mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
123 lines
4.0 KiB
C++
123 lines
4.0 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
|
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "HunterTriggers.h"
|
|
|
|
#include "GenericTriggers.h"
|
|
#include "HunterActions.h"
|
|
#include "PlayerbotAIConfig.h"
|
|
#include "Playerbots.h"
|
|
#include "ServerFacade.h"
|
|
#include "SharedDefines.h"
|
|
|
|
bool HunterAspectOfTheHawkTrigger::IsActive()
|
|
{
|
|
Unit* target = GetTarget();
|
|
return SpellTrigger::IsActive() && !botAI->HasAura("aspect of the hawk", target) &&
|
|
!botAI->HasAura("aspect of the dragonhawk", target) &&
|
|
(!AI_VALUE2(bool, "has mana", "self target") || AI_VALUE2(uint8, "mana", "self target") > 70);
|
|
}
|
|
|
|
bool HunterNoStingsActiveTrigger::IsActive()
|
|
{
|
|
Unit* target = AI_VALUE(Unit*, "current target");
|
|
return DebuffTrigger::IsActive() && target && !botAI->HasAura("serpent sting", target, false, true) &&
|
|
!botAI->HasAura("scorpid sting", target, false, true) && !botAI->HasAura("viper sting", target, false, true);
|
|
}
|
|
|
|
bool HuntersPetDeadTrigger::IsActive()
|
|
{
|
|
// Unit* pet = AI_VALUE(Unit*, "pet target");
|
|
// return pet && AI_VALUE2(bool, "dead", "pet target") && !AI_VALUE2(bool, "mounted", "self target");
|
|
return AI_VALUE(bool, "pet dead") && !AI_VALUE2(bool, "mounted", "self target");
|
|
}
|
|
|
|
bool HuntersPetLowHealthTrigger::IsActive()
|
|
{
|
|
Unit* pet = AI_VALUE(Unit*, "pet target");
|
|
return pet && AI_VALUE2(uint8, "health", "pet target") < 40 && !AI_VALUE2(bool, "dead", "pet target") &&
|
|
!AI_VALUE2(bool, "mounted", "self target");
|
|
}
|
|
|
|
bool HuntersPetMediumHealthTrigger::IsActive()
|
|
{
|
|
Unit* pet = AI_VALUE(Unit*, "pet target");
|
|
return pet && AI_VALUE2(uint8, "health", "pet target") < sPlayerbotAIConfig->mediumHealth &&
|
|
!AI_VALUE2(bool, "dead", "pet target") && !AI_VALUE2(bool, "mounted", "self target");
|
|
}
|
|
|
|
bool HunterPetNotHappy::IsActive()
|
|
{
|
|
return !AI_VALUE(bool, "pet happy") && !AI_VALUE2(bool, "mounted", "self target");
|
|
}
|
|
|
|
bool HunterAspectOfTheViperTrigger::IsActive()
|
|
{
|
|
return SpellTrigger::IsActive() && !botAI->HasAura(spell, GetTarget()) &&
|
|
AI_VALUE2(uint8, "mana", "self target") < (sPlayerbotAIConfig->lowMana / 2);
|
|
;
|
|
}
|
|
|
|
bool HunterAspectOfThePackTrigger::IsActive()
|
|
{
|
|
return BuffTrigger::IsActive() && !botAI->HasAura("aspect of the cheetah", GetTarget());
|
|
};
|
|
|
|
bool HunterLowAmmoTrigger::IsActive()
|
|
{
|
|
return bot->GetGroup() && (AI_VALUE2(uint32, "item count", "ammo") < 100) &&
|
|
(AI_VALUE2(uint32, "item count", "ammo") > 0);
|
|
}
|
|
|
|
bool HunterHasAmmoTrigger::IsActive() { return !AmmoCountTrigger::IsActive(); }
|
|
|
|
bool SwitchToRangedTrigger::IsActive()
|
|
{
|
|
Unit* target = AI_VALUE(Unit*, "current target");
|
|
return botAI->HasStrategy("close", BOT_STATE_COMBAT) && target &&
|
|
(target->GetVictim() != bot &&
|
|
sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "current target"), 8.0f));
|
|
}
|
|
|
|
bool SwitchToMeleeTrigger::IsActive()
|
|
{
|
|
Unit* target = AI_VALUE(Unit*, "current target");
|
|
return botAI->HasStrategy("ranged", BOT_STATE_COMBAT) && target &&
|
|
(target->GetVictim() == bot &&
|
|
sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), 8.0f));
|
|
}
|
|
|
|
bool NoTrackTrigger::IsActive()
|
|
{
|
|
std::vector<std::string> track_list = {
|
|
"track beasts",
|
|
"track demons",
|
|
"track dragonkin",
|
|
"track elementals",
|
|
"track giants",
|
|
"track hidden",
|
|
"track humanoids"
|
|
};
|
|
|
|
for (auto &track: track_list)
|
|
{
|
|
if (botAI->HasAura(track, bot))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SerpentStingOnAttackerTrigger::IsActive()
|
|
{
|
|
if (!DebuffOnAttackerTrigger::IsActive())
|
|
return false;
|
|
Unit* target = GetTarget();
|
|
if (!target)
|
|
{
|
|
return false;
|
|
}
|
|
return !botAI->HasAura("scorpid sting", target, false, true) &&
|
|
!botAI->HasAura("viper sting", target, false, true);
|
|
} |