/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "MageActions.h" #include "MageTriggers.h" #include "Playerbots.h" bool ArcaneIntellectOnPartyTrigger::IsActive() { return BuffOnPartyTrigger::IsActive() && !botAI->HasAura("arcane brilliance", GetTarget()); } bool ArcaneIntellectTrigger::IsActive() { return BuffTrigger::IsActive() && !botAI->HasAura("arcane brilliance", GetTarget()); } bool MageArmorTrigger::IsActive() { Unit* target = GetTarget(); return !botAI->HasAura("ice armor", target) && !botAI->HasAura("frost armor", target) && !botAI->HasAura("molten armor", target) && !botAI->HasAura("mage armor", target); } bool FingersOfFrostSingleTrigger::IsActive() { // Fingers of Frost "stack" count is always 1. // The value is instead stored in the charges. Aura *aura = botAI->GetAura(getName(), GetTarget(), false, true, -1); return (aura && aura->GetCharges() == 1); }