/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_NEARESTNPCSVALUE_H #define _PLAYERBOT_NEARESTNPCSVALUE_H #include "NearestUnitsValue.h" #include "PlayerbotAIConfig.h" class PlayerbotAI; class NearestNpcsValue : public NearestUnitsValue { public: NearestNpcsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : NearestUnitsValue(botAI, "nearest npcs", range) { } protected: void FindUnits(std::list& targets) override; bool AcceptUnit(Unit* unit) override; }; class NearestVehiclesValue : public NearestUnitsValue { public: NearestVehiclesValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : NearestUnitsValue(botAI, "nearest vehicles", range) { } protected: void FindUnits(std::list& targets) override; bool AcceptUnit(Unit* unit) override; }; class NearestTriggersValue : public NearestUnitsValue { public: NearestTriggersValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : NearestUnitsValue(botAI, "nearest triggers", range) { } protected: void FindUnits(std::list& targets) override; bool AcceptUnit(Unit* unit) override; }; class NearestTotemsValue : public NearestUnitsValue { public: NearestTotemsValue(PlayerbotAI* botAI, float range = 30.0f) : NearestUnitsValue(botAI, "nearest npcs", range, true) { } protected: void FindUnits(std::list& targets) override; bool AcceptUnit(Unit* unit) override; }; #endif