/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "ArcaneMageStrategy.h" #include "Playerbots.h" class ArcaneMageStrategyActionNodeFactory : public NamedObjectFactory { public: ArcaneMageStrategyActionNodeFactory() { creators["arcane blast"] = &arcane_blast; creators["arcane barrage"] = &arcane_barrage; creators["arcane missiles"] = &arcane_missiles; } private: static ActionNode* arcane_blast(PlayerbotAI* botAI) { return new ActionNode ("arcane blast", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("arcane missiles"), nullptr), /*C*/ nullptr); } static ActionNode* arcane_barrage(PlayerbotAI* botAI) { return new ActionNode ("arcane barrage", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("arcane missiles"), nullptr), /*C*/ nullptr); } static ActionNode* arcane_missiles(PlayerbotAI* botAI) { return new ActionNode ("arcane missiles", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("shoot"), nullptr), /*C*/ nullptr); } }; ArcaneMageStrategy::ArcaneMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(botAI) { actionNodeFactories.Add(new ArcaneMageStrategyActionNodeFactory()); } NextAction** ArcaneMageStrategy::getDefaultActions() { return NextAction::array(0, new NextAction("arcane barrage", 10.0f), nullptr); } void ArcaneMageStrategy::InitTriggers(std::vector& triggers) { GenericMageStrategy::InitTriggers(triggers); triggers.push_back(new TriggerNode("arcane blast", NextAction::array(0, new NextAction("arcane blast", 15.0f), nullptr))); triggers.push_back(new TriggerNode("missile barrage", NextAction::array(0, new NextAction("arcane missiles", 15.0f), nullptr))); }