/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "ReachTargetActions.h" #include "Event.h" #include "PlayerbotAIConfig.h" #include "Playerbots.h" #include "ServerFacade.h" bool ReachTargetAction::Execute(Event event) { return ReachCombatTo(AI_VALUE(Unit*, GetTargetName()), distance); } bool ReachTargetAction::isUseful() { // do not move while casting if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL) != nullptr) { return false; } Unit* target = GetTarget(); // float dis = distance + CONTACT_DISTANCE; return target && !bot->IsWithinCombatRange(target, distance); // sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", GetTargetName()), distance); } std::string const ReachTargetAction::GetTargetName() { return "current target"; } bool CastReachTargetSpellAction::isUseful() { return sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "current target"), (distance + sPlayerbotAIConfig->contactDistance)); } ReachSpellAction::ReachSpellAction(PlayerbotAI* botAI) : ReachTargetAction(botAI, "reach spell", botAI->GetRange("spell")) { } ReachPartyMemberToHealAction::ReachPartyMemberToHealAction(PlayerbotAI* botAI) : ReachTargetAction(botAI, "reach party member to heal", botAI->GetRange("heal")) { } std::string const ReachPartyMemberToHealAction::GetTargetName() { return "party member to heal"; } ReachPartyMemberToResurrectAction::ReachPartyMemberToResurrectAction(PlayerbotAI* botAI) : ReachTargetAction(botAI, "reach party member to resurrect", botAI->GetRange("spell")) { } std::string const ReachPartyMemberToResurrectAction::GetTargetName() { return "party member to resurrect"; }