#ifndef _PLAYERBOT_WOTLKDUNGEONCOSACTIONS_H #define _PLAYERBOT_WOTLKDUNGEONCOSACTIONS_H #include "Action.h" #include "AttackAction.h" #include "GenericSpellActions.h" #include "PlayerbotAI.h" #include "Playerbots.h" #include "CullingOfStratholmeTriggers.h" class ExplodeGhoulSpreadAction : public MovementAction { public: ExplodeGhoulSpreadAction(PlayerbotAI* ai) : MovementAction(ai, "explode ghoul spread") {} bool Execute(Event event) override; }; class EpochStackAction : public MovementAction { public: EpochStackAction(PlayerbotAI* ai) : MovementAction(ai, "epoch stack") {} bool Execute(Event event) override; bool isUseful() override; }; #endif