/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_HEALPALADINSTRATEGY_H #define _PLAYERBOT_HEALPALADINSTRATEGY_H #include "GenericPaladinStrategy.h" class PlayerbotAI; class HealPaladinStrategy : public GenericPaladinStrategy { public: HealPaladinStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "heal"; } NextAction** getDefaultActions() override; uint32 GetType() const override { return STRATEGY_TYPE_HEAL | STRATEGY_TYPE_RANGED; } }; #endif