/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "AcceptBattlegroundInvitationAction.h" #include "Event.h" #include "Playerbots.h" bool AcceptBgInvitationAction::Execute(Event event) { uint8 type = 0; // arenatype if arena uint8 unk2 = 0; // unk, can be 0x0 (may be if was invited?) and 0x1 uint32 bgTypeId_ = BATTLEGROUND_WS; // type id from dbc uint16 unk = 0x1F90; // 0x1F90 constant?*/ uint8 action = 1; WorldPacket packet(CMSG_BATTLEFIELD_PORT, 20); packet << type << unk2 << (uint32)bgTypeId_ << unk << action; // packet << bgTypeId_ << action; bot->GetSession()->HandleBattleFieldPortOpcode(packet); botAI->ResetStrategies(); return true; }