/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "GenericMageStrategy.h" #include "AiFactory.h" #include "Playerbots.h" #include "RangedCombatStrategy.h" class GenericMageStrategyActionNodeFactory : public NamedObjectFactory { public: GenericMageStrategyActionNodeFactory() { creators["frostbolt"] = &frostbolt; creators["frostfire bolt"] = &frostfire_bolt; creators["ice lance"] = &ice_lance; creators["fire blast"] = &fire_blast; creators["scorch"] = &scorch; creators["frost nova"] = &frost_nova; creators["cone of cold"] = &cone_of_cold; creators["icy veins"] = &icy_veins; creators["combustion"] = &combustion; creators["evocation"] = &evocation; creators["dragon's breath"] = &dragons_breath; creators["blast wave"] = &blast_wave; creators["remove curse"] = &remove_curse; creators["remove curse on party"] = &remove_curse_on_party; creators["fireball"] = &fireball; } private: static ActionNode* frostbolt([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("frostbolt", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("shoot"), nullptr), /*C*/ nullptr); } static ActionNode* frostfire_bolt([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("frostfire bolt", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("fireball"), nullptr), /*C*/ nullptr); } static ActionNode* ice_lance([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("ice lance", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* fire_blast([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("fire blast", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* scorch([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("scorch", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("shoot"), nullptr), /*C*/ nullptr); } static ActionNode* frost_nova([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("frost nova", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* cone_of_cold([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("cone of cold", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* icy_veins([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("icy veins", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* combustion([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("combustion", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* evocation([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("evocation", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("mana potion"), nullptr), /*C*/ nullptr); } static ActionNode* dragons_breath([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("dragon's breath", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* blast_wave([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("blast wave", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* remove_curse([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("remove curse", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("remove lesser curse"), nullptr), /*C*/ nullptr); } static ActionNode* remove_curse_on_party([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("remove curse on party", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("remove lesser curse on party"), nullptr), /*C*/ nullptr); } static ActionNode* fireball([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("fireball", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("shoot"), nullptr), /*C*/ nullptr); } }; GenericMageStrategy::GenericMageStrategy(PlayerbotAI* botAI) : RangedCombatStrategy(botAI) { actionNodeFactories.Add(new GenericMageStrategyActionNodeFactory()); } void GenericMageStrategy::InitTriggers(std::vector& triggers) { RangedCombatStrategy::InitTriggers(triggers); // Threat Triggers triggers.push_back(new TriggerNode("high threat", NextAction::array(0, new NextAction("mirror image", 60.0f), nullptr))); triggers.push_back(new TriggerNode("medium threat", NextAction::array(0, new NextAction("invisibility", 30.0f), nullptr))); // Defensive Triggers triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("ice block", 90.0f), nullptr))); triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("mana shield", 85.0f), nullptr))); triggers.push_back(new TriggerNode("fire ward", NextAction::array(0, new NextAction("fire ward", 90.0f), nullptr))); triggers.push_back(new TriggerNode("frost ward", NextAction::array(0, new NextAction("frost ward", 90.0f), nullptr))); triggers.push_back(new TriggerNode("enemy is close and no firestarter strategy", NextAction::array(0, new NextAction("frost nova", 50.0f), nullptr))); triggers.push_back(new TriggerNode("enemy too close for spell and no firestarter strategy", NextAction::array(0, new NextAction("blink back", 35.0f), nullptr))); // Mana Threshold Triggers Player* bot = botAI->GetBot(); if (bot->HasSpell(42985)) // Mana Sapphire triggers.push_back(new TriggerNode("high mana", NextAction::array(0, new NextAction("use mana sapphire", 90.0f), nullptr))); else if (bot->HasSpell(27101)) // Mana Emerald triggers.push_back(new TriggerNode("high mana", NextAction::array(0, new NextAction("use mana emerald", 90.0f), nullptr))); else if (bot->HasSpell(10054)) // Mana Ruby triggers.push_back(new TriggerNode("high mana", NextAction::array(0, new NextAction("use mana ruby", 90.0f), nullptr))); else if (bot->HasSpell(10053)) // Mana Citrine triggers.push_back(new TriggerNode("high mana", NextAction::array(0, new NextAction("use mana citrine", 90.0f), nullptr))); else if (bot->HasSpell(3552)) // Mana Jade triggers.push_back(new TriggerNode("high mana", NextAction::array(0, new NextAction("use mana jade", 90.0f), nullptr))); else if (bot->HasSpell(759)) // Mana Agate triggers.push_back(new TriggerNode("high mana", NextAction::array(0, new NextAction("use mana agate", 90.0f), nullptr))); triggers.push_back(new TriggerNode("medium mana", NextAction::array(0, new NextAction("mana potion", 90.0f), nullptr))); triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("evocation", 90.0f), nullptr))); // Counterspell / Spellsteal Triggers triggers.push_back(new TriggerNode("spellsteal", NextAction::array(0, new NextAction("spellsteal", 40.0f), nullptr))); triggers.push_back(new TriggerNode("counterspell on enemy healer", NextAction::array(0, new NextAction("counterspell on enemy healer", 40.0f), nullptr))); } void MageCureStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("remove curse", NextAction::array(0, new NextAction("remove curse", 41.0f), nullptr))); triggers.push_back(new TriggerNode("remove curse on party", NextAction::array(0, new NextAction("remove curse on party", 40.0f), nullptr))); } void MageBoostStrategy::InitTriggers(std::vector& triggers) { Player* bot = botAI->GetBot(); int tab = AiFactory::GetPlayerSpecTab(bot); if (tab == 0) // Arcane { triggers.push_back(new TriggerNode("arcane power", NextAction::array(0, new NextAction("arcane power", 29.0f), nullptr))); triggers.push_back(new TriggerNode("icy veins", NextAction::array(0, new NextAction("icy veins", 28.5f), nullptr))); triggers.push_back(new TriggerNode("mirror image", NextAction::array(0, new NextAction("mirror image", 28.0f), nullptr))); } else if (tab == 1) { if (bot->HasSpell(44614) /*Frostfire Bolt*/ && bot->HasAura(15047) /*Ice Shards*/) { // Frostfire triggers.push_back(new TriggerNode("combustion", NextAction::array(0, new NextAction("combustion", 18.0f), nullptr))); triggers.push_back(new TriggerNode("icy veins", NextAction::array(0, new NextAction("icy veins", 17.5f), nullptr))); triggers.push_back(new TriggerNode("mirror image", NextAction::array(0, new NextAction("mirror image", 17.0f), nullptr))); } else { // Fire triggers.push_back(new TriggerNode("combustion", NextAction::array(0, new NextAction("combustion", 18.0f), nullptr))); triggers.push_back(new TriggerNode("mirror image", NextAction::array(0, new NextAction("mirror image", 17.5f), nullptr))); } } else if (tab == 2) // Frost { triggers.push_back(new TriggerNode("cold snap", NextAction::array(0, new NextAction("cold snap", 28.0f), nullptr))); triggers.push_back(new TriggerNode("icy veins", NextAction::array(0, new NextAction("icy veins", 27.5f), nullptr))); triggers.push_back(new TriggerNode("mirror image", NextAction::array(0, new NextAction("mirror image", 26.0f), nullptr))); } } void MageCcStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("polymorph", NextAction::array(0, new NextAction("polymorph", 30.0f), nullptr))); } void MageAoeStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("blizzard channel check", NextAction::array(0, new NextAction("cancel channel", 26.0f), nullptr))); Player* bot = botAI->GetBot(); int tab = AiFactory::GetPlayerSpecTab(bot); if (tab == 0) // Arcane { triggers.push_back(new TriggerNode("flamestrike active and medium aoe", NextAction::array(0, new NextAction("blizzard", 24.0f), nullptr))); triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("flamestrike", 23.0f), new NextAction("blizzard", 22.0f), nullptr))); triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, new NextAction("arcane explosion", 21.0f), nullptr))); } else if (tab == 1) // Fire and Frostfire { triggers.push_back( new TriggerNode("medium aoe", NextAction::array(0, new NextAction("dragon's breath", 39.0f), new NextAction("blast wave", 38.0f), new NextAction("flamestrike", 23.0f), new NextAction("blizzard", 22.0f), nullptr))); triggers.push_back(new TriggerNode("flamestrike active and medium aoe", NextAction::array(0, new NextAction("blizzard", 24.0f), nullptr))); triggers.push_back(new TriggerNode("firestarter", NextAction::array(0, new NextAction("flamestrike", 40.0f), nullptr))); triggers.push_back(new TriggerNode("living bomb on attackers", NextAction::array(0, new NextAction("living bomb on attackers", 21.0f), nullptr))); } else if (tab == 2) // Frost { triggers.push_back(new TriggerNode("flamestrike active and medium aoe", NextAction::array(0, new NextAction("blizzard", 24.0f), nullptr))); triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("flamestrike", 23.0f), new NextAction("blizzard", 22.0f), nullptr))); triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, new NextAction("cone of cold", 21.0f), nullptr))); } }