/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_CHATTRIGGERCONTEXT_H #define _PLAYERBOT_CHATTRIGGERCONTEXT_H #include "ChatCommandTrigger.h" #include "NamedObjectContext.h" class PlayerbotAI; class ChatTriggerContext : public NamedObjectContext { public: ChatTriggerContext() { creators["quests"] = &ChatTriggerContext::quests; creators["stats"] = &ChatTriggerContext::stats; creators["leave"] = &ChatTriggerContext::leave; creators["rep"] = &ChatTriggerContext::reputation; creators["reputation"] = &ChatTriggerContext::reputation; creators["log"] = &ChatTriggerContext::log; creators["los"] = &ChatTriggerContext::los; creators["aura"] = &ChatTriggerContext::aura; creators["drop"] = &ChatTriggerContext::drop; creators["share"] = &ChatTriggerContext::share; creators["q"] = &ChatTriggerContext::q; creators["ll"] = &ChatTriggerContext::ll; creators["ss"] = &ChatTriggerContext::ss; creators["loot all"] = &ChatTriggerContext::loot_all; creators["add all loot"] = &ChatTriggerContext::loot_all; creators["release"] = &ChatTriggerContext::release; creators["teleport"] = &ChatTriggerContext::teleport; creators["taxi"] = &ChatTriggerContext::taxi; creators["repair"] = &ChatTriggerContext::repair; creators["u"] = &ChatTriggerContext::use; creators["use"] = &ChatTriggerContext::use; creators["c"] = &ChatTriggerContext::item_count; creators["items"] = &ChatTriggerContext::item_count; creators["inventory"] = &ChatTriggerContext::item_count; creators["inv"] = &ChatTriggerContext::item_count; creators["e"] = &ChatTriggerContext::equip; creators["equip"] = &ChatTriggerContext::equip; creators["ue"] = &ChatTriggerContext::uneqip; creators["s"] = &ChatTriggerContext::sell; creators["b"] = &ChatTriggerContext::buy; creators["r"] = &ChatTriggerContext::reward; creators["t"] = &ChatTriggerContext::trade; creators["nt"] = &ChatTriggerContext::nontrade; creators["talents"] = &ChatTriggerContext::talents; creators["spells"] = &ChatTriggerContext::spells; creators["co"] = &ChatTriggerContext::co; creators["nc"] = &ChatTriggerContext::nc; creators["de"] = &ChatTriggerContext::dead; creators["trainer"] = &ChatTriggerContext::trainer; creators["maintenance"] = &ChatTriggerContext::maintenance; creators["remove glyph"] = &ChatTriggerContext::remove_glyph; creators["autogear"] = &ChatTriggerContext::autogear; creators["equip upgrade"] = &ChatTriggerContext::equip_upgrade; creators["attack"] = &ChatTriggerContext::attack; creators["chat"] = &ChatTriggerContext::chat; creators["accept"] = &ChatTriggerContext::accept; creators["home"] = &ChatTriggerContext::home; creators["reset botAI"] = &ChatTriggerContext::reset_ai; creators["destroy"] = &ChatTriggerContext::destroy; creators["emote"] = &ChatTriggerContext::emote; creators["buff"] = &ChatTriggerContext::buff; creators["help"] = &ChatTriggerContext::help; creators["gb"] = &ChatTriggerContext::gb; creators["gbank"] = &ChatTriggerContext::gb; creators["bank"] = &ChatTriggerContext::bank; creators["follow"] = &ChatTriggerContext::follow; creators["stay"] = &ChatTriggerContext::stay; creators["flee"] = &ChatTriggerContext::flee; creators["grind"] = &ChatTriggerContext::grind; creators["tank attack"] = &ChatTriggerContext::tank_attack; creators["talk"] = &ChatTriggerContext::talk; creators["cast"] = &ChatTriggerContext::cast; creators["castnc"] = &ChatTriggerContext::castnc; creators["invite"] = &ChatTriggerContext::invite; creators["spell"] = &ChatTriggerContext::spell; creators["rti"] = &ChatTriggerContext::rti; creators["revive"] = &ChatTriggerContext::revive; creators["runaway"] = &ChatTriggerContext::runaway; creators["warning"] = &ChatTriggerContext::warning; creators["position"] = &ChatTriggerContext::position; creators["summon"] = &ChatTriggerContext::summon; creators["who"] = &ChatTriggerContext::who; creators["save mana"] = &ChatTriggerContext::save_mana; creators["max dps"] = &ChatTriggerContext::max_dps; creators["attackers"] = &ChatTriggerContext::attackers; creators["target"] = &ChatTriggerContext::target; creators["formation"] = &ChatTriggerContext::formation; creators["stance"] = &ChatTriggerContext::stance; creators["sendmail"] = &ChatTriggerContext::sendmail; creators["mail"] = &ChatTriggerContext::mail; creators["outfit"] = &ChatTriggerContext::outfit; creators["go"] = &ChatTriggerContext::go; creators["ready"] = &ChatTriggerContext::ready_check; creators["debug"] = &ChatTriggerContext::debug; creators["cdebug"] = &ChatTriggerContext::cdebug; creators["cs"] = &ChatTriggerContext::cs; creators["wts"] = &ChatTriggerContext::wts; creators["hire"] = &ChatTriggerContext::hire; creators["craft"] = &ChatTriggerContext::craft; creators["flag"] = &ChatTriggerContext::craft; creators["range"] = &ChatTriggerContext::range; creators["ra"] = &ChatTriggerContext::ra; creators["give leader"] = &ChatTriggerContext::give_leader; creators["cheat"] = &ChatTriggerContext::cheat; creators["ginvite"] = &ChatTriggerContext::ginvite; creators["guild promote"] = &ChatTriggerContext::guild_promote; creators["guild demote"] = &ChatTriggerContext::guild_demote; creators["guild remove"] = &ChatTriggerContext::guild_remove; creators["guild leave"] = &ChatTriggerContext::guild_leave; creators["rtsc"] = &ChatTriggerContext::rtsc; creators["drink"] = &ChatTriggerContext::drink; creators["naxx"] = &ChatTriggerContext::naxx; creators["bwl"] = &ChatTriggerContext::bwl; creators["dps"] = &ChatTriggerContext::dps; } private: static Trigger* ra(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "ra"); } static Trigger* range(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "range"); } static Trigger* flag(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "flag"); } static Trigger* craft(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "craft"); } static Trigger* hire(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "hire"); } static Trigger* wts(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "wts"); } static Trigger* cs(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cs"); } static Trigger* debug(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "debug"); } static Trigger* cdebug(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cdebug"); } static Trigger* go(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "go"); } static Trigger* outfit(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "outfit"); } static Trigger* mail(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "mail"); } static Trigger* sendmail(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "sendmail"); } static Trigger* formation(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "formation"); } static Trigger* stance(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "stance"); } static Trigger* attackers(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "attackers"); } static Trigger* target(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "target"); } static Trigger* max_dps(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "max dps"); } static Trigger* save_mana(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "save mana"); } static Trigger* who(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "who"); } static Trigger* summon(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "summon"); } static Trigger* position(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "position"); } static Trigger* runaway(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "runaway"); } static Trigger* warning(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "warning"); } static Trigger* revive(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "revive"); } static Trigger* rti(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "rti"); } static Trigger* invite(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "invite"); } static Trigger* cast(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cast"); } static Trigger* castnc(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "castnc"); } static Trigger* talk(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "talk"); } static Trigger* flee(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "flee"); } static Trigger* grind(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "grind"); } static Trigger* tank_attack(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "tank attack"); } static Trigger* stay(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "stay"); } static Trigger* follow(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "follow"); } static Trigger* gb(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "gb"); } static Trigger* bank(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "bank"); } static Trigger* help(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "help"); } static Trigger* buff(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "buff"); } static Trigger* emote(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "emote"); } static Trigger* destroy(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "destroy"); } static Trigger* home(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "home"); } static Trigger* accept(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "accept"); } static Trigger* chat(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "chat"); } static Trigger* attack(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "attack"); } static Trigger* trainer(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "trainer"); } static Trigger* maintenance(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "maintenance"); } static Trigger* remove_glyph(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "remove glyph"); } static Trigger* autogear(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "autogear"); } static Trigger* equip_upgrade(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "equip upgrade"); } static Trigger* co(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "co"); } static Trigger* nc(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "nc"); } static Trigger* dead(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "de"); } static Trigger* spells(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "spells"); } static Trigger* talents(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "talents"); } static Trigger* equip(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "e"); } static Trigger* uneqip(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "ue"); } static Trigger* sell(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "s"); } static Trigger* buy(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "b"); } static Trigger* reward(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "r"); } static Trigger* trade(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "t"); } static Trigger* nontrade(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "nt"); } static Trigger* item_count(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "c"); } static Trigger* use(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "use"); } static Trigger* repair(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "repair"); } static Trigger* taxi(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "taxi"); } static Trigger* teleport(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "teleport"); } static Trigger* q(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "q"); } static Trigger* ll(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "ll"); } static Trigger* ss(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "ss"); } static Trigger* drop(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "drop"); } static Trigger* share(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "share"); } static Trigger* quests(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "quests"); } static Trigger* stats(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "stats"); } static Trigger* leave(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "leave"); } static Trigger* reputation(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "reputation"); } static Trigger* log(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "log"); } static Trigger* los(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "los"); } static Trigger* aura(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "aura"); } static Trigger* loot_all(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "add all loot"); } static Trigger* release(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "release"); } static Trigger* reset_ai(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "reset botAI"); } static Trigger* spell(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "spell"); } static Trigger* ready_check(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "ready check"); } static Trigger* give_leader(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "give leader"); } static Trigger* cheat(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cheat"); } static Trigger* ginvite(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "ginvite"); } static Trigger* guild_promote(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "guild promote"); } static Trigger* guild_demote(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "guild demote"); } static Trigger* guild_remove(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "guild remove"); } static Trigger* guild_leave(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "guild leave"); } static Trigger* rtsc(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "rtsc"); } static Trigger* drink(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "drink"); } static Trigger* naxx(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "naxx"); } static Trigger* bwl(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "bwl"); } static Trigger* dps(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "dps"); } }; #endif