/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_ELEMENTALSHAMANSTRATEGY_H #define _PLAYERBOT_ELEMENTALSHAMANSTRATEGY_H #include "GenericShamanStrategy.h" class PlayerbotAI; class ElementalShamanStrategy : public GenericShamanStrategy { public: ElementalShamanStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; NextAction** getDefaultActions() override; std::string const getName() override { return "ele"; } uint32 GetType() const override { return STRATEGY_TYPE_COMBAT | STRATEGY_TYPE_DPS | STRATEGY_TYPE_RANGED; } }; #endif