/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICDRUIDSTRATEGY_H #define _PLAYERBOT_GENERICDRUIDSTRATEGY_H #include "CombatStrategy.h" class PlayerbotAI; class GenericDruidStrategy : public CombatStrategy { protected: GenericDruidStrategy(PlayerbotAI* botAI); public: void InitTriggers(std::vector& triggers) override; }; class DruidCureStrategy : public Strategy { public: DruidCureStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "cure"; } }; class DruidBoostStrategy : public Strategy { public: DruidBoostStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "boost"; } }; class DruidCcStrategy : public Strategy { public: DruidCcStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "cc"; } }; class DruidHealerDpsStrategy : public Strategy { public: DruidHealerDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "healer dps"; } }; #endif