/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_AUTOTELEPORTFORLEVELACTION_H #define _PLAYERBOT_AUTOTELEPORTFORLEVELACTION_H #include "Action.h" class PlayerbotAI; class AutoMaintenanceOnLevelupAction : public Action { public: AutoMaintenanceOnLevelupAction(PlayerbotAI* botAI, std::string const name = "auto maintenance on levelup") : Action(botAI, name) { } bool Execute(Event event); protected: void AutoTeleportForLevel(); void AutoPickTalents(); void AutoLearnSpell(); void AutoUpgradeEquip(); void LearnSpells(std::ostringstream* out); void LearnTrainerSpells(std::ostringstream* out); void LearnQuestSpells(std::ostringstream* out); void LearnSpell(uint32 spellId, std::ostringstream* out); std::string const FormatSpell(SpellInfo const* sInfo); }; #endif