/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_RANDOMPLAYERBOTFACTORY_H #define _PLAYERBOT_RANDOMPLAYERBOTFACTORY_H #include "Common.h" #include #include #include class Player; class WorldSession; class RandomPlayerbotFactory { public: RandomPlayerbotFactory(uint32 accountId); virtual ~RandomPlayerbotFactory() { } Player* CreateRandomBot(WorldSession* session, uint8 cls, std::unordered_map> names); static void CreateRandomBots(); static void CreateRandomGuilds(); static void CreateRandomArenaTeams(); static std::string const CreateRandomGuildName(); private: std::string const CreateRandomBotName(uint8 gender); static std::string const CreateRandomArenaTeamName(); uint32 accountId; static std::map> availableRaces; }; #endif