/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICPRIESTSTRATEGY_H #define _PLAYERBOT_GENERICPRIESTSTRATEGY_H #include "CombatStrategy.h" #include "RangedCombatStrategy.h" class PlayerbotAI; class GenericPriestStrategy : public RangedCombatStrategy { public: GenericPriestStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; }; class PriestCureStrategy : public Strategy { public: PriestCureStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "cure"; } }; class PriestBoostStrategy : public Strategy { public: PriestBoostStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "boost"; } }; class PriestCcStrategy : public Strategy { public: PriestCcStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "cc"; } }; #endif