT)) { LOG_INFO("playerbots", "{} => Quest [{}] accepted", bot->GetName(), quest->GetTitle()); bot->Say("Quest [" + text_quest + "] accepted", LANG_UNIVERSAL); } return true; } bool AcceptQuestAction::Execute(Event event) { Player* requester = event.getOwner() ? event.getOwner() : GetMaster(); if (!requester) return false; Player* bot = botAI->GetBot(); uint64_t guid; uint32 quest = 0; std::string const text = event.getParam(); PlayerbotChatHandler ch(requester); quest = ch.extractQuestId(text); bool hasAccept = false; if (event.getPacket().empty()) { GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs"); for (auto i = npcs.begin(); i != npcs.end(); i++) { Unit* unit = botAI->GetUnit(*i); if (unit && quest && unit->hasQuest(quest)) { guid = unit->GetGUID().GetRawValue(); break; } if (unit && text == "*" && bot->GetDistance(unit) <= INTERACTION_DISTANCE) hasAccept |= QuestAction::ProcessQuests(unit); } GuidVector gos = AI_VALUE(GuidVector, "nearest game objects no los"); for (auto i = gos.begin(); i != gos.end(); i++) { GameObject* go = botAI->GetGameObject(*i); if (go && quest && go->hasQuest(quest)) { guid = go->GetGUID().GetRawValue(); break; } if (go && text == "*" && bot->GetDistance(go) <= INTERACTION_DISTANCE) hasAccept |= QuestAction::ProcessQuests(go); } } else { WorldPacket& p = event.getPacket(); p.rpos(0); p >> guid >> quest; } if (!quest || !guid) return false; Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest); if (!qInfo) return false; hasAccept |= AcceptQuest(qInfo, ObjectGuid(guid)); if (hasAccept) { std::stringstream ss; ss << "AcceptQuestAction [" << qInfo->GetTitle() << "] - [" << std::to_string(qInfo->GetQuestId()) << "]"; LOG_DEBUG("playerbots", "{}", ss.str().c_str()); // botAI->TellMaster(ss.str()); } return hasAccept; } bool AcceptQuestShareAction::Execute(Event event) { Player* master = GetMaster(); Player* bot = botAI->GetBot(); WorldPacket& p = event.getPacket(); p.rpos(0); uint32 quest; p >> quest; Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest); if (!qInfo || !bot->GetDivider()) return false; quest = qInfo->GetQuestId(); if (bot->HasQuest(quest)) { bot->SetDivider(ObjectGuid::Empty); botAI->TellError("I have this quest"); return false; } if (!bot->CanTakeQuest(qInfo, false)) { // can't take quest bot->SetDivider(ObjectGuid::Empty); botAI->TellError("I can't take this quest"); return false; } if (!bot->GetDivider().IsEmpty()) { // send msg to quest giving player master->SendPushToPartyResponse(bot, QUEST_PARTY_MSG_ACCEPT_QUEST); bot->SetDivider(ObjectGuid::Empty); } if (bot->CanAddQuest(qInfo, false)) { bot->AddQuest(qInfo, master); if (bot->CanCompleteQuest(quest)) bot->CompleteQuest(quest); // Runsttren: did not add typeid switch from WorldSession::HandleQuestgiverAcceptQuestOpcode! // I think it's not needed, cause typeid should be TYPEID_PLAYER - and this one is not handled // there and there is no default case also. if (qInfo->GetSrcSpell() > 0) { bot->CastSpell(bot, qInfo->GetSrcSpell(), true); } botAI->TellMaster("Quest accepted"); return true; } return false; } bool ConfirmQuestAction::Execute(Event event) { Player* bot = botAI->GetBot(); Player* requester = event.getOwner() ? event.getOwner() : GetMaster(); WorldPacket& p = event.getPacket(); p.rpos(0); uint32 quest; p >> quest; Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest); if (!qInfo) return false; quest = qInfo->GetQuestId(); if (!bot->CanTakeQuest(qInfo, false)) { // can't take quest // botAI->TellError("quest_cant_take"); return false; } if (bot->CanAddQuest(qInfo, false)) { bot->AddQuest(qInfo, requester); if (bot->CanCompleteQuest(quest)) bot->CompleteQuest(quest); if (qInfo->GetSrcSpell() > 0) { bot->CastSpell(bot, qInfo->GetSrcSpell(), true); } // botAI->TellMaster("quest_accept"); return true; } return false; }