/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "FrostMageStrategy.h" #include "Playerbots.h" class FrostMageStrategyActionNodeFactory : public NamedObjectFactory { public: FrostMageStrategyActionNodeFactory() { creators["cold snap"] = &cold_snap; creators["ice barrier"] = &ice_barrier; creators["summon water elemental"] = &summon_water_elemental; creators["deep freeze"] = &deep_freeze; } private: static ActionNode* cold_snap([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("cold snap", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* ice_barrier([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("ice barrier", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* summon_water_elemental([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("summon water elemental", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* deep_freeze([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("deep freeze", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("ice lance"), nullptr), /*C*/ nullptr); } }; FrostMageStrategy::FrostMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(botAI) { actionNodeFactories.Add(new FrostMageStrategyActionNodeFactory()); } NextAction** FrostMageStrategy::getDefaultActions() { return NextAction::array(0, new NextAction("frostbolt", ACTION_DEFAULT + 0.3f), new NextAction("fire blast", ACTION_DEFAULT + 0.2f), // cast during movement new NextAction("shoot", ACTION_DEFAULT + 0.1f), new NextAction("fireball", ACTION_DEFAULT), nullptr); } void FrostMageStrategy::InitTriggers(std::vector& triggers) { GenericMageStrategy::InitTriggers(triggers); triggers.push_back(new TriggerNode("icy veins", NextAction::array(0, new NextAction("icy veins", 50.0f), nullptr))); // No logic currently for cold snap usage.. possibly use right after icy veins drops off? // triggers.push_back(new TriggerNode("cold snap", NextAction::array(0, new NextAction("cold snap", 50.0f), // nullptr))); triggers.push_back(new TriggerNode( "no pet", NextAction::array(0, new NextAction("summon water elemental", ACTION_HIGH), nullptr))); triggers.push_back( new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", ACTION_HIGH + 1), nullptr))); triggers.push_back( new TriggerNode("medium health", NextAction::array(0, new NextAction("ice barrier", ACTION_NORMAL), nullptr))); triggers.push_back(new TriggerNode( "brain freeze", NextAction::array(0, new NextAction("frostfire bolt", ACTION_NORMAL + 3), nullptr))); // Combo cast the last charge of fingers of frost for double crits. // Should only do this on the final charge of FoF. triggers.push_back(new TriggerNode("fingers of frost single", NextAction::array(0, new NextAction("frostbolt", ACTION_NORMAL + 2), new NextAction("deep freeze", ACTION_NORMAL + 1), nullptr))); // May not need this, frostbolt is the default action so probably don't need to specify. // Maybe uncomment if you find the mage is prioritising auxillary spells while this buff is up, and wasting the // proc. triggers.push_back(new TriggerNode("fingers of frost double", NextAction::array(0, new // NextAction("frostbolt", ACTION_NORMAL), nullptr))); // Same 2-spell combo for various freeze procs triggers.push_back(new TriggerNode("frost nova on target", NextAction::array(0, new NextAction("frostbolt", ACTION_NORMAL + 2), new NextAction("deep freeze", ACTION_NORMAL + 1), nullptr))); triggers.push_back(new TriggerNode("frostbite on target", NextAction::array(0, new NextAction("frostbolt", ACTION_NORMAL + 2), new NextAction("deep freeze", ACTION_NORMAL + 1), nullptr))); } void FrostMageAoeStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("medium aoe", NextAction::array(0, new NextAction("blizzard", ACTION_HIGH), nullptr))); triggers.push_back( new TriggerNode("light aoe", NextAction::array(0, new NextAction("cone of cold", ACTION_HIGH + 1), nullptr))); }