#ifndef _PLAYERBOT_RAIDICCMULTIPLIERS_H #define _PLAYERBOT_RAIDICCMULTIPLIERS_H #include "Multiplier.h" //Lady Deathwhisper class IccLadyDeathwhisperMultiplier : public Multiplier { public: IccLadyDeathwhisperMultiplier(PlayerbotAI* ai) : Multiplier(ai, "icc lady deathwhisper") {} virtual float GetValue(Action* action); }; //DBS class IccAddsDbsMultiplier : public Multiplier { public: IccAddsDbsMultiplier(PlayerbotAI* ai) : Multiplier(ai, "icc adds dbs") {} virtual float GetValue(Action* action); }; //DOGS class IccDogsMultiplier : public Multiplier { public: IccDogsMultiplier(PlayerbotAI* ai) : Multiplier(ai, "icc dogs") {} virtual float GetValue(Action* action); }; //FESTERGUT class IccFestergutMultiplier : public Multiplier { public: IccFestergutMultiplier(PlayerbotAI* ai) : Multiplier(ai, "icc festergut") {} virtual float GetValue(Action* action); }; //ROTFACE class IccRotfaceMultiplier : public Multiplier { public: IccRotfaceMultiplier(PlayerbotAI* ai) : Multiplier(ai, "icc rotface") {} virtual float GetValue(Action* action); }; /*class IccRotfaceGroupPositionMultiplier : public Multiplier { public: IccRotfaceGroupPositionMultiplier(PlayerbotAI* ai) : Multiplier(ai, "icc rotface group position") {} virtual float GetValue(Action* action); };*/ //PP class IccAddsPutricideMultiplier : public Multiplier { public: IccAddsPutricideMultiplier(PlayerbotAI* ai) : Multiplier(ai, "icc adds putricide") {} virtual float GetValue(Action* action); }; //BPC class IccBpcAssistMultiplier : public Multiplier { public: IccBpcAssistMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "icc bpc assist") {} virtual float GetValue(Action* action); }; //BQL class IccBqlMultiplier : public Multiplier { public: IccBqlMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "icc bql multiplier") {} virtual float GetValue(Action* action) override; }; //VDW class IccValithriaDreamCloudMultiplier : public Multiplier { public: IccValithriaDreamCloudMultiplier(PlayerbotAI* ai) : Multiplier(ai, "icc valithria dream cloud") {} virtual float GetValue(Action* action); }; //SINDRAGOSA class IccSindragosaMultiplier : public Multiplier { public: IccSindragosaMultiplier(PlayerbotAI* ai) : Multiplier(ai, "icc sindragosa") {} virtual float GetValue(Action* action); }; //LK class IccLichKingAddsMultiplier : public Multiplier { public: IccLichKingAddsMultiplier(PlayerbotAI* ai) : Multiplier(ai, "icc lich king adds") {} virtual float GetValue(Action* action); }; #endif