/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "AcceptQuestAction.h" #include "Event.h" #include "Playerbots.h" void AcceptAllQuestsAction::ProcessQuest(Quest const* quest, Object* questGiver) { AcceptQuest(quest, questGiver->GetGUID()); bot->PlayDistanceSound(620); } bool AcceptQuestAction::Execute(Event event) { Player* master = GetMaster(); if (!master) return false; Player* bot = botAI->GetBot(); ObjectGuid guid; uint32 quest = 0; std::string const text = event.getParam(); PlayerbotChatHandler ch(master); quest = ch.extractQuestId(text); if (event.getPacket().empty()) { GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs"); for (GuidVector::iterator i = npcs.begin(); i != npcs.end(); i++) { Unit* unit = botAI->GetUnit(*i); if (unit && quest && unit->hasQuest(quest)) { guid = unit->GetGUID(); break; } if (unit && text == "*" && bot->GetDistance(unit) <= INTERACTION_DISTANCE) QuestAction::ProcessQuests(unit); } GuidVector gos = AI_VALUE(GuidVector, "nearest game objects"); for (GuidVector::iterator i = gos.begin(); i != gos.end(); i++) { GameObject* go = botAI->GetGameObject(*i); if (go && quest && go->hasQuest(quest)) { guid = go->GetGUID(); break; } if (go && text == "*" && bot->GetDistance(go) <= INTERACTION_DISTANCE) QuestAction::ProcessQuests(go); } } else { WorldPacket& p = event.getPacket(); p.rpos(0); p >> guid >> quest; } if (!quest || !guid) return false; Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest); if (!qInfo) return false; return AcceptQuest(qInfo, guid); } bool AcceptQuestShareAction::Execute(Event event) { Player* master = GetMaster(); Player* bot = botAI->GetBot(); WorldPacket& p = event.getPacket(); p.rpos(0); uint32 quest; p >> quest; Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest); if (!qInfo || !bot->GetDivider()) return false; quest = qInfo->GetQuestId(); if (bot->HasQuest(quest)) { bot->SetDivider(ObjectGuid::Empty); botAI->TellError("I have this quest"); return false; } if (!bot->CanTakeQuest(qInfo, false)) { // can't take quest bot->SetDivider(ObjectGuid::Empty); botAI->TellError("I can't take this quest"); return false; } if (!bot->GetDivider().IsEmpty()) { // send msg to quest giving player master->SendPushToPartyResponse(bot, QUEST_PARTY_MSG_ACCEPT_QUEST); bot->SetDivider(ObjectGuid::Empty); } if (bot->CanAddQuest( qInfo, false)) { bot->AddQuest(qInfo, master); if (bot->CanCompleteQuest(quest)) bot->CompleteQuest(quest); // Runsttren: did not add typeid switch from WorldSession::HandleQuestgiverAcceptQuestOpcode! // I think it's not needed, cause typeid should be TYPEID_PLAYER - and this one is not handled // there and there is no default case also. if (qInfo->GetSrcSpell() > 0) { bot->CastSpell( bot, qInfo->GetSrcSpell(), true); } botAI->TellMaster("Quest accepted"); return true; } return false; }