/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_ATTACKERWITHOUTAURATARGETVALUE_H #define _PLAYERBOT_ATTACKERWITHOUTAURATARGETVALUE_H #include "NamedObjectContext.h" #include "Value.h" class PlayerbotAI; class Unit; class AttackerWithoutAuraTargetValue : public UnitCalculatedValue, public Qualified { public: AttackerWithoutAuraTargetValue(PlayerbotAI* botAI, std::string range = "spell") : UnitCalculatedValue(botAI, "attacker without aura"), range(range) { } protected: Unit* Calculate() override; std::string range; }; class MeleeAttackerWithoutAuraTargetValue : public AttackerWithoutAuraTargetValue { public: MeleeAttackerWithoutAuraTargetValue(PlayerbotAI* botAI, bool checkArc = true) : AttackerWithoutAuraTargetValue(botAI, "melee"), checkArc(checkArc) {} Unit* Calculate() override; bool checkArc; }; #endif