/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "EmoteStrategy.h" #include "Playerbots.h" void EmoteStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("emote", 1.0f), nullptr))); triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("suggest what to do", 1.0f), nullptr))); triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("suggest trade", 1.0f), nullptr))); if (sPlayerbotAIConfig->randomBotSuggestDungeons) { triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("suggest dungeon", 1.0f), nullptr))); } if (sPlayerbotAIConfig->enableGreet) { triggers.push_back(new TriggerNode("new player nearby", NextAction::array(0, new NextAction("greet", 1.0f), nullptr))); } triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("talk", 1.0f), nullptr))); triggers.push_back(new TriggerNode("receive text emote", NextAction::array(0, new NextAction("emote", 10.0f), nullptr))); triggers.push_back(new TriggerNode("receive emote", NextAction::array(0, new NextAction("emote", 10.0f), nullptr))); triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("rpg mount anim", 1.0f), nullptr))); }