/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICDRUIDNONCOMBATSTRATEGY_H #define _PLAYERBOT_GENERICDRUIDNONCOMBATSTRATEGY_H #include "NonCombatStrategy.h" class PlayerbotAI; class GenericDruidNonCombatStrategy : public NonCombatStrategy { public: GenericDruidNonCombatStrategy(PlayerbotAI* botAI); std::string const getName() override { return "nc"; } void InitTriggers(std::vector& triggers) override; }; class GenericDruidBuffStrategy : public NonCombatStrategy { public: GenericDruidBuffStrategy(PlayerbotAI* botAI); std::string const getName() override { return "buff"; } void InitTriggers(std::vector& triggers) override; }; #endif